These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Market Discussions

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Does the stock market even exist?

Author
Nathalie LaPorte
Native Freshfood
Minmatar Republic
#21 - 2013-05-08 01:33:27 UTC
Illest Insurrectionist wrote:
Vaerah Vahrokha wrote:
Functioning shares and stocks "as we know them in RL" are not going to happen because of EvE's philosophy.


EvE is made to keep "superior gods" / "big cops" / jail etc away from players (Concord being somewhat a tangential exception, as they still don't prevent crimes, just revenge them), in order to foster player interactions.

This has the effect to force players into having to trust into each other and we know it often does not end well...


Imagine CCP implemented *1* enforced contract. That'd be equivalent to injecting a virus, because once *1* enforceable something exists, they'd use it to control other players behaviors even for things not tied to it.

I.e. an enforced repayment bond would create all sorts of obligations because one party would impose the other the bond for everything and use it as big collateral and / or big gun at their head.

So no, it's not going to happen.


Character sales are enforceable. Yet eve hasn't collapsed.


VV is talking about enforceable contracts over a long time duration. Character sales are not long time duration. Enforceable contracts with a short duration that don't involve character sales already exist: that's the current item-exchange contract system. They are enforced with 100% effectiveness by the game acting as a magically perfect 3rd-party broker, exchanging items and ISK with 100% reliability.
Zappity
New Eden Tank Testing Services
#22 - 2013-05-08 08:53:34 UTC  |  Edited by: Zappity
mynnna wrote:
You'd have to have people on the "supply" side who were just as interested, which is (I feel) probably just as much of a niche as people interested in investing in it and playing stock trader.


People would be just as willing to fill this role as they currently are for third party transactions. You would not need many players who would essentially turn into brokers. It would be extremely lucrative if they were good at it.

mynnna wrote:
I also don't really see where you're coming from with the idea of "take down alliances overnight" and such. If someone crashes a company's stock IRL, well, they already have the money from their original offering. It might hurt their ability to do further offerings but that's about it. And if it were possible to do that it would remain a tiny niche feature because no one would want to use it.


A new entity structure would be required (call it a Company) which had a player-defined number of shares and could be either public or private. Would people be willing to invest? Greed is probably the most common defining feature of EVE players and stock traders alike, so yes, I think so. Similarly, the temptation for an alliance to rely on their public funds would be, in some cases, overwhelming. Especially during wartime.

But unfortunately upon thinking it through it is clear there would have to be accountability on the part of the Company directors to avoid the most obvious scams and I can't see that happening. It probably wouldn't be good for the game to be honest.

A pity because I would very much like to be able to directly bet on downward movements in value in the game.

Zappity's Adventures for a taste of lowsec and nullsec.

Zappity
New Eden Tank Testing Services
#23 - 2013-05-08 08:54:42 UTC
And people in this thread should stop referring to bond markets and share markets interchangeably. A bond market is already available through existing mechanics (more or less).

Zappity's Adventures for a taste of lowsec and nullsec.

Adunh Slavy
#24 - 2013-05-08 11:13:33 UTC  |  Edited by: Adunh Slavy
Zappity wrote:
And people in this thread should stop referring to bond markets and share markets interchangeably. A bond market is already available through existing mechanics (more or less).



Perhaps the fact that people are using them interchangeably is a clue. I think what folks are after is some sort of in-game credit/debt instrument, that can be bought and sold on an in-game market. I doubt anyone cares what some new mechanism is called in the end. Call them "credit chips", who cares.

In-game shares as they are now are too cumbersome, they are linked to too many things with regards to corp management and security (votes), they are permanent and don't expire as they can end up as zombies in un-subbed accounts. They are inefficient - There is no in-game market interface.

Perhaps what we, M&D should do, is try and come up with a list of what we would like these items to do and not do. Leave the classification, bonds or shares, out it. We'll devise a new sort of financial insturment that is Eve specific.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Caleb Ayrania
TarNec
Invisible Exchequer
#25 - 2013-05-08 12:08:00 UTC
Adunh Slavy wrote:
Zappity wrote:
And people in this thread should stop referring to bond markets and share markets interchangeably. A bond market is already available through existing mechanics (more or less).



Perhaps the fact that people are using them interchangeably is a clue. I think what folks are after is some sort of in-game credit/debt instrument, that can be bought and sold on an in-game market. I doubt anyone cares what some new mechanism is called in the end. Call them "credit chips", who cares.

In-game shares as they are now are too cumbersome, they are linked to too many things with regards to corp management and security (votes), they are permanent and don't expire as they can end up as zombies in un-subbed accounts. They are inefficient - There is no in-game market interface.

Perhaps what we, M&D should do, is try and come up with a list of what we would like these items to do and not do. Leave the classification, bonds or shares, out it. We'll devise a new sort of financial insturment that is Eve specific.


Exactly.. and this is something I have been banging on for year.. Everytime it develops into a threadnaught and lots of useless bulky additional requests and complex arguments are stacked on the basic and fundamental needs. Its fairly simple to get something like these ideas working a unique item function is needed and a few minor tweaks to existing code.

We need player billing. Basically just like it works regarding npc, but with a few controls of. Like semi automation. Also bulk standing settings when selecting defaulting / unpaid bills. So basic sorting and multi-selection and action features. Preferably also with a search and plenty of table info. Sort by corp membership, by name, by corp standing towards bill defaulter etc.

Then we would need a BPO that was unique to corp that could be traded and API called for price checks on contract price and composition. So traded price could be an actual ccp held information.

We would need current shares function to have a forced buyback "reset" feature. And we would need to have an ingame NAV calculation that would show in corp info.

Also useful would be the ability to show corp standings and corp share holdings publically.

From there players would experiment and we could see where it went and tweak things when needed.

Also an option to tax mentions Bills/payment system on allaince level would be nice to have, but not initially need to have.

With these things actual public ownership and finance would be partly possible and bottom up economy would work a LOT better. Without them its biz as usual.. and the mentioned are the only solution since it reflects a set of fundamental basic features in RL equivalent.

Forgery! and Micro transaction / micro-economic.

Tul Breetai
Impromptu Asset Requisition
#26 - 2013-05-08 14:48:20 UTC
I've used the share system exensively but it was all private, just close friends buying and trading. If there was a mechanic that increased the security for both my corp and my investors I would probably go public, but as it stands no ****** way...

There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency.

Caleb Ayrania
TarNec
Invisible Exchequer
#27 - 2013-05-08 15:12:30 UTC
Tul Breetai wrote:
I've used the share system exensively but it was all private, just close friends buying and trading. If there was a mechanic that increased the security for both my corp and my investors I would probably go public, but as it stands no ****** way...


The security many people ask about should and would be handled by things like audits and 3rd party stakeholders, underwriters and collateral holders. Things we already have a lot of experience with in the EVE community, but the last missing pieces is in ccp hands.

Without at least the fundamentals feature wise we can not take this further than the experiments already conducted.

We have had 4-5 banks. More likely they fell to burn out and bad security, than actual scamming intentions.

We have had 2-3 attempts to launch something like a player to player insurance, but lack tools like history and actuary options.

We have had 2-3 attempts to build a functional p2p shares exchange, but again problem is these are often manned by few people or one man operations, which means it falls out with hit by bus and rage and exhaustion breaks.


That is why public ownership could be such a huge step forward, because that would make projects inclusive.. Also a potential support structure like a kickstarter/business plan group would be useful. A bit like this BP-Launch, just with more kickstarter like feel.

All in all there is plenty of things that could be possible if ccp would just give a little time to some minor tweaks and features. Hell most will be possible to support if we could have crest allowed to write into client like on corp info. Then 3rd party assets management tools and market data tools would be able to inject the needed info, like NAV and Revenues, and Profits into the client. Also ideally upgrade the evegate, to maybe have a wordpress like backend, but with fixed theme. So we could blog and share more content in a ccp known and controlled environment.

Kara Books
Deal with IT.
#28 - 2013-05-08 15:19:58 UTC
The very first thought that comes to mind after reading the responses:

Regulation : A player, volunteer body of people who are known to be competent, can show an intimate, dynamic and responsible understanding of the eve market place making the rules and implementing them, overseen by CCP from time to time on a very open and public basis (perhaps a whole new eve subject VIA forums) and then using a rather light version of CSM elections to chose board members.

With regulation, comes punishment for those who wish to abuse the system, making sure we do not repeat the mistakes our current governments are making right now, perhaps even giving it a try for experiment sake to see if something like this could work in a game before showing corruption is not necessary.

I personally could volunteer 4-8 hours per week.
Caleb Ayrania
TarNec
Invisible Exchequer
#29 - 2013-05-08 15:40:33 UTC
Kara Books wrote:
The very first thought that comes to mind after reading the responses:

Regulation : A player, volunteer body of people who are known to be competent, can show an intimate, dynamic and responsible understanding of the eve market place making the rules and implementing them, overseen by CCP from time to time on a very open and public basis (perhaps a whole new eve subject VIA forums) and then using a rather light version of CSM elections to chose board members.

With regulation, comes punishment for those who wish to abuse the system, making sure we do not repeat the mistakes our current governments are making right now, perhaps even giving it a try for experiment sake to see if something like this could work in a game before showing corruption is not necessary.

I personally could volunteer 4-8 hours per week.


That is basically a very precise def of what type of corporate entity would need to be established by the players. This would be something similar to a real life rating company, audit business and consulting. The difference would be in EVE such a group would also need a strong arm a repo and enforcer activity. A bit like a Deloitte with a Merc corp or strong affiliations to these.

We have had really good MDs doing many of these things, and if we could bring some of those together and have a metagame service, that would take us a big step forward.. I am sure merc corps in EVE would like the new type of business.

Zappity
New Eden Tank Testing Services
#30 - 2013-05-08 23:46:21 UTC
Kara Books wrote:
With regulation, comes punishment for those who wish to abuse the system...


Like what? Even a permaban on your scam account would be a small price to pay if you managed to pull off a brokerage house heist and that would be an awful precedent. All possible punishments are of the character rather than the player so I don't see how it would work.

Zappity's Adventures for a taste of lowsec and nullsec.

Adunh Slavy
#31 - 2013-05-09 00:14:01 UTC
Kara Books wrote:
Regulation



Regulation is a bad word. Perhaps instead of regulation, there is consequence. If you're in default, you (individual, corp, alliance, whatever) goes suspect for 30 days.

Market forces, and being blown up by anyone in the game, should provide all the regulation that is needed.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Adunh Slavy
#32 - 2013-05-09 00:19:25 UTC  |  Edited by: Adunh Slavy
Caleb Ayrania wrote:

That is basically a very precise def of what type of corporate entity would need to be established by the players. This would be something similar to a real life rating company, audit business and consulting. The difference would be in EVE such a group would also need a strong arm a repo and enforcer activity. A bit like a Deloitte with a Merc corp or strong affiliations to these.


Why so complicated? If CCP created some kind of financial instrument, we could buy and sell on the market, then what we need as players is some kind of historical record on what this entity (player, corp, alliance) has done with their past financial instruments.

If they're in default, suspect flag them, the entire game becomes the "merc force". Simple.

This still leaves plenty of room for player run audits and rating agency like activities with out all the burdensome overhead.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Caleb Ayrania
TarNec
Invisible Exchequer
#33 - 2013-05-09 01:36:52 UTC
Adunh Slavy wrote:
Caleb Ayrania wrote:

That is basically a very precise def of what type of corporate entity would need to be established by the players. This would be something similar to a real life rating company, audit business and consulting. The difference would be in EVE such a group would also need a strong arm a repo and enforcer activity. A bit like a Deloitte with a Merc corp or strong affiliations to these.


Why so complicated? If CCP created some kind of financial instrument, we could buy and sell on the market, then what we need as players is some kind of historical record on what this entity (player, corp, alliance) has done with their past financial instruments.

If they're in default, suspect flag them, the entire game becomes the "merc force". Simple.

This still leaves plenty of room for player run audits and rating agency like activities with out all the burdensome overhead.


Scams and griefing is part of the game. This is not a consenting pvp game. It should be no different with a financial metagame aspect. No protection or game mechanics from ccp AT ALL. If we want consequences we need to deliver them, and thus we need something along the lines of what Karen talks about.

I stated very clearly earlier that we will never get anything if people alway keep bringing these endless feture creeping issues up. We only need a few EXTREMELY basic things to get started.

Player billing. (Bottom up economy, and automation for rentals and more meta services)

Unique BPO or ejectable item as shares that can go in contracts. and API calls to these contracts to track traded prices.

Last Crest injected data by players. So API/Crest can subject NAV and resulting budget data, and give estimates on shares valuation, and corporation revenues, profit and growth.

Anything else would be emerging and player created content, services and features.

Ofc we could sit here and stack feature wishes till we got blue in the face, but that has been a returning event on at least yearly basis, for 9 years.

If we ask for the minimums who knows we might get ccp to add a few ideas, they do still have some internal people with vision and knowledge. The shares system as is already ingame have been with us practically since launch, so its not that foreign an idea. The problem is how to handle potentially hundreds in not thousands of new unique items. The only way is to let it go into a contract system and let the unique ID be the basis for the system.

Adunh Slavy
#34 - 2013-05-09 02:39:40 UTC  |  Edited by: Adunh Slavy
Caleb Ayrania wrote:


Scams and griefing is part of the game. This is not a consenting pvp game. It should be no different with a financial metagame aspect. No protection or game mechanics from ccp AT ALL. If we want consequences we need to deliver them, and thus we need something along the lines of what Karen talks about.




Then it will fail as a feature. There is no trust in Eve. Setting a defalting party suspect will at least provide consequence. Some where along the line, there has to be a trigger for consequences that does not rely upon the player base, a pack of cats, trying to herd it self.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Calebus Phobeus
Eternal Seekers of Darkness
#35 - 2013-05-09 10:04:18 UTC  |  Edited by: Calebus Phobeus
As everyone note already, it stock and bonds are just not working as its just scamming and no garantee for them to ever see their money again. Enforcing contracts might be hard to realize. But I still like the idea of having such kind of contracts, so why not solving it more in an Eve style way? You can setup contracts that are regulating the obligations and allows to create bonds for a specific amount of time. If they're are missed, the creditor receives a permanent kill right on the debtor that is active as long as the bond including interest is not repayed.

People still will need to trust the guy who they give money to. Nobody serious would give such a contract to any of the typical Jita scammers. As debitor you have something you put into that actually does not costs much, but can make your life a pain when you're not repaying it. However you don't need any value to get such a contract. The creditor does basically have some kind of garantee and still a high risk as everyone might still just leave the game or tries to take the money and running away. If its just an alt, you have an issue... but if its someone who plays EVE seriously, you might still have the option to convience him that its better to finally pay that bill.

That might add some more flexibility into the system and some interesting settings. Of course, the debitor might still flee into null sec being out of your reach. But might also add some more extra work for head hunters to finally fetch them. Some system like this might be the foundation of a stock or bond system. And might motivate creditors and debitors to participate... even if some creditors might be just looking for exchanging some money for some kills... ;)
Caleb Ayrania
TarNec
Invisible Exchequer
#36 - 2013-05-09 16:36:09 UTC
A lot of totally out of context topics are creeping into this thread..

A stock exchange should be like the real world. You do not get some protection from an investment in the real worl going to junk paper value. No one is forcing anyone to invest in dodgy or questionable businesses..

There would naturally develop a range from very trusted and safe, with low potential ROI and all the way to potential high ROI and even scams..

That is the nature of stocks and bonds.. ccp should not start policing any system of this nature.. The one exception might be if an npc participating stockmarket was introduced. That again is a whole different discussion.. A valid one, and def worth considering for a later upgraded expansion on the topic of shares and stock exchange.

If we were to talk about an npc participatory exchange, it would need to be all moved onto a market sever of its own, and preferable access would need to also be from outside the client. The traffic alone potentially generated would mena it would need to not potentially lag and stress ingame environment, and it might need to be on a 1 day game related data delay. So it got refreshed/updated with ingame data at downtime.

Back on the topic of the trial and testing phase concept. The needed features are simple and should remain so initially. Just like the API was introduced with a rather limited functionality and low utilized options.

Once upon a time you could pull isk from wallet directly into your hangar. If something like this was possible for shares we would basically have the first step. The unique item ID is the vital aspect, and the only really important one. Its also a very useful step for ccp in case they are thinking of making other modifications and unique player skins and whatnot an option.

Once we have this unique item and the ability to track them, we can develop ALL the other related needs ourselves. It would ofc take some time to figure out how to operate these tings, and what small added functions might be needed. Locking down other assets than just BPOs might be really useful, like secure cans which could act as collateral functions. Especially if access could be handled more like chat channels and have character ID access instead of passwords. Again these are not need to haves, but nice to haves.

Also if we could have the ability to pull out money/isk from wallet like we used to such liquid assets could also be locked down, without needing to use outside 3rd parties. However the integration with other corporations, alliances and individuals is the whole point. This would be what created the new types of gameplay.

tl:dr

Who would not have liked to invest isk in Somer or EOH if they had done an IPO to pay for development using isk? Or Pro Synergy, or PUSH and Red Frog?

All these things will become very relevant if we get a bottom up salary and labor driven economy to a much higher degree than we have now.

Umar Umarhabib
Doomheim
#37 - 2013-05-10 00:57:10 UTC  |  Edited by: Umar Umarhabib
I think Bonds and Securities would be a viable market, if CCP implement some kind of Real Money Escrow system, that's connected to an In-Game bond system.

This would be different from just using Real Money to buy PLEX - since at the end of the Bond Term, it's against the EULA to convert ISK back to Real Money.

Example: if you want to issue a 10 Billion ISK bond, you have to put $350 USD into CCP Escrow (of course you pay the transaction fee).

Your $350 would be confiscated ONLY if you default on the PRINCIPLE, and not the monthly interest payment. I'm sure there a few other rules that could be implemented to make this system more complete.

Although from a CCP Profit standpoint, maybe the cost of implementing such system would far exceed the benefits.

Maybe this system can benefit CCP as well -- Because when a player use the In-Game Bond system to issue a bond, their Bond Term AND Real Money is locked in for say..........3 months, or 6 months. They have to click on an "I Agree" button to some type of online contract, stating their money will be locked in for the term of the In-Game Bond. It can be 1 month, a few months, etc.

Then CCP can use the player's Real Money, and earn Interest for the term of the Bond. Paypal Bank might be be willing to work together, since they worked together with Blizzard on Diablo 3's Auction House. Or maybe Bank of Iceland =P
Block Ukx
420 Enterprises.
#38 - 2013-05-10 02:03:47 UTC
Robus Muvila wrote:
I love the idea that shares exist and are tradable assets, but are there any corps that bothered to "go public"? I love the idea of a player driven stock market but I have seen no instances or for that matter discussion of it either.

What?



I managed the only available stock exchange. http://www.bsacse.amxg4.com

Anyone considering going "public" should consider listing in the Exchange.

Block Ukx
420 Enterprises.
#39 - 2013-05-10 02:38:25 UTC
Tinu Moorhsum wrote:
.... but how does CCP implement a mechanic for accountability?



A long time ago I suggested a way to implement "Investment Corporations" where assets are corporation tagged. Corporation NAV is display daily and shareholders can set rules to limit losses to a certain percentage. Shareholders can force a liquidation and set limits on corp NAV loss. Any ISK made by the corp goes to the corp wallet and can only be distributed to shareholders.

mechtech
Ice Liberation Army
#40 - 2013-05-10 03:14:31 UTC
Block Ukx wrote:
Tinu Moorhsum wrote:
.... but how does CCP implement a mechanic for accountability?



A long time ago I suggested a way to implement "Investment Corporations" where assets are corporation tagged. Corporation NAV is display daily and shareholders can set rules to limit losses to a certain percentage. Shareholders can force a liquidation and set limits on corp NAV loss. Any ISK made by the corp goes to the corp wallet and can only be distributed to shareholders.



That's a great idea! Why can't we have an expansion centered around this for once?

Sigh, next expansion will probably have 5 new ship classes, a few revamped ship models, and yet another sov model.
Previous page123Next page