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"FIX" Self Destruct Mechanism

Author
Rina Asanari
CitadeI
#21 - 2011-11-02 10:44:15 UTC
If you don't do enough damage, you dont deserve the killmail. Its easy as that.

I'd rather suggest the other way round, meaning that a self destruct guarantees that there's nothing usable left behind. That would mirror the motivation of using self destruction or other similar means in today's engagements - denying the enemy your resources.

To take it even further, I'd favour to have the means to do a "scorched earth" approach when facing the loss of a POS or the souvereignty in a system. Be it with additional modules/upgrades or not, something like a system-wide self-destruct (and maybe taking an enemy blob with it) has some ring to it...

Borlag Crendraven
The Scope
Gallente Federation
#22 - 2011-11-02 11:02:03 UTC
Rina Asanari wrote:
If you don't do enough damage, you dont deserve the killmail. Its easy as that.


At the same time, if you don't do enough damage to kill, the target has no reason to self destruct in the first place. Sure, either party has the chance to get backup during the fight, but at the same time by self destructing you're pretty much making the statement that you've lost already. Thus, the agressor deserves the killmail.
Robert Caldera
Caldera Trading and Investment
#23 - 2011-11-02 11:05:26 UTC
Borlag Crendraven wrote:
Thus, the agressor deserves the killmail.

no.
nobody "deserves" any killmail, as nobody forces you to go out for a hunt and tackle stuff you cant kill in time anyways.
Borlag Crendraven
The Scope
Gallente Federation
#24 - 2011-11-02 11:06:33 UTC
Robert Caldera wrote:
Borlag Crendraven wrote:
Thus, the agressor deserves the killmail.

no.
nobody "deserves" any killmail, as nobody forces you to go out for a hunt and tackle stuff you cant kill in time anyways.


Read the above answer, if you can't kill it then why does it self destruct in the first place? Chickening out shouldn't be rewarded at all, at most it should be a compromise where you get the killmail but lose the loot.
Robert Caldera
Caldera Trading and Investment
#25 - 2011-11-02 11:55:46 UTC
Borlag Crendraven wrote:
Robert Caldera wrote:
Borlag Crendraven wrote:
Thus, the agressor deserves the killmail.

no.
nobody "deserves" any killmail, as nobody forces you to go out for a hunt and tackle stuff you cant kill in time anyways.


Read the above answer, if you can't kill it then why does it self destruct in the first place? Chickening out shouldn't be rewarded at all, at most it should be a compromise where you get the killmail but lose the loot.


kill "in time" before it SD.

What is "chickening out"?? Loss of ship isnt chickening out IMO, you just dont get KM and loot. Thats fine. If you cant kill it quickly, SD is an option to deny you the KM and the loot.
Borlag Crendraven
The Scope
Gallente Federation
#26 - 2011-11-02 11:59:09 UTC
Robert Caldera wrote:
kill "in time" before it SD.

What is "chickening out"?? Loss of ship isnt chickening out IMO, you just dont get KM and loot. Thats fine. If you cant kill it quickly, SD is an option to deny you the KM and the loot.


I understand why you want it that way, I just fail to see why a compromise of killmail without loot wouldn't be better alternative. Right now it's so that there's absolutely no drawbacks to self destructing a ship you're about to lose anyway and only something to gain. In otherwords, there's no consequences at all, which to me is pretty much against everything in the game.
Robert Caldera
Caldera Trading and Investment
#27 - 2011-11-02 12:08:24 UTC  |  Edited by: Robert Caldera
Borlag Crendraven wrote:

I understand why you want it that way, I just fail to see why a compromise of killmail without loot wouldn't be better alternative. Right now it's so that there's absolutely no drawbacks to self destructing a ship you're about to lose anyway and only something to gain.


compromise?? Why does it need one? The guy SDing his ship does not get anything from that.
But if you are talking about compromises, I have one for you: not getting a KM for a kill is a fine one of not having enough ppl to gank big stuff in time.

Borlag Crendraven wrote:
In otherwords, there's no consequences at all, which to me is pretty much against everything in the game.

"no consequences".. so what? Not everything requires a consequence, even less if someone destructs his own stuff...
Lex69v
Ministry of War
Amarr Empire
#28 - 2011-11-02 15:41:23 UTC
Rina Asanari wrote:
If you don't do enough damage, you dont deserve the killmail. Its easy as that.


In EVE there are lots of ships and lots of possibilities and ways to win.

Rifter can kill Abaddon.
Few Abaddons can kill Phoenix.

Why having a large amount of EHP should give a guy a advantage and possibility to "not lose". Because if the winner doesnt get a KM and loot wtf is that?

Why we all SHOULD blob. Its not about what game is.
Skippidipp
Imperial Academy
Amarr Empire
#29 - 2011-11-02 16:17:45 UTC
Lex69v wrote:
Rina Asanari wrote:
If you don't do enough damage, you dont deserve the killmail. Its easy as that.


In EVE there are lots of ships and lots of possibilities and ways to win.

Rifter can kill Abaddon.
Few Abaddons can kill Phoenix.

Why having a large amount of EHP should give a guy a advantage and possibility to "not lose". Because if the winner doesnt get a KM and loot wtf is that?

Why we all SHOULD blob. Its not about what game is.


Yea, Robert Caldera dosn't seam to get this. Self destruct was never intended to be used in a PVP situation. But with ships that has huge amounts of HP, it has become a reality. And now everyone uses the exploit/deny loot and KM option in WH. Except a few of the more elite WH entities.
Robert Caldera
Caldera Trading and Investment
#30 - 2011-11-02 16:26:12 UTC  |  Edited by: Robert Caldera
I dont get WHAT exactly??

In my opinion nothing is broken with the SD, thats all, there is nothing to "get".
Denying you a KM and loot is ALL RIGHT in some situations.
Lex69v
Ministry of War
Amarr Empire
#31 - 2011-11-02 19:42:28 UTC
Robert Caldera wrote:
I dont get WHAT exactly??

In my opinion nothing is broken with the SD, thats all, there is nothing to "get".
Denying you a KM and loot is ALL RIGHT in some situations.


Have you ever been in PVP? I dont see you at BC or eve-kill at all.
Robert Caldera
Caldera Trading and Investment
#32 - 2011-11-02 19:52:07 UTC
Lex69v wrote:

Have you ever been in PVP?

oh yeah, and I got even no KM sometimes due to SD
De'Veldrin
Republic University
Minmatar Republic
#33 - 2011-11-02 20:12:39 UTC
Lex69v wrote:
[quote=Rina Asanari] Its not about what game is.


Actually Eve is pretty much about screwing over as many other people as you possibly can, preferably making them whine in local/on the forums/in an eve mail.

Or so my observations of the average forum denizen have led me to believe.

In which case, Self destruct is EXACTLY what this game is about - screwing you out of your shiny loot at the last possible moment.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Skippidipp
Imperial Academy
Amarr Empire
#34 - 2011-11-03 01:06:44 UTC
De'Veldrin wrote:
Lex69v wrote:
[quote=Rina Asanari] Its not about what game is.


Actually Eve is pretty much about screwing over as many other people as you possibly can, preferably making them whine in local/on the forums/in an eve mail.

Or so my observations of the average forum denizen have led me to believe.

In which case, Self destruct is EXACTLY what this game is about - screwing you out of your shiny loot at the last possible moment.


If this is the case, than why is CCP changing the aggression timer mechanic? Why not just let all the logoffski ships get away?
Blastcaps Madullier
Handsome Millionaire Playboys
Sedition.
#35 - 2011-11-03 01:07:15 UTC
think giving a kill mail for a cap self destructing would be good, though have it say self destructed, least that way peeps get a KM outta it, some people self destruct to deny others the kill mails
Hurrasimoso
Fuxi Legion
Fraternity.
#36 - 2011-11-03 02:12:28 UTC
I not understand boy's what you not like? You try kill some anoder player (NWM ship type), this is pvp, you set trap for you target. You have target & have fleet. Target have big buffer EHP & cant kill some of you fleet & cant escape. All what he can is selfdestruct & safe pod. That's you no have kill mail & you trap is fail. If you have target whit big EHP buffer.... BRING MORE DPS... if you noi have it.... its YOU problem. All FC's must know what they have, can & whant. If you stiil dont know what you whant & how have it you not FC, you need lern more forum about drive pvp fleet Ugh
Aqriue
Center for Advanced Studies
Gallente Federation
#37 - 2011-11-03 02:52:29 UTC
Reporter: This is Reporter01, here at the scene of a disaster of epic proportions. With me is OP, the victim of a terrible tragedy. OP, tell us what happened?
OP: *sniffing and wiping tears from red eyes* Well, my gang and I tackled this capital ship. As soon as it was attacked, it initiated self destruct and deprived us of a killmail.
Reporter: Thats it. He self destructed?
OP: Yeah, he ran away like a pu[censored!] denying us that killmail we worked so hard on.
Reporter: I see....so one more question.
OP: What is it?
Reporter: How does it feel to be a looser, champ?
OP: What? You insulting me now? *stuttering, on the verge of tears* F-f-f-f-f-f-f-fu[censored!] you, newb!
Reporter: *wiping spit from face* Thank you for that shower, was very much like your girl friend while she went down on me and sang the national Gallente Anthem at the same time. Was quit a spit-fest. *turning back to the camera* Thats it folks. A great tragedy, one guy feels like a looser and feels raging about it. Next up, whining miners who want ganking to be fixed and more excuses of "thats part of the game" after these message brought to you from our sponsor, Quafe energy drinks.

Skippidipp wrote:
If this is the case, than why is CCP changing the aggression timer mechanic? Why not just let all the logoffski ships get away?

OMG! PLEASE FIX THIS ASAP! I CRY MYSELF TO SLEEP AT NIGHT AND GO TO THERAPY 3x A WEEK! ITS SO UNFAIR!

NEWSFLASH! Caps got nerfed with reduction in hitpoints and logoff agression so they can't escape. That means, the ship previously got away scot free to fight another day. It was deemed "unfair" and CCP pusses out like World of Tanks with rage quitters, dumbing down the game (yes, they are making it easy to kill ships now. Will Hulks be buffed cause they are way to easy to kill? Nope, more whining and bitter fights continue - Same Bat Forum, Same Bat time!). When ships self destruct, the ship isn't getting away scot free and its destroyed, all modules as well. It has to be replaced, unlike logoff aggression which just comes back to the battle again after downtime. You forced his hand, he self destructs flipping the bird while saying "I didn't need you to kill me, I can do it myself!" and you bitchwhine on the forums like the miners asking to buff Hulks and Concord. Nothing is wrong, the ship is gone either way be it self destruct and ganking. Belive me, once more caps start self destructing it will go back to the way of Motherships being crappy no one used them era and BS fleets mainly.

Stop whining how you feel that its unfair, this is mother F**King EVE. I think its unfair that people trained for Super Carriers and then they got nerfed. Previously they sucked hard no one used them, then 1 year they were so awesome everyone wanted to fly it and it got hard. OMFG! The whine tears that flooded CCP they just had to dumb down the game to whiney bitches. Yet hulks and miners get ****** over every day. GTFO AND HTFU already.
Skippidipp
Imperial Academy
Amarr Empire
#38 - 2011-11-03 03:18:58 UTC
Aqriue wrote:
Reporter: This is Reporter01, here at the scene of a disaster of epic proportions. With me is OP, the victim of a terrible tragedy. OP, tell us what happened?
OP: *sniffing and wiping tears from red eyes* Well, my gang and I tackled this capital ship. As soon as it was attacked, it initiated self destruct and deprived us of a killmail.
Reporter: Thats it. He self destructed?
OP: Yeah, he ran away like a pu[censored!] denying us that killmail we worked so hard on.
Reporter: I see....so one more question.
OP: What is it?
Reporter: How does it feel to be a looser, champ?
OP: What? You insulting me now? *stuttering, on the verge of tears* F-f-f-f-f-f-f-fu[censored!] you, newb!
Reporter: *wiping spit from face* Thank you for that shower, was very much like your girl friend while she went down on me and sang the national Gallente Anthem at the same time. Was quit a spit-fest. *turning back to the camera* Thats it folks. A great tragedy, one guy feels like a looser and feels raging about it. Next up, whining miners who want ganking to be fixed and more excuses of "thats part of the game" after these message brought to you from our sponsor, Quafe energy drinks.

Skippidipp wrote:
If this is the case, than why is CCP changing the aggression timer mechanic? Why not just let all the logoffski ships get away?

OMG! PLEASE FIX THIS ASAP! I CRY MYSELF TO SLEEP AT NIGHT AND GO TO THERAPY 3x A WEEK! ITS SO UNFAIR!

NEWSFLASH! Caps got nerfed with reduction in hitpoints and logoff agression so they can't escape. That means, the ship previously got away scot free to fight another day. It was deemed "unfair" and CCP pusses out like World of Tanks with rage quitters, dumbing down the game (yes, they are making it easy to kill ships now. Will Hulks be buffed cause they are way to easy to kill? Nope, more whining and bitter fights continue - Same Bat Forum, Same Bat time!). When ships self destruct, the ship isn't getting away scot free and its destroyed, all modules as well. It has to be replaced, unlike logoff aggression which just comes back to the battle again after downtime. You forced his hand, he self destructs flipping the bird while saying "I didn't need you to kill me, I can do it myself!" and you bitchwhine on the forums like the miners asking to buff Hulks and Concord. Nothing is wrong, the ship is gone either way be it self destruct and ganking. Belive me, once more caps start self destructing it will go back to the way of Motherships being crappy no one used them era and BS fleets mainly.

Stop whining how you feel that its unfair, this is mother F**King EVE. I think its unfair that people trained for Super Carriers and then they got nerfed. Previously they sucked hard no one used them, then 1 year they were so awesome everyone wanted to fly it and it got hard. OMFG! The whine tears that flooded CCP they just had to dumb down the game to whiney bitches. Yet hulks and miners get ****** over every day. GTFO AND HTFU already.


You mad, lol?
No matter what you say, I would still like CCP to have a look at the self destruct mechanics. If you would like the hole roll playing reason:

Ho the f has there ship strapped with explosives, just in case someone traps them? And if they did. Wouldn't those explosives actually explode when say, a missile hits the ship??
Self destructing ships has been a part of navel warfare for hundreds of years, but i have yet to hear of one that has been able to do so in the heat of battle, and actually would. Even if they see that they are losing. Its just something you do after you get away, so the enemy don't end up taking over the ship.
By the way, no pod is getting away anyways when there is a bubble up.
Zircon Dasher
#39 - 2011-11-03 03:42:15 UTC  |  Edited by: Zircon Dasher
Skippidipp wrote:
First off I would like to ad why I want today's self destruct mechanism to change. It's just an unfair option to use in PVP. When you have a capital ship tackled and are about to kill it, it just self destructs. If you don't manage to kill it off in 2 min, you don't get anything. No modules drop(only drones) and you don't get any kill mail.


Also "FIX" WCS

It's just an unfair option to use in PVP. When you have a carebear ship tackled and are about to kill it, it just warps away. If you dont manage to kill it off in 10 seconds, you dont get anything. No modules drop (only drones) and you don't get any kill mail.



Also "FIX" Jump/Dock timers

It's just an unfair option to use in PVP. When you have an buffered/tanked ship tackled and are about to kill it, it just jumps through the gate or docks. If you dont manage to kill it off before it gets in jump/dock range, you don't get anything. No modules drop(not even drones) and you don't get any kill mail.


kkthnxbai

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Hurrasimoso
Fuxi Legion
Fraternity.
#40 - 2011-11-03 05:03:15 UTC  |  Edited by: Hurrasimoso
Zircon Dasher wrote:
Skippidipp wrote:
First off I would like to ad why I want today's self destruct mechanism to change. It's just an unfair option to use in PVP. When you have a capital ship tackled and are about to kill it, it just self destructs. If you don't manage to kill it off in 2 min, you don't get anything. No modules drop(only drones) and you don't get any kill mail.


Also "FIX" WCS

It's just an unfair option to use in PVP. When you have a carebear ship tackled and are about to kill it, it just warps away. If you dont manage to kill it off in 10 seconds, you dont get anything. No modules drop (only drones) and you don't get any kill mail.



Also "FIX" Jump/Dock timers

It's just an unfair option to use in PVP. When you have an buffered/tanked ship tackled and are about to kill it, it just jumps through the gate or docks. If you dont manage to kill it off before it gets in jump/dock range, you don't get anything. No modules drop(not even drones) and you don't get any kill mail.


kkthnxbai


yes all right & you know what? Its fair! its fair for all side medal. Its name game mechanical.& i think its right.
1 question you realy whont to kill some one whit 10BS?
If yes! You must finde target for them! WTF you thinking? Kiling carier on BS? IT'S a carier mate!!!! lock on they skills lock on they price, lock & you see BS is not carier to kill hem too fast like BS. MB you think so you can kill TITAN on you BS?
all mechanical whit selfdestruct is right.
so Live with it.Bear