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EVR Fighters

First post
Author
Lors Dornick
Kallisti Industries
#101 - 2013-05-03 07:30:55 UTC
Integrated into the Eve universe doesn't have to be directly connected to Eve and/or Dust.

The key is rather to have it connect to the "New Eden" IP.

So using names, storyline(s), art assets and such things.

And also using in-house skills, resources and connections (as they did to get this far).

There's no rush to make any decisions, the platform is still in development but CCP is in a good position to tinker along and take their time to make sure they get the right result.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Camios
Sebiestor Tribe
Minmatar Republic
#102 - 2013-05-03 09:49:53 UTC
The more I think of it, the more I am excited about it, and the more I am curious about the possible integration within EVE online.
I think that it's not possible for any gamer not to be excited by this perspective.

CCP, make the gamble!

(I know I'm becoming a bit of a broken record but hell, what other means do I have to show my support?)
Velicitia
XS Tech
#103 - 2013-05-03 10:06:26 UTC
CCP WhiteNoiseTrash wrote:
Wodensun wrote:
I want to fly a fighter in the EvE universe...

Make it happen CCP and i'll be hooked for the rest of my live...

Do it CCP!

also.. bump


nothing is official, this was a small project made by a handful of devs on our own time. after hours, late nights and weekends. But it for sure is an interesting approach to gaming.



wasn't that how CCP made EVE in the first place?

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#104 - 2013-05-03 12:42:22 UTC
CCP Karuck wrote:
Yigal Tzadok wrote:
Sorry to crush ur dream but it will never happen. Just a company who payed Ccp to showcase th
eir product


No one paid us anything to do this :P We did get early Rift kits but only because we had some connections. It was purely driven by passion and our interest in VR and giving people at Fanfest the chance to experience the Oculus Rift.



EVR used in eve is a pipe dream

Crowd funded and released as an awesome multiplayer space dogfighting game however?

Sign me up!

BYDI recruitment closed-ish

LOL56
STK Scientific
The Initiative.
#105 - 2013-05-03 21:35:53 UTC
Lets do this CCP, let people buy this thing, let them fly out of a mothership, dodge through asteroids and past AAA batteries, bomb firgs, strafe dust mercs, and try to hit the reactor core of an enemy station.
Carniflex
StarHunt
Mordus Angels
#106 - 2013-05-04 09:13:12 UTC
This is certainly pure awesome in my opinion. I do understand it can be hard to find pile of resources for it. However - perhaps s small dedicated team is possibility - say three devas or so. With others who are able donating some of their spare time as well this could make this a real blast considering what was achieved already by only contributing the spare time.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

CCP TerrorShark
C C P
C C P Alliance
#107 - 2013-05-07 23:39:06 UTC
I wanted to drop in this thread to give a massive thanks to all those who supported the EVE-VR project. That means both the people who where lucky enough to be at Fanfest 2013 and the community of excited potential first-person VR fighter pilots here in the forums.

I was pretty nervous before the trailer dropped on the Friday night keynote, sitting among all the crowd trying to work out how people would feel about our late night oculus rift secret. It was awesome when Hilmar said "you can play it tomorrow" and some dude at the back of Harpa let go the loudest "Whaaaaaaaaaaaaaaaaaaaaaaaaaaaat!!" ever. Loved that.

We all had a ton of fun working on this project and I think everyone on the team has felt the energy and enthusiasm we put into it returned a million times over. Reading the positive press was insane. Talking to people as they stepped off from their first game was exactly the reason guys like us get into making games. Its been incredible. The blogs and reddits are full of unusual bartered offerings for just one round of EVR, but we refused the money and we refused the bone marrow. Believe me when I say the team have read every comment and each one made us smile.

This is not a goodbye post much as it might read like one. Just a thank you from me and the team. Its been an epic few weeks.

Now I better get back to making some new art for EVR!



CCP TerrorShark - Team Trilambda - EVE-VR

Tarn Kugisa
Kugisa Dynamics
#108 - 2013-05-07 23:46:33 UTC
CCP WhiteNoiseTrash wrote:
Wodensun wrote:
I want to fly a fighter in the EvE universe...

Make it happen CCP and i'll be hooked for the rest of my live...

Do it CCP!

also.. bump


nothing is official, this was a small project made by a handful of devs on our own time. after hours, late nights and weekends. But it for sure is an interesting approach to gaming.


let me do it with my badger Pirate

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

Agaetis Byrjun Endalaust
#109 - 2013-05-08 04:20:45 UTC
CCP TerrorShark wrote:
This is not a goodbye post

you ain't going any******where dude. You gave us the sneacky preview, you made us whaaaaaaaaaaaaaaaaaaaaaaaaaaaatt now you stay put and do the ************ game!!

[colombian narcos mode off]

Lol

__________________________ just because you're paranoid it doesn't mean they're not after you

Qalix
Long Jump.
#110 - 2013-05-08 04:38:20 UTC
From what I hear about EVR, it's what I thought this game would be when I first signed up. Tie Fighter was awesome. Tie Fighter in EVE would be so much awesomer
Aramatheia
Tiffany and Co.
#111 - 2013-05-08 05:01:52 UTC  |  Edited by: Aramatheia
CCP WhiteNoiseTrash wrote:
Wodensun wrote:
I want to fly a fighter in the EvE universe...

Make it happen CCP and i'll be hooked for the rest of my live...

Do it CCP!

also.. bump


nothing is official, this was a small project made by a handful of devs on our own time. after hours, late nights and weekends. But it for sure is an interesting approach to gaming.


you could count on me to buy it, even if it was on playstation, it just looked awesome that demo.

flying around the huuuge eve ships - the carrier becomes the battlefield itself, meanwhile the carrier is just 1 of thousands of ships fighting one battle in 1 system while countless other batles rage in countless other systems. Getting down to the itty gritty small stuff eve pilots never even think off

where do i sign, i am ready to fly!
Arkady Vachon
The Gold Angels
Sixth Empire
#112 - 2013-05-08 06:09:38 UTC
Aramatheia wrote:

where do i sign, i am ready to fly!


This

Even if indirectly connected to the EVE Universe by technology and backstory, this game will rock hard if expanded upon and released.

Heck, you could call a region of space where larger ships are not feasible for some reason, warp anomolies, radiations that effect lager reactors, or whatever where smaller ships and gunboats become the tools of warfare. Or planetary near orbit/upper atmosphere use, or just create scenarios where EVR fighter jocks are used for special operations in New Eden star systems.

Heck, you can add and create a scenario for Fighter/Bombers to destroy an installation (or ship) as part of a game, while the opposing team tries to do the same with a mix of regular Fighters and Fighter/Bombers.

You'd have Corps creating specialist Fighter Squadrons for EVR for if they ever did effect the rest of the EVE universe in some way.

Lots of possibilities.

Nothing Personal - Just Business...

Chaos Creates Content

Arkady Vachon
The Gold Angels
Sixth Empire
#113 - 2013-05-08 06:12:16 UTC
Oh yeah, give the fighter jocks DUST clonetech for when we get killed

Nothing Personal - Just Business...

Chaos Creates Content

Arkadious
Native Freshfood
Minmatar Republic
#114 - 2013-05-09 15:20:32 UTC
Okay, first let me say that the videos of the dog fighting game from fanfest where amazing. But, while having just the dogfighting game would be great, I like most eve players tend to think bigger. We all know that fighters and fighter bombers will be coming to dust 514 (SOON tm) at some point. There is even mention of dust game modes in space where you're trying to take over a capital ship. Team fortress 2 has opened a VR game play option for people with the oculus rift head set. This is a great opportunity to look at the pros/cons and player reaction to using the device for FPS gameplay. I would like to see CCP look at how team fortress 2 is doing with the rift and see if this could be applied to dust in the future. The dog fighting game played at fanfest could just be part of a future dust build where you have the option to play the whole game in VR mode with the oculus rift, and that is what I would like to see.
arcca jeth
Dark Alliance
#115 - 2013-05-09 17:21:00 UTC
CCP WhiteNoiseTrash wrote:
Wodensun wrote:
I want to fly a fighter in the EvE universe...

Make it happen CCP and i'll be hooked for the rest of my live...

Do it CCP!

also.. bump


nothing is official, this was a small project made by a handful of devs on our own time. after hours, late nights and weekends. But it for sure is an interesting approach to gaming.


since PC players don't get DUST, I know a lot of people who would like space dog fighting in EVE, that would push EVE to new levels. could introduce 4 new race specific fighters to the game that are "manually operated" or something like that with different controls completely. I'd still like DUST for PC though Cool
Unsuccessful At Everything
The Troll Bridge
#116 - 2013-05-09 20:10:55 UTC
Alexa Coates wrote:
this would be nice if people who didn't want to drop ~couple hundred dollars on the rift, like myself, were still able to fly fighters.


Kind like the people who didnt want to drop a couple hundred dollars on the PS3 to play DUST right....

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Ticondrius
Void Regulation
#117 - 2013-05-09 20:38:29 UTC
Anyone remember atmospheric flying from the first FanFest? Just something they came up with in their spare time... Yeah. Roll
Susiqueta Muir
NEXUS Holdings Inc.
#118 - 2013-05-10 12:46:27 UTC  |  Edited by: Susiqueta Muir
From what I've seen online, EVR looks pretty damed impressive for 7 weeks worth of work by a small team. I do feel that any game based on EvE MUST be part of EvE and must have an impact on it (and vise-versa)...

Taking it forward the problem does rear up regarding the compatability in effect between manned dogfighters and the Eve Subs in space engines, what with the relative differences in game speed, play styles and al the other miriad of issues which may crop up. I'd love to sit there with a carrier as a launchpoint for manned ships (or blast along in one myself), sending orders out to attack (relatively) slow moving frigates and cruisers or scrums against other packs of manned ships, dispatching fighter bombers who duck and weave under the point defence guns of a titan to launch critical strikes against key targets etc...

I'd love to also see Eve-space from a new perspective and appreciate just how big some of the tech we use actually is. The thing is though, what role would manned fighters have against pod fitted ships? The likelyhood is that the guns they have would be rubbish against our ships and whilst the current fighters we have are "Super-drones" and more than capable of causing us harm, would we want to include twitch mechanics into the system to in effect upgrade the drones?

Also, as a Carrier pilot, with fighters being about 20M each and the lifespan of each likely to be the same as a dust clone, if we were to roll up to a fight and each play "Mobile comand center" akin to the dust mechanic thien the games will be very short and very expensive. So, how to impliment it then? I like the idea of the low-orbit level of space as an intermediary battleground for ship combat. You'd have to make a few changes though.

1. Limit access to orbital bombardment altitude to new ships designed to operate in upper atmospheric conditions (what with Tritanium apparently being unstable in oxygenated atmospheres). Ships would either need to be designed for planetary attacks or custom fitted to survive in the upper atmosphere (through custom shield modules) which would limit normal space combat capabilities.

2. As normal ship weapons are adversely affected in atmospheres then ships move into a more logistic/support role. Possibly make all standard weapons incompatable with atmospheric shielding. New weapons and equipment would then need to be used.
a. Planetary bombardment turrets/launchers. (as per the current system. used to target Dust ground units/buildings.
b. Manned fighter Launch array. - Carrier compatable - Stores hundreds of cheap mass produced fighters. Can auto manufacture replacements if sufficient resources (should be cheap as chips to make) are in the corp hangar.
c. Anti-fighter point defence weapons. Automated turrets to shoot down manned ships.
d. Ressurect the old anti-ship mines? Ships can de[ploy mines to use against Pod ships and manned fighters. Fighters could be needed to clear mine fields prior to planetary assault ships being able to move into position.
e. Ground assault fighter-bombers. Manned ships (or automated based on Dusties target painting) used similarly to orbital strikes but do far more damage. The downside is that they will take several minutes to reach the Dust battlezone so there is a good opportunity for ground based or enemy ships to shoot them down. and so on.

On the ground, dust players could fight to attack and defend ground based fighter launch arrays which periodically send ships up to target the pod pilots in low orbit. it gives dusties something more to fight over and pod pilots something more to attack.

Also though I want to see more and more interconnectivity between DUST and PI and have always thought that the Player owned customs office was the wrong approach. What there should be is one and one only Launchpad n the surface of a planet which dust players can fight over to assign control of to their sponsoring corps. All players can link free of charge to the planetary launchpad (which could also give the ability for corp members to pass resources directly on the surface to each other) but the import/export tax rates are set by whoever owns the pad (Be it pod pilot or dust corp).

Let me take all the PI products I have and feed them into a Player built and owned defence fighter array which will automatically assist the dust players as long as it can keep churning out the ships and when there are no battles going on will act as a possible automated defence system (with responses configurable akin to a starbase defence settings) to keep my buildings safe. EVR pilots or dust pilots could take to these ships and either head for space or attack the ground as required.

(possibly, even more systems to enable pilots to fly up to a planet, scan down planetary structures and adversely impact their efficiency with orbital strikes unless you can defend them)...

tl;dr; - Great idea, great concept, love the implications, now lets see where we can fit it into EvE and run with it..... :).
Bengal Bob
Slymsloot Enterprises
#119 - 2013-05-10 13:53:28 UTC
Please. Just do this. I will pay extra.

Thank you.
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#120 - 2013-05-10 14:02:50 UTC
It's be nice to have this as a minigame. No VR needed right now, just a trusty joystick.

Not a diplo. 

The above post was edited for spelling.