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Fixing FW

Author
Defying
Sebiestor Tribe
Minmatar Republic
#21 - 2013-05-07 17:20:58 UTC
Andre Vauban wrote:
Defying wrote:

Which is why I feel like LP should scale with the number of friendly pilots in the plex. This means plexing only really becomes profitable if a fleet does it.... and combined with a "ramping" type LP system based on fighting there... then that means the most profitable way of earning LP would be to get in a fleet and go fight other fleets in plexes.


This will just encourage blobbing and destroy the one thing that makes FW special in Eve, small gangs actually matter. FW is in the best shape it has ever been in. Only a few minor things need to be done to tweak the system and CCP has stated that they currently have other priorities and FW is not getting any development other than some trivial fixes.




I mean what do you consider a blob? I mean they can easly put a cap that says ok after 20 pilots thats the peak of the LP gain.....


If im in 5 frigs, and you come in with 15.. was I blobbed?


If I have 20 frigs, and you come in with 35 frigs was I blobbed?


Blob is like good and evil, its a relative term, and its almost like nukes, people are only afraid of them, if they are not the one doing it. I have never once seen a gallente force go "you know what.. they only have 15 people in that novice, lets only bring 15 people."


EVERYONE is ALWAYS going to bring as many people as they can, and whining about blobs just means you should go to high sec and war dec people. Its less blobby there.


Further more, I think its comical that QCats, takes the time to complain about blob warfare... like wtf.
X Gallentius
Black Eagle1
#22 - 2013-05-07 17:24:55 UTC
Defying
Sebiestor Tribe
Minmatar Republic
#23 - 2013-05-07 17:25:11 UTC
chatgris wrote:
Defying wrote:
Now lets talk about the smalls and novices, at the current rate of spawns, as well as the amount that each one contributes towards the system capture or defense. You can ignore almost all of the smalls and novices and still be able to plex the system to 100 or down to 0.

Sure you might need to capture a small or a novice here and there to make things a little faster, but if you are looking to take or defend a system you can ALMOST completely ignore novices and smalls. Not because of the time it takes to run them, but because of the busted spawn rates.

It takes what 4 novices or 2/3 smalls to equal out what a single medium does?

I stand by the fact that if you can control the mediums in a system, you can control the system, maybe not as fast as you would like, but at the end of the day you will win the "grind"


No offence intended, but this makes no sense. Smalls and novices take less time to run, spawn identically to Medium plexes, and give the same % change to system contested status. if anything, Mediums don't matter as long as you control the small's and novices?



Ummm? No?


I mean you may be right about the spawn mechanics because I havent timed them my self... but we already have tested the system capture status for the various plex sides, and they are not all created equal
Defying
Sebiestor Tribe
Minmatar Republic
#24 - 2013-05-07 17:44:51 UTC
Quote:
I left that to attend the Faction War round table. The bloody farmers were out in force and they were a big topic. Warp core stabs and cloaking Daredevils were talked about extensively. CCP may change the rats to make warp core stabs a poor choice!



Another good thing was button counters slowly resetting so those bouncing from plex to plex whilst being chased would lose their "hard earnt" work to that point.

Large plex spawning is not working as intended. There is a bug that needs to be squashed, but first needs to be found.

CCP want to split militia and allied militia in the overview so you can shoot your allied militia if you want.

The bug where friendly rats shoot you is a bug! Needs fixing.

Talked about giving neuts a suspect flag if they enter a plex. Good idea!

CCP want to iterate further on system control and benefits for having high upgrade levels.

All good stuff but as expected FW is not going to get any significant developer resources for the foreseeable future.




Sadly we are not going to get any significant developer resources.... which is kind of sad :(
Cearain
Plus 10 NV
#25 - 2013-05-07 17:51:17 UTC
Defying wrote:
chatgris wrote:
Defying wrote:
Now lets talk about the smalls and novices, at the current rate of spawns, as well as the amount that each one contributes towards the system capture or defense. You can ignore almost all of the smalls and novices and still be able to plex the system to 100 or down to 0.

Sure you might need to capture a small or a novice here and there to make things a little faster, but if you are looking to take or defend a system you can ALMOST completely ignore novices and smalls. Not because of the time it takes to run them, but because of the busted spawn rates.

It takes what 4 novices or 2/3 smalls to equal out what a single medium does?

I stand by the fact that if you can control the mediums in a system, you can control the system, maybe not as fast as you would like, but at the end of the day you will win the "grind"


No offence intended, but this makes no sense. Smalls and novices take less time to run, spawn identically to Medium plexes, and give the same % change to system contested status. if anything, Mediums don't matter as long as you control the small's and novices?



Ummm? No?


I mean you may be right about the spawn mechanics because I havent timed them my self... but we already have tested the system capture status for the various plex sides, and they are not all created equal



Unless they changed something the only difference you see is due to rounding. Chatgris is right.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Defying
Sebiestor Tribe
Minmatar Republic
#26 - 2013-05-07 18:02:03 UTC
Cearain wrote:
Defying wrote:
chatgris wrote:
Defying wrote:
Now lets talk about the smalls and novices, at the current rate of spawns, as well as the amount that each one contributes towards the system capture or defense. You can ignore almost all of the smalls and novices and still be able to plex the system to 100 or down to 0.

Sure you might need to capture a small or a novice here and there to make things a little faster, but if you are looking to take or defend a system you can ALMOST completely ignore novices and smalls. Not because of the time it takes to run them, but because of the busted spawn rates.

It takes what 4 novices or 2/3 smalls to equal out what a single medium does?

I stand by the fact that if you can control the mediums in a system, you can control the system, maybe not as fast as you would like, but at the end of the day you will win the "grind"


No offence intended, but this makes no sense. Smalls and novices take less time to run, spawn identically to Medium plexes, and give the same % change to system contested status. if anything, Mediums don't matter as long as you control the small's and novices?



Ummm? No?


I mean you may be right about the spawn mechanics because I havent timed them my self... but we already have tested the system capture status for the various plex sides, and they are not all created equal



Unless they changed something the only difference you see is due to rounding. Chatgris is right.



If thats the case we will relook.. it could be rounding but it seems like mediums do almost a full % where as novices only give you about .4 and smalls about .6
chatgris
Quantum Cats Syndicate
Of Essence
#27 - 2013-05-07 18:16:14 UTC
Defying wrote:
If thats the case we will relook.. it could be rounding but it seems like mediums do almost a full % where as novices only give you about .4 and smalls about .6


I am pretty sure that all of them give 0.6% each, but due to rounding it'll be about 2% for all three. (I think it's really like 0.66% or something).

I'll look closer tonight when I do my usual alt deplexing.
Defying
Sebiestor Tribe
Minmatar Republic
#28 - 2013-05-07 18:25:54 UTC
chatgris wrote:
Defying wrote:
If thats the case we will relook.. it could be rounding but it seems like mediums do almost a full % where as novices only give you about .4 and smalls about .6


I am pretty sure that all of them give 0.6% each, but due to rounding it'll be about 2% for all three. (I think it's really like 0.66% or something).

I'll look closer tonight when I do my usual alt deplexing.



Thanks Bro! We will do the same :)
Cearain
Plus 10 NV
#29 - 2013-05-07 18:27:14 UTC
Defying wrote:
Cearain wrote:
Defying wrote:
chatgris wrote:


No offence intended, but this makes no sense. Smalls and novices take less time to run, spawn identically to Medium plexes, and give the same % change to system contested status. if anything, Mediums don't matter as long as you control the small's and novices?



Ummm? No?


I mean you may be right about the spawn mechanics because I havent timed them my self... but we already have tested the system capture status for the various plex sides, and they are not all created equal



Unless they changed something the only difference you see is due to rounding. Chatgris is right.



If thats the case we will relook.. it could be rounding but it seems like mediums do almost a full % where as novices only give you about .4 and smalls about .6


If I remember right, I think they all used to be either .6 or .7 depending on rounding.

Defying wrote:


Sadly we are not going to get any significant developer resources.... which is kind of sad :(


I used to think this too. But really ccp has been very very good since crucible.

They had already planned on doing a timer rollback in retribution but it didn't quite make the cut. I think it came up in the roundtable so I think this will happen. How soon will depends on several things which I do not know.

CCP also indicated that they are receptive to delivering better intel tools to faction war players. Maybe like a channel in which players can readilly see where plexes are currently being captured, maybe some other type of ui intel tool to let us know where plexes are being captured. Obviously this would help prevent people from hiding and plexing and lead to more fights in plexes.

However what they said was interesting. They said they liked it so much that perhaps it shouldn't just be limited to faction war, and it should apply to other areas of space. So it's quite possible they will develop this interface while working on some other mechanic like null sec, and add it to faction war as a bonus.

So the rollbacks might happen even if they don't put significant resources into fw. And the intel tool might happen as a spin off to their putting significant resources into other areas of space. If these 2 things happen plexing can indeed be a pvp game.




Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Andre Vauban
Federal Defense Union
Gallente Federation
#30 - 2013-05-07 18:28:47 UTC
Defying wrote:
Andre Vauban wrote:
Defying wrote:

Which is why I feel like LP should scale with the number of friendly pilots in the plex. This means plexing only really becomes profitable if a fleet does it.... and combined with a "ramping" type LP system based on fighting there... then that means the most profitable way of earning LP would be to get in a fleet and go fight other fleets in plexes.


This will just encourage blobbing and destroy the one thing that makes FW special in Eve, small gangs actually matter. FW is in the best shape it has ever been in. Only a few minor things need to be done to tweak the system and CCP has stated that they currently have other priorities and FW is not getting any development other than some trivial fixes.




I mean what do you consider a blob? I mean they can easly put a cap that says ok after 20 pilots thats the peak of the LP gain.....


If im in 5 frigs, and you come in with 15.. was I blobbed?


If I have 20 frigs, and you come in with 35 frigs was I blobbed?


Blob is like good and evil, its a relative term, and its almost like nukes, people are only afraid of them, if they are not the one doing it. I have never once seen a gallente force go "you know what.. they only have 15 people in that novice, lets only bring 15 people."


EVERYONE is ALWAYS going to bring as many people as they can, and whining about blobs just means you should go to high sec and war dec people. Its less blobby there.


Further more, I think its comical that QCats, takes the time to complain about blob warfare... like wtf.


The current system encourages pilots to spread out and cover as many plexes as possible. This does the most to help the warzone and it does the most for each pilots individual wallet. In other words, the current system pushes for each side to take plexes using the absolute minimum number of pilots to take each plex. The current system does not push you to bring as many people as you can, but rather spread as many people as you can out everywhere at once.

Your proposal means 2 pilots taking 1 plex make more LP than 2 pilots taking 2 plexes. This will push people into larger and larger gangs. If this is the combat you seek, go to null sec.

As far as QCATS blobbing, we deliberately ostracized ourselves from the rest of Gallente Militia to cut down on the blobbing as we felt we were losing our skill form flying in such large gangs all the time. Please look at these pie-charts and tell me again that we blob:
http://www.eve-census.com/corp/Quantum%20Cats%20Syndicate
http://www.eve-census.com/corp/Hateful%20Munitions



.

Cearain
Plus 10 NV
#31 - 2013-05-07 18:44:10 UTC
I would add to andre's point that by spreading pilots out, instead of encouraging them into one large group you will get more fights. Its hard to find an gang willing to engage your 60 pilot fleet with all sorts of logistics and ewar. However its pretty easy to get fights if you fly around solo or in a group of 2-8.

Its the least common denominator.

I wasn't in the fight you recently gave a shout out to Gallente for fighting. But I noticed Deen wispa said you guys suddenly stopped. When I read that, I immediately assumed you guys did not have the firepower to meet their gang so had to call it quits. That happens allot because its rare that both sides can throw everything they can at the other and they both just happen to have enough to have a reasonable fight. All too often when you have larger numbers of players one side ends up being much more powerful, and both sides know it. Result - no fight.

If you divide those 60 pvpers on each side into small gangs and solo pilots spread out in the war zone you will have allot more people deciding "yeah we can fight that."

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Defying
Sebiestor Tribe
Minmatar Republic
#32 - 2013-05-07 18:50:04 UTC  |  Edited by: Defying
Andre Vauban wrote:
Defying wrote:
Andre Vauban wrote:
Defying wrote:

Which is why I feel like LP should scale with the number of friendly pilots in the plex. This means plexing only really becomes profitable if a fleet does it.... and combined with a "ramping" type LP system based on fighting there... then that means the most profitable way of earning LP would be to get in a fleet and go fight other fleets in plexes.


This will just encourage blobbing and destroy the one thing that makes FW special in Eve, small gangs actually matter. FW is in the best shape it has ever been in. Only a few minor things need to be done to tweak the system and CCP has stated that they currently have other priorities and FW is not getting any development other than some trivial fixes.




I mean what do you consider a blob? I mean they can easly put a cap that says ok after 20 pilots thats the peak of the LP gain.....


If im in 5 frigs, and you come in with 15.. was I blobbed?


If I have 20 frigs, and you come in with 35 frigs was I blobbed?


Blob is like good and evil, its a relative term, and its almost like nukes, people are only afraid of them, if they are not the one doing it. I have never once seen a gallente force go "you know what.. they only have 15 people in that novice, lets only bring 15 people."


EVERYONE is ALWAYS going to bring as many people as they can, and whining about blobs just means you should go to high sec and war dec people. Its less blobby there.


Further more, I think its comical that QCats, takes the time to complain about blob warfare... like wtf.


The current system encourages pilots to spread out and cover as many plexes as possible. This does the most to help the warzone and it does the most for each pilots individual wallet. In other words, the current system pushes for each side to take plexes using the absolute minimum number of pilots to take each plex. The current system does not push you to bring as many people as you can, but rather spread as many people as you can out everywhere at once.

Your proposal means 2 pilots taking 1 plex make more LP than 2 pilots taking 2 plexes. This will push people into larger and larger gangs. If this is the combat you seek, go to null sec.

As far as QCATS blobbing, we deliberately ostracized ourselves from the rest of Gallente Militia to cut down on the blobbing as we felt we were losing our skill form flying in such large gangs all the time. Please look at these pie-charts and tell me again that we blob:
http://www.eve-census.com/corp/Quantum%20Cats%20Syndicate
http://www.eve-census.com/corp/Hateful%20Munitions






Hmm, I guess everytime I see you guys its in mass... of course we were attacking your pocos so I could understand that! :)

Those graphs are nifty im gonna have to book mark those! Thank you for that.

Null does not have combat, sorry bro.... I dont know if you have been their lately, but you get better fights in FW then in null.


Im sure you already know this, but you cant take or defend systems with your pilots spreading out over plexes... there are many tactics that make it very hard for that to work. I mean on paper yeah your right 2 people capturing 2 plexes is better for the warzone... but most of the time (unless they are cloaked and stabbed) they just get ran of of the plex... at least if they are plexing some where, that matters. Plexing places that don't matter.. well don't matter.



Im not saying I want massive 40 on 40 in each plex... but some kind of something that would make people want ot group up a little more is ok with me. People would stop awoxing people that came into their plexes.


Do a scaling factor like

Novice - 10 people is primary amount, and if you start to get more then 10 people then the bonuses go away

Small - 15

Med - 20

Large - 30


or something on those lines. Encouraging people to move around solo is not what eve is about...
Andre Vauban
Federal Defense Union
Gallente Federation
#33 - 2013-05-07 19:12:50 UTC
Defying wrote:


Hmm, I guess everytime I see you guys its in mass... of course we were attacking your pocos so I could understand that! :)

Those graphs are nifty im gonna have to book mark those! Thank you for that.

Null does not have combat, sorry bro.... I dont know if you have been their lately, but you get better fights in FW then in null.


Im sure you already know this, but you cant take or defend systems with your pilots spreading out over plexes... there are many tactics that make it very hard for that to work. I mean on paper yeah your right 2 people capturing 2 plexes is better for the warzone... but most of the time (unless they are cloaked and stabbed) they just get ran of of the plex... at least if they are plexing some where, that matters. Plexing places that don't matter.. well don't matter.



Im not saying I want massive 40 on 40 in each plex... but some kind of something that would make people want ot group up a little more is ok with me. People would stop awoxing people that came into their plexes.


Do a scaling factor like

Novice - 10 people is primary amount, and if you start to get more then 10 people then the bonuses go away

Small - 15

Med - 20

Large - 30


or something on those lines. Encouraging people to move around solo is not what eve is about...


Yeah I might be a little out dated on my null sec experience. I haven't been in 0.0 since 2009.

You can take systems by spreading out. You just cannot take defended systems that way. Again, the system as it is encourages you to bring the minimum number of pilots required to "win". If you bring too many, you will win the battle for that particular system but lose the war as the enemy can take multiple systems while you take a single system. There is no need to have a game mechanic to encourage people to form a larger gang. If a larger gang is needed to achieve a goal, it will be done but the system itself should push to minimize the size of that gang.

Awoxing is a problem, but it is not a LP/plex problem. It is a special needs pvper problem who like to abuse game mechanics to get easy kills. CCP needs to fix the problem by giving massive standing loss to those that attack friendly militia (and allied militia) and close all the standing loopholes such as bouncing PC corps every 6 days so your standing is never counted or being in a 3 man corp with 2 +10 chars and 1 -10 awoxing char. Maybe some sort of blacklist for characters that received multiple standings. The truth is I have no idea about the best way to fix it.

I personally only "awox" minnies when I feel threatened, such as a "friendly" approaching my kiter in their brawler. If its a Gallente, I run since I know I will suffer if I shoot first but they don't care if they do because of the loopholes.

Farming isn't really a problem, the problem is there isn't really a way to fight the farmers as you cannot undo their damage without spending between 1x and 2x the man hours of button spinning. Again, this isn't a problem of the plex itself or the LP, but rather the NPC rats and timer implementation. I actually prefer the "hold the plex for 1-2 minutes" and the plex is returned to a neutral timer and all the time the other side spun the button is undone. This lets the "loser" who had to run have a very small window to come back and save their progress and also minimizes the time the "winner" has to sit there to undo the damage.

.

chatgris
Quantum Cats Syndicate
Of Essence
#34 - 2013-05-07 19:14:55 UTC
Defying wrote:
Encouraging people to move around solo is not what eve is about...


Pretty much all the rest of eve's combat drivers is about fleet warfare, getting concentrated groups of people together for objectives. I savour FW because its mechanics encourage people to split apart, and have small small gang (2-5)/solo action.



Defying
Sebiestor Tribe
Minmatar Republic
#35 - 2013-05-07 22:05:14 UTC
chatgris wrote:
Defying wrote:
Encouraging people to move around solo is not what eve is about...


Pretty much all the rest of eve's combat drivers is about fleet warfare, getting concentrated groups of people together for objectives. I savour FW because its mechanics encourage people to split apart, and have small small gang (2-5)/solo action.







Dear Gallente,


Please stop defending Nis, Nenn, Eha, and your other strong holds with numbers greater then 2-5, according to lots of your fellow pilots, this is not what FW is about. Stop breaking the rules. You are bad people, and now shall be punished!
Defying
Sebiestor Tribe
Minmatar Republic
#36 - 2013-05-08 02:07:38 UTC
Cearain wrote:
I would add to andre's point that by spreading pilots out, instead of encouraging them into one large group you will get more fights. Its hard to find an gang willing to engage your 60 pilot fleet with all sorts of logistics and ewar. However its pretty easy to get fights if you fly around solo or in a group of 2-8.

Its the least common denominator.

I wasn't in the fight you recently gave a shout out to Gallente for fighting. But I noticed Deen wispa said you guys suddenly stopped. When I read that, I immediately assumed you guys did not have the firepower to meet their gang so had to call it quits. That happens allot because its rare that both sides can throw everything they can at the other and they both just happen to have enough to have a reasonable fight. All too often when you have larger numbers of players one side ends up being much more powerful, and both sides know it. Result - no fight.

If you divide those 60 pvpers on each side into small gangs and solo pilots spread out in the war zone you will have allot more people deciding "yeah we can fight that."



We stopped because it was only planned for a couple days and just to get some fights because some of our new dudes wanted to be in some bigger fights... so I figured hell we poke eha and they will most def fight.


Yes they do out gun us, but that is the way eve works, numbers are the most valuable resource in eve!
Bienator II
madmen of the skies
#37 - 2013-05-08 03:27:08 UTC
timer resets

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Sean Parisi
Blackrise Vanguard
#38 - 2013-05-08 05:28:11 UTC

  • Timer Roll Backs
  • Suspect Status for all entities or outside FW entities entering plexes.
  • Cyno Jammers
  • Tier 1 = Tier 2 LP // Losing side is getting penalized too much imo, though I would live if this didn't happen.
  • System upgrades should mean something. What happened to lower POS fuel costs, manufacturing slots, research slots? Allow us to build our own infrastructure in these systems.
  • Penalize ships using warp core stabilizers inside FW plexes.
  • Reduce E-War in all FW missions for all sides.
  • Add a way to repair faction standings through FW - Ex, if one day I wanted to join Gallente - after a large amount of plexing (outside the rank system) I should be able to eventually work my faction standing back up.
  • Create a separate AWOX timer for individuals. These individuals who AWOX constantly will be temporarily black listed from the militia. Does not apply to "Allied Militias"
  • Not against the idea of making each individual within the plex receive FULL LP for conquering a plex. This would encourage profit motivated individuals to actually fleet up, escalate and defend their plexes. At tier 1 I typically get 1-3k LP while running a plex with friends.


Just some of my ideas. Criticize away.
Amatsu Okami
Doomheim
#39 - 2013-05-08 13:16:28 UTC  |  Edited by: Amatsu Okami
To my mind, one of the biggest problems with FW right now is that two of the factions have effectively 'won' their wars. It's not much of an exaggeration to say that Amarr and Caldari no longer pose a serious threat to their opponents' operations. Last night's fight in Innia/Eha illustrates my point. In a RL war whose goal was not utter genocide this would be a sensible time to discuss terms of surrender. Of course, nobody wants that. We are in FW for the tension and the pew pew. I'm sure most of us would like to see the advantage swing back and forth a bit more freely.

I've been trying to give some thought to how to add a bit of global instability to FW. My take on the problem starts from the observation that we currently inhabit a bi-polar (rather than multi-polar) FW system. Here then are two suggestions:

(1) As has been suggested in the parallel thread, let's drop the artificial 'alliance' between Gallente and Minmatar on the one hand and Caldari and Amarr on the other. Free up the four factions to fight, win and lose independently. At the moment massive advantage on the one side can't help but to spill over into the parallel warzone.

As a nice side-benefit, this would also eliminate at least half (or more) of the awoxing problem.

(A more radical version of this idea would see a temporary alliance between Gallente and Amarr (the believers in the benevolence of their respective states) vs. the Caldari/Minmatar ('live free or die' libertarians and anarchists). A few months of this sort of thing would help rebalance the territories, I think.)

(2) In the long-term, we could complicate the global picture by splitting each of the current militias into several factions. Rather than Amarr, one might fight for Khanid, Amatar or Amarr. Rather than Caldari one might fight for one of the famous mega-corporations. Matar have their tribes. Gallente have the Intaki, etc. It would add to the game to give each of these militia factions different flavours and personalities. In fact, they are already in the back-story. Perhaps bonus them slightly differently too?

In any case, I can imagine a variety of ways whereby the splinter factions would compete with each other in terms of defensive control of systems yet cooperate against a common enemy. Done right, this would prevent massive advantage from accruing to one side.

tl; dr: let's complicate the political picture so that FW territorial control remains dynamic.
Defying
Sebiestor Tribe
Minmatar Republic
#40 - 2013-05-08 13:50:52 UTC
Sean Parisi wrote:

  • Timer Roll Backs
  • Suspect Status for all entities or outside FW entities entering plexes.
  • Cyno Jammers
  • Tier 1 = Tier 2 LP // Losing side is getting penalized too much imo, though I would live if this didn't happen.
  • System upgrades should mean something. What happened to lower POS fuel costs, manufacturing slots, research slots? Allow us to build our own infrastructure in these systems.
  • Penalize ships using warp core stabilizers inside FW plexes.
  • Reduce E-War in all FW missions for all sides.
  • Add a way to repair faction standings through FW - Ex, if one day I wanted to join Gallente - after a large amount of plexing (outside the rank system) I should be able to eventually work my faction standing back up.
  • Create a separate AWOX timer for individuals. These individuals who AWOX constantly will be temporarily black listed from the militia. Does not apply to "Allied Militias"
  • Not against the idea of making each individual within the plex receive FULL LP for conquering a plex. This would encourage profit motivated individuals to actually fleet up, escalate and defend their plexes. At tier 1 I typically get 1-3k LP while running a plex with friends.


Just some of my ideas. Criticize away.




These are all suggestions I can get behind! :)
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