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DX 11 in Odyssey?

Author
Adela Talvanen
School of Applied Knowledge
Caldari State
#1 - 2013-05-07 16:13:07 UTC
I recall during the FF recorded coverage that in the Animation Q&A one of the devs mentioned somethig along he lines that the next expansion will be having DX 11 features.

I might have miss heard, or CCP is finally moving from DX 9 graphics.
Ranger 1
Ranger Corp
Vae. Victis.
#2 - 2013-05-07 16:16:02 UTC
Adela Talvanen wrote:
I recall during the FF recorded coverage that in the Animation Q&A one of the devs mentioned somethig along he lines that the next expansion will be having DX 11 features.

I might have miss heard, or CCP is finally moving from DX 9 graphics.

That doesn't sound right, as our Win XP users would have issues.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Arduemont
Rotten Legion
#3 - 2013-05-07 16:22:15 UTC  |  Edited by: Arduemont
Although I would very much like CCP to move onto DX11, there are too many people running terrible rigs dragging us down.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Montevius Williams
The Scope
Gallente Federation
#4 - 2013-05-07 16:24:36 UTC
Ranger 1 wrote:
Adela Talvanen wrote:
I recall during the FF recorded coverage that in the Animation Q&A one of the devs mentioned somethig along he lines that the next expansion will be having DX 11 features.

I might have miss heard, or CCP is finally moving from DX 9 graphics.

That doesn't sound right, as our Win XP users would have issues.


Nothing says lack of progress like running antiquated systems.

Seriously, if EVE cant feature state of the art assets becasue of Windows XP - wow

I cant believe people still run XP. I mean, damn, didnt Windows stop supporting XP like 5 years ago? I ould be wrong, but If they are still supporting it, that cant be doing so for long.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Ranger 1
Ranger Corp
Vae. Victis.
#5 - 2013-05-07 16:28:19 UTC  |  Edited by: Ranger 1
Montevius Williams wrote:
Ranger 1 wrote:
Adela Talvanen wrote:
I recall during the FF recorded coverage that in the Animation Q&A one of the devs mentioned somethig along he lines that the next expansion will be having DX 11 features.

I might have miss heard, or CCP is finally moving from DX 9 graphics.

That doesn't sound right, as our Win XP users would have issues.


Nothing says lack of progress like running antiquated systems.

Seriously, if EVE cant feature state of the art assets becasue of Windows XP - wow

I cant believe people still run XP. I mean, damn, didnt Windows stop supporting XP like 5 years ago? I ould be wrong, but If they are still supporting it, that cant be doing so for long.

People latched onto XP as a finally stable version of Windows like it was a life preserver in a sea of stormy OS's.

It's easy to overlook how buggy and more importantly how insecure it is when it runs halfway decently.

Note: I haven't run XP for a loooong time. Too many programs I use won't run on it as it is so out of date.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Trendon Evenstar
Olympus Gods
#6 - 2013-05-07 16:33:40 UTC
Stop adding things that make large fleet fights lag thanks
Angie Akachi
#7 - 2013-05-07 16:35:17 UTC  |  Edited by: Angie Akachi
Ranger 1 wrote:

Note: I haven't run XP for a loooong time. Too many programs I use won't run on it as it is so out of date.


Really?
What "Programs" are u talking about, that only run under Vista/Win7/Win8 or do u mean "Apps" for Win8 metro thinggy?


I'm also interested in what actual DX11 features EvE could use, except for the sleeker more faster API calls.

I guess tessellation maybe, but this also works to some degree under DX9.
Ryal Acami
Dark Pandorum
#8 - 2013-05-07 16:36:31 UTC
XP is still supported by Microshaft till April 2014. So no more security updates after that time. People will have to bite the bullet and upgrade after that or suffer an ever increasingly insecure platform
Alexa Coates
Center for Advanced Studies
Gallente Federation
#9 - 2013-05-07 16:37:20 UTC
Trendon Evenstar wrote:
Stop adding things that make large fleet fights lag thanks

man am i glad ccp doesn't listen to you asshats anymore.

That's a Templar, an Amarr fighter used by carriers.

AbhChallenger
Center for Advanced Studies
Gallente Federation
#10 - 2013-05-07 16:43:24 UTC  |  Edited by: AbhChallenger
Windows XP WAS an amazing OS. Well ahead of it's time and it's stability was what propelled entire industries forward.

However recently it is doing little more than slowing everything down.


The issue is more to do with the fact that for hardware such as sound and graphics XP and modern windows systems are completely different. Forcing drivers to be written for those who simply refuse to upgrade. When XP support is fully dropped next year it will mean that there will only ONE overall driver system that has to be supported and that ought to do a great deal to improve PC gaming.

For DX11 it get's complicated. WoW has had a DX11 rendering system for years now. Simply because it is faster. For EVE however an issue caused by supporting two graphics systems can affect the sandbox for a time. An example can be looked at as the update that caused first generation Intel Atom based netbooks to be unable to open EVE. At first it did not seem like much but many were using the inexpensive hardware to do EVE activities at work.

The point I am trying to say is that when the time for DX11 comes.. It needs to be a complete switch in my opinion. And the timing of such is crucial. People are going to have to buy new laptops (desktops can be upgraded with a 20-40 USD card for DX11 these days) And doing it to speed things up like WoW will not convince them of the worth. it has to involve massive visual improvements in my opinion.

Trendon Evenstar wrote:
Stop adding things that make large fleet fights lag thanks


Please educate yourself about the difference between Direct X 9 and Direct X 11.
Noriko Mai
#11 - 2013-05-07 16:48:03 UTC
http://www.digitaltrends.com/gaming/eve-online-and-dust-514-continue-to-grow-in-harmony-as-odyssey-uprising-and-eve-fanfest-approach/

[...] “We’ve actually gone through some pretty radical transformations on the technology through [EVE's first] 10 years,” Fannar explains. The PC MMO has transitioned over time from DirectX 9 to DirectX 11, which CCP has up and running in-house. [...]

"Meh.." - Albert Einstein

Oberine Noriepa
#12 - 2013-05-07 16:51:24 UTC
Noriko Mai wrote:
http://www.digitaltrends.com/gaming/eve-online-and-dust-514-continue-to-grow-in-harmony-as-odyssey-uprising-and-eve-fanfest-approach/

[...] “We’ve actually gone through some pretty radical transformations on the technology through [EVE's first] 10 years,” Fannar explains. The PC MMO has transitioned over time from DirectX 9 to DirectX 11, which CCP has up and running in-house. [...]

Interesting. Also, you can spot a few DX11 Trinity files when updating the client for the test servers.

De'Veldrin
Republic University
Minmatar Republic
#13 - 2013-05-07 16:53:51 UTC
Yay an excuse to buy a new PC that the capitals expenditures committee (also known as "The Wife") might actually accept. Apparently "Because I want one" remains unconvincing.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Montevius Williams
The Scope
Gallente Federation
#14 - 2013-05-07 16:56:36 UTC
Trendon Evenstar wrote:
Stop adding things that make large fleet fights lag thanks


Hey look, it's Arwens cousin.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Tippia
Sunshine and Lollipops
#15 - 2013-05-07 16:58:39 UTC
If they were even close to moving to DX11, it would be impossible to miss. So no, they're not.
De'Veldrin
Republic University
Minmatar Republic
#16 - 2013-05-07 16:59:36 UTC
Tippia wrote:
If they were even close to moving to DX11, it would be impossible to miss. So no, they're not.


Don't you dare tell my wife that.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Tippia
Sunshine and Lollipops
#17 - 2013-05-07 17:05:33 UTC
De'Veldrin wrote:
Tippia wrote:
If they were even close to moving to DX11, it would be impossible to miss. So no, they're not.

Don't you dare tell my wife that.

Just tell her that you need to invest now in order to iron out any stability issues ahead of time.
rofflesausage
State War Academy
Caldari State
#18 - 2013-05-07 17:15:57 UTC
Trendon Evenstar wrote:
Stop adding things that make large fleet fights lag thanks


Being a Goon, I know you actually don't care, but DX11 uses proper multi-threaded instructions. This means overall better performance, even when using no more complex features over DX9.
Super spikinator
Hegemonous Conscripts
#19 - 2013-05-07 17:17:12 UTC
I remember when this game ran on windows 95. Then they wanted people to run at least windows 2000. CCP have also tried optional graphics patches, which had an amusing result.
Ager Agemo
Rainbow Ponies Incorporated
#20 - 2013-05-07 17:26:45 UTC
personally I find it sort of ridiculous that we are still being dragged down by XP, I admit it was one of the best OS ever made, but now a days windows 7 works just as good if not way better, and a DX11 card is worth what? 50$. last I hear only 5% of the people is sticking to XP on eve.

maybe CCP could risk sacrifying those and in return become more modern and get a new influx of players that have been put off due to performance and shiny issues, lets admit it... EVE runs on a DX engine that is stone age old by now...
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