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Industrial Content - Lay Claim to Asteroid Belts With Mining Charters

Author
Andrea Griffin
#1 - 2013-05-06 17:56:06 UTC  |  Edited by: Andrea Griffin
Mining in Eve is, right now, not an occupation that encourages player interaction or even joining a mining corporation. There is no way for an industrial group to "stake a claim" and there is very little that can be done for one industrial group to get an advantage over another. There is very little in the way of possible conflict or ownership of space.

The concept below for Mining Charters is intended to change that, but in a way that should not have a strong adverse affect on casual / solo miners. It will affect mainly high sec; I do not see these changes as having a significant impact in low sec (who mines in lowsec?), and no change in null sec where mining rights are enforced already by alliances.

The Mining Charters concept contains the following suggestions:

Changes to Mining Belts / Public Mining Areas
Ice is already moving to sites that must be scanned down in order to be accessed. Ore should move in the same direction, with the exception of the most common ore types. Veldspar, for example. Anything more rare would need to be scanned down and found.

Keeping asteroid belts as they are, and keeping them open to the public, helps ensure that new players can experience a very simple version of mining and can provide them with their current mining income, as well as a place to find belt rats.

Nothing changes to asteroid belts other than the ore that can be found.

Mining Sites
Other ore that is more rare than Veldspar should move to new mining sites. Sites should be able to be found using the mechanics that will be used for the new ice belts.

All ore located in these mining sites is considered owned by the empire which controls the solar system. Attempting to mine this ore will give the miner a suspect flag.

Mining Charters
When a mining site is found, any player inside of the site may buy a mining charter from the local authorities. The mining charter gives the player's corporation full rights to all of the ore in the site.

Charters are transferable. They may be sold to other corporations using the current contract system, or perhaps a new feature of the market. A charter may also be made "open", allowing the owner to set a fee (which may be 0 isk). Anyone who pays the fee may mine in the site until all of the ore has been mined.

Anyone who attempts to mine the ore in the site without access to the Charter will incur a suspect flag. You bought rights to the site, the ore is yours. Anyone who tries to poach your ore is stealing.

Charters can only be bought by player corporations / alliances..

Site Size and Availability
Sites should be "scare" and "large".

Making the sites scarce will ensure that buying and holding a Charter will have real value. If there are lots and lots of sites, then it would be very easy to just find a new site for yourself. That would discourage player interaction. Making the resources "scare" will encourage player interaction, be it asking for permission to mine, to buy the charter, or attempting to coerce the Charter holder to give the charter to you.

Making the sits Large will help offset the scarcity and make the sites worth defending. If a site only has 2-3 hours' worth of mining with a half dozen miners, then there isn't enough ore to bother with. Large sites go hand in hand with the idea of scarcity. If the site will last you four or five days, you're going to move in and make a good effort to defend your valuable space.

Cool Stuff

  • Exploration people can make income by finding sites, buying a Charter, then selling the Charter to industrial corporations.
  • Real competition over resources means industrial corporations have a reason to band together. There would be safety - and access - in numbers. Players have a good reason to join player corporations.
  • Being responsible for your site's security gives combat pilots a place in industrial corporations.
  • Gives high sec corporations a sense of real ownership, like temporary sovereignty in miniature, and the ability to defend their territory.
  • Lone Miners can buy access to sites with an Open Charter, mine in the Veldspar belts, or maybe find their own site and mine there while selling access to others.
  • The Empire factions spend a lot of resources securing solar systems. Why should they give you all that good ore for free?
  • Increases player to player interaction via joining corporations, negotiating over the price of a Charter, paying to join Open charters, ore theft, etc.
  • Making sites "scarce" means that warfare against industrial corporations can have meaningful effects. Combat pilots in mining corps now havea reason to exist.
  • Puts more control of Eve into the hands of the players.
  • Offers content to combat pilots as well as industrialists, marketeers, and anyone who wants to strong arm the mining industry.


The Charter system could be first applied to Ice Mining as a future iteration to test the system and see how things work out. If it seems to be a net benefit for Eve, it could be expanded to mining sites in general as explained above.
Andrea Griffin
#2 - 2013-05-07 14:53:29 UTC
Daily bump since posts drop off the front page very quickly due to the massive amount of stickies.
Davion Falcon
Those Once Loyal
#3 - 2013-05-07 15:12:46 UTC
I like this idea.

To be clear, you're suggesting that the first person to click "buy mining charter" inside said site gets the mining charter and only one corporation may hold a charter to a particular site?

Ruthlessness is the kindness of the wise. Never forgotten, never forgiven.

Andrea Griffin
#4 - 2013-05-07 15:20:29 UTC  |  Edited by: Andrea Griffin
Davion Falcon wrote:
To be clear, you're suggesting that the first person to click "buy mining charter" inside said site gets the mining charter and only one corporation may hold a charter to a particular site?
That's the idea. Each site can have only one Charter which is held by a single corporation, which can then sell mining rights, transfer the charter, mine the site, etc. Or not, if that's how they want to be. : >
Mrenda
Center for Advanced Studies
Gallente Federation
#5 - 2013-05-07 15:54:28 UTC
I like this.

If mining rights can be sold, I'd add that if someone incurs a "Suspect Flag" and can be attacked that defence rights are capable of being sold as well. Theoretically you could end up with enforcers and player corp belt police that ensure that no-one without rights mines in others' belts.

This could range from the people who bought into the charter having kill rights on unauthorised miners, to charter owners hiring their own police force and including them as part of the deal when buying mining rights off them, to entire contracting corps that deal with mining enforcement.
Michael Loney
Skullspace Industries
#6 - 2013-05-07 17:06:53 UTC
I love it!

My only question is what happens when a large alliance with the man power hunts down many sites and sets the price astronomically high? It will be a PvP driver for sure but it also means gankers will be buying rights to belts simply to kill off people.

I would say put a limit on the mount of charters any single corp can hold as one time to reduce that problem.

How about making the claims cost LP to buy? Tie it to a NPC corp that is in system ( of the correct faction ) so miners will need to either do missions or recruit players that do. Making the gankers do FW to be able to buy claims would help that part too.

No stations in a system? No claim required!



Or work on a trade type system: ( I am sure there's a proper name for it )

They will sell you a mining claim but only if you hand over 0% to 10%, based on standings, of the total ore in the belt to them after a week. So you need to actually mine the ore you are paying to protect or buy the ore off the market to keep them happy. Failing to do so will get you a faction loss as well as no more claims from them for a time. ( could be based on standings as well )
kyrieee
The Scope
Gallente Federation
#7 - 2013-05-07 18:40:12 UTC
Davion Falcon wrote:
I like this idea.

To be clear, you're suggesting that the first person to click "buy mining charter" inside said site gets the mining charter and only one corporation may hold a charter to a particular site?


I don't think it's worth arguing over specifics as CCP will be the ones deciding those anyway, but I really like the general concept. It encourages player to player interaction which is what EVE needs more of, as well as potentially some conflict.
Azrael Dinn
Imperial Mechanics
#8 - 2013-05-08 07:25:17 UTC
A realy good concept

I like it Bear

After centuries of debating and justifying... Break Cloaks tm

Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#9 - 2013-05-08 08:33:43 UTC
Excuse me while i grab my Cloaky Proteus, buy a charter, rent it out, and kill any people who decide to steal ore from the belt instead, oh look I just found a way to pick on carebears in highsec easier WOOOOOOOOOOOOO!!!!!!!!!!!! If the pay the Rent on the charter I get my iskies!!!!!!!!!!!

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Little Dragon Khamez
Guardians of the Underworld
#10 - 2013-05-08 08:50:42 UTC  |  Edited by: Little Dragon Khamez
And what is wrong with that, they will be stealing from you and getting a suspect flag.

Anyway carebears would never steal ore as they are risk averse.

Dumbing down of Eve Online will result in it's destruction...

Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#11 - 2013-05-08 08:58:06 UTC
Little Dragon Khamez wrote:
And what is wrong with that, they will be stealing from you and getting a suspect flag.

Anyway carebears would never steal ore as they are risk averse.


Idno iv come across some pretty dumb carebears in my time. And its not like im going to make the rent absurd, it will be within reason to the worth of the belt, its just those who dont wana pay are gonna loose there retriever or mackinaw

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Hesod Adee
Perkone
Caldari State
#12 - 2013-05-08 09:07:14 UTC
Instead of the charter going to whoever clicks the button first, it goes to the winner of a short auction. First to click the button will just mean bots reliably beating players in the race to click first. An auction also makes setting the price much simpler.

While the auction is in progress anyone mining should get a suspect flag. However, once the auction is finished, the only people that get to shoot illegal miners are members of the corp/alliance that hold the charter. This does three things:
- Corps have to defend their claim themselves. So if one rich corp claims more charters than they can enforce, and miners realize it, any money they spent on the charter is wasted.
- Miner hunting groups will be in competition with each other as only the group who buys the charter gets to shoot miners at that site.
- Renting the claim out to other people becomes much simpler. Just tell your members who they aren't to shoot. No need to transfer the charter from ever single site and you get to rent your site out to multiple groups at the same time.

In saying that, I'm not sure if charters are a good idea or not.
Mr VonBraun
Collegium Ignis
#13 - 2013-05-08 09:25:00 UTC
This +1
Roime
Mea Culpa.
Shadow Cartel
#14 - 2013-05-08 09:32:06 UTC
Very nice idea!

Might be interesting to tie it physically to the site itself:

In order to purchase a mining charter, the site finder must deliver a Proof of Discovery to the authorities. This would be a new type of object (each PoD is unique) generated by Survey Scanner. Site finder should therefore warp to the site, get in survey scanner range, r-click a roid and choose "Issue Proof of Delivery". After the scanner has cycled, the PoD would appear in cargo, and the finder should rush to the nearest authority office.

Limited engagement between charter holder and illegal miners might be better than suspect flag.

.

Azrael Dinn
Imperial Mechanics
#15 - 2013-05-08 09:46:52 UTC
Roime wrote:
Very nice idea!

Might be interesting to tie it physically to the site itself:

In order to purchase a mining charter, the site finder must deliver a Proof of Discovery to the authorities. This would be a new type of object (each PoD is unique) generated by Survey Scanner. Site finder should therefore warp to the site, get in survey scanner range, r-click a roid and choose "Issue Proof of Delivery". After the scanner has cycled, the PoD would appear in cargo, and the finder should rush to the nearest authority office.

Limited engagement between charter holder and illegal miners might be better than suspect flag.



Or how about a device similar to a sov unit / poco (only alot smaller) that you anchor on the site, put charters into it and it consumes them x amount / h with some fuel or something thus making that grid "yours". Much easier to implement i belive. Rights to do stuff on the grid can be rented from the device and who ever has set it up can control it much like an poco.

After centuries of debating and justifying... Break Cloaks tm

Bakuhz
Banana-Republic.
Shadow Cartel
#16 - 2013-05-08 10:32:15 UTC
oh wow,

first idea of scanning down ores that are more valluable is allready there really making the other current ores more scarce is going to result in a collapse of the eve market
the supply and demand is allready pretty low since the changes of the drone alloys
vallue of a simple rock of ore is basically the same vallue per batch in minerals this simply is going to hurt the market and in a little time the industrialists are not being able to build frigates anymore for a reasonable pricing

to be exacts it would kill PvP in its existance unless your in one of the major alliance holding sov space as they secure their assets and get bears to mine for them wich with your system is going to turn the min to slave layborers
letting father time progress eve will die of boredom as pvp grows thin rememebr even that i shoot a carebear here and there one cant live without the other

as bears need to build my stuff to shoot people with they need me to shoot people so they can sell new stuff
so is the circle of eve.

taking away the buidling part is going to be more ground breaking then you think

and with the chart thing what will it going to be evey pirate has an eye for isk and kills
ill just simply wait in a cloaky ship picking juicy kills in highsec as they become flashy upon eating a rock

if mining without a charter gets you in a suspect mode i can tell you now that 80% of the carebears are quiting it as they are allreayd afraid to be shot daily by the lowlife wanna be pirates in high sec.
only thing they know of is run in fear and stop doing what is making them a even bigger target.


i say keep thinking you make interesting suggestions this one is just not one of them

https://zkillboard.com/character/584042527/

Andrea Griffin
#17 - 2013-05-08 13:40:19 UTC  |  Edited by: Andrea Griffin
Grunnax Aurelius wrote:
its just those who dont wana pay are gonna loose there retriever or mackinaw
Or they can find their own site, but yes. That's the general idea. Or, they could move to low or null (which is some ways is far safer than highsec anyway).

Bakuhz wrote:
first idea of scanning down ores that are more valluable is allready there really making the other current ores more scarce is going to result in a collapse of the eve market (snip a lot of doom and gloom)
I really doubt that. Scanning isn't a difficult activity and it doesn't take much time.

I would expect mineral prices to rise somewhat with this change. Good news for the miners, though - it means they make more money.

Bakuhz wrote:
to be exacts it would kill PvP in its existance unless your in one of the major alliance (snip more doom and gloom)
Wouldn't kill PvP either. Here's the thing: Let's pretend that mineral prices jump up 25%. That doesn't affect frigate PvP at all - a hull will still be less than a single T2 gun. It won't affect cruiser PvP for the same reason. The cost of modules and rigs are far more than the hull itself. It might put a small dent in BCs, but if you can afford to lose BCs on a regular basis then money isn't an issue for you anyway. Same for anything larger. Also note that insurance is tied to current mineral prices: Prices go up, so do insurance payouts. Yet another offset.

As far as T2 ships are concerned, the T2 components make up a large share of the total cost - so mineral prices rising won't have an effect here either.

So no, mineral prices going up (even if it jumps 20%) won't "kill PvP in its existance".

Besides, if there is a spike large enough that it causes a problem, there is a simple solution: Increase supply. Spawn more sites or have ore refine into a larger amount of minerals.

This is, by the way, the reason I suggested it be tried out on ice first. Try it out on one product, see if there are issue, and if so, correct it. Then when applied to something else, you're ready and have things in place to mitigate whatever ill effect you saw.

Bakuhz wrote:
if mining without a charter gets you in a suspect mode i can tell you now that 80% of the carebears are quiting
I heard that 75% of statistics are made up on the spot.

I think you missed the concept above where current asteroid belts would continue to exist, but hold only low end ore. The ore you would typically find in 1.0 and 0.9 sec system - where AFK and bot miners typically mine anyway. Their life doesn't change. If you want better ore then you're going to have to put in some effort into getting it. Nothing drastic here. If you want greater rewards you should have to put in a little more effort.
Tchulen
Trumpets and Bookmarks
#18 - 2013-05-08 14:04:38 UTC
Andrea Griffin wrote:
... a lot of snipped common sense


I like the idea. It wouldn't kill the market or pvp, as eloquently explained by Andrea. It would just add another layer to both mining and pvp and perhaps increase the cost of things by some %. Well, hulls have gone up about 100% since a year or so ago (can't remember when I last did a mass hull purchase but about that). As for 80% of carebears quitting..... I seriously doubt it. Why quit when you can buy a permit to mine? It might actually get more high sec miners to join mining corps to club together to reduce the cost of buying the mining rights, thus increasing the player interactions in high sec which is a good thing.

+1
Nikk Narrel
Moonlit Bonsai
#19 - 2013-05-08 15:12:51 UTC
This is an interestingly perverse idea that adds investment and ownership to industry in a new way.
That is not a criticism, simply observing how it would spin the otherwise FFA nature of mining in high sec.

I think it could be fun, if things are done right.
Alx Warlord
The Scope
Gallente Federation
#20 - 2013-05-08 16:09:51 UTC
I just saw 75 charaters with almost the same name [Name]&[number from 0 to 74] undocking at the same time, warping and starting to mine....

Owning a place to mine is some what easing the life of botters and dificulting the life of new players... I don't see this feature being positive in the end...

But the idea is preaty nice.
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