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Frigates in forsaken hub with the upcoming patch ?

Author
Crying FreeWoman
Science and Trade Institute
Caldari State
#1 - 2013-05-04 19:19:39 UTC
Is that true ?

Is that mean any system above -0.6 sec status is useless?

THE FREE WOMAN

Sipphakta en Gravonere
Aliastra
Gallente Federation
#2 - 2013-05-04 20:20:58 UTC
Crying FreeWoman wrote:
Is that true ?


Yes.

Quote:

Is that mean any system above -0.6 sec status is useless?


Why would you think that?
nahjustwarpin
SUPER DUPER SPACE TRUCKS
#3 - 2013-05-04 22:21:14 UTC
he might have misread devblog. forsaken hubs will additionally have frigs to whatever is there atm, it won't be changed to have only frigs.
sabre906
The Scope
Gallente Federation
#4 - 2013-05-04 23:26:58 UTC
nahjustwarpin wrote:
he might have misread devblog. forsaken hubs will additionally have frigs to whatever is there atm, it won't be changed to have only frigs.


You misread his post. He's just too lazy to shoot the frigs that's there, therefore, it's "useless" if it has annoying frigs in it.

The whole reason nullbears whine to have highsec lvl4s nerfed, is because they wouldn't do it themselves due to all the frigs there, so it would be no loss to them if lvl4s are gone.
Norm Tempesta
Garoun Investment Bank
Gallente Federation
#5 - 2013-05-05 01:12:14 UTC
It is not a matter of being too lazy to shoot the frigs, it is that it is time wasted shooting them. The changes made lately to anoms in null has nerfed the isk per hour that we can make. As I only run anoms to generate isk for pvp ships.......yes, this is a concern.

Nullbears, carebears, lol, ya'll and your wannabe derogatory names.
James Baboli
Warp to Pharmacy
#6 - 2013-05-05 02:28:03 UTC
Fit your ships to handle the frigates too. If people can make mission boats to do it entirely AFK, with the highsec isk, nullsec players should be able to make it work fairly easily. Hell, flight of t2 light drones will do it in a semi-reasonable period.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Robert Caldera
Caldera Trading and Investment
#7 - 2013-05-06 10:12:55 UTC  |  Edited by: Robert Caldera
the issue with adding frigates to these plexes as well further nerfs bombers for solo ratter ganking, which adds up to the NPC aggro switching mechanics and turns bombers from nearly unviable to totally useless for this specific style of play.

Another reason to switch from combat bomber to cyno bomber and dropping stuff on ratter instead of a chil roam.
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#8 - 2013-05-06 23:30:54 UTC
Robert Caldera wrote:
the issue with adding frigates to these plexes as well further nerfs bombers for solo ratter ganking, which adds up to the NPC aggro switching mechanics and turns bombers from nearly unviable to totally useless for this specific style of play.

Another reason to switch from combat bomber to cyno bomber and dropping stuff on ratter instead of a chil roam.


Don't think anyone runs the forsaken hubs in a bomber.. there are much more efficient ships, ie blaster naga for gallente space.
Depending on the number of frigs they throw at you and where you are in relation to the spawn, it may still be possible to do them in same fashion. If frigs are made triggers for next wave it will definitely require a rethink. Either way, it won't be long before a suitable new efficient isk making process will be found. Just means longer grinding for isk to fund the next pvp purchase.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#9 - 2013-05-06 23:34:06 UTC
Robert Caldera wrote:
the issue with adding frigates to these plexes as well further nerfs bombers for solo ratter ganking, which adds up to the NPC aggro switching mechanics and turns bombers from nearly unviable to totally useless for this specific style of play.

Another reason to switch from combat bomber to cyno bomber and dropping stuff on ratter instead of a chil roam.


cause thats what bombers were designed for right, solo ratting!
Josefine Etrange
Federal Navy Academy
Gallente Federation
#10 - 2013-05-07 01:05:15 UTC
Tsukino Stareine wrote:
Robert Caldera wrote:
the issue with adding frigates to these plexes as well further nerfs bombers for solo ratter ganking, which adds up to the NPC aggro switching mechanics and turns bombers from nearly unviable to totally useless for this specific style of play.

Another reason to switch from combat bomber to cyno bomber and dropping stuff on ratter instead of a chil roam.


cause thats what bombers were designed for right, solo ratting!


I think you guys missed something in there ....
Keenky
Royal Amarr Expeditions
#11 - 2013-05-07 08:33:57 UTC
Josefine Etrange wrote:
Tsukino Stareine wrote:
Robert Caldera wrote:
the issue with adding frigates to these plexes as well further nerfs bombers for solo ratter ganking, which adds up to the NPC aggro switching mechanics and turns bombers from nearly unviable to totally useless for this specific style of play.

Another reason to switch from combat bomber to cyno bomber and dropping stuff on ratter instead of a chil roam.


cause thats what bombers were designed for right, solo ratting!


I think you guys missed something in there ....


Typical lowsec and nullsec. Dont risk anything worth more than 5 million when alone. Only fly expensive ships when you have such big numbers in fleet and system that nothing with bigger numbers could show up surprisingly. Only fight when you outnumber everything. Dumb PVP in Eve is the issue and blobgankers with no balls.
l0rd carlos
the king asked me to guard the mountain
#12 - 2013-05-07 10:06:48 UTC
But bombers cost more then 5 million, soooo .. that makes you wrong :)

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

Robert Caldera
Caldera Trading and Investment
#13 - 2013-05-07 10:45:17 UTC  |  Edited by: Robert Caldera
the point of a bomber was not the low cost alone but its decent survivability for pretty low cost (50-60 mil) in the first line and its agility.

You clearly do not want to go to deep 0.0 bear land in a cruiser sized or bigger boat because you're toast in the smallest camp of few ppl. You do not want to go to bear land with something expensive like T3 or faction cruiser which gives too much incentives for setting up said camps.

Bombers were cheap and hard to catch ships, exactly the right thing to roam deep 0.0, until CCP changed NPC aggro mechanics.
Steve Spooner
Caldari Provisions
Caldari State
#14 - 2013-05-07 12:14:43 UTC
There is absolutely no reason to add Frigates in to forsaken hubs other than deter the amount of isk/hr because you have to waste time and ammo on shooting them.
Robert Caldera
Caldera Trading and Investment
#15 - 2013-05-07 12:27:39 UTC
well, from PvE view its a lowend anomaly, so why shouldnt it have any frigates or cruisers?
Jenn aSide
Worthless Carebears
The Initiative.
#16 - 2013-05-07 12:50:04 UTC  |  Edited by: Jenn aSide
Robert Caldera wrote:
well, from PvE view its a lowend anomaly, so why shouldnt it have any frigates or cruisers?

Hubs are not "low end" anomalies, hubs are one step below Havens and Sanctums (the highest anomalies). The "named" hubs (Forsaken, Forlorn and Hidden) can escalate to DED 9/10s, the "regular" hubs can escalate to DED 8/10s.

Ports, Rally Points, Yards, Dens, Hideways, Refuges and Burrows, those are "low ends"., Hubs are right there with Sanctums and havens, Forlorn Hub is one of THE most dangerous bits of PVE content in the game if you hit the wrong trigger.
Jenn aSide
Worthless Carebears
The Initiative.
#17 - 2013-05-07 13:12:38 UTC
Steve Spooner wrote:
There is absolutely no reason to add Frigates in to forsaken hubs other than deter the amount of isk/hr because you have to waste time and ammo on shooting them.


More than time and ammo. Their is a reason you only see close range attack Battlecruisers in Forsaken Hubs and nowhere else in Anomalies (Sniper Attack BCs can be used anywhere). Frigs in Forsaken Hubs means the end of the Blaster Naga as an anom ship in Serp, Gurista and Angel Space (it doesn't have drones, and it doesn't have enough mid slots to tank AND mount a web).

The above fact alone makes this change a nerf to null sec grunt player income, and it's the grunts you WANT in null making isk, because they are the ones driving the economy by dying in null sec wars.

EVe PVE doesn't' happen in a vaccum (pun intended since ti's a space game lol).

What will happen (what DID happen with the last anom nerf) is that people who were in null doing Forsaken Hubs will simply move those alts to High Sec (since you have to deal with hard to kill scramming rats, you might as well do it in high sec) and do missions or incursions and make the same or slightly less isk. Less people doing null anoms means less targets, less grist for the EVe economy.

Another unintended consequence is that the players who do persevere and continue to run Forsaken Hubs will find themselves MORE protected from people in frigates coming to gank them. That's the reason why people who run FORLORN hubs always leave a scramming frig until the end (since the NPC AI change), to help defend against hostile players in frigate sied ships. This change could make Forsaken Hubs the SAFEST High End anomalies in null sec.

Whatever developer came up with this idea (to "buff" sanctums and nerf hubs) isn't very familiar with null sec PVE, if they were they'd see these consequences coming. It's like the NPC AI change all over again ,which forced them to back-track and keep some of the NPC structures and overseers in null plexes and high sec munder the old AI, because they didn't understand what Citadel Torps could do.


Robert Caldera
Caldera Trading and Investment
#18 - 2013-05-07 13:34:48 UTC  |  Edited by: Robert Caldera
Jenn aSide wrote:
Robert Caldera wrote:
well, from PvE view its a lowend anomaly, so why shouldnt it have any frigates or cruisers?

Hubs are not "low end" anomalies, hubs are one step below Havens and Sanctums (the highest anomalies). The "named" hubs (Forsaken, Forlorn and Hidden) can escalate to DED 9/10s, the "regular" hubs can escalate to DED 8/10s.


well, ok lets say its a "mid class anomaly", why should them have less small **** than high end anoms?
I see people ignoring havens and sanctums and do all the hubs instead because they have just BS and cruisers. Something wrong there IMO if mid anomalies are better than high ends.

There is no point to fight over very low security systems (-0.7 - -1.0 ) if you would do just hubs anyways, which are available in worse 0.0 space.
Jenn aSide
Worthless Carebears
The Initiative.
#19 - 2013-05-07 13:56:18 UTC  |  Edited by: Jenn aSide
Robert Caldera wrote:
Jenn aSide wrote:
Robert Caldera wrote:
well, from PvE view its a lowend anomaly, so why shouldnt it have any frigates or cruisers?

Hubs are not "low end" anomalies, hubs are one step below Havens and Sanctums (the highest anomalies). The "named" hubs (Forsaken, Forlorn and Hidden) can escalate to DED 9/10s, the "regular" hubs can escalate to DED 8/10s.


well, ok lets say its a "mid class anomaly"


There are 8 anomaly classes. Hubs are #8. How is that "mid"?

"Mid" anoms don't escalate to 8/10s and 9/10s. A Den or rally point is in the middle of the pack. Hubs are in the top third of anoms and thus "high ends".

Forlorn Hub (for example) spawns more battleships than Pirate Gate Haven and only slightly less than "Cloud/Factory" Haven. You simply don't know what you are talking about.



Quote:

, why should them have less small **** than high end anoms?
I see people ignoring havens and sanctums and do all the hubs instead because they have just BS and cruisers. Something wrong there IMO if mid anomalies are better than high ends.

There is no point to fight over very low security systems (-0.7 - -1.0 ) if you would do just hubs anyways, which are available in worse 0.0 space.



This is the kind of thinking that led to the last null sec PVE exodus, which will happen again.

No one has EVER fought of ratting ground, before or after the introduction of Forsaken Hubs a few years Ago. The only reason forsaken hubs became popular is because CCP did that whole "EHP/isk" rebalance which led to them being very valuable to Titan + tracking link ratters (which ccp then nerfed lol).

If Forsaken hubs are unbalanced, the obvious thing to do is to remove some of the battleships and add more cruisers which will significantly lower the isk per hour but still leave them doable by people who are doing them now with Attack BCs (some isk is better than no isk).

Adding frigs will make them safer (like Forlorn hubs, that already have frigs) against people with frigs (frigs are important to null pvp because they can get into a system , scan and warp quickly), it will push Attack BC ratters either out of null or into Sniper fits that will make them (again) safer (because they will be well away from the beacon and thus have time to warp out if someone lands/a neut comes into system) and it will be a negative hit to people who run forsaken hubs in battleships (many of whom will just go to high sec to do incursions or to low sec for the new tag ratting).

The new buffed sanctums will only let the people already doing them make more isk, it won't attract new ratters to high end systems with sanctums because people who do forsaken hubs now don't want to be in congested systems to begin with.

It won't affect me at all. I do Forlorn Hubs already, i use Webs to kill frigs and I make more isk than the people doing Forsaken Hubs because I know how to mitigated the "isk/hr damping" nature of frigs, so even if Forlorns get more frigs and fewer BS, i'll be ok). But I'm not most player,s I LIKE anomaly farming and don't seem them as a necessary evil like many null PVE'rs do.
Robert Caldera
Caldera Trading and Investment
#20 - 2013-05-07 14:34:32 UTC  |  Edited by: Robert Caldera
well, my idea was of a more trivial level.
The fact that (more) sanctums are only available in very low security space and the fact that people prefer different anomalies which spawn in worse space contradict each other - if people ignore "high end" anoms (spawn in best space) in favor of "worse" ones (spawn in crappy space), in other words when better anoms spawn in worse space - my common sense tells me there must be something wrong about it.
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