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EVE New Citizens Q&A

 
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Help a newer player with exploration Gnosis fit?

Author
Vomar Starbender
Royal Amarr Institute
Amarr Empire
#1 - 2013-05-06 18:44:29 UTC
So I was thrilled today to be able to claim the Gnosis - I'm a newer (~2mil SP) player who pretty much exclusively does exploration in a frigate/cruiser combo, so the idea of a BC with no prerequisites was pretty exciting. Before you ask, I do understand this is an expensive/limited ship and the chance of being ganked is a lot higher. However, I plan to only fly around high sec away from heavily trafficked systems, and although I'd be sad to get suicide ganked this is such a massive upgrade for me right now that I'm strongly compelled to take advantage of it.

As it stands right now, most of my SP is invested in exploration skills (i.e. Astrometrics V), followed by capacitor and armor tanking support. I currently scan down sites (only Radar and plexes) in a Magnate and come back in an armor-tanked Artbitrator droneboat which lets me run pretty much any high sec site except 4/10 plexes and their unrated equivalents. I'm hoping this Gnosis will let me get into those last tier of sites I can't yet run in high sec. My current thoughts on a fit below:

[Gnosis, Solo Exploration]
Damage Control II
Prototype Armor EM Hardener I
Prototype Armor Thermic Hardener I
Medium Armor Repairer II
Drone Damage Amplifier I
Photonic CPU Enhancer I

Codebreaker I
Experimental 10MN Afterburner I
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
Salvager I
Sisters Expanded Probe Launcher, Sisters Core Scanner Probe I

Medium Processor Overclocking Unit I
Medium Anti-EM Pump I
Medium Anti-Thermic Pump I

Hobgoblin I x4
Hammerhead I x4

This is a modified version of a shield-tanked fit I found on reddit: http://www.reddit.com/r/Eve/comments/1dsqt2/gnosis_my_attempt_at_understanding_it/

My thoughts/concerns about the fit above:

  • The shield-tanked version on Reddit seems to be able to put out (a lot?) more DPS because the low slots are freed up for damage mods. I'm concerned that because my drones/gunnery skills are mediocre at best, I will have trouble running 4/10s altogether, or it will be really slow. However, my shield tanking skills are equally mediocre, and I don't want to get my expensive ship accidentally blown up...
  • Could I be utilizing my med slots better? I loaded them with Cap Recharger IIs because I wanted a cap-stable tank and I couldn't think of anything better to put there. I could probably get rid of one, or even two of those if I needed to.
  • I'm pretty clueless when comes to DPS with anything besides drones (right now in my cruiser my drones deal pretty much all the damage and I just use a token gun to direct them and grab aggro). Are those a good choice in hybrid turrets? Could I be using something more effective, assuming all my gunnery/missile skills are equally noobish?


Thanks in advance for the input!
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#2 - 2013-05-06 19:40:42 UTC
You're going to need an Analyzer in the midslots as well. Some mag sites use Salv and Analyzers at the same time.

Since you've got a solid set of drones to use at close range, those guns should be fine. Personally, I'd use missiles on the Gnosis for selectable damage type and no cap use, but really just use what you've got the best skills for. If you downgrade the guns to a smaller size though, you may be able to drop the CPU enhancer and fit something more valuable there. Give it a try in EFT and see what your skills support.

Resist rigs are not that great for PVE tanking, because you can swap hardeners to match your enemy ahead of time. Look at Auxiliary Nano rigs or Nanobot Accelerators instead.

Overall, basic fitting is solid. Properly built tank, has the rights modules, etc.
Vilnius Zar
SDC Multi Ten
#3 - 2013-05-06 20:05:19 UTC
The best way for a new player to fit a Gnosis is to leave it packaged in your ship hangar. It'll be worth a considerable amount, and more so over time, and you'll probably lose it. Quite possibly to a gank.
Forest Archer
State War Academy
Caldari State
#4 - 2013-05-06 20:19:53 UTC
My suggestion don't use it best piece of advice for you probably would be better off selling it and buying a regular BC, now is when people hunt them down to make the rarer.

Always willing to help all you have to do is ask, though if you're in the other fleet I may not help the way you want. Just a heads up. Pub Channel: Lost Souls Trading Post

Kazuma Gaterau
The Scope
Gallente Federation
#5 - 2013-05-06 20:56:08 UTC
It's a pretty good set up and like Ines said missles are pretty good mainly since you can select the damage types if you have the skills to use them.

Personally follow this rule, I always do this as well, don't fly what you cannot afford to lose :)
I always assume that my ship will be destroyed before I fly it anywhere.
Davith en Divalone
Aliastra
Gallente Federation
#6 - 2013-05-06 22:51:50 UTC
Hrm:

1: I'm not overly fond of the DCII for PvE tanking except when you're already hitting stacking penalties and omnitanking. You get better armor tank out of another hardener or an EANM II (with armor compensation skills). Another use for the slot is a damage mod.

2: Missiles will put all of your cap into tank and prop-mods. Alternately if you have good turret-support skills you might be better off fitting projectile weapons in the highs to reduce some cap. Although against Sansha, missiles are pretty good right now.

3: You'll want an Analyzer if you want to do Mag sites. Other mid-slot module possibilities include Omnidirectional Tracking Links (modest improvement to drone damage), or Tracking Computers (if using turrets).

4: I don't know. If you're only fielding 4 Tech1 Drones, this might not be the best BC for you.
Ovv Topik
Pator Tech School
Minmatar Republic
#7 - 2013-05-06 23:37:04 UTC  |  Edited by: Ovv Topik
Woh there! Don't undock the thing for crying out loud!
Not even to move it to a trade hub to sell.
The thing is way overkill for hisec and you shouldn't even think about taking it to low for exploration.
This is EvE mate: Everyone versus Everyone!
And this week, everyone wants to be the first in their corp to pop a Gnosis - real bad!

Don't fly what you can't afford to lose.

"Nicknack, I'm in a shoe in space, on my computer, in my house, with a cup of coffee, in't that something." - Fly Safe PopPaddi. o7

Oraac Ensor
#8 - 2013-05-06 23:42:13 UTC  |  Edited by: Oraac Ensor
Ines Tegator wrote:
You're going to need an Analyzer in the midslots as well. Some mag sites use Salv and Analyzers at the same time.
Davith en Divalone wrote:
You'll want an Analyzer if you want to do Mag sites.


Hmmm . . .

Vomar Starbender wrote:
I currently scan down sites (only Radar and plexes) in a Magnate and come back in an armor-tanked Artbitrator droneboat which lets me run pretty much any high sec site except 4/10 plexes and their unrated equivalents.


[Edit] But the best advice I can offer is what has already been said a couple of times: leave it in your hangar, at least for a considerable time.
Davith en Divalone
Aliastra
Gallente Federation
#9 - 2013-05-07 00:01:42 UTC
Yeah, it's a 200K ISK, (current price) uninsurable ship. Throw some Grav Cap rigs on a Drake, Cane, Prophecy, or Myrm instead and buy some insurance.
Minmatar Citizen160812
The LGBT Last Supper
#10 - 2013-05-07 00:21:18 UTC
Put it away. You'll poke your eye out.

Seriously, if you like that ship buy another for when that one gets ganked. The risk is a lot higher than you think. You'd be better off in low sec with an empty local where you can dock and leave it to run plexes there WHEN LOCAL IS CLEAR. Just don't get bagged at the gates.
Vomar Starbender
Royal Amarr Institute
Amarr Empire
#11 - 2013-05-07 01:25:32 UTC
Think I see the general consensus here...

I don't have a problem leaving it docked in high sec for a while (or forever). The main draw for me was was getting into a BC sooner, but now that I look at it, I'm really not that far at all from training into one. Yeah, the bonuses on the Gnosis are sexy, but I think I have a case of noob excitement over getting into a new hull instantly.

Also, thanks for the advice on fits and tanking - very helpful. Maybe I'll play around with substitutes for my DCII and pad my missile support skills (the range might pair well with my drones as I kite). Whatever gets me into 4/10...
Forest Archer
State War Academy
Caldari State
#12 - 2013-05-07 02:47:57 UTC
Yeah we're here to help and really looking out for your best interest, the thing about the that ship is it does decent bonuses for no skills but when you skill up for normal ships the bonuses are actually better. If you have more questions feel free to mail them.

Always willing to help all you have to do is ask, though if you're in the other fleet I may not help the way you want. Just a heads up. Pub Channel: Lost Souls Trading Post

J'Poll
School of Applied Knowledge
Caldari State
#13 - 2013-05-07 09:59:37 UTC
Keep it docked.

Its a one time issue ship. Which means that they are not insureable and more important quite expensive (and will only go up in price when people start loosing them). Undocking it will just mean you paint a big "Here I am, please kill me for a nice juicy killmail" on yourself.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Woeful Animation
Ascendent.
Test Alliance Please Ignore
#14 - 2013-05-08 15:22:16 UTC
Thanks CCP for a shiny.

I took mine out. Explored with it. Used all my plexing and counter plexing experience to barely stay alive. I got lucky, and was able to drag it back into High Sec, after parking it for the night in a very low population system.

Bottom line. The ship might be worth a billion ISK at some point in the future. Taking it out for a few million ISK exploration trips isn't worth the risk.

I GOT LUCKY.

I suggest you repackage the bloody thing. Take it to Jita in a transport ship and leave it your hanger for a minimum of a year. Monitor the price, wait until it levels out at or near a 52 week high and sell it for profit
Eram Fidard
Doomheim
#15 - 2013-05-08 15:50:21 UTC
repeat after me:


Bigger is not better.

Bigger is not better.

Bigger is not better.

Bigger is not better.

Bigger is not better.

Bigger is not better.

Bigger is not better.

Bigger is not better.

Bigger is not better.

Bigger is not better.


That should be about enough.


In case you need explanation still...flying a battlecruiser with level one skills is less effective than flying something smaller with better skills. If you are having troubles running sites, moving to a bigger ship without thinking deeper will just result in a bigger loss-mail.

Are you really prepared to lose a multi-hundred-million-isk ship fail-fit with t1 junk on the off-chance you might get 20m in loot???

Don't do it!

Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages.

Inxentas Ultramar
Ultramar Independent Contracting
#16 - 2013-05-08 22:44:29 UTC
Take a screenshot. You know... just to be sure.
Sabriz Adoudel
Move along there is nothing here
#17 - 2013-05-08 23:59:56 UTC
Definitely package it, and run your preferred PVE content (if you are set on PVEing) in a cruiser or battlecruiser. Both can be flown fairly well fairly quickly.

Then also train into battleships. They simply perform much better in PVE than any other ship class with low skills - you have a large HP buffer if you really screw up (usually enough to escape), and the lack of agility doesn't matter as much as NPC rats don't camp gates. (In null they do but they don't make any real attempt to trap you there).

I support the New Order and CODE. alliance. www.minerbumping.com

TauTau MonaChamorro
Federal Navy Academy
Gallente Federation
#18 - 2013-06-06 15:29:35 UTC
I believe if you install 3x Magnetic Field Stabilizers, in low slots, it would give your guns a nice boost in DPS, i use 3x t2 MagStabs while using my hybrid blaster or rail guns on any of my ships (including my Gnosis i'm currently experimenting with). The 250mm Gauss guns have very good range but do less damage, antimatter charges also do great damage but restrict the range bonus of those guns quite a bit, (although i almost always use antimatter myself :-p with railguns ), adding magstabs will increase your damage slightly but increase rate of fire by like 10% each

Currently i'm training up my missile skills and will switch this ships weapons to Heavy Missile Launcher's or Heavy Assault Missile Launchers with 3x Ballistic computers, soon as i can. Instead of having a salvage gun take up a high slot i use two salvage drones, which also keeps me from having to get close to everything i want to salvage, i can go off in one direction and the salvage drones can fly all over the space field collecting wrecks salvage for me. I'm not sure if the drones would or would not work on salvaging a stationary object in space like ruins yet, but i am just experimenting with this ship now, never had a scanner ship before.

I see you have a damage control 2 unit, Always, always, have a Damage Control II, on whatever ship you have, the bonuses when its turned 'on' are awesome, nothing else even comes close to adding that much for so little cost.
So anyway, this is what i have put on my Gnosis ship

Tau's Gnosis

Rigs::
Medium Trimark Armor Pump I (I might change it to a t2)
Medium Hybrid Metastasis Adjuster I (will change this out for missiles rig later)
Medium Porcessor overclocking Unit I

High slots::
Expanded probe Launcher I ( 11x core scanner probe I, only launches 8 though)
5x Heavy Neutron Blaster II ( w/ t2 NULL M ammo)

Medium slots::
2x Medium Shield Extender II
Cap Recharger II
Experimental 10MN Afterburner I
Civilian Relic Analyzer (yes civilian, see comment below)
Civilian Data Analyzer (yes civilian, because I got this from my loot hangar and i do not have the required skills otherwise)

Low slots::
3x Magnetic Field Stabilizer II
Adaptive Nano Plating II (here I would use-Energized Adaptive Nano Membrane II, but i need 7 more days training)
Damage Control II
Medium Armor Repairer II (if i figure out i don't really need this, i'll swap a MagStab or some adaptive plating in here)

Drones::
2x Ogre I ( 20 days training away from using Ogre II's)
3x Hornet II
2x Salvage drones

Resistances are:: Sheilds 28% / Armor 46% / Hull 0%,
then w/Damage Control2 on it's:: Sheilds 37% / Armor 54% / Hull 60%
Total hp is 24,796 hp
With Damage Control On its 35,465hp

if i can figure out how to set up a battleclinic link for my ships build i will set that here.

~Tau


Elena Thiesant
The Scope
Gallente Federation
#19 - 2013-06-06 15:48:51 UTC  |  Edited by: Elena Thiesant
TauTau MonaChamorro wrote:

Medium slots::
2x Medium Shield Extender II
Cap Recharger II
Experimental 10MN Afterburner I
Civilian Relic Analyzer (yes civilian, see comment below)
Civilian Data Analyzer (yes civilian, because I got this from my loot hangar and i do not have the required skills otherwise)

Low slots::
3x Magnetic Field Stabilizer II
Adaptive Nano Plating II (here I would use-Energized Adaptive Nano Membrane II, but i need 7 more days training)
Damage Control II
Medium Armor Repairer II (if i figure out i don't really need this, i'll swap a MagStab or some adaptive plating in here)


Lesson 1 in fitting. DO NOT DUAL TANK.
You shield tank or armour tank. Trying to do both is a waste of slots, a waste of PG, a waste of CPU and a waste of cap and it does not work well.
If you are armour tanking then you want rat-specific active hardeners if you're exploring or running missions (not nano plating), and one of more armour repairers. If you're armour tanking, your shields are a pretty red bar across the top of the HUD.
If you are shield tanking, you want shield hardeners and shield boosters (or shield extenders if you're going for a passive shield tank). If you're shield tanking and damage gets through to armour, it's your signal to gtfo quickly.

Ogres are pretty useless in PvE, they're slow, they're battleship sized weapons meaning they have trouble hitting frigates) and the NPCs will target them with prejudice.

Blasters for PvE are generally a poor idea, especially in a slow ship like the Gnosis is. You'll spend most of your time chasing the rats down, trying to get into range.

Also, the civilian relic and data analysers are useless outside the tutorials, the only things they work on are the cans in the tutorial missions

Edit: You also don't need an expanded probe launcher for core probes. Replace that with a normal probe launcher, that should allow you to remove the processor overclocking rig and put something useful there.