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Any dev thoughts to the current hybrid rebalance fiasco?

Author
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#61 - 2011-11-02 10:59:20 UTC
Haters gona hate

CEO of Lanate Industries

Citizen of Solitude

Katrina Bekers
A Blessed Bean
Pandemic Horde
#62 - 2011-11-02 17:31:02 UTC
Onictus wrote:
I'll stick to my canes.

Like 99%(*) of those players who will soon spend a fortune on speculation-inflated blaster and blasterboats to check out the novelty, once they realize their good old canes and drakes are STILL far more efficient and less situational.

___
(*) - See what I did there? Blink

<< THE RABBLE BRIGADE >>

Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#63 - 2011-11-02 17:51:23 UTC
small hybrid turrets 0

medium laser specs both of them 4
large projectile specs both of them 4
HM and HAM spec 4

any question

disclaimer : I never used hybrids therefore i cant say whats wrong with them but i definetly get eated by an blaster megathrone in high sec when i was several months old. Well i engaged with 1400mm Maelstrom at range / no MWD.

I didnt skilled hybrid turrets because i havent had an need for them. First of all i liked artilerries and autocannons hence why i chose to be Minmatar. I learned caldari vessels since hurricane cant really hold an candle against drake in guristas space/anomalies.

Altho T1 missiles on drake made me sad panda so i sticked with cane till i got specs on them .
InVictus Kell
The Scope
Gallente Federation
#64 - 2011-11-02 18:04:43 UTC
True story*: 74% of people think 68% of stats are 44% worthless.

That's a widely believed fact.





(* statement neither true nor a story)
JC Anderson
RED ROSE THORN
#65 - 2011-11-02 18:26:52 UTC
.......99%?

You could MAYBE say 99% of those on the forums, which isn't even close to 99% of those playing the game.

But even then I'm not sure if I could agree.
pussnheels
Viziam
#66 - 2011-11-02 18:39:52 UTC
You know after reading the comments on that devblog i am really starting to have a feeling that some people hoped for a ' superpaxniwin' buff

I never pvped in a gallente ship so i don't really know what it can now what it could before is tarted playingor what it will do after the expansion

But in my opinion it looks a good start together with the changes to t2 ammo , not the super weapon some people had hoped but nice

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Jennifer Starling
Imperial Navy Forum Patrol
#67 - 2011-11-02 18:43:29 UTC
Imawuss wrote:
Brooks Puuntai wrote:
I'm curious on where this 99% figure is coming from? Oh right you just threw out a random percentage.



Where is the that number coming from? Well from reading the thread. Try it sometime. In 32 pages (currenlty) maybe 10 poeple have said they like the changes.

Well you got a buff, that's already something?!

The rocket "fix" wasn't really overwhelming but not that bad either. Just tone down your expectations a bit.

Gypsio III
State War Academy
Caldari State
#68 - 2011-11-02 19:08:20 UTC
Jennifer Starling wrote:

Well you got a buff, that's already something?!

The rocket "fix" wasn't really overwhelming but not that bad either. Just tone down your expectations a bit.



The rocket fix was close to perfect, frigate balance is really pretty good these days. It made the rocket platforms viable and increased the diversity of the game.

The hybrid "fix" will be a hopeless failure because it doesn't address the fundamental problems of other weapon systems intruding into hybrids' role, the sheer undesirability of the blaster role and the non-existence of the rail role. Ironically, the proposed hybrid changes will make game diversity and balance worse, by slanting frigates towards hybrids while still giving nobody a reason to fly a larger hybrid subcapital.
bloodlust priest
Hedion University
Amarr Empire
#69 - 2011-11-02 19:10:45 UTC
rail ranis will be beyond epic, nice speed agility boost to almost all ships. massive tracking bonus's. will wait for test server but seems good to me
Sebastian N Cain
Aliastra
Gallente Federation
#70 - 2011-11-03 00:07:44 UTC  |  Edited by: Sebastian N Cain
baltec1 wrote:
Sebastian N Cain wrote:

Oh sure, people will use less effective weaponry simply because they like the ship or whatever, in a game you also want to have fun and flying in a ship whose design is especially appealing to you contributes to it.
But as soon as you enter pvp against competent opponents, you lose 9/10 times, and that 1 time you will win only because everybody will sooner or later make mistakes, therefore allowing you a victory.

I know that you like yourself a nano-blastermega. Since armortanked megas are far, far more common, people will underestimate your speed and agility seriously and therefore getting easily into blasterrange.

But the deciding factor is not the quality of your weapons or the ship or even your piloting skills, it is simply information warfare: wrong assumptions will lead to wrong decisions in battle.

Against a competent opponent that allows for the possibility of more unusual fits you are toast.


My current mega is now 3 months old and I am now in a position where every FC welcomes her and the general assumption is the mega will most likely survive on every roam. This 9/10 rubbish is compleatly unfounded. It doesnt matter how competent a drake pilot is when a single good volly rips off 1/3 of their sheilds.


Wait, did you just try to impress me with the blasters prowess by telling me how good they are doing against a single battlecruiser?Shocked

Well, i´m happy for you but people flying around in battleships with lasers and projectiles are quite confident that their weapons are actually a danger for other battleships as well. I did presume you would be trying going against an opponent of the same size. And those will tear you apart 9 times out of 10. Because you will be already dead before you come close enough to do damage. Or be too damaged to survive long enough to be a danger to anyone.

I got lost in thought... it was unfamiliar territory.

Soon Shin
Scarlet Weather Rhapsody
#71 - 2011-11-03 00:21:38 UTC
Rails are still just a joke, what do rails offer me that artillery or beams cannot? Simply nothing, especially at typical range engagements.

Blasters? Pulses outdps them in optimal + 50% falloff. Same with Autocannons. Both do 10% less dps, but my engagement range is so much greater. Blaster Gallente ships are too slow to catch me, by the time they are in range with their blasters they will have gotten enough damage that their puny dps advantage makes no difference. I still win.

Kin and Therm are the most heavily tanked resists, t2 resist on ships usually include one or even both as the bonused resist. So even in blaster range, lasers and autos will do more thanks to resists on most ships.

baltec1
Bat Country
Pandemic Horde
#72 - 2011-11-03 00:23:23 UTC
Sebastian N Cain wrote:


Well, i´m happy for you but people flying around in battleships with lasers and projectiles are quite confident that their weapons are actually a danger for other battleships as well. And they will tear you apart 9 times out of 10. Because you will be already dead before you come close enough to do damage.



Yea this didnt happen the last time I ran into a gang of abaddons or any of the other BS I have run into over the last few months. Infact, looking back to my last hyperions untimely death I managed to get in range and take down several BS. Turns out that most fights happen within 20km of a gate which is well within range of my guns.

Perhaps you should fly these ships before spouting you're drival on the forums.
Sebastian N Cain
Aliastra
Gallente Federation
#73 - 2011-11-03 12:05:36 UTC
baltec1 wrote:
Sebastian N Cain wrote:


Well, i´m happy for you but people flying around in battleships with lasers and projectiles are quite confident that their weapons are actually a danger for other battleships as well. And they will tear you apart 9 times out of 10. Because you will be already dead before you come close enough to do damage.



Yea this didnt happen the last time I ran into a gang of abaddons or any of the other BS I have run into over the last few months. Infact, looking back to my last hyperions untimely death I managed to get in range and take down several BS. Turns out that most fights happen within 20km of a gate which is well within range of my guns.

Perhaps you should fly these ships before spouting you're drival on the forums.

Ooooh, gatecamping and stationcamping, so you can take down battleships ambushing them with a gang.

You still haven´t impressed anyone.

Try again.

I got lost in thought... it was unfamiliar territory.

Tanya Powers
Doomheim
#74 - 2011-11-03 12:24:56 UTC
Bad Messenger wrote:
99% players think changes are fine and do not post at all (or they do not just care)



99% of the players are so tired of CCP being incapable to balance their game, they don't even post any more.

See what I did here?

I'll add: because most of them now fly minmatar.

Except Baltec with his shield megathron remoted by scimis, shooting targets webbed by rapiers and pinned by dramiels.

This is how you win with blasters Lol
Kaishain
Hedion University
Amarr Empire
#75 - 2011-11-03 12:33:05 UTC
baltec1 wrote:

Yea this didnt happen the last time I ran into a gang of abaddons or any of the other BS I have run into over the last few months. Infact, looking back to my last hyperions untimely death I managed to get in range and take down several BS. Turns out that most fights happen within 20km of a gate which is well within range of my guns.

Perhaps you should fly these ships before spouting you're drival on the forums.



You don't run into anything with your megathron baltec, your blob does. I don't know how you can claim to have any reasonable experience with the megathron when the average killmail that you're on has 30 ppl on it.
You did not manage to "down several BS", you happened be on the same grid when some ships exploded.

Perhaps you should actually fly the megathron before boasting on the forums
Sydney Nelson
Nelson Universal Aerospace
#76 - 2011-11-04 21:51:28 UTC
SHAMELESS PLUG FOR THE MWD BOOST BONUS IDEA:

There's a fix that's been mentioned a few times, and I would like to bring-it-up again.
I think it's a great idea.
Hopefully if we get enough discusion, and support CCP will take notice.

The proposal is fairly simple.
Some hybrid ships should get a bonus to MWD (and maybe AB) speed boost.
I don't know what exact # would make the most sense, maybe 5% per skill level?

If it was thought that this would be too much of a buff, then it could come at the expence of increased cap-use.

That's it. That's the idea.
I know it's already been said by a few people, but it's a kick-ass idea, and I think it deserves serious consideration.

Here's why I think this would be good.

What's the #1 problem most blaster boats face in PVP?

Blasters have such a short optimal, that you have to be super-close to get good hits.
Blaster-boats are usually passive armor-tanked slow-ass bricks.
See the issue?

You're flying the slowest ship with the shortest-range guns.

If they could get a bonus to MWD speed boost, blaster-boats could actually get into range.
They wouldn't be the fastest ship naturally, and the speed-boost would be temporary until the cap runs-out.

With blasters you have to get into range before you're out-of cap and armor. Right-now blaster boats can't do this (at least not without getting a lucky warp-in). Winmatar pilots just laugh thier asses-off blasting-away with ACs, kitting the sh!t out of you.

With the proposed fix, you could actually get into range before it's too late. You could actually USE the dmg of blasters to compensate for all the dmg take just getting into range. What an awesome balance that could bring.

With more speed and the buff to rail damage coming, who knows? We might even see rail-kiting as a viable strategy for some of these hybrid ships. Can you imagine the kiting slug-fest between a fast Rail-Brutix and a Cane? The Brutix could maintain range until the cap runs-low, then it's anybody's game. This could bring back rails (at least the medium ones) as a viable PVP weapon too.

Thoughts?
Havegun Willtravel
Mobile Alcohol Processing Units
#77 - 2011-11-04 23:54:30 UTC
So far it seem's that 99% of people think you'll full of it.

I fly hybrid boats alot, I PVP blaster boats alot, and blasters arent the problem. It's the gal ships lack of pg, speed,

and cpu thats' the problem.

From what i've read to date most Gal ships are getting a speed and agility buff, AND, having their main weapons systems fine tuned for reduced pg and cpu.

I dont see any kind of fiasco in the making. It might not completely solve all the issues but it's a step in the right direction.

Personaly i'm looking forward to the changes. Stop whining.
Akirei Scytale
Okami Syndicate
#78 - 2011-11-04 23:58:49 UTC
They look like smart decisions to me. And I am someone who has had mostly hybrid training since I started.

You realize that if they buffed them much farther than this they would be overpowered, right? If railguns had more damage than lasers, but longer range, why *ever* use lasers? and blasters got what they really needed - a tracking bonus and a ship speed bonus to all blasterboats. Blaster damage was always amazing, the problem was actually getting into range to use them, especially on armor tanked boats. The lowered requirements also fixed another source of issues - gallente ships having relatively low CPU and PG.
Sebastian N Cain
Aliastra
Gallente Federation
#79 - 2011-11-05 00:07:40 UTC
Havegun Willtravel wrote:
So far it seem's that 99% of people think you'll full of it.

I fly hybrid boats alot, I PVP blaster boats alot, and blasters arent the problem. It's the gal ships lack of pg, speed,

and cpu thats' the problem.

From what i've read to date most Gal ships are getting a speed and agility buff, AND, having their main weapons systems fine tuned for reduced pg and cpu.

I dont see any kind of fiasco in the making. It might not completely solve all the issues but it's a step in the right direction.

Personaly i'm looking forward to the changes. Stop whining.


It´s not a fiasco because every other outcome was impossible from the start. There can be no hybrid fix that is putting them back in the game.
Second page in this thread, my posting near the bottom. My logic is irrefutable. There is no loophole. Fixing hybrids is not feasible, there is no room for them in this game.

I got lost in thought... it was unfamiliar territory.

Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#80 - 2011-11-05 00:43:13 UTC
Sebastian N Cain wrote:
Havegun Willtravel wrote:
So far it seem's that 99% of people think you'll full of it.

I fly hybrid boats alot, I PVP blaster boats alot, and blasters arent the problem. It's the gal ships lack of pg, speed,

and cpu thats' the problem.

From what i've read to date most Gal ships are getting a speed and agility buff, AND, having their main weapons systems fine tuned for reduced pg and cpu.

I dont see any kind of fiasco in the making. It might not completely solve all the issues but it's a step in the right direction.

Personaly i'm looking forward to the changes. Stop whining.


It´s not a fiasco because every other outcome was impossible from the start. There can be no hybrid fix that is putting them back in the game.
Second page in this thread, my posting near the bottom. My logic is irrefutable. There is no loophole. Fixing hybrids is not feasible, there is no room for them in this game.



lol ... I don't even know where to begin. There is NO ROOM? NONE? ZERO? wow .. ok no arguments then, you're too brilliantz!
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!