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Missions & Complexes

 
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Proteus for 0.0 Complex's (Serpentis)

Author
Sykeout
Aliastra
Gallente Federation
#1 - 2013-05-06 04:28:17 UTC  |  Edited by: Sykeout
Hey everyone been using an Ishtar for quite a while (Single MAR, Passive Shield and Duel MAR) so I am looking for a change of pace or ship design and looking into grabbing a Drone based Proteus. The fit I have seems to be a decent one from BattleClinic but wanted some feedback on it and I have a question about MWD vs AB. **For Use in SERPENTIS space**

Here is the fit:
[Proteus, Proteus: Gurista/Serp Exploration Cadi]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Corpus A-Type Armor Thermic Hardener
Corpus A-Type Armor Kinetic Hardener
Centum A-Type Medium Armor Repairer

Gistum A-Type 10MN Microwarpdrive
Federation Navy Omnidirectional Tracking Link
Federation Navy Omnidirectional Tracking Link

Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Drone Link Augmentor II
Sisters Expanded Probe Launcher
Salvager II

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II

Proteus Defensive - Nanobot Injector
Proteus Electronics - Emergent Locus Analyzer
Proteus Propulsion - Localized Injectors
Proteus Offensive - Drone Synthesis Projector
Proteus Engineering - Augmented Capacitor Reservoir

Quick Stats:

1003 Gurista tank/717 Serpentis tank
88%Thermal/94%Kinetic resists
583 DPS w/4 Gardes
796 DPS w/4 Gardes and Null
49.2KM Garde optimal
114KM Warden optimal
27.3% Cap stable with hardeners and reps
4m20s with turrets, hardeners, and reps
4m11s with MWD, hardeners, and reps
2m32s with turrets, hardeners, resp and MWD

Read more: http://eve.battleclinic.com/loadout/61141-Proteus-Gurista-Serp-Exploration-Cadi.html#ixzz2SU2CIlSD

Puts out some good dps looks to have enough tank for all DED's outside of Neut towers, but I wanted your guys' thoughts on the ship and if putting a AB on it instead of the MWD was a decent idea thanks a lot for the feedback guys.
Tauranon
Weeesearch
CAStabouts
#2 - 2013-05-06 12:05:43 UTC
This is the fitting I use for exploration - Can understand why you might choose the localized injectors though, I'll give that some thought. (I like utility mids and not being damped and targeting at drone control range though!).

Proteus - serp, ranged

[modules]
nanobot injector
augmented capacitor reservior
drone synthesis projector
gravitational capacitor
emergent locus analyzer

[high]
3x 200mm railgun II (spike m)
1x drone link aug II
1x sisters expanded probe launcher
1x improved cloaking device II

[med]
2x omnidirectional tracking link II
1x F90 positional sensor subroutines (targeting range)
1x 10mn AB II

[low]
1x corelum c-type medium armor repairer
1x armor thermic hardener II
1x armor kinetic hardener II
3x drone damage augmenter II

[rigs]
2x capacitor control circuit II
1x capacitor control circuit I

[drones]
4x garde II
4x warden II
5x hobgoblin II

is near enough to cap stable as makes no difference, ie it can rumble around on the AB for 20 minutes before you have to do something about it. 670 dps @ 45km. I struggle to be convinced that I'd want to have a 4 minute cap if I had 8 serpentis battleships + 8 serpentis battlecruisers to deal with at close range.
Bloody Wench
#3 - 2013-05-06 12:26:06 UTC
That seems to be a lot of A-types for a ratting ship?

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Tauranon
Weeesearch
CAStabouts
#4 - 2013-05-06 13:10:26 UTC
Bloody Wench wrote:
That seems to be a lot of A-types for a ratting ship?


if the owner intends risking some of the null ded pockets in a blaster fit and intends being in range to blasterize stuff, its not entirely unexpected. They could downspec all those bits if they drop the 4th DDA and used another resist.
Equus
Republic Military School
Minmatar Republic
#5 - 2013-05-06 17:31:32 UTC
Tauranon wrote:
Bloody Wench wrote:
That seems to be a lot of A-types for a ratting ship?


if the owner intends risking some of the null ded pockets in a blaster fit and intends being in range to blasterize stuff, its not entirely unexpected. They could downspec all those bits if they drop the 4th DDA and used another resist.



I have been away for some time, so correct me if I am wrong, I thought the general consensus was that adding a 4th damage mod, or 4th kind of any mod for that matter, was usually not worth it due to diminishing returns, does this still hold true?
Zhilia Mann
Tide Way Out Productions
#6 - 2013-05-06 23:42:03 UTC
Equus wrote:
I have been away for some time, so correct me if I am wrong, I thought the general consensus was that adding a 4th damage mod, or 4th kind of any mod for that matter, was usually not worth it due to diminishing returns, does this still hold true?


Yes and no. Yes, in as much as nothing has changed to invalidate the previously held conviction that the fourth mod affecting the same stat is somehow "wasted". No, in as much as the fourth mod still increases the stat in question at 28.3% efficiency and when it's a stat that really matters -- like, say, your damage output -- it's always been entirely worthwhile to pump it up as far as possible.

In the case of a fourth DDA II, you're looking at 28.3% of an already pretty major 23% damage increase, for a total of about 6.5% more damage output. It's almost certainly worthwhile on a Proteus in a drone configuration considering you're short a sentry compared to the Ishtar and have to do something with the generous fitting to make up for it. There's also really nothing else you can put in that slot that will help your drones apply damage since omnis go in mids.