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Warfare & Tactics

 
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Separation of Faction Warfare

Author
Cearain
Plus 10 NV
#41 - 2013-05-06 02:15:28 UTC
Crosi Wesdo wrote:
Cearain wrote:
ALUCARD 1208 wrote:
Veshta Yoshida wrote:

There was no market slump with the spiking gameplay as the market had bottomed out a year prior from SB mission farming, what it did was fill peoples hangars with LP store merchandise which is being sold off continuously .. until that stock is depleted market cannot recover, and with farming still going strong the chances of that are slim to none.





This maybe true of the amarr/minnie wz


I think Veshta is at best refering to prices from years ago. There were several of these slumps and rises. You used to be able to deny missions until you got only the ones you wnated in the same system. That was nerfed. And there were several such tweaks that incereased and reduced value of fw lp.

But I dont think prices ever bottomed out like they have been in the last 8 months or so.

There may be some small rise, due to the overall economic consequences of winning being reduced by the october changes. Now with taxes and the lack of cashouts people arent really driven to achieve tier 5. No one really cares much about 90% of systems. With the cashouts, of course, militias had a reason to try to organize and win at least 80% of the systems.



But everone that wants to, is fighting. Everyone that is fighting can afford to. You talk about inferno like it was better than now. Sure, i personally made a broken amount of isk but there wasnt really much pvp activity in comparison to now.

Its hilarious that you complin about swing systems that no one cares about under these current mechanics, whle also saying inferno worked well where every system was a swing system. This alone is obvious proof of your inconsistent trollish nature.



Its too unclear to talk of liking "inferno" or not. Inferno brought a ton of changes. And a ton of changes have happened since. Every change needs to be evaluated seperately.

I do not complain about swing systems. I honestly don't even know what you mean by that. I do think the fact that no one cares about sov in 90% of systems shows fw needs work.

The general cashout tier structure was better. The inferno implementation paid too much (tier 5 should have been about a50- 60% reduction in price instead of the 75%) but it was a more balanced system. I got the same lp whether I fought for the winning or losing side. So my time in the game was equally compensated so long as we hit tier 5. And the longer it took to hit tier 5 the more pressure would build within my militia to hit a high tier and get it done.

CCP could have made it so all militias could hit tier 5. In the 5 short months it was around 3 of the 4 hit tier 5, and the amarr likely could have if nulli secunda didn't decide to cash out early. But even if amarr couldn't there could have been a few minor tweaks so all the militias could hit tier 5. Then we would have that holy grail of decent consequences and balance. The current pay structure has less balance and reduced consequences.

Now only people who want less money instead of more money, can't do math, or don't care about isk fight for amarr. Moreover its just stagnant. No one even cares about hitting tier 5 and generally don't care about sov at all other than where they dock. Whatever you might say about inferno's cashouts there was allot of intrest in strategies to hit tier 5 and preventing your enemy from doing that. None of them really had time to be fully tested. But there were plenty of posts about it here and in corp forums. Now, no one cares enough about the tiers to even be bothered with posting a strategy at all.

It also meant people had to leave their blobs and booster alts behind on occasion and find some pvp outside their "home system." Getting 80% of systems meant more fights throughout the war zone.

I don't know if there is more fw pvp now than during inferno. I tend to doubt it, but that is based on my own experience.

There may be more low sec pvp in general but that is because of the crimewatch changes ending gcc. In my experience there was an awesome time of pvp in fw around june - august. I still did the whole plexing for fights thing, I do now. I likely had a lower percent of neutrals that I killed. Now I am getting more kills using the same tactics. But I am no longer in fw so I do not miss so many fights due to being blue. Plus I think am fighting a larger percent of neutrals. It seems to be about 35% of my fights and XGs fights were against neutrals when I took a short unscientific sample. I think it was probably about 15% neutrals I was fighting in June-august.

But getting some stats on fw v fw kills during inferno compared to now would be interesting. I am pretty sure you will see that they were more spread throughout the war zone during inferno. My hunch is there was also more fw v fw explosions, but I am not sure of that.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Crosi Wesdo
War and Order
#42 - 2013-05-06 02:51:10 UTC
Cearain wrote:
Crosi Wesdo wrote:
Cearain wrote:
ALUCARD 1208 wrote:
Veshta Yoshida wrote:

There was no market slump with the spiking gameplay as the market had bottomed out a year prior from SB mission farming, what it did was fill peoples hangars with LP store merchandise which is being sold off continuously .. until that stock is depleted market cannot recover, and with farming still going strong the chances of that are slim to none.





This maybe true of the amarr/minnie wz


I think Veshta is at best refering to prices from years ago. There were several of these slumps and rises. You used to be able to deny missions until you got only the ones you wnated in the same system. That was nerfed. And there were several such tweaks that incereased and reduced value of fw lp.

But I dont think prices ever bottomed out like they have been in the last 8 months or so.

There may be some small rise, due to the overall economic consequences of winning being reduced by the october changes. Now with taxes and the lack of cashouts people arent really driven to achieve tier 5. No one really cares much about 90% of systems. With the cashouts, of course, militias had a reason to try to organize and win at least 80% of the systems.



But everone that wants to, is fighting. Everyone that is fighting can afford to. You talk about inferno like it was better than now. Sure, i personally made a broken amount of isk but there wasnt really much pvp activity in comparison to now.

Its hilarious that you complin about swing systems that no one cares about under these current mechanics, whle also saying inferno worked well where every system was a swing system. This alone is obvious proof of your inconsistent trollish nature.



Its too unclear to talk of liking "inferno" or not. Inferno brought a ton of changes. And a ton of changes have happened since. Every change needs to be evaluated seperately.

I do not complain about swing systems. I honestly don't even know what you mean by that. I do think the fact that no one cares about sov in 90% of systems shows fw needs work.

The general cashout tier structure was better. The inferno implementation paid too much (tier 5 should have been about a50- 60% reduction in price instead of the 75%) but it was a more balanced system. I got the same lp whether I fought for the winning or losing side. So my time in the game was equally compensated so long as we hit tier 5. And the longer it took to hit tier 5 the more pressure would build within my militia to hit a high tier and get it done.

CCP could have made it so all militias could hit tier 5. In the 5 short months it was around 3 of the 4 hit tier 5, and the amarr likely could have if nulli secunda didn't decide to cash out early. But even if amarr couldn't there could have been a few minor tweaks so all the militias could hit tier 5. Then we would have that holy grail of decent consequences and balance. The current pay structure has less balance and reduced consequences.

Now only people who want less money instead of more money, can't do math, or don't care about isk fight for amarr. Moreover its just stagnant. No one even cares about hitting tier 5 and generally don't care about sov at all other than where they dock. Whatever you might say about inferno's cashouts there was allot of intrest in strategies to hit tier 5 and preventing your enemy from doing that. None of them really had time to be fully tested. But there were plenty of posts about it here and in corp forums. Now, no one cares enough about the tiers to even be bothered with posting a strategy at all.

It also meant people had to leave their blobs and booster alts behind on occasion and find some pvp outside their "home system." Getting 80% of systems meant more fights throughout the war zone.

I don't know if there is more fw pvp now than during inferno. I tend to doubt it, but that is based on my own experience.

There may be more low sec pvp in general but that is because of the crimewatch changes ending gcc. In my experience there was an awesome time of pvp in fw around june - august. I still did the whole plexing for fights thing, I do now. I likely had a lower percent of neutrals that I killed. Now I am getting more kills using the same tactics. But I am no longer in fw so I do not miss so many fights due to being blue. Plus I think am fighting a larger percent of neutrals. It seems to be about 35% of my fights and XGs fights were against neutrals when I took a short unscientific sample. I think it was probably about 15% neutrals I was fighting in June-august.

But getting some stats on fw v fw kills during inferno compared to now would be interesting. I am pretty sure you will see that they were more spread throughout the war zone during inferno. My hunch is there was also more fw v fw explosions, but I am not sure of that.


Inferno was utterly broken, nice try though troll.
X Gallentius
Black Eagle1
#43 - 2013-05-06 05:26:56 UTC
Zarnak Wulf wrote:
The only time I have ever felt that Amarr had a handle on the sov game was the brief interlude between the emergency patch and Retribution. You HAD to kill the rats to make the timer move and there were 4-5 waves of them. The Minmatar plexing army dried up almost entirely.
+1 So far this is the only time since Inferno when the alts weren't out in force. Overall activity was down too.
ALUCARD 1208
Digital Ghosts
Nourv Gate Security Commission
#44 - 2013-05-06 09:51:49 UTC  |  Edited by: ALUCARD 1208
cearain wrote:
The general cashout tier structure was better. The inferno implementation paid too much (tier 5 should have been about a50- 60% reduction in price instead of the 75%) but it was a more balanced system. I got the same lp whether I fought for the winning or losing side.


It was totally broken and it broke all other lp shops in the game with any reduction it had on our lp store, it even kicked level 5 missioners in the balls and these guys risk carriers for there missions were as we risked gunless speed tanking frigs or stealth bombers for missions...... seems like a real balance there huh.

cearain wrote:
It also meant people had to leave their blobs and booster alts behind on occasion and find some pvp outside their "home system." Getting 80% of systems meant more fights throughout the war zone.



getting those 80% of systems was even worse rabbit farming than now with gunless speed tanking frigs, practically everyone had a fw farm alt coupled with the power of 2 offer thos alts dint cost a thing to run so people got greedy and made more and more of them to farm LPs, you could be in a merlin that did all plexes in less than 15hrs or an incursus that took 18hrs to train.
And as for not moving with our boosters. Booster alts being cloaky and nigh on impossible to probe our boosts come with us all they need is a safe in system. Which most ppl who run boosters go around and make on the first day of getting the booster or in the build up to buying/training one
Cearain
Plus 10 NV
#45 - 2013-05-06 13:37:01 UTC  |  Edited by: Cearain
ALUCARD 1208 wrote:
cearain wrote:
The general cashout tier structure was better. The inferno implementation paid too much (tier 5 should have been about a50- 60% reduction in price instead of the 75%) but it was a more balanced system. I got the same lp whether I fought for the winning or losing side.


It was totally broken and it broke all other lp shops in the game with any reduction it had on our lp store, it even kicked level 5 missioners in the balls and these guys risk carriers for there missions were as we risked gunless speed tanking frigs or stealth bombers for missions...... seems like a real balance there huh.


The fact that you could run the plexes with gunless frigates had nothing to do with the cashout structure. That was caused by ccp not requiring the rats to be killed - a completely different mechanic. I know you and crosi lack the mental capacity to understand that. So you say "inferno" was uttterly broken as if "inferno" was a single mechanic.

cearain wrote:
It also meant people had to leave their blobs and booster alts behind on occasion and find some pvp outside their "home system." Getting 80% of systems meant more fights throughout the war zone.


ALUCARD 1208 wrote:

getting those 80% of systems was even worse rabbit farming than now with gunless speed tanking frigs, practically everyone had a fw farm alt coupled with the power of 2 offer thos alts dint cost a thing to run so people got greedy and made more and more of them to farm LPs, you could be in a merlin that did all plexes in less than 15hrs or an incursus that took 18hrs to train.
And as for not moving with our boosters. Booster alts being cloaky and nigh on impossible to probe our boosts come with us all they need is a safe in system. Which most ppl who run boosters go around and make on the first day of getting the booster or in the build up to buying/training one



Yep and that had nothing to do with the actual cashout system. It was because the rewards were too large (at a time before the lp was devalued) and there was no requirements to kill all the rats. But you and crosi clearly lack the mental capacity to draw any such basic distinctions. So you just keep singing the praises of this imbalanced and stagnant system where no one even cares about tiers or sov in 90% of the warzone.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Crosi Wesdo
War and Order
#46 - 2013-05-06 15:26:09 UTC  |  Edited by: Crosi Wesdo
Cearain wrote:

The fact that you could run the plexes with gunless frigates had nothing to do with the cashout structure. That was caused by ccp not requiring the rats to be killed - a completely different mechanic. I know you and crosi lack the mental capacity to understand that. So you say "inferno" was uttterly broken as if "inferno" was a single mechanic.


No, that is what you chose to see. I didnt say inferno was a broken mechanic. I said inferno was broken. If you want to continuously misrepresent what other people are saying as you do, then go right ahead. Keep fighting those straw men dude.

The current system is either effectively the same or superiour in every way in regards to LP rewards and value of that LP. Having to be on at set times to make isk during a tier spike?

Arguing for the spiking system while questioning other peoples intelligence is ironic.
Cearain
Plus 10 NV
#47 - 2013-05-06 15:58:19 UTC
Crosi Wesdo wrote:
Cearain wrote:

The fact that you could run the plexes with gunless frigates had nothing to do with the cashout structure. That was caused by ccp not requiring the rats to be killed - a completely different mechanic. I know you and crosi lack the mental capacity to understand that. So you say "inferno" was uttterly broken as if "inferno" was a single mechanic.


No, that is what you chose to see. I didnt say inferno was a broken mechanic. I said inferno was broken. If you want to continuously misrepresent what other people are saying as you do, then go right ahead. Keep fighting those straw men dude..


Read what I wrote.

Crosi Wesdo wrote:

The current system is either effectively the same or superiour in every way in regards to LP rewards and value of that LP. Having to be on at set times to make isk during a tier spike?

Arguing for the spiking system while questioning other peoples intelligence is ironic.


Having to be on during set times was a downside to cashouts. I agree. I think that could have been addressed in other ways. Such as allowing players to put in buy orders for the lp store when the lp price went under a certain amount. But whatever.

The pluses to the cashout mechanic included:

1) Balance. Every militia could get paid the same amount for their time plexing and indeed you had an incentive to join the side that is currently at the lower tier. Now you just get paid less by joining the losing side and you will never make up for that time.

2) made people fight outside of the systems they dock and have booster alts.

3) created many lively debates of strategies as to achieve the higher tiers and prevent your enemy from doing that. No no one even cares about tiers enough to debate stategies as if there were any strategies involved in the current brain dead mechanic.

4) Gave militias a concrete and challenging medium term goal to work toward and accomplish. Now we just have a forever grind.

I don't ever see you as one of the top vp gainers for any day or week. If fw sov is so much fun now, why don't you participate?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Crosi Wesdo
War and Order
#48 - 2013-05-06 16:57:33 UTC  |  Edited by: Crosi Wesdo
Cearain wrote:
Crosi Wesdo wrote:
Cearain wrote:

The fact that you could run the plexes with gunless frigates had nothing to do with the cashout structure. That was caused by ccp not requiring the rats to be killed - a completely different mechanic. I know you and crosi lack the mental capacity to understand that. So you say "inferno" was uttterly broken as if "inferno" was a single mechanic.


No, that is what you chose to see. I didnt say inferno was a broken mechanic. I said inferno was broken. If you want to continuously misrepresent what other people are saying as you do, then go right ahead. Keep fighting those straw men dude..


Read what I wrote.

Crosi Wesdo wrote:

The current system is either effectively the same or superiour in every way in regards to LP rewards and value of that LP. Having to be on at set times to make isk during a tier spike?

Arguing for the spiking system while questioning other peoples intelligence is ironic.


Having to be on during set times was a downside to cashouts. I agree. I think that could have been addressed in other ways. Such as allowing players to put in buy orders for the lp store when the lp price went under a certain amount. But whatever.

The pluses to the cashout mechanic included:

1) Balance. Every militia could get paid the same amount for their time plexing and indeed you had an incentive to join the side that is currently at the lower tier. Now you just get paid less by joining the losing side and you will never make up for that time.

2) made people fight outside of the systems they dock and have booster alts.

3) created many lively debates of strategies as to achieve the higher tiers and prevent your enemy from doing that. No no one even cares about tiers enough to debate stategies as if there were any strategies involved in the current brain dead mechanic.

4) Gave militias a concrete and challenging medium term goal to work toward and accomplish. Now we just have a forever grind.

I don't ever see you as one of the top vp gainers for any day or week. If fw sov is so much fun now, why don't you participate?


1) Adjusting for isk/lp the pay for peoples time from one militia to another is not that different. You could also say that if all militias can just wait for their T5 cashout, that thee really would be no real consequence to the tier system at all.

2) I fail to see how this has impacted on peoples habits. I think this is spurious claim that highlights your general lack of reasoning. People tell you activity is up, you say its due to gate mechanics, though i see a LOT more fighting in plexes than on gates.

3) Yes, those debates that ended up with me and others joining caldari shell corps to drop dreads on gallente bunkers. Sounds like a deliberate intention, right? Perhaps if you took the rose tinted glasses off and listen to people who actually played the metagame you might not be so ignorant. The metagame around inferno was braindead.

4) I have a goal, to kill things. FW sov is an environmental element meaning that it is by definition pv'E'. For someone who talks about PvP so much you really do put a lot of emphasis on a pvE element.

Personally i choose to hunt people running plexes. If i wasnt decently space rich you might see me on the VP list more often. Also, i do participate in Sov. http://www.youtube.com/watch?v=PnsGITgVjVY is me trying to solo a caldari bunker busting flee in naga lol. My backup arrived shortly after the video ends so couldnt kill them all :(

Also, the little plexing and pvp i have done over the last month has yielded 900,000 LP. I wasnt even trying. Thats 1.5 bn isk. Wont quite pay for my lost snake set but will easily keep people in ships. Working as intended. Working pretty well too.
Zarnak Wulf
Task Force 641
Empyrean Edict
#49 - 2013-05-06 17:14:31 UTC
Amarr spiked to tier 4 one time with Nulli help - for mere hours. After that even though we kept multiple systems vulnerable there was no way we could flip ihubs fast enough before being opposed to be effective with a spike. Amarr was operating with militia at 100 pilots or less online at any given occasion back then. Minmatar during that timeframe was spiking weekly to tier 5. It is mind boggling that anyone would want to return to that. Amarr spiked one time in six months.
Crosi Wesdo
War and Order
#50 - 2013-05-06 17:48:42 UTC
He likes the old system because he is a farmer. He wants tier systems so he doesn haave to worry about maintaning hubs and wants notifications so he can efficiently steal LP from people in his area. Doesnt make sense any other way.
Cearain
Plus 10 NV
#51 - 2013-05-06 18:44:34 UTC
Zarnak Wulf wrote:
Amarr spiked to tier 4 one time with Nulli help - for mere hours. After that even though we kept multiple systems vulnerable there was no way we could flip ihubs fast enough before being opposed to be effective with a spike. Amarr was operating with militia at 100 pilots or less online at any given occasion back then. Minmatar during that timeframe was spiking weekly to tier 5. It is mind boggling that anyone would want to return to that. Amarr spiked one time in six months.



First, I think the system was not even implemented for 6 months, I think it was in for only 5 months.

No one is saying return to everything in inferno. Just the cashout system.


At first the amarr were quite simply doing it wrong. Cyntia Nezmor was telling everyone to defensive plex and that was like spitting int he wind. Then there was such a gold rush mentality due to people being able to make 1 billion isk per hour that many amarr had alts in minmatar plexing just to cash in before the lp crashed. And why not fw sov has always been a primarily pve activity. I can tell you if you could still make 1 billion isk per hour plexing

Yes the amarr did get it together somewhat and they started getting systems vulnerable or close to it before nulli even joined. Then nulli started and they managed to make todifraun 9999999999999999% contested. But that time would have been better spent if they moved on to some other systems instead - like ebolifer ontorn etc. Instead they chose to cash out early. So even at that later date mistakes were made.

Thats not to say I know amarr could have hit tier 5. But if they couldn't then there could have been some easy tweaks to help them. For example if what you say is true that we could not flip all the ihubs before the farm came back and plexed a system back to minmatar then ccp could have put a cool down period in. Plexes would not start appearing until 36 hours after a system flips.

Instead they threw out all the good things with the bad.

-Now amarr who can count should wish they could hit tier 4 in the cashout system. Its much better than sitting at tier 1 or 2 like they have been for the most part since the october changes.
-Very few care about sov in 90% of the systems
-Very few care about the tier system
-There has been a persistant imbalance in favor of minmatar that is worse than their hitting tier 5 and amarr hitting tier 4 under a cashout system.


So it really shouldn't boggle your mind that I say the cashout system was better, then this boring and imbalanced, forever grind of a system.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#52 - 2013-05-06 19:18:00 UTC  |  Edited by: Cearain
Cearain wrote:


1) Balance. Every militia could get paid the same amount for their time plexing and indeed you had an incentive to join the side that is currently at the lower tier. Now you just get paid less by joining the losing side and you will never make up for that time.

2) made people fight outside of the systems they dock and have booster alts.

3) created many lively debates of strategies as to achieve the higher tiers and prevent your enemy from doing that. No no one even cares about tiers enough to debate stategies as if there were any strategies involved in the current brain dead mechanic.

4) Gave militias a concrete and challenging medium term goal to work toward and accomplish. Now we just have a forever grind.

I don't ever see you as one of the top vp gainers for any day or week. If fw sov is so much fun now, why don't you participate?


Crosi Wesdo wrote:

1) Adjusting for isk/lp the pay for peoples time from one militia to another is not that different. You could also say that if all militias can just wait for their T5 cashout, that thee really would be no real consequence to the tier system at all.



2) I fail to see how this has impacted on peoples habits. I think this is spurious claim that highlights your general lack of reasoning. People tell you activity is up, you say its due to gate mechanics, though i see a LOT more fighting in plexes than on gates.


3) Yes, those debates that ended up with me and others joining caldari shell corps to drop dreads on gallente bunkers. Sounds like a deliberate intention, right? Perhaps if you took the rose tinted glasses off and listen to people who actually played the metagame you might not be so ignorant. The metagame around inferno was braindead



4) I have a goal, to kill things. FW sov is an environmental element meaning that it is by definition pv'E'. For someone who talks about PvP so much you really do put a lot of emphasis on a pvE element..


1)Not sure what you mean here. Hitting tier five was something that took strategy and execution. If you failed and only hit tier 4 then the consequences would be either a lower cashout or a longer wait to get your isk.


2)Not sure what you mean here. Hitting tier five was something that took strategy and execution. If you failed and only hit tier 4 then the consequences would be either a lower cashout or a longer wait to get your isk.

3) That much talked about strategy had mixed results. Minmatar tried it and it backfired. The system they did it in just added to amarrs tier 4 cashout. Thank you minmatar. Also that strategy may have muddled your own militias ability to hit tier 5. Nice job shooting your own chances at t5 in the foot.

Militias could have gradually started plexing systems up to 80-90% instead of full on vulnerable. Then when they had enough could have done the flip.

Bottom line is this hardly ended the debate. The system was not allowed to play out. Nonthinkers like you just started crying and the whole thing was thrown out. Now you have a very simple minded system, with no stategy or counter strategies, and that makes you happy.


4) You could kill just as much stuff with a cashout system. Your lack of understanding how these tier systems differ is expained by your lack of interest in them.

I am glad we both agree that the current fw sov is just a silly pve game. Now go try to convince your militia mates so they don't keep trying to block changes to make it pvp.

Crosi Wesdo wrote:

Personally i choose to hunt people running plexes. If i wasnt decently space rich you might see me on the VP list more often. Also, i do participate in Sov. http://www.youtube.com/watch?v=PnsGITgVjVY is me trying to solo a caldari bunker busting flee in naga lol. My backup arrived shortly after the video ends so couldnt kill them all :(

Also, the little plexing and pvp i have done over the last month has yielded 900,000 LP. I wasnt even trying. Thats 1.5 bn isk. Wont quite pay for my lost snake set but will easily keep people in ships. Working as intended. Working pretty well too.


I am not interested in you watching you crow about your pvp prowess in your boosted ships. If the video is one where you don't have a t3 blob boosting you then I will watch.

Yep fw is still very good isk. I thought the conversion at tier 5 was 10,000 isk from enemies blown up = 1lp. If thats true, and gallente was only sitting at tier 2 or 3 most of the month, then you have been doing allot of plexing to get that much lp. LOL.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

X Gallentius
Black Eagle1
#53 - 2013-05-06 20:51:48 UTC
The one good thing about this thread is that it clearly shows the devs Cearain's vision for FW.
Crosi Wesdo
War and Order
#54 - 2013-05-06 21:35:43 UTC  |  Edited by: Crosi Wesdo
Cearain wrote:
Trollin'.



1) Hitting tier 5 took nearly 3 solid days of structure bashing in our space of over 100 systems. It wasnt a strategy, it was a null sec style ehp grind.

2) You call matars metagaming a backfire, i call it a success. It was a factor that forced Nulli to make their move earlier and thus the metagaming itself removed the chance for Amarr to hit tier 5.
As for our metagaming, it worked perfectly. It was in systems that the caldari didnt need to flip to hit their tier 5 pushes. These systems were perpetually gallente and vulnerable. Caldari didnt want to risk fighting so close to homesystems. Swinging them to caldari opened up farming for us and also, since we DID need them for our tier 5 pushes it removed the risk of a last minute caldari bunker bust to steal away our tier 5 push.
But its ok, you can know **** all and still post on the forums.

The system was completely explored in gal/cal space. It was a farce. The spikes tended to get more extreme, something which was exemplified in the fact that our tier pushes started at 3, and ended up with the longest lasting tier 5 push of any militia during the whole of inferno

4) The current system has LP for defensive plexing so you cannot simply troll people like i did with damar simply by running 4 evasion alts in intaki which forced him to spend hours doing unrewarded d-plexing.

You fail to elaborate on my lack of understanding and your claim here makes as much sense as me pointing out your casual and questionable relationships with goats.

We can only agree that the SOV game is by definition a PVE game and has to be, and always will be.

I didnt crow about PVP skills, that is your inferiority complex maybe? Perhaps that is what all of your forum presence is about?

Finally, of course most of my LP comes from closing plexes. While fighting in them.

Anyway, i shouldnt feed the troll. I just do this just in case you are dumb enough to actually believe any of what you type.
Cearain
Plus 10 NV
#55 - 2013-05-06 21:36:43 UTC
X Gallentius wrote:
The one good thing about this thread is that it clearly shows the devs Cearain's vision for FW.


Yep here are a list of the points about how I envision a non broken faction war:

1) Faction war with a tier system people actually care about.

2) Faction war where people actually care about sov in "the other" 90% of systems.

3) Faction war where choosing to fight for the side that is currently losing isn't as dumb as choosing less money instead of more money.

4) Faction war that involves some strategic thinking.

5) Faction war with some concrete and challenging goals for the militias to try to achieve

Last and most important:

6) Faction war with a sov system that is based on pvp.

How does that match with your vision?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Crosi Wesdo
War and Order
#56 - 2013-05-06 21:43:54 UTC
1) I care about as much for my tier level now as i did in inferno. Im happy with tier 2 in gallente space. Its great isk

2) So you want to make people care about sov in 90% of space for one day rather than never?

3) Choosing a losing fight is always dumb unless you have a plan to turn it around.

4) inferno strategy : lets get as many high dps ships on a hub and shoot it for several minutes. Lets repeat that 85-95 times. + some other terrible metagaming nonsense that you clearly dont understand how annoying it was

5) Go play Xenon if you want goals set for you.

Last and most important:

6) SOV is and always has to be a PVE mechanic.

You vision is just complainy words with no substance.
Cearain
Plus 10 NV
#57 - 2013-05-06 21:57:36 UTC
Crosi Wesdo wrote:
Cearain wrote:
Trollin'.



1) Hitting tier 5 took nearly 3 solid days of structure bashing in our space of over 100 systems. It wasnt a strategy, it was a null sec style ehp grind.

2) You call matars metagaming a backfire, i call it a success. It was a factor that forced Nulli to make their move earlier and thus the metagaming itself removed the chance for Amarr to hit tier 5.
As for our metagaming, it worked perfectly. It was in systems that the caldari didnt need to flip to hit their tier 5 pushes. These systems were perpetually gallente and vulnerable. Caldari didnt want to risk fighting so close to homesystems. Swinging them to caldari opened up farming for us and also, since we DID need them for our tier 5 pushes it removed the risk of a last minute caldari bunker bust to steal away our tier 5 push.
But its ok, you can know **** all and still post on the forums.

The system was completely explored in gal/cal space. It was a farce.

4) The current system has LP for defensive plexing so you cannot simply troll people like i did with damar simply by running 4 evasion alts in intaki which forced him to spend hours doing unrewarded d-plexing.

You fail to elaborate on my lack of understanding and your claim here makes as much sense as me pointing out your casual and questionable relationships with goats.

We can only agree that the SOV game is by definition a PVE game and has to be, and always will be.

I didnt crow about PVP skills, that is your iferiority complex maybe? Perhaps that is what all of your forum presence is about?

Finally, of course most of my LP comes from closing plexes. While fighting in them.

Anyway, i should feed the troll. I just do this just in case you are dumb enough to actually believe any of what you type.



1) I think you still need to bash structures. That has nothing to do with a cashout system versus the current stagnant system.

2) No that is not why nulli cashed in when they did. Sorry you don't kjnow what you are talking about. As for gallente strategy of flipping caldari systems. You said it yourself you only accomplished one tier 5 cashout. If you keep flipping systems so the other side is out of sync then you will not be in sync to hit tier 5 yourself. Plus I addressed counter strategies that never had time to play out.

4) Yes now we have lp for dplexing. The Minmafarm got very upset that they no longer received lp after they milked all the systems. Susan black wrote no fewer than 4 blogs about how unfair it is that they can't continue to farm after they take a system. So this was a top priority for hans. He did not manage to get the pvp mechanics through but he did manage to get this one heard. So now the gallente can get some lp when they run their defensive plexes in empty atrons.

The sov game is not by definition a pve game. But we do agree it always has been in faction war.

You were crowing about fighting a whole caldari bunker busting gang in your naga. I simply said I am not interested in it if you had boosts if you didn't have boosts Ill watch it.

900,000 lp in a month at tier 2 is allot of plexing. I am surprised you never made it to the top of the daily or weekly vp list.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

X Gallentius
Black Eagle1
#58 - 2013-05-06 22:11:47 UTC  |  Edited by: ISD Dorrim Barstorlode
Cearain wrote:

900,000 lp in a month at tier 2 is allot of plexing. I am surprised you never made it to the top of the daily or weekly vp list.

3 novice plexes per day waiting for fights. Carry on.

Links to killboards are only allowed in certain areas of the forums. Thank you. -ISD Dorrim Barstorlode
Cearain
Plus 10 NV
#59 - 2013-05-06 22:13:00 UTC
Crosi Wesdo wrote:
1) I care about as much for my tier level now as i did in inferno. Im happy with tier 2 in gallente space. Its great isk

2) So you want to make people care about sov in 90% of space for one day rather than never?

3) Choosing a losing fight is always dumb unless you have a plan to turn it around.

4) inferno strategy : lets get as many high dps ships on a hub and shoot it for several minutes. Lets repeat that 85-95 times. + some other terrible metagaming nonsense that you clearly dont understand how annoying it was

5) Go play Xenon if you want goals set for you.

Last and most important:

6) SOV is and always has to be a PVE mechanic.

You vision is just complainy words with no substance.



1) So you don't really care to get any higher than tier 2?

2) It takes longer than a day to plex a system. But yes occassionally caring about the other 90% of systems is much better than never caring about them.

3) We were talking about joining the side that is currently losing. Not a losing fight. But yes under the current mechanics its dumb to join the side that is currently losing. Even if you turn it around the people who will profit from it will be those who jump in your militia after you spent your time at t1 profits. In the cashout system of course, the people who actually turned the losing militia into a winning one made huge profits. Because anyone that tried to join after they were winning would join too late.

4) Again that has nothing to do with cashouts. We still shoot structures to flip a system so that is completely beside the point. But anyway getting that phase of a cashout done did involve risk and strategy.

5) Never heard of it. Having goals for militias to strive for like hitting a tier cashout can add context/backstory to the game. This is good, as otherwise you just have allot of random rvb style pvp that can get stale.

6) Yes fw sov has always been a pve game but it doesn't have to alway be that way in the future. CCP can choose to make it involve more pvp. Its more of a spectrum than an on off thing. Its always been pretty far on the spectrum of pve. The changes that would make it more of a pvp game - rollbacks and better intel tools - never got implemented.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

X Gallentius
Black Eagle1
#60 - 2013-05-06 22:19:40 UTC
Cearain wrote:
We still shoot structures to flip a system so that is completely beside the point.

"We"?? You aren't part of FW. Continue....