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ECM Drone Tweaks

Author
Swiftstrike1
Swiftstrike Incorporated
#1 - 2013-05-06 01:11:00 UTC
An EC-300 drone, which can be used by any ship with a drone bay, is capable of jamming its target for 20 seconds. Long story short: due to the statistical nature of ECM these little drones are sometimes massively OP and sometimes totally ineffective. The average length of a small scale fight is not long enough for the drones to reach their "average jamming frequency". An average taken over all of New Eden makes them look well balanced, but on the level of individual fights their performance fluctuates a huge amount from the mean. I have a suggestion to balance this out a little.


  • Tweak 1: Change the effect from "target jam" to "lock break".

  • Tweak 2: Reduce the cycle time to balance out the obvious nerf in tweak 1. Enables drone to reach the expected average number of jams per unit time within the course of the fight, thus increasing reliability.

  • Tweak 3: Reduce jam strength. For fine tuning of balance issues.


  • These changes will increase the reliability and reproducibility of results for ECM drones thus making them viable offensive weapons, while simultaneously decreasing their effectiveness as a smokescreen behind which to warp away. (The latter is a result of reducing the time between landing a successful jam and the re-establishment of target lock and point).

    Finally, EC-600s and EC-900s are way under powered at the moment because they can be easily destroyed before they have a chance to take effect. Applying the above tweaks to them as well would make them much more viable. Drones which take up the same amount of m3 in the drone bay deserve to have roughly the same effectiveness. Right now, would you rather have a flight of Ogre IIs or a flight of EC-900s? I thought as much.... let the flaming commence! Big smile

    Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

    Grunnax Aurelius
    Banana-Republic.
    Shadow Cartel
    #2 - 2013-05-06 01:55:14 UTC
    Why change the EC-Drones when there is nothing wrong with them the way they are, there capabilites are very hit and miss, when you ever actually get a Jam they are freaking awesome, but it rarely happens as for the following reason:
    EC-300: Jam Strength of 1
    EC-600: Jam Strength of 1.5
    EC-900: Jam Strength of 2
    They are F u c k i n g weak, why change them when there is nothing wrong with them, they are designed for ECM boats to use for extra Jam chance.

    https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

    Rovinia
    Exotic Dancers Union
    #3 - 2013-05-06 02:19:09 UTC  |  Edited by: Rovinia
    Grunnax Aurelius wrote:
    They are F u c k i n g weak, why change them when there is nothing wrong with them, they are designed for ECM boats to use for extra Jam chance.


    No, they are not. No ECM boat has a bonus for these drones, they can be used with full strengh from every ship that has a dronebay. And thats exactly the problem.

    They are extremly potent and as a consequence of that fare to popular on the battlefield, allmost every ship without dronedamage bonuses uses them. And they are way to cheap.

    ECM is a very strong and for many players frustrating type of ewar. It should be limited to ships in my opinion.
    Grunnax Aurelius
    Banana-Republic.
    Shadow Cartel
    #4 - 2013-05-06 02:51:37 UTC
    Rovinia wrote:
    Grunnax Aurelius wrote:
    They are F u c k i n g weak, why change them when there is nothing wrong with them, they are designed for ECM boats to use for extra Jam chance.


    No, they are not. No ECM boat has a bonus for these drones, they can be used with full strengh from every ship that has a dronebay. And thats exactly the problem.

    They are extremly potent and as a consequence of that fare to popular on the battlefield, allmost every ship without dronedamage bonuses uses them. And they are way to cheap.

    ECM is a very strong and for many players frustrating type of ewar. It should be limited to ships in my opinion.


    No **** ECM boats dont get bonuses to them, read what i said, they use them for extra chances at jamming, and you know 1 EC-300 has a Jam Strength of 1, if you try and Jam a frigate with a sensor strength of 15, your Jam chance is 6.67%. A cruiser with a sensor strength of 20 will be a 5% chance, and a Battleship with a sensor strength of 24 will be a 4.17% chance. if your crying over a 5% average you need to take a cup of concrete and harden the f u c k up!!!

    https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

    Rovinia
    Exotic Dancers Union
    #5 - 2013-05-06 03:09:55 UTC  |  Edited by: Rovinia
    Grunnax Aurelius wrote:
    Rovinia wrote:
    Grunnax Aurelius wrote:
    They are F u c k i n g weak, why change them when there is nothing wrong with them, they are designed for ECM boats to use for extra Jam chance.


    No, they are not. No ECM boat has a bonus for these drones, they can be used with full strengh from every ship that has a dronebay. And thats exactly the problem.

    They are extremly potent and as a consequence of that fare to popular on the battlefield, allmost every ship without dronedamage bonuses uses them. And they are way to cheap.

    ECM is a very strong and for many players frustrating type of ewar. It should be limited to ships in my opinion.


    No **** ECM boats dont get bonuses to them, read what i said, they use them for extra chances at jamming, and you know 1 EC-300 has a Jam Strength of 1, if you try and Jam a frigate with a sensor strength of 15, your Jam chance is 6.67%. A cruiser with a sensor strength of 20 will be a 5% chance, and a Battleship with a sensor strength of 24 will be a 4.17% chance. if your crying over a 5% average you need to take a cup of concrete and harden the f u c k up!!!


    Yeah, you allways only use one drone with bandwide 5, don't you? These 5% average summs up fast. And there is no stacking penalty as fare that i know. I'm not talking from 1v1 performance here.

    I often fly ecm boats in pvp btw and i also often use these drones. I know how strong they are. And ECM-drones definitely don't add a mesurable increase of power to them. Most of them have 2 or less. Not 5 like allmost every ordinary cruiser can launch.

    And the last sentence is just ridiculous. You're a tough guy, eh? Roll


    Back to topic:

    The change from "jam" to "lockbreak" sounds interresting. But i'm not sure if it's good to put different mecanisms for ECM-Drones and Moduls into the game. Also, some frigates and cruiser have really fast locktimes and would be allmost immune against it.

    Perhaps they should simply increase the cycletime and put in a stacking penalty after 5+ drones.
    Galphii
    Caldari Provisions
    Caldari State
    #6 - 2013-05-06 04:12:36 UTC
    Many have spoken of changing ECM to simple lockbreakers instead of permajammers (or not), including myself, so I heartily endorse this tweak. Blink

    "Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

    Michael Harari
    Genos Occidere
    TRUTH. HONOUR. LIGHT.
    #7 - 2013-05-06 04:26:41 UTC  |  Edited by: Michael Harari
    Grunnax Aurelius wrote:
    Rovinia wrote:
    Grunnax Aurelius wrote:
    They are F u c k i n g weak, why change them when there is nothing wrong with them, they are designed for ECM boats to use for extra Jam chance.


    No, they are not. No ECM boat has a bonus for these drones, they can be used with full strengh from every ship that has a dronebay. And thats exactly the problem.

    They are extremly potent and as a consequence of that fare to popular on the battlefield, allmost every ship without dronedamage bonuses uses them. And they are way to cheap.

    ECM is a very strong and for many players frustrating type of ewar. It should be limited to ships in my opinion.


    No **** ECM boats dont get bonuses to them, read what i said, they use them for extra chances at jamming, and you know 1 EC-300 has a Jam Strength of 1, if you try and Jam a frigate with a sensor strength of 15, your Jam chance is 6.67%. A cruiser with a sensor strength of 20 will be a 5% chance, and a Battleship with a sensor strength of 24 will be a 4.17% chance. if your crying over a 5% average you need to take a cup of concrete and harden the f u c k up!!!


    Except you have 5 chances. EC-600s have a 35% chance to jam your 24 ss battleship.

    Against a battlecruiser (~18 ss), you have a 44% chance of jam per cycle.

    If a typical engagement lasts 3 minutes, you have say, 4 or 5 changes for ecm cycles. (Im assuming some travel time for the ecm drones, in a perfect world it would be 6 cycles)

    That leads to a 90-95% chance of being jammed at some point in a bc vs bc engagement. (Say, harb with ec-600s vs a cane) You only need to be jammed a single time to lose a fight, or have the thing you are shooting at warp out.

    Calculations: http://www.wolframalpha.com/input/?i=probability+of+1+or+more+successes+in+25+trials+with+p%3D2%2F18
    sabre906
    The Scope
    Gallente Federation
    #8 - 2013-05-06 05:00:34 UTC
    It should be 20 times as likely to jam as before, but only for 1 second. See? Now that's working the way you intend it to.Bear
    Danika Princip
    GoonWaffe
    Goonswarm Federation
    #9 - 2013-05-06 05:16:28 UTC
    Wouldn't lockbreaking instead of jamming make them pretty much useless as a way to break tackle and escape?
    Naomi Knight
    Ministry of War
    Amarr Empire
    #10 - 2013-05-06 05:26:13 UTC
    Rovinia wrote:
    Grunnax Aurelius wrote:
    They are F u c k i n g weak, why change them when there is nothing wrong with them, they are designed for ECM boats to use for extra Jam chance.


    No, they are not. No ECM boat has a bonus for these drones, they can be used with full strengh from every ship that has a dronebay. And thats exactly the problem.

    They are extremly potent and as a consequence of that fare to popular on the battlefield, allmost every ship without dronedamage bonuses uses them. And they are way to cheap.

    ECM is a very strong and for many players frustrating type of ewar. It should be limited to ships in my opinion.

    still the warrior is more used ,lets hit it while it moves
    dumb 1 sided people , go dps all the way right,lets remove everything else so you can blame your fail in pvp on fits,just like you blame them for ecm ?
    Naomi Knight
    Ministry of War
    Amarr Empire
    #11 - 2013-05-06 05:55:30 UTC
    Michael Harari wrote:
    Grunnax Aurelius wrote:
    Rovinia wrote:
    Grunnax Aurelius wrote:
    They are F u c k i n g weak, why change them when there is nothing wrong with them, they are designed for ECM boats to use for extra Jam chance.


    No, they are not. No ECM boat has a bonus for these drones, they can be used with full strengh from every ship that has a dronebay. And thats exactly the problem.

    They are extremly potent and as a consequence of that fare to popular on the battlefield, allmost every ship without dronedamage bonuses uses them. And they are way to cheap.

    ECM is a very strong and for many players frustrating type of ewar. It should be limited to ships in my opinion.


    No **** ECM boats dont get bonuses to them, read what i said, they use them for extra chances at jamming, and you know 1 EC-300 has a Jam Strength of 1, if you try and Jam a frigate with a sensor strength of 15, your Jam chance is 6.67%. A cruiser with a sensor strength of 20 will be a 5% chance, and a Battleship with a sensor strength of 24 will be a 4.17% chance. if your crying over a 5% average you need to take a cup of concrete and harden the f u c k up!!!


    Except you have 5 chances. EC-600s have a 35% chance to jam your 24 ss battleship.

    Against a battlecruiser (~18 ss), you have a 44% chance of jam per cycle.

    If a typical engagement lasts 3 minutes, you have say, 4 or 5 changes for ecm cycles. (Im assuming some travel time for the ecm drones, in a perfect world it would be 6 cycles)

    That leads to a 90-95% chance of being jammed at some point in a bc vs bc engagement. (Say, harb with ec-600s vs a cane) You only need to be jammed a single time to lose a fight, or have the thing you are shooting at warp out.

    Calculations: http://www.wolframalpha.com/input/?i=probability+of+1+or+more+successes+in+25+trials+with+p%3D2%2F18

    oh math
    then at least make the starting stats right,where the hell the 1/9 jamm chance came from?:O pulled out of your arse?
    an average bc has 20+ sensor strength not 18 (probably missing the sensor strength skill), the lowest is the hurricane with 19,2 with maxed skills,so you fail right there
    ec-600 has 1.5 jam strength
    chance for 1 to jam is hence 1.5/20 = 7.5% and not 1/9(11,1%)
    5 drones makes that to 32,3% / cycle
    so 5 cycles makes that ~86% to have at least 1 jamm

    now if you are in a hurricane and see those jammer drones and you do nothing vs them ,the only thing you should blame is yourself, you have 5 small drones to kill the jammer drones easily or web+ac they die in seconds
    Grunnax Aurelius
    Banana-Republic.
    Shadow Cartel
    #12 - 2013-05-06 07:50:53 UTC
    id like to point out anyone smart flying a ship with 25 bandwidth fits combat drones, and if your enemy unleashes ecm drones, oh my lock them ecm drones up and unleash your combat drones on them and they die in seconds..... but no that takes to much effort, lets just remove/nerf them...... Naomi Knight is the only person here who has a fully working brain that doesn't qq about something insignificant.

    https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

    Theia Matova
    Dominance Theory
    #13 - 2013-05-06 08:50:17 UTC
    Naomi Knight wrote:
    Rovinia wrote:
    Grunnax Aurelius wrote:
    They are F u c k i n g weak, why change them when there is nothing wrong with them, they are designed for ECM boats to use for extra Jam chance.


    No, they are not. No ECM boat has a bonus for these drones, they can be used with full strengh from every ship that has a dronebay. And thats exactly the problem.

    They are extremly potent and as a consequence of that fare to popular on the battlefield, allmost every ship without dronedamage bonuses uses them. And they are way to cheap.

    ECM is a very strong and for many players frustrating type of ewar. It should be limited to ships in my opinion.

    still the warrior is more used ,lets hit it while it moves
    dumb 1 sided people , go dps all the way right,lets remove everything else so you can blame your fail in pvp on fits,just like you blame them for ecm ?


    I see 2 problems ECM is most powered ewar out there it works basically against almost anyone. This makes it probably most used ewar type especially for clones.

    The other problem of it is exactly that its sticking effect that is very powerful once you have it you are more or less screwed.

    Ewars need to be balanced and ecm if it would break a lock it would already mean big loss in DPS for the target especially for BC / BS size ship.

    Suggestion of original poster was wise and also took in consideration that the cycle time should be adjusted. Definite bump also would like to see this happen to whole ECM.
    Michael Harari
    Genos Occidere
    TRUTH. HONOUR. LIGHT.
    #14 - 2013-05-06 09:48:30 UTC
    Grunnax Aurelius wrote:
    id like to point out anyone smart flying a ship with 25 bandwidth fits combat drones, and if your enemy unleashes ecm drones, oh my lock them ecm drones up and unleash your combat drones on them and they die in seconds..... but no that takes to much effort, lets just remove/nerf them...... Naomi Knight is the only person here who has a fully working brain that doesn't qq about something insignificant.


    If only there was some way to break lock on drones, something like scooping and relaunching them.
    Robert Caldera
    Caldera Trading and Investment
    #15 - 2013-05-06 09:56:39 UTC  |  Edited by: Robert Caldera
    Swiftstrike1 wrote:
    I have a suggestion to balance this out a little.


  • Tweak 1: Change the effect from "target jam" to "lock break".

  • Tweak 2: Reduce the cycle time to balance out the obvious nerf in tweak 1. Enables drone to reach the expected average number of jams per unit time within the course of the fight, thus increasing reliability.

  • Tweak 3: Reduce jam strength. For fine tuning of balance issues.


  • These changes will increase the reliability and reproducibility of results for ECM drones thus making them viable offensive


    why? ECM is a gamble and its ok the way it is.
    Breaking lock instead of current jamming mechanics is a clear nerf to ECM, so OP simply started another sh*tty nerf ECM thread.
    Galmas
    United System's Commonwealth
    #16 - 2013-05-06 10:34:49 UTC  |  Edited by: Galmas
    Naomi Knight wrote:

    oh math
    then at least make the starting stats right,where the hell the 1/9 jamm chance came from?:O pulled out of your arse?
    an average bc has 20+ sensor strength not 18 (probably missing the sensor strength skill), the lowest is the hurricane with 19,2 with maxed skills,so you fail right there
    ec-600 has 1.5 jam strength
    chance for 1 to jam is hence 1.5/20 = 7.5% and not 1/9(11,1%)
    5 drones makes that to 32,3% / cycle
    so 5 cycles makes that ~86% to have at least 1 jamm

    now if you are in a hurricane and see those jammer drones and you do nothing vs them ,the only thing you should blame is yourself, you have 5 small drones to kill the jammer drones easily or web+ac they die in seconds



    It is a while ago that i attended a lecture about probability but isn't the chance of being jammed the same for any amount of drones someone sends at you cause they always work with the same strength against your sensors that also keep the same strength every time the dice gets rolled?!
    Kitty Bear
    Deep Core Mining Inc.
    Caldari State
    #17 - 2013-05-06 11:54:08 UTC  |  Edited by: Kitty Bear
    Michael Harari wrote:


    Except you have 5 chances. EC-600s have a 35% chance to jam your 24 ss battleship.

    Against a battlecruiser (~18 ss), you have a 44% chance of jam per cycle.

    If a typical engagement lasts 3 minutes, you have say, 4 or 5 changes for ecm cycles. (Im assuming some travel time for the ecm drones, in a perfect world it would be 6 cycles)

    That leads to a 90-95% chance of being jammed at some point in a bc vs bc engagement. (Say, harb with ec-600s vs a cane) You only need to be jammed a single time to lose a fight, or have the thing you are shooting at warp out.

    Calculations: http://www.wolframalpha.com/input/?i=probability+of+1+or+more+successes+in+25+trials+with+p%3D2%2F18


    ECM drones are non-stacking
    5 drones does not equal 5 times the base chance of jamming per cycle
    it is 5 separate jamming attempts per cycle



    [edit]
    this is how I've always understood the way they work
    Deerin
    East Trading Co Ltd
    #18 - 2013-05-06 13:30:43 UTC
    Michael Harari wrote:
    You only need to be jammed a single time to lose a fight, or have the thing you are shooting at warp out.


    This is so true. Especially the second part.

    The OP proposal is not a nerf. It is a boost to this escaping mechanism.
    Danika Princip
    GoonWaffe
    Goonswarm Federation
    #19 - 2013-05-06 16:33:49 UTC
    Deerin wrote:
    Michael Harari wrote:
    You only need to be jammed a single time to lose a fight, or have the thing you are shooting at warp out.


    This is so true. Especially the second part.

    The OP proposal is not a nerf. It is a boost to this escaping mechanism.



    No it isn't. If all you can do with drones is break a lock, then you'd better hope you're aligned and at speed before you try to warp or you're probably going nowhere.
    Linkxsc162534
    Silent Scourge
    #20 - 2013-05-06 16:55:25 UTC
    I'd like to see a new combat drone AI option "drone defense" in which your lights or meds will orbit your ship and intercept any hostile drones engaging you. This accomplishes nerfing the ECM drones themselves because now more players will have a way of countering them quickly. Also it gives another option for frigate droneboats (and maybe cruiser) to protect themselves or their allies from getting eaten by larger ships light drones
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