These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Warfare & Tactics

 
  • Topic is locked indefinitely.
Previous page12
 

Odyssey Faction Ships: Amarr vs. Minmatar

Author
Garresh
Mackies Raiders
Wild Geese.
#21 - 2013-04-22 08:33:35 UTC
Firetail is fine. It's not meant for fleet ops or junk like that, it's basically a 1v1 or 1v2 dogfighting ship. A "heavy interceptor". Firetail is actually my most deadly ship in lowsec according to killboards and junk, but I won't complain about a buff.

As for the others, I'm not sure what I think yet. The new Scythe Fleet Issue looks incredibly sexy though. It's not going to be able to be built for kiting as much due to it's lack of damage projection, but as a fast brawler I think it's going to excel. Just look at the absurd speeds you can get out of that thing, without sacrificing tank.

This Space Intentionally Left Blank

Flyinghotpocket
Ember Inc.
Curatores Veritatis Alliance
#22 - 2013-04-22 18:03:43 UTC
Zarnak Wulf wrote:
Who do you think comes out ahead with the new updates?

Amarr:

Navy Harbinger - Serious EHP upgrade. Fifth Mid. Tracking and 10% damage bonus. Very sexy.
Navy Omen - Stabber with 40km Scorch? This isn't my cup of tea per se but I sold four for 75m in under 10 minutes. Cool
Navy Augorer - 60-70k EHP with 6.75 turret equivalents and two medium neutralizers. This is my cup of tea. Armor Phantasm.
Navy Slicer - A bit easier to fit.

Minmatar:

Fleet Issue Cane - It has the EHP upgrades but the whole 'old Cane' for 4x-5x the price is a bit unoriginal and frustrating.
Fleet Issue Stabber - Good ship but it's speed is being nerfed a bit.
Fleet Issue Scythe - Great speed and DPS.
Republic Fleet Firetail - A nice damage buff and easier to fit.



harb- OP
omen - ****
augorer - maller 2.0
slicer - ****

Cane - old cane OP, what else is new
stabber - still OP
scythe - cynabal 2.0
firetail - buffed so hard its now the most OP navy frigate

Amarr Militia Representative - A jar of nitro

Taoist Dragon
x Never Regret x
#23 - 2013-04-22 22:11:51 UTC
Garresh wrote:
Firetail is fine. It's not meant for fleet ops or junk like that, it's basically a 1v1 or 1v2 dogfighting ship. A "heavy interceptor". Firetail is actually my most deadly ship in lowsec according to killboards and junk, but I won't complain about a buff.

As for the others, I'm not sure what I think yet. The new Scythe Fleet Issue looks incredibly sexy though. It's not going to be able to be built for kiting as much due to it's lack of damage projection, but as a fast brawler I think it's going to excel. Just look at the absurd speeds you can get out of that thing, without sacrificing tank.


Lack of Damage projection on a missile ship? what you smokin'?

That is the Way, the Tao.

Balance is everything.

Deacon Abox
Black Eagle5
#24 - 2013-04-23 16:54:26 UTC
Ginger Barbarella wrote:
Deacon Abox wrote:
That **** is going to ruin the game if it goes live on tranquility. It will be Gallente BCs everywhere all the time. Stop the madness.


Hi, you must be new here. Welcome to EveO!

I'm not sure exactly why you posted that reply. But either you need to train some sarcasm detection levels, or I need to train some exaggerated sarcasm posting levels. What?

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Colt Blackhawk
Doomheim
#25 - 2013-04-25 13:07:21 UTC
Taoist Dragon wrote:
Garresh wrote:
Firetail is fine. It's not meant for fleet ops or junk like that, it's basically a 1v1 or 1v2 dogfighting ship. A "heavy interceptor". Firetail is actually my most deadly ship in lowsec according to killboards and junk, but I won't complain about a buff.

As for the others, I'm not sure what I think yet. The new Scythe Fleet Issue looks incredibly sexy though. It's not going to be able to be built for kiting as much due to it's lack of damage projection, but as a fast brawler I think it's going to excel. Just look at the absurd speeds you can get out of that thing, without sacrificing tank.


Lack of Damage projection on a missile ship? what you smokin'?



Maybe the same what Ret has always smoked?

[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.

Kagura Nikon
Native Freshfood
Minmatar Republic
#26 - 2013-04-25 15:54:51 UTC
Caldarian Mercenary wrote:
Fleet Cane is hilarious. Minmatar pilots deserve this kind of crap after they got CCP to do the great projectile buff of 2009 without taking into account ac fittings and other advantages or the fact that ships like the rifter, jaguar, thrasher, sabre, rupture and hurricane where already the best or second best in their class. Notice how the hybrid changes last year are nowhere near that level.



Because blasters were not as bad as projectiles were in 2008... CCP really overdone a BIT on the projectile buffs. THey shoud l have made it a bit less buffed and buff the rest of the minmatar ships that even after that would be left not good enough


Basically the community was pushign for 33% arti alpha increase, EMP and fusion damage parity (but not phased plasma as well) Same base ammo damage on projectiles and blaster charges (not the gun modifier). And falloff bonus of 15% on tracking enhancers.



CCP gave us a bit more on EVERYTHING. But its a falacy what some says that projectiles became so powerful t hat a megatron woudl be better with AC than blasters (as I used to listen before the blasters buff)

"If brute force does not solve your problem....  then you are  surely not using enough!"

Meditril
Hoplite Brigade
Ushra'Khan
#27 - 2013-04-26 08:41:40 UTC
Kagura Nikon wrote:
Caldarian Mercenary wrote:
Fleet Cane is hilarious. Minmatar pilots deserve this kind of crap after they got CCP to do the great projectile buff of 2009 without taking into account ac fittings and other advantages or the fact that ships like the rifter, jaguar, thrasher, sabre, rupture and hurricane where already the best or second best in their class. Notice how the hybrid changes last year are nowhere near that level.



Because blasters were not as bad as projectiles were in 2008... CCP really overdone a BIT on the projectile buffs. THey shoud l have made it a bit less buffed and buff the rest of the minmatar ships that even after that would be left not good enough


Basically the community was pushign for 33% arti alpha increase, EMP and fusion damage parity (but not phased plasma as well) Same base ammo damage on projectiles and blaster charges (not the gun modifier). And falloff bonus of 15% on tracking enhancers.



CCP gave us a bit more on EVERYTHING. But its a falacy what some says that projectiles became so powerful t hat a megatron woudl be better with AC than blasters (as I used to listen before the blasters buff)


Whow which game are you playing?
Blaster currently have so much more DPS then projectiles and with the buff to T2 Ammo they now can also project it over range. Really Blasters are completely overpowered at the moment. Especially if you take into account that most Blaster ships also have a lot of drones as additional DPS source.
Bouh Revetoile
In Wreck we thrust
#28 - 2013-04-26 10:46:23 UTC
Meditril wrote:
Blaster currently have so much more DPS then projectiles and with the buff to T2 Ammo they now can also project it over range. Really Blasters are completely overpowered at the moment. Especially if you take into account that most Blaster ships also have a lot of drones as additional DPS source.

Only things that might be overpowered with blasters are null with neutron IMO, but I may be a bit biased.
Kagura Nikon
Native Freshfood
Minmatar Republic
#29 - 2013-04-26 11:41:45 UTC
Meditril wrote:
Kagura Nikon wrote:
Caldarian Mercenary wrote:
Fleet Cane is hilarious. Minmatar pilots deserve this kind of crap after they got CCP to do the great projectile buff of 2009 without taking into account ac fittings and other advantages or the fact that ships like the rifter, jaguar, thrasher, sabre, rupture and hurricane where already the best or second best in their class. Notice how the hybrid changes last year are nowhere near that level.



Because blasters were not as bad as projectiles were in 2008... CCP really overdone a BIT on the projectile buffs. THey shoud l have made it a bit less buffed and buff the rest of the minmatar ships that even after that would be left not good enough


Basically the community was pushign for 33% arti alpha increase, EMP and fusion damage parity (but not phased plasma as well) Same base ammo damage on projectiles and blaster charges (not the gun modifier). And falloff bonus of 15% on tracking enhancers.



CCP gave us a bit more on EVERYTHING. But its a falacy what some says that projectiles became so powerful t hat a megatron woudl be better with AC than blasters (as I used to listen before the blasters buff)


Whow which game are you playing?
Blaster currently have so much more DPS then projectiles and with the buff to T2 Ammo they now can also project it over range. Really Blasters are completely overpowered at the moment. Especially if you take into account that most Blaster ships also have a lot of drones as additional DPS source.



Dude easy.. I am among the most vocal guys in forum regarding to "SHUT UP WITH THIS FAIL WINAMTAR WHINES".

I was jsut statig gthat CCP buffed projectiles MORE than what we were askign back then. REmember that back then Blasters were also not so powerful. Today blasteers got a massive boost as well that mos tpeopel fail to recognize.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Garresh
Mackies Raiders
Wild Geese.
#30 - 2013-05-06 00:37:53 UTC
Taoist Dragon wrote:
Garresh wrote:
Firetail is fine. It's not meant for fleet ops or junk like that, it's basically a 1v1 or 1v2 dogfighting ship. A "heavy interceptor". Firetail is actually my most deadly ship in lowsec according to killboards and junk, but I won't complain about a buff.

As for the others, I'm not sure what I think yet. The new Scythe Fleet Issue looks incredibly sexy though. It's not going to be able to be built for kiting as much due to it's lack of damage projection, but as a fast brawler I think it's going to excel. Just look at the absurd speeds you can get out of that thing, without sacrificing tank.


Lack of Damage projection on a missile ship? what you smokin'?


Let me rephrase: due to lack of projection on autos, and lack of damage on missiles. It would be kind of inferior to the SFI. Still, the more I play with it the more fun it gets. Here's hoping i can find a niche to use it.

This Space Intentionally Left Blank

Previous page12