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Missles really gimped.

Author
Hellen Kurvora
HC - Degc
#1 - 2013-05-05 10:54:18 UTC  |  Edited by: Hellen Kurvora
In terms of missles cruiser sized and up, (heavy, heavy assault, torpedos, cruise) missles are really terrible in pvp. It is the only weapon system that actually has to tech down to faction ammo to hit EQUAL sized vessels with any moderate applied dps. For example:

In order to effectivly hit another cruiser in a caldari vessel such as my cara, I have to go from 450 dps with rages, to 380 dps with faction navys, and still hit for crap unless the target is double webbed. Meanwhile, you have ruptures pushing near 600 dps no prob. There is just no contest. Missles are damn near obsolete in pvp. The problem? Explosion radius and explosion velocity. Even with max skills and implants, rage heavy assults have an exp radious around 160 and exp velocity around 150. With those numbers you can kiss almost half of your applied damage goodbye against anything other than a double webbed battlecruiser. It is obsurd.

Please fix this terrible weapon system
Lloyd Roses
Artificial Memories
#2 - 2013-05-05 11:08:06 UTC
Hellen Kurvora wrote:
In terms of missles cruiser sized and up, (heavy, heavy assault, torpedos, cruise) missles are really terrible in pvp. It is the only weapon system that actually has to tech down to faction ammo to hit EQUAL sized vessels with any moderate applied dps. For example:

In order to effectivly hit another cruiser in a caldari vessel such as my cara, I have to go from 450 dps with rages, to 380 dps with faction navys, and still hit for crap unless the target is double webbed. Meanwhile, you have ruptures pushing near 600 dps no prob. There is just no contest. Missles are damn near obsolete in pvp. The problem? Explosion radius and explosion velocity. Even with max skills and implants, rage heavy assults have an exp radious around 160 and exp velocity around 150. With those numbers you can kiss almost half of your applied damage goodbye against anything other than a double webbed battlecruiser. It is obsurd.

Please fix this terrible weapon system



what? Really? Support skills to V already?

Besides that, there is largely nothing wrong with missiles, they are working amazingly well when used properly, and from condor to CN hookbill over to caracal/drake/tengu and soon even with cruises, they surely are not broken at all. If you are complaining about t2 ammo (which I guess you are referring to t2 HMs) try sniping a frigate at 50 using med. artillery and 650s with tremor. Hint: good luck.

PvP is also about preparation, if you expect your anti-battelship missiles to hurt cruisers, you gotta web'n'paint it. Easy as that.

Tl;dr: get supportskills up, prepare properly, make use of ewar to apply damage, you don't have a need for accuracy modules otherwise anyways to archive the glorious range of missiles.
Hellen Kurvora
HC - Degc
#3 - 2013-05-05 11:29:03 UTC  |  Edited by: Hellen Kurvora
Lloyd Roses wrote:
Hellen Kurvora wrote:
In terms of missles cruiser sized and up, (heavy, heavy assault, torpedos, cruise) missles are really terrible in pvp. It is the only weapon system that actually has to tech down to faction ammo to hit EQUAL sized vessels with any moderate applied dps. For example:

In order to effectivly hit another cruiser in a caldari vessel such as my cara, I have to go from 450 dps with rages, to 380 dps with faction navys, and still hit for crap unless the target is double webbed. Meanwhile, you have ruptures pushing near 600 dps no prob. There is just no contest. Missles are damn near obsolete in pvp. The problem? Explosion radius and explosion velocity. Even with max skills and implants, rage heavy assults have an exp radious around 160 and exp velocity around 150. With those numbers you can kiss almost half of your applied damage goodbye against anything other than a double webbed battlecruiser. It is obsurd.

Please fix this terrible weapon system



what? Really? Support skills to V already?

Besides that, there is largely nothing wrong with missiles, they are working amazingly well when used properly, and from condor to CN hookbill over to caracal/drake/tengu and soon even with cruises, they surely are not broken at all. If you are complaining about t2 ammo (which I guess you are referring to t2 HMs) try sniping a frigate at 50 using med. artillery and 650s with tremor. Hint: good luck.

PvP is also about preparation, if you expect your anti-battelship missiles to hurt cruisers, you gotta web'n'paint it. Easy as that.

Tl;dr: get supportskills up, prepare properly, make use of ewar to apply damage, you don't have a need for accuracy modules otherwise anyways to archive the glorious range of missiles.


No, I am not talking about heavy missles, who uses those in solo pvp? Im sorry to say but you dont know what you are talking about. The average sig radious of a cruiser is around 120, some lower then that, some slightly higher.

With all my support skills to 4 or 5 and with implants my rage heavy assults have a exp radious of 166.... Which means I need to switch to faction ammo giving me a whopping dps of 380. Then comes explosion velocity, which is around 150 on rages, meaning every m/s faster then 150 my target is moving, damage is taken off. Even while webbed the target is likely not moving that slow...

So that 380 dps goes to about 280. Thats laughable compared to what other cruisers get using turrets. So, you really dont have a clue man.

And on a side note, nobody is using HMs in solo pvp, so that point is not even valid. I am not refering to pve. Hams are the close range weapons, they should not have such massive need for ewar and so on to hit a target of equal size.... A target painter and a web take off ur ability to fit any decent tank. A web and a scram should be all thats needed when using a close range wepaon, just like other weapon systems.

The fact that I have to add on all these modules just to fight effectivly against an EQUAL sized vessel, is exactly my point.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#4 - 2013-05-05 11:38:55 UTC
T2 gun ammo has tracking penalties.
Hellen Kurvora
HC - Degc
#5 - 2013-05-05 11:40:03 UTC  |  Edited by: Hellen Kurvora
Riot Girl wrote:
T2 gun ammo has tracking penalties.


Sure but they also have wrecking hits, and about three times the max dps... Also a single web is enough to counter most tracking issues. Turrets don't need to drop to faction ammo just to hit an EQUAL sized ship.

Basically missle t2 ammo is only effective when fighting a larger ship then yourself, who the **** is going to be doing that?? lol

Don't know about you but I'm not gonna be taking on any battlecruisers in my caracal

Soution: Fix t2 missle ammo to be effective against equal sized vessels. Faction ammo and teching down in ammo type should only be needed when fighting a smaller vessel. Thats how it is with every other weapon system.
Klymer
Hedion University
Amarr Empire
#6 - 2013-05-05 11:46:07 UTC
What kinda range does a 600dps rupture have?
Naomi Knight
Ministry of War
Amarr Empire
#7 - 2013-05-05 11:49:42 UTC
Klymer wrote:
What kinda range does a 600dps rupture have?

too much
Hellen Kurvora
HC - Degc
#8 - 2013-05-05 11:50:35 UTC  |  Edited by: Hellen Kurvora
Klymer wrote:
What kinda range does a 600dps rupture have?


They can get around, or close to that dps under 5000m. After 5000m it drops a bit, but it's still a lot higher then ham dps.

And while hams can fight out to 24 km, you wont have ur target webbed at that range and therefore your damage will be nothing due to exp velocity. Also, Caldari cruisers like the caracal don't kite well, they can't keep the mwd on for well over a min with everything else active usually.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#9 - 2013-05-05 14:26:16 UTC
I would like to see this 600 dps rupture fit. Inb4 officer gyros and 6% implants
Liam Inkuras
Furnace
Thermodynamics
#10 - 2013-05-05 14:36:41 UTC
The HAM Caracal (properly fit) strongly disagrees with you. If you do crap DPS to most things, then you are fit improperly, or your skills are lacking.

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#11 - 2013-05-05 15:08:28 UTC  |  Edited by: Mr Floydy
Tsukino Stareine wrote:
I would like to see this 600 dps rupture fit. Inb4 officer gyros and 6% implants

4x 425mms with Hail, one HAM launcher. Some drones. Non-lame skills.... 600dps easily.

If you be silly, overheat, using implants and officer mods.... 900dps :D

Anyway.... Rifter can do this at 1.5km or so assuming it hits cleanly. Can't really comment on how balanced missiles are right now. I was just bored enough to make a silly Rupture in EFT :D
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#12 - 2013-05-05 15:14:49 UTC
You're wrong




Not much else to say really...

BYDI recruitment closed-ish

God's Apples
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#13 - 2013-05-05 15:16:26 UTC
[Rupture, 600 dps]
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Stasis Webifier II
Warp Disruptor II

425mm AutoCannon II, Hail M
425mm AutoCannon II, Hail M
425mm AutoCannon II, Hail M
425mm AutoCannon II, Hail M
Medium Unstable Power Fluctuator I

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Hammerhead II x1
Hobgoblin II x4

639 dps with heat and hail.

It doesn't really matter because a caracal will kill this rupture fit every time no problem. You clearly don't understand balance and missiles. First, no matter what you're flying you should always be using faction ammo to shoot at ships your size and below unless you are right on 'em double webbed not moving.

Missiles have no element of randomness like turrets do. Sure you can get crits (wrecking hits) but you can also have 0 transversal and get a glancing hit. A dual web HAM caracal can project anywhere in point range and any frig that catches it will surely die.

Now large missiles (i.e. cruises and torps) are pretty awful except in certain cases like BLOPs gangs where you have bombers with TPs and rapiers dual/triple webbing a target.

"Hydra Reloaded are just jealous / butthurt on me / us because we can get tons of PVP action in empire while they aren't good enough to get that." - NightmareX

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#14 - 2013-05-05 19:57:58 UTC
God's Apples wrote:
[Rupture, 600 dps]
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Stasis Webifier II
Warp Disruptor II

425mm AutoCannon II, Hail M
425mm AutoCannon II, Hail M
425mm AutoCannon II, Hail M
425mm AutoCannon II, Hail M
Medium Unstable Power Fluctuator I

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Hammerhead II x1
Hobgoblin II x4

639 dps with heat and hail.

It doesn't really matter because a caracal will kill this rupture fit every time no problem. You clearly don't understand balance and missiles. First, no matter what you're flying you should always be using faction ammo to shoot at ships your size and below unless you are right on 'em double webbed not moving.

Missiles have no element of randomness like turrets do. Sure you can get crits (wrecking hits) but you can also have 0 transversal and get a glancing hit. A dual web HAM caracal can project anywhere in point range and any frig that catches it will surely die.

Now large missiles (i.e. cruises and torps) are pretty awful except in certain cases like BLOPs gangs where you have bombers with TPs and rapiers dual/triple webbing a target.


Cruise are becoming sexy as **** though..

BYDI recruitment closed-ish

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#15 - 2013-05-05 21:23:07 UTC
And if I tell you the rupture fit I use that has 364 dps will beat that 600 dps one every time?

How much you can get your DPS number in EFT has 0 relation to the actual performance of a ship. This is one thing you need to understand before coming to make a whine thread.

Missiles are fine in pvp, they have their advantages and disadvantages just like any other weapon system.
Alara IonStorm
#16 - 2013-05-05 21:36:58 UTC
Tsukino Stareine wrote:
And if I tell you the rupture fit I use that has 364 dps will beat that 600 dps one every time?

How much you can get your DPS number in EFT has 0 relation to the actual performance of a ship. This is one thing you need to understand before coming to make a whine thread.

Missiles are fine in pvp, they have their advantages and disadvantages just like any other weapon system.

But wait a minute here!

Isn't what's balanced decided only and absolutely by a spreadsheet solo fight between a single ship using the weapons system you think is underpowered vs another ships fit with a counter fit operating in a situation that leaves circumstances in its favor with no mention to both ships and weapons various upsides and downsides in other situations?

If not then this forum has been lying to me all this time. Shocked
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#17 - 2013-05-05 21:41:27 UTC
Oh no, all I said was QQ moar and l2p
sabre906
The Scope
Gallente Federation
#18 - 2013-05-05 21:50:15 UTC
Tsukino Stareine wrote:
And if I tell you the rupture fit I use that has 364 dps will beat that 600 dps one every time?

How much you can get your DPS number in EFT has 0 relation to the actual performance of a ship. This is one thing you need to understand before coming to make a whine thread.

Missiles are fine in pvp, they have their advantages and disadvantages just like any other weapon system.


You need to undock more. Missiles are precisely the weapon system that looks great on paper but useless in practice. Why don't you actually shoot cruises at anything that's moving and compare that to EFT?Roll

Rockets not included, btw, small blasters are fine in pvp too, frig fight is a different game.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#19 - 2013-05-05 22:15:34 UTC
ehm I wasn't comparing missiles in that instance really, someone said they had a 600 DPS rupture failfit so I had to shoot it down :3

I don't shoot cruises in pvp, I got over self-harm about 10 years ago.
sabre906
The Scope
Gallente Federation
#20 - 2013-05-05 23:41:43 UTC
Tsukino Stareine wrote:
ehm I wasn't comparing missiles in that instance really, someone said they had a 600 DPS rupture failfit so I had to shoot it down :3

I don't shoot cruises in pvp, I got over self-harm about 10 years ago.


You do get close to 600 dps with Hail and drones. As paper-warrioring as Hail is, it's closer to reality than the 600 kinetic dps drake with Fury heavies, which everyone and their mother cites as the reason why missiles are OP.

Ever wondered why drakes that show up on kms so often have their light drones instead of hmls listed as primary dmg dealers? There are reasons for that.
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