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Warfare & Tactics

 
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Separation of Faction Warfare

Author
Machiavelli's Nemesis
Angry Mustellid
#21 - 2013-05-03 23:42:37 UTC
Cearain wrote:
If the vast majority of plexes that are taken involve a pvp fight then you have a pvp mechanic. If the vast majority of plexes that are taken do not involve a pvp fight then its pve.


Well, one solution to that would be to restrict plex spawning to frontline systems. It would put an immediate end to farmers running their PvE activities in the arse end of unpopulated space but it would also compress the effective warzone into a few chokepoints at a time and you'd see far more blob warfare and timer squatting than small gang pvp.

Or you could make plex timer countdowns contingent on their having been an actual fight between militia members, or institute a duelling system (meh) inside plexes or something, but even then you could circumvent that with alts.

Eh, whatever. I don't think there is a realistic way to make the strategic war a pvp struggle. I'll just go back to blowing stuff up and leave you to your PvE now :)
ALUCARD 1208
Digital Ghosts
Nourv Gate Security Commission
#22 - 2013-05-04 14:52:51 UTC  |  Edited by: ALUCARD 1208
Cearain wrote:
ALUCARD 1208 wrote:
To me any sort of plexes that involve rats and buttons will always be looked on by some as pve and no amount of intel or stopping diagonal plexing will stop this view.
As iv said before only way i see fw sov war becoming more pvp in some peoples mind is do it the way null seccers do it by tcu and sbus and other timers to fight for, Im not for this idea i see it boring and tedious structure grinding in hopes you dont get blueballed and get a fight but i do see it as the only way to change peoples mind on it being a pve mechanic not a pvp one



This shows an astounding lack of creativity. so the only way they can have a pvp mechanic is to do exactly what they do in null sec. Nothing else is posible.

The rats currently do not effect the war. If they boosted them like they used to be they would and did effect the war.

I don't care what is "in some peoples minds". If the vast majority of plexes that are taken involve a pvp fight then you have a pvp mechanic. If the vast majority of plexes that are taken do not involve a pvp fight then its pve.


As i said i didnt like the idea of it being like null sec Sorry but you seem to have twisted what im saying. I meant if we have timers the real pvpers can form up and fight for these systems(the attackers get LPs for taking the system kinda of like you do with a bunker bust) and maybe just have plexes as a side feature(no LPs), If people want isk and lots of LPs then they have to run missions which doesnt affect the sov..


As for the rats, isnt shooting a generated rat player v environment and not player v player whichever way you cut it? If someone warps into your mission and blaps you while your doing it does it then become a pvp mechanic and make missions pvp based?

before the flames start about solo pvp, militia=army so more than one person should be fighting for these sytems at all times.(and i did say leave plexes in as a side feature for even shipclass fights)

the real opinion you have to change is the opinion of the other 90% of sytems meaning nothing i dont see any real suggestions that make these systems more desirable. all over eve people live with or close to there allies for defensive reason and these home sytems are really the only place they care about if you lose it its a nightmare logistics wise due to station lockout.... but if u lose a back water who cares really?
Crosi Wesdo
War and Order
#23 - 2013-05-04 16:51:51 UTC  |  Edited by: Crosi Wesdo
Cearain wrote:

When the vp from cross plexing is not counted its hard to make that sort of statement.


Incorrect. There was one point where amarr spiked to tier 4 and gallete spiked to tier 5. This event caused all minmatar and caldari farming to occcur in their own warzones.

During this brief window it was possible to see the extent of the farming armies of that time, with both minmatar and caldari hitting upwards of 130,000 vp per day. While i dont have the figures written down, iirc the caldari scored 5-10% more vp each day. Which makes some sense given we have 30% more systems to farm.

After reading on i see you have covered all that.

As for gallente competing with the matar and caldari during inferno? hardly. Caldari were hitting tier 5 on a weekly basis, however inefficient that might be (i believe caldari have a inferiority complex and did far too regular cashouts just to brag when in reality it was a huge waste of LP). when we swung systems for or few tier 4 cashouts and our tier 5 cashout all our systems were vulnerable within 3-4 days. Something that would take us weeks to do even with the minmatar farmers. Sometimes during tier pushes, the systems we bashed first were nearly vulnerable before we had finished bashing the last lol
March rabbit
Aliastra
Gallente Federation
#24 - 2013-05-04 20:24:07 UTC
Colt Blackhawk wrote:
Edit: Epta you need a new pos in Saht :D

glad you enjoyed killing this forgotten POS Lol

really. everyone had it forgotten until we found killmail.... Holidays in Russia - no one wants to waste time in some spaceship internet game.... Nature, vodka and all this stuff

The Mittani: "the inappropriate drunked joke"

Terhiss
United Mining and Hauling Inc
The Initiative.
#25 - 2013-05-05 00:26:40 UTC
Actually i feel like the opposite of this separation would be beneficial to the war against farmers. And by this I mean granting the Lp store sov bonuses to the other friendly faction. Gallente can cash in Minmatar Lp at same conditions as them ,and same for Cald/Amarr, at same Tier bonuses of the other side.
Why? because farmers follow sovereignity unbalances, right? when a lv 4 mission grants 100k Lp, the masses flow with the current and everyone starts their own minnie alt.
But if both militias had access to both their respective Lp stores, then perhaps it would mean a halt in the alt-proliferation, since it simply requires to jump your main into that space and do the dirty deed yourself, if the Tier is more favourable than your home faction's.

*turning on DMC II
Cearain
Plus 10 NV
#26 - 2013-05-05 04:09:17 UTC
Crosi Wesdo wrote:
Cearain wrote:

When the vp from cross plexing is not counted its hard to make that sort of statement.


Incorrect. There was one point where amarr spiked to tier 4 and gallete spiked to tier 5. This event caused all minmatar and caldari farming to occcur in their own warzones.

During this brief window it was possible to see the extent of the farming armies of that time, with both minmatar and caldari hitting upwards of 130,000 vp per day. While i dont have the figures written down, iirc the caldari scored 5-10% more vp each day. Which makes some sense given we have 30% more systems to farm.

After reading on i see you have covered all that.

As for gallente competing with the matar and caldari during inferno? hardly. Caldari were hitting tier 5 on a weekly basis, however inefficient that might be (i believe caldari have a inferiority complex and did far too regular cashouts just to brag when in reality it was a huge waste of LP). when we swung systems for or few tier 4 cashouts and our tier 5 cashout all our systems were vulnerable within 3-4 days. Something that would take us weeks to do even with the minmatar farmers. Sometimes during tier pushes, the systems we bashed first were nearly vulnerable before we had finished bashing the last lol



But the thing that was nice about the cashout system is you didn't need to hit tier 5 multiple times. Just once and suddenly all your plexing time had just as much value as every other factions.

Now that never happens. If you plex for the losing side, you just get less for the same time put in. Thats why the cashout system was fundementally more balanced than the current system.

And really when there was no lp for defensive plexing every miltia likely could have been able to hit tier 5. If they couldn't there were tweaks that could have been done to make it so they could. What tweaks needed to happen, depended on what phase of getting to a tier 5 cashout was giving them problems.

Plus of course ccp needed, and still needs, to deal with rabbit plexing. People seem to blame the cashout system for the the rampant farming. But the cashout system itself did not cause it. Having too high of lp payout did cause it. The price slash at tier 5 was too steep. But also on a related note another reason we have fewer farmers now is because the lp is just devalued.

The actual cashout system itself did not cause farming. If the price cut was only 50% at tier five we would not have had as much farming even with the cashout system. The steep price cuts did introduce allot of new blood to fw so it does make some sense. If you are going to spend allot of resources on an area of space you might as well encourage people to try it out. Thats why i predict the null sec changes will lead to people getting crazy rich as well. After several months the nerf bat will be used.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#27 - 2013-05-05 04:18:59 UTC
Terhiss wrote:
Actually i feel like the opposite of this separation would be beneficial to the war against farmers. And by this I mean granting the Lp store sov bonuses to the other friendly faction. Gallente can cash in Minmatar Lp at same conditions as them ,and same for Cald/Amarr, at same Tier bonuses of the other side.
Why? because farmers follow sovereignity unbalances, right? when a lv 4 mission grants 100k Lp, the masses flow with the current and everyone starts their own minnie alt.
But if both militias had access to both their respective Lp stores, then perhaps it would mean a halt in the alt-proliferation, since it simply requires to jump your main into that space and do the dirty deed yourself, if the Tier is more favourable than your home faction's.

*turning on DMC II



I'm not sure I understand.

Lets say you are in gallente. Also assume gallente is tier 2 and minmatar is tier 4. Are you saying gallente should have the option to get minmatar lp at the tier 4 level for the plexes they capture? Or are you saying you should get gallente lp at the tier 4 level?

Or are you saying combine both stores and just have "minmallente" lp at some tier level?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

ALUCARD 1208
Digital Ghosts
Nourv Gate Security Commission
#28 - 2013-05-05 07:20:23 UTC
cearain wrote:
Now that never happens. If you plex for the losing side, you just get less for the same time put in.


Now this is wrong before it wasnt worth cashing out at tier 1 because u payed 2-3 times as much for faction items than ur enemy when they were hitting t5 so the scale difference was huge.

Now the way we do it now everyone cashes out for the same price and yes if your on the losing side the lp you earn is less but that is offset with the actual price of your faction items @ market...

And for the "winning" side because they have so much lp available there items ar currently devalued so much at market it nt really worth the time if i had a minnie alt i wouldnt be spending nething atm and waiting for the navy canes atleast they should have some value when there introduced
Veshta Yoshida
PIE Inc.
Khimi Harar
#29 - 2013-05-05 07:51:10 UTC
ALUCARD 1208 wrote:
...Now the way we do it now everyone cashes out for the same price and yes if your on the losing side the lp you earn is less but that is offset with the actual price of your faction items @ market...

And for the "winning" side because they have so much lp available there items ar currently devalued so much at market it nt really worth the time if i had a minnie alt i wouldnt be spending nething atm and waiting for the navy canes atleast they should have some value when there introduced

That only applies if LP is expended as fast as it is earned and with no market for that amount of hardware that means LP stays in wallets .. try to imagine how much was farmed before CCP did the 'whoopsie' (farming vuln systems + spiking) patch. you are probably looking at billions of LP stashed away. Until that cache is exhausted prices will not improve.

There are a few items where prices are dictated by market demand, rest is a 0.01 ISK price war on the rock bottom.

Only possible exception to the above is Amarr as they never got more than the one good spike and haven't had a prolonged period with high tier to farm and even then you are looking at months before LP is expended .. could change with next patch as Nomen and NHarb look to be destined for FoTY status thus affording a cash-cow but time will tell.

In short: Prices for losing side gear would have be x3-5 (tiers) that of the winning sides and with millions of LP being earned daily and billions stashed away that cannot happen as navy stuff is not OP enough to warrant pirate gear prices.
ALUCARD 1208
Digital Ghosts
Nourv Gate Security Commission
#30 - 2013-05-05 09:43:12 UTC  |  Edited by: ALUCARD 1208
But tier spiking did cause massive market slumps because everyone and there dog were cashing out on the same day and peddling there wears at the same time atleast now people cash out when they want/need to so it seems a much fairer system imo apart from t1 being -50% or whater i think t1 should be base price(no penalty) or a small drop like -10% and everything from there upwards a bonus and this system would work perfectly.

Edit also forgot that tier spiking and the massive lp store reductions killed every other lp shop in the game
Caleb Seremshur
Commando Guri
Guristas Pirates
#31 - 2013-05-05 12:45:21 UTC
Meditril wrote:
FW is really fine as it is. Pendelum is swinging back and forth providing changes like the tide.


Just because the pendulum swings doesn't mean you clock is not broken. FW is an exercise of easily exploited mechanics which allow for high profit margins from very little commitment.

Contrast with wardecs, you have an upfront cost and an ongoing cost, your targets are better equipped and don't have to worry about third party interference other than their own sec status.

I call shenanigans on your comment.
Cearain
Plus 10 NV
#32 - 2013-05-05 14:11:50 UTC  |  Edited by: Cearain
ALUCARD 1208 wrote:
cearain wrote:
Now that never happens. If you plex for the losing side, you just get less for the same time put in.


Now this is wrong before it wasnt worth cashing out at tier 1 because u payed 2-3 times as much for faction items than ur enemy when they were hitting t5 so the scale difference was huge.


You're failing to read again. I said you only need to hit tier 5 once to get the same value for your time. No one but a fool cashed their lp in at tier1.

Let me repeat with emphasis on the part you seemed to miss under the current mechanics "if you plex for the losing side, you just get less for the same time put in."

Since with only a few minor tweaks everyone should have been able to hit tier 5 (everyone but amarr did hit tier 5) that was a much more balanced and interesting system.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Veshta Yoshida
PIE Inc.
Khimi Harar
#33 - 2013-05-05 14:15:48 UTC
ALUCARD 1208 wrote:
But tier spiking did cause massive market slumps because everyone and there dog were cashing out on the same day and peddling there wears at the same time atleast now people cash out when they want/need to so it seems a much fairer system imo apart from t1 being -50% or whater i think t1 should be base price(no penalty) or a small drop like -10% and everything from there upwards a bonus and this system would work perfectly.

Edit also forgot that tier spiking and the massive lp store reductions killed every other lp shop in the game

Current system is much better than what was initially implemented, but then that first attempt was so utterly broken that the point is moot Smile
There was no market slump with the spiking gameplay as the market had bottomed out a year prior from SB mission farming, what it did was fill peoples hangars with LP store merchandise which is being sold off continuously .. until that stock is depleted market cannot recover, and with farming still going strong the chances of that are slim to none.

But yes, tier system needs a serious second look. Completely insane that whomever has the farming horde on their side gets 3-4.5x that of the enemy who can't even dock in the vast majority of systems .. really boggles my mind that the chosen mechanics ever made it past the napkin phase, brain power must have been severely lacking at the time Smile

Not unsalvageable, but there is a lot of tweaking and additional thinking/work that needs to be done to make it fun for all parties.
Cearain
Plus 10 NV
#34 - 2013-05-05 14:15:48 UTC
Machiavelli's Nemesis wrote:
Cearain wrote:
If the vast majority of plexes that are taken involve a pvp fight then you have a pvp mechanic. If the vast majority of plexes that are taken do not involve a pvp fight then its pve.


Well, one solution to that would be to restrict plex spawning to frontline systems. It would put an immediate end to farmers running their PvE activities in the arse end of unpopulated space but it would also compress the effective warzone into a few chokepoints at a time and you'd see far more blob warfare and timer squatting than small gang pvp.



I pretty much agree that is *one* way to make it more of a pvp system. As you point out it will make the pvp even more blobby.

The other option is to give pvpers better intel tools so they can spread out and fight for sov more efficiently. Last we heard this latter method is what ccp is planning on doing.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#35 - 2013-05-05 14:20:39 UTC
Ginger Barbarella wrote:
Going back to the "separate" thing, if you could separate blob warfare from actual fleet warfare, that would be awesome. I'd suggest also keeping non-FWers out of plexes (no, I don't care who complains about this suggestion) for helping get it all back to FW peeveepee'ing. Blobs help eliminate GFs from those that want it, and people with no business being in a plex pissing on FW territory ENCOURAGES farming (ie, running when someone comes a knockin')... If I see a non-FWer drop on a plex while I'm plexing, I just bail and go elsewhere. No skin off my nose. If it's an opposing FWer, I'll probably fight 'em if I think it's a fair fight (OGBs not withstanding). If it's not, why bother wasting my time?



I had said that since inferno didn't make fw sov a pvp game and just gave rewards for carebearing we would end up with a different sort of player in faction war. Looking at your employment history just confirms this.

So you don't want to waste any time pvping? Do you realize the enemy miltiia that jump in your plex are probably not there to sit on a timer, and will likely leave after the fight?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#36 - 2013-05-05 14:26:52 UTC
Veshta Yoshida wrote:
ALUCARD 1208 wrote:
But tier spiking did cause massive market slumps because everyone and there dog were cashing out on the same day and peddling there wears at the same time atleast now people cash out when they want/need to so it seems a much fairer system imo apart from t1 being -50% or whater i think t1 should be base price(no penalty) or a small drop like -10% and everything from there upwards a bonus and this system would work perfectly.

Edit also forgot that tier spiking and the massive lp store reductions killed every other lp shop in the game

Current system is much better than what was initially implemented, but then that first attempt was so utterly broken that the point is moot Smile
There was no market slump with the spiking gameplay as the market had bottomed out a year prior from SB mission farming, ....


Sorry Veshta but I was regularly getting 5-18k isk per lp before inferno. Inferno and retri definitely killed the value of lp.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

ALUCARD 1208
Digital Ghosts
Nourv Gate Security Commission
#37 - 2013-05-05 16:32:15 UTC  |  Edited by: ALUCARD 1208
Veshta Yoshida wrote:

There was no market slump with the spiking gameplay as the market had bottomed out a year prior from SB mission farming, what it did was fill peoples hangars with LP store merchandise which is being sold off continuously .. until that stock is depleted market cannot recover, and with farming still going strong the chances of that are slim to none.





This maybe true of the amarr/minnie wz but it wasnt like that on the gal/cal warzone prices before were very nice for our stuff then inferno they nosedived(and gallentes only hit 5 once they did have a few 4s) and now with retribution there rising back up again.
I will concede gallente Lps do hold a slightly higher value due to there missions not been able to be run in a SB due to ecm and missile spam
Cearain
Plus 10 NV
#38 - 2013-05-05 17:07:27 UTC
ALUCARD 1208 wrote:
Veshta Yoshida wrote:

There was no market slump with the spiking gameplay as the market had bottomed out a year prior from SB mission farming, what it did was fill peoples hangars with LP store merchandise which is being sold off continuously .. until that stock is depleted market cannot recover, and with farming still going strong the chances of that are slim to none.





This maybe true of the amarr/minnie wz


I think Veshta is at best refering to prices from years ago. There were several of these slumps and rises. You used to be able to deny missions until you got only the ones you wnated in the same system. That was nerfed. And there were several such tweaks that incereased and reduced value of fw lp.

But I dont think prices ever bottomed out like they have been in the last 8 months or so.

There may be some small rise, due to the overall economic consequences of winning being reduced by the october changes. Now with taxes and the lack of cashouts people arent really driven to achieve tier 5. No one really cares much about 90% of systems. With the cashouts, of course, militias had a reason to try to organize and win at least 80% of the systems.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Crosi Wesdo
War and Order
#39 - 2013-05-05 18:13:32 UTC
Cearain wrote:
ALUCARD 1208 wrote:
Veshta Yoshida wrote:

There was no market slump with the spiking gameplay as the market had bottomed out a year prior from SB mission farming, what it did was fill peoples hangars with LP store merchandise which is being sold off continuously .. until that stock is depleted market cannot recover, and with farming still going strong the chances of that are slim to none.





This maybe true of the amarr/minnie wz


I think Veshta is at best refering to prices from years ago. There were several of these slumps and rises. You used to be able to deny missions until you got only the ones you wnated in the same system. That was nerfed. And there were several such tweaks that incereased and reduced value of fw lp.

But I dont think prices ever bottomed out like they have been in the last 8 months or so.

There may be some small rise, due to the overall economic consequences of winning being reduced by the october changes. Now with taxes and the lack of cashouts people arent really driven to achieve tier 5. No one really cares much about 90% of systems. With the cashouts, of course, militias had a reason to try to organize and win at least 80% of the systems.



But everone that wants to, is fighting. Everyone that is fighting can afford to. You talk about inferno like it was better than now. Sure, i personally made a broken amount of isk but there wasnt really much pvp activity in comparison to now.

Its hilarious that you complin about swing systems that no one cares about under these current mechanics, whle also saying inferno worked well where every system was a swing system. This alone is obvious proof of your inconsistent trollish nature.
Zarnak Wulf
Task Force 641
Empyrean Edict
#40 - 2013-05-05 18:50:27 UTC
The only time I have ever felt that Amarr had a handle on the sov game was the brief interlude between the emergency patch and Retribution. You HAD to kill the rats to make the timer move and there were 4-5 waves of them. The Minmatar plexing army dried up almost entirely.