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This expansion just became 25% less awesome?

First post
Author
Lord Mandelor
Oruze Cruise
White Stag Exit Bag
#141 - 2011-11-02 20:35:34 UTC
CCP is being so bold as to adjust the statistics of ships they're creating?!?
THIS IS AN OUTRAGE! I SPENT TWELVE HOURS IN EFT FITTING OUT MY TALOS TO THE EXACT SPECIFICATIONS I WAS GIVEN! SAGED, REPORTED, UNSUBBING, DELETING MY ACCOUNTS, SETTING MY CAT ON FIRE, CALLED THE POLICE.
IT'S OVER, CCP IS FINISHED!
Pattern Clarc
Citeregis
#142 - 2011-11-02 20:36:17 UTC  |  Edited by: Pattern Clarc
Ranger 1 wrote:

I will say that I think they are angling for the Talos "primary" role to be a rail boat for roaming and secondarily a blaster boat when camping, etc.... but that's just my uninformed take on the matter right now. We'll have to see how the hybrid update pans out during the testing of these ships to really know for sure.

Basically this:
Soon Shin wrote:
If you are fighting Battleships, you are dead, battlecruisers, still dead, cruisers, good luck hitting them, frigates, don't bother. Using rails are a joke, their range advantage have little meaning when you have Pulse lasers with scorch and Autocannons with barrage that reach pretty damn far and do far more damage.

Additionally, do you know that even with a tracking bonus, Tachyons still out track 425mms?

Not only is this percentages exacerbated by unfavourable slot layouts as well as a bunch of other racial traits that just make gallente an non starter for anything but extreme range. (Which is now practically extinct) - Woe betide the dev who pigeon holes a gallente ship to rails.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Ranger 1
Ranger Corp
Vae. Victis.
#143 - 2011-11-02 21:27:04 UTC  |  Edited by: Ranger 1
Pattern Clarc wrote:
Ranger 1 wrote:

I will say that I think they are angling for the Talos "primary" role to be a rail boat for roaming and secondarily a blaster boat when camping, etc.... but that's just my uninformed take on the matter right now. We'll have to see how the hybrid update pans out during the testing of these ships to really know for sure.

Basically this:
Soon Shin wrote:
If you are fighting Battleships, you are dead, battlecruisers, still dead, cruisers, good luck hitting them, frigates, don't bother. Using rails are a joke, their range advantage have little meaning when you have Pulse lasers with scorch and Autocannons with barrage that reach pretty damn far and do far more damage.

Additionally, do you know that even with a tracking bonus, Tachyons still out track 425mms?

Not only is this percentages exacerbated by unfavourable slot layouts as well as a bunch of other racial traits that just make gallente an non starter for anything but extreme range. (Which is now practically extinct) - Woe betide the dev who pigeon holes a gallente ship to rails.



I am aware of this, and do not discount the point, but two things to consider.

ArrowI seriously doubt you will be putting 425mm rails on this ship in the first place (definately could be wrong). I'm expecting them to be aimed more towards the lesser used smaller BS sized weaponry.

ArrowI tend to think of these BC's as beefed up cruisers able to mount BS weapons (similar in concept to a stealth bomber) instead of thinking about their tactical use in terms of how a BC is traditionally used in combat. You would deal with this variety of threats exactly as you would if you were flying a medium to long range cruiser or HAC.

You will not devote much to a tank, instead you will devote most of your fit to tracking and dictating range while staying aligned for a quick warp out. That is your defense, just as it is with a cruiser. Your chief worry will be getting tackled by something small, anything large pounding on you and you will warp out and then reposition.

None of these ships are designed for a slug fest, this is intentional. They are designed to keep up with a small gang and be most effective against larger, slower targets. Again, similar in concept to a steal bomber (no cloak yes, but fast enough to keep up with a fast moving gang, fragile as hell, but delivering a big punch to big targets).

So I"m not saying you are wrong in your thinking "if" you try to use them like a standard BC... I'm saying you won't want to use them that way to be effective.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Pattern Clarc
Citeregis
#144 - 2011-11-02 21:38:20 UTC
Ranger 1 wrote:
Pattern Clarc wrote:
Ranger 1 wrote:

I will say that I think they are angling for the Talos "primary" role to be a rail boat for roaming and secondarily a blaster boat when camping, etc.... but that's just my uninformed take on the matter right now. We'll have to see how the hybrid update pans out during the testing of these ships to really know for sure.

Basically this:
Soon Shin wrote:
If you are fighting Battleships, you are dead, battlecruisers, still dead, cruisers, good luck hitting them, frigates, don't bother. Using rails are a joke, their range advantage have little meaning when you have Pulse lasers with scorch and Autocannons with barrage that reach pretty damn far and do far more damage.

Additionally, do you know that even with a tracking bonus, Tachyons still out track 425mms?

Not only is this percentages exacerbated by unfavourable slot layouts as well as a bunch of other racial traits that just make gallente an non starter for anything but extreme range. (Which is now practically extinct) - Woe betide the dev who pigeon holes a gallente ship to rails.



I am aware of this, and do not discount the point, but two things to consider.

ArrowI seriously doubt you will be putting 425mm rails on this ship in the first place (definately could be wrong). I'm expecting them to be aimed more towards the lesser used smaller BS sized weaponry.

ArrowI tend to think of these BC's as beefed up cruisers able to mount BS weapons (similar in concept to a stealth bomber) instead of thinking about their tactical use in terms of how a BC is traditionally used in combat. You would deal with this variety of threats exactly as you would if you were flying a long range cruiser or HAC.

You will not devote much to a tank, instead you will devote most of your fit to tracking and dictating range while staying aligned for a quick warp out. That is your defense, just as it is with a cruiser. Your chief worry will be getting tackled by something small, anything large pounding on you and you will warp out and then reposition.

None of these ships are designed for a slug fest, this is intentional. They are designed to keep up with a small gang and be most effective against larger, slower targets. Again, similar in concept to a steal bomber (no cloak yes, but fast enough to keep up with a fast moving gang, fragile as hell, but delivering a big punch to big targets).

So I"m not saying you are wrong in your thinking "if" you try to use them like a standard BC... I'm saying you won't want to use them that way to be effective.

There is no where within 100km, or without the current boost, that the Oracle or Tornado won't out perform the Talos with rails. Period. You might find certain situations where the Talos may be competitive, but on the whole the rest will just be more suitible more often. Naga seems set to repeat every caldari ship design mistake since the introduction of the Rokh.


Oh well, they will always have the drake... And I the Proteus.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Ranger 1
Ranger Corp
Vae. Victis.
#145 - 2011-11-02 21:51:10 UTC
Quote:
There is no where within 100km, or without the current boost, that the Oracle or Tornado won't out perform the Talos with rails. Period. You might find certain situations where the Talos may be competitive, but on the whole the rest will just be more suitible more often. Naga seems set to repeat every caldari ship design mistake since the introduction of the Rokh.


Oh well, they will always have the drake... And I the Proteus.


You could very well end up being correct, but I think I will wait until the balancing of the ships and hybrids is a little further along (and I have the chance to test them in a variety of situations myself on the test server) before I make that judgement.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Mr Kidd
Center for Advanced Studies
Gallente Federation
#146 - 2011-11-02 22:22:54 UTC
Smoking Blunts wrote:

even with a pinch of salt, it still sucks to see a ship that looks awesom on paper, to suddenly look bad on that same paper.
these bc's need to be good at soemthing and they looked like they were going to be. now they look like they will be another thing that gathers dust in peoples hangers after the initial oh look i got a new bc effect has worn off. unless your a high sec ganker looking for faster locking speed over your bs


As it stands now, these BC's still have a role in w-space. Perhaps that's what the developers are going for. IDK. Their low mass + big guns will be awesome at POS bashs in w-space.

Don't ban me, bro!

Onictus
Federal Navy Academy
Gallente Federation
#147 - 2011-11-02 22:26:21 UTC
baltec1 wrote:
Onictus wrote:


I never did, I rarely fly blasters solo above the frigate class, mainly for all of the reasons I listed above.

425s Rails are going to be pretty crappy because the optimal on 425s is something like what 48km? Bases tracking is 0.009! x2.5 damage modifier. So plus 45% tracking for the "boost" and hull bonus and you have a whopping 0.013 tracking before pilot skills, I'll tell you from experience that you won't be able to hit a nano-drake at 35km that has ANY transversal going


To get ANY real damage out of it you have to basically forget any tank (remember Tornado has more tank) fit a SeBo and two TC's if you can get away with it plus MWD, three magstabs and suitecase in the lows.

....so great, you have accomplished a Vexor with a hell of a long range. Talk about drake bait.

Fit blasters and you have largely the same issue, you have to tank and you have to armor tank, because now you need MWD scram a TC because changing scripts is a HELL of a lot faster than changing ammo and a cap booster unless I miss my guess.

Oh yeah, and 1600mm plate, EANM and suite case are mandatory, so a pair of mag-stabs and you are done....all for less DPS than nano-cane as well as less tank.

I guess swarming caps is one thing, but you can use a BS for that without being a one trick pony.


You were whining about not being able to take on a frigate. You are still whining about a ship none of us have been able to test yet. I am waiting to test this new toy to see what I can get out of it before I make my comments.



I'd didn't say anything about a frigate I said a nano-drake.

Go fit up a 425mm mega and try it.
Pattern Clarc
Citeregis
#148 - 2011-11-03 01:39:49 UTC
Mr Kidd wrote:
Smoking Blunts wrote:

even with a pinch of salt, it still sucks to see a ship that looks awesom on paper, to suddenly look bad on that same paper.
these bc's need to be good at soemthing and they looked like they were going to be. now they look like they will be another thing that gathers dust in peoples hangers after the initial oh look i got a new bc effect has worn off. unless your a high sec ganker looking for faster locking speed over your bs


As it stands now, these BC's still have a role in w-space. Perhaps that's what the developers are going for. IDK. Their low mass + big guns will be awesome at POS bashs in w-space.
2, maybe 3 bombs and party over me thinks.

T3's will always be the best ships in w-space for most things tbh, for pos bashing see tengus.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Kalot Sakaar
CragCO
#149 - 2011-11-03 03:11:37 UTC
Ranger 1 wrote:
Pattern Clarc wrote:
Ranger 1 wrote:

I will say that I think they are angling for the Talos "primary" role to be a rail boat for roaming and secondarily a blaster boat when camping, etc.... but that's just my uninformed take on the matter right now. We'll have to see how the hybrid update pans out during the testing of these ships to really know for sure.

Basically this:
Soon Shin wrote:
If you are fighting Battleships, you are dead, battlecruisers, still dead, cruisers, good luck hitting them, frigates, don't bother. Using rails are a joke, their range advantage have little meaning when you have Pulse lasers with scorch and Autocannons with barrage that reach pretty damn far and do far more damage.

Additionally, do you know that even with a tracking bonus, Tachyons still out track 425mms?

Not only is this percentages exacerbated by unfavourable slot layouts as well as a bunch of other racial traits that just make gallente an non starter for anything but extreme range. (Which is now practically extinct) - Woe betide the dev who pigeon holes a gallente ship to rails.



I am aware of this, and do not discount the point, but two things to consider.

ArrowI seriously doubt you will be putting 425mm rails on this ship in the first place (definately could be wrong). I'm expecting them to be aimed more towards the lesser used smaller BS sized weaponry.

ArrowI tend to think of these BC's as beefed up cruisers able to mount BS weapons (similar in concept to a stealth bomber) instead of thinking about their tactical use in terms of how a BC is traditionally used in combat. You would deal with this variety of threats exactly as you would if you were flying a medium to long range cruiser or HAC.

You will not devote much to a tank, instead you will devote most of your fit to tracking and dictating range while staying aligned for a quick warp out. That is your defense, just as it is with a cruiser. Your chief worry will be getting tackled by something small, anything large pounding on you and you will warp out and then reposition.

None of these ships are designed for a slug fest, this is intentional. They are designed to keep up with a small gang and be most effective against larger, slower targets. Again, similar in concept to a steal bomber (no cloak yes, but fast enough to keep up with a fast moving gang, fragile as hell, but delivering a big punch to big targets).

So I"m not saying you are wrong in your thinking "if" you try to use them like a standard BC... I'm saying you won't want to use them that way to be effective.


You say that NONE of these ships are designed for a slug fest. But CCP clearly introduced the Talos as an in your FACE glass cannon blaster boat. Very specifically their idea was originally that this ship fly in close and use blasters. Thus the web so that unlike all other blaster boats, it could control range. WHY would CCP produce 4 ships that all do the same thing essentially. People will figure out which one does it the best (probably the Tornado- shocking) and fly only that one. I was fine with having some variety out there to use, not just eye candy. They just needed to leave that web on, and shield tank the hell out of it! NOW that would have been fun and new. Would have spiced the game up. But can't upset the hurricane and drake kiters now can we.
Aloe Cloveris
The Greater Goon
#150 - 2011-11-03 04:45:45 UTC
As much as CCP drags their feet for literally years before they clue in and fix terrible ships, I'm all for them taking their time and getting these tier 3 BCs right on the first pass. Else we'll be stuck with broken ships for the next decade or whatever.
Nyla Skin
Caldari Provisions
Caldari State
#151 - 2011-11-04 11:33:24 UTC  |  Edited by: Nyla Skin
Soon Shin wrote:
What do rails offer me that make them worth using over Beams and Artillery? The answer is simply none.


The only thing rails have to offer over other weapons systems, is superior range with spike. Thats the only thing I can think of. Does it make a difference? In my opinions peas shot to 150-200km are still peas.

In this respect giving bonus to what the ship would actually be good at (range) makes sense. (as opposed to web bonus, which I already said doesnt fit in)

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies

CCP Phantom
C C P
C C P Alliance
#152 - 2011-11-04 11:55:29 UTC
Off topic posts removed. Please stay on topic and polite, thank you.

CCP Phantom - Senior Community Developer

Onictus
Federal Navy Academy
Gallente Federation
#153 - 2011-11-04 11:56:22 UTC
Nyla Skin wrote:
Soon Shin wrote:
What do rails offer me that make them worth using over Beams and Artillery? The answer is simply none.




In this respect giving bonus to what the ship would actually be good at (range) makes sense. (as opposed to web bonus, which I already said doesnt fit in)



Which makes the Talo completely useless for anything other than gate camping and hisec antics.

Rail guns don't work in point range (so no small roaming gangs, and are of dubious value in larger fleets because without alpha it'll take a LOT of Taloses to knock down something and they have to do it from way out there. Against target that can't shoot back.


Blasters don't work on ships with no tank.
and large blasters are a poor choice if you are trying to kite.,,,Specially when you are looking at about 700dps of 800mm sexiness from a Tornado.

So what are we going to do with it again?
Stonecold Steve
I N E X T R E M I S
Tactical Narcotics Team
#154 - 2011-11-04 12:22:38 UTC
Moar tears for the overlord!!

This thread is so much fun! Twisted

Please CCP, test some more with other ships to!

“Hasta la muerte, todo es vida.”

Tanya Powers
Doomheim
#155 - 2011-11-04 12:24:26 UTC
Keep training matar stuff peeps, so you'll not be disappointed (more)

What?

Cry

Roll

Evil

Lol

Twisted
Jack Tronic
borkedLabs
#156 - 2011-11-04 12:30:42 UTC
At some point CCP will just fix the "hole" in their dev server which keeps leaking TEST data, to keep you giant jewbears from whining about everything that is in TESTING.
Arrynoss
Doomheim
#157 - 2011-11-04 13:23:44 UTC
Onictus wrote:
CCP Ytterbium wrote:



In case of the Talos, the initial web strength bonus was unfortunately contradictory with the previous goals, because when combined with its dronebay and blasters, it gave this ship the unique capability to dispatch smaller ship hulls significantly more easily than it should have been able to. It also lead to other issues, like acting as a cheap, effective tackle, put it in a dangerous spot to compete with Serpentis faction ships, or limiting this ship weapon systems to blasters only.

For being EVE players ourselves we know the concept of pinning anything in web range to a dead halt with 90% webs before melting faces down with 8 Neutron Blaster Cannons II to be incredibly fun (had a lot of joy with tier 3 battlecruiser first stats myself during the internal play tests Pirate).

However, as designers, we cannot in good conscience release a ship whose bonuses obviously go against the role goals it is supposed to follow. We understand that in this case it unfortunately created a lot of disappointment, but sadly these things are bound to happen when taking first pass data as granted.




So what is the Talos supposed to do against any BS that can field heavy drones and neuts?

It simply doesn't have the tank to hang out under the guns, and is neut vulnerable, so are we to understand its meant to be a rail ship, or just sub-par?


With the significant buff coming to the railgun platform, I'll go out on a whim and say 'yes', Talos, like the others is being aimed at the longer range weaponry.

I originally penned the idea of the 'Pocket Battleship' back in 2007 (linked it in another post). As per the comparisons drawn with the real life variants, a Pocket Battleship was never meant to be able to go toe to toe with it's bigger counterpart, not 1v1 any way.

However the pocket Battleship, as displayed in the 2nd World War, provided a platform for the Germany navy especially, which were A) not only a cheaper ship to build but also B) provided the similar, immense firepower of the bigger counterpart, on a much lower signature hull. It made them harder to spot, harder to hit and made them deadly to the Allied Navies. The Graf Spee alone claimed 9 hulls during it's sorties in the period.

These ships are being pigeon holed into a nice role which Eve really needs. Being able to field a fleet of these that offer the training benchmark and overhead cost that can equate to several months and 50-100million ISK in difference (remembering that rigs will also be a medium asset), this class has a huge future in Eve. They are a quintessential stepping stone to create mobile, roaming 0.0 fleets and also provide the PvP in High and Low sec with new toys to weave into current tactics and doctrine.

A 10% to the damage modifier along with the huge buffs to tracking, capacitance and so forth is going to make rail boats extremely competitive.
Pattern Clarc
Citeregis
#158 - 2011-11-04 13:38:36 UTC
If they are so tightly focused they should become tech 2. Tech 1 hasnt been, can't be and shouldn't be so niche

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Onictus
Federal Navy Academy
Gallente Federation
#159 - 2011-11-04 13:41:09 UTC
Arrynoss wrote:


A 10% to the damage modifier along with the huge buffs to tracking, capacitance and so forth is going to make rail boats extremely competitive.



That huge buff to tracking had best bring it down to current 250mm rail levels on 425s, or my statement will hold, they simply won't work inside long point range, specially on a ship that only has room for a lunch box and two TEs.
Cpt Fina
Perkone
Caldari State
#160 - 2011-11-04 13:42:56 UTC
Pattern Clarc wrote:
If they are so tightly focused they should become tech 2. Tech 1 hasnt been, can't be and shouldn't be so niche



T1 mining frigates, T1 mining cruisers, T1 probing frigates, T1 e-war frigates, T1 e-war cruisers, T1 logistic cruisers.

T1 has plenty of specialization. It's just that the introduction of new ships with the mindframe many has towards the new tier 3 BCs has made alot of old ships obsolete (See introduction on Hurricane and Drake)