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Player Features and Ideas Discussion

 
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Asking for feedback on Certificate visibility

First post
Author
Admiral Rufus
The Tuskers
The Tuskers Co.
#81 - 2013-05-04 23:36:17 UTC
I would rather see certificates take on a role more similar to achievements in other games and have things linked to PvP (and pve) prowess. Things like killed a battleship in a frigate, won a fight in <5% structure. Successfully tanked x damage. Stuff like that, I have no idea if this is possible to track in eve but achievement unlocks can really add something to other games and adjust your play style at times and it could also open the PvP aspect of eve to more pve orientated players when they have achievement unlocks to aim for as I believe a lot or players which actively avoid PvP do so because they see no structure in it and no clear progression, just a lot of blown up risk, it might also highlight what is achievable through existing game mechanics as I would wager a lot of inexperienced pilots would not think it possible to destroy a larger or more expensive ship than their own in a 1v1 but it obviously is.
Nix Anteris
The Dark Space Initiative
Scary Wormhole People
#82 - 2013-05-05 00:27:15 UTC
CCP Ytterbium wrote:

For bragging rights, display unlocked Certificates publicly on all character show info, but don’t mention to which fields they apply – for instance, running a show info on character A would list this pilot has 53 Certificates to Elite, 24 to Standard, but do not allow me to know their names or related skills.

This would still allow you to tell whether that 03 player had 170m SP or had been un-subscribed for 10 years.

I like Certificates as a tool for guidance (grouping useful skills together into tiers, and recommending good sets of skills for piloting different ships), but I don't think they serve much purpose, even as a bragging right, beyond that.

I guess my opinion leans towards removing public visibility altogether.
Unkind Omen
State Protectorate
Caldari State
#83 - 2013-05-05 05:20:51 UTC  |  Edited by: Unkind Omen
Nagarythe Tinurandir wrote:
currently certificates have no value except telling your enemy how much sp your character may have based on wether you made them public or not.


a cool thing would be (as already mentioned by others in this thread), if certificates would be given to you by other players, e.g. the CEO of your Corp.
they could still be skill based:
for example to satisfy the requirements for fleet doctrine certificate ABC the player needs skills abc+xyz
once the player meets those requirements it can be awarded to the player by the ceo of his corp or whatever.
a nice window in corp managment could for example show which dudes still haven't caught up with the doctrines your corp has.

they could show that you mastered a certain style of gameplay
e.g. certificate in fast tackling. awarded to players who have proven a dozen times, that they know how to use an interceptor or whatever. it could additionaly show how much game time you've spend e.g. tackling and or in how many kills your tackling resulted. that may be a good addition for the corp applying process. having something like a résumé-page where your accomplishments are listed.

maybe a combination of both?


either way
certificates should be a player-controlled feature. if a certificate would show, who issued it, there would be actually an incentive to create a "market" for certificates. Corps like EvE-University would profit a lot from a feature like this. Depending on who issued the certificate they could mean more (or less).


+1 on this one. Summarising my PoV it would be nice to have two kinds of certificates:

- Skill and SP based certificates for incorportation/alliance use.
Add corp directors ability for issuing custom certificates. Let those certificates assigned to the ship hulls by directors. Let corp members apply for those certificates when they have enough skills. Let FC/Boss/Squadcoms automatically see the certificate levels of the ships in his fleet/squads (but only those that are specific to that ships). Let people link those skill certificates everywhere they need to providing a temporary access to that info so FC can pick ships by those certs. May be even let people to link all the certificates that are set as related to the specific hull in a single bunch.

- Pilot qualification certificates.
Those certificates should be working pretty much as skills system in the linkedin social network. You can create a certificate for yourself and ask people to sign it either as private persons or as officers of a certain corporation/alliance prooving that you fullfill that certificate requirements. The sign of the certificate can not be cancelled and the name of the issuer of the sign and the date of issuing visible to everyone who looks at that certificate. Let pilots link those certificates where they want to. Let people set those certificates as public if they want to. (I am sure there will be some fun made with that system. It may even grow into some public petition collection). It would be also nice to see your standing to the certificate issuers Blink
Huttan Funaila
Caldari Provisions
Caldari State
#84 - 2013-05-05 05:21:18 UTC
CCP Ytterbium wrote:
We have long term plans to improve Certificates as a whole and we would appreciate your input regarding their public visibility. At the moment it is possible to set individual certificates as public by going into your character sheet, under the Certificates > Permissions Tab.


Initial research has shown a low usage of characters set Certificates as public, we thus are considering the following options:

I keep most of mine private because I don't want folks checking up on me to know what my weapon skills are. What is public makes me look like a carebear.

I am fine with them as they are.

CCP Ytterbium wrote:
Offer the ability to drag and drop individual Certificates, or a whole Certificate profile from a character into any kind of text input field (conversation channels or EVE mails for instance – this already is possible for individual Certificates from the planner)


If this is going to be like on Xbox Live, comparing achievements between yourself and someone else, this will be cumbersome and I think even less people will do it.


CCP Ytterbium wrote:
For bragging rights, display unlocked Certificates publicly on all character show info, but don’t mention to which fields they apply – for instance, running a show info on character A would list this pilot has 53 Certificates to Elite, 24 to Standard, but do not allow me to know their names or related skills.
This will have a very high correlation to "time played". I already know that someone who has been playing for 5 years can fly ships & weapons that I can't. Knowing that they have umpty zillion certificates won't add to my knowledge.


I like the idea that some folks have mentioned about having corporate/alliance certificates. Maybe limit those to basic and improved, and include the corp/alliance name. So you might see things like "Test Foxcat Basic".
Vega Umbranox
The Scope
Gallente Federation
#85 - 2013-05-05 05:47:45 UTC
confirming the reason no one uses them is because the skill set that makes up a certificate usually is largely irrelevant/has useless skills included.

especially the combat profession ones..

simplify the certificates to be alot more specific and dont be afraid to use a skill in more than 1 kind of certificate
Mra Rednu
Vanishing Point.
#86 - 2013-05-05 05:49:58 UTC
0wl wrote:
- Remove Them.
- Let's be honest after a while into the game, who really cares? I have an '05 Character and I've never claimed any of them. Seams like a waste of time and resources to me.


Agree, they are counter productive esp to newer players.
rswfire
#87 - 2013-05-05 08:29:24 UTC
Daedalus II wrote:
I guess the original certificates could be kept, at least for the basic stuff, but there need to be a possibility to inject new custom certificates. This also opens up other interesting things, such as personal skill planning (like a built in EveMon). Also new types of services where you for example could sell fully fitted ships + certificate to fly them properly.


I really like this idea, especially if it is also integrated into the Corp APIs so we can use them in out-of-game assets. I can see a lot of potential in this area. One example that comes to mind would be for corps that offer ship replacement programs but require certain skills to be met for whatever ship they are in. We do this currently and considered using certs but they are just not robust enough to be helpful in this regard, so we have to define our prereqs based on skills.

I happen to show my certs publically. I know that I am part of a small percentage, and I know that it gives an idea of what my skills are, but it can be misleading. It might say "Basic" but if I never claimed the ones after it, you would not know that I've trained them beyond that (so I actually use that to my advantage by giving misleading intel). In the same light, I could be missing a single level of one skill but meet all of the other requirements; you really just don't know.

Also, some of the certs are very important -- we teach all of our new players to focus on core certs because they are so integral to basically any activity that involves flying a ship. So some certs are certainly more important than others. I would encourage you to take a fresh look at Eve and see if there are ways to improvise an improved certification path. As it stands, many important skillsets are not present or they are incomplete or they are tied to other skills that are not intuitively related.

I don't like the idea of them being removed. I like to display mine. And I don't see why you would remove them just because not many people do. You're just taking away something that already exists, so you'd be expending effort on actually "removing" things from Eve rather than "adding" things. I tend to feel that MMOs should not remove things in most cases. I don't like the idea of showing how many basic, standard, and elite certs a player has, unless they can be hidden (for many reasons, one of which is listed above.)

Please consider this carefully. While they are "meaningless" to many, some of the proposed changes are "harmful" in my humble opinion.
Trinneth
Knights of Nii
The 20 Minuters
#88 - 2013-05-05 08:49:49 UTC  |  Edited by: Trinneth
Any public display of certificates will be primarily used as an intel tool. Personally I don't feel such a tool would be a good addition to the game, but if your goal is to create an intel tool then do it better, list SP or approximate SP, or approximate combat related SP.

Similarly, I don't think there's a lot of value in adding the ability to compare certificates to the game, but if you're going to do it, then do it better - let players compare skills instead, that way at least you create a situation where older players can explain to newer ones which the more valuable skills are and why.

I don't really feel that certificates are an area of the game which needs iteration - they're used as a way of showing new players the core skills they need, and as a way of linking a new player a handful of skills at once they're great.

It's certainly true that after their first few months most players ignore certificates (other than Elite Hull Tanking, of course), but if you're going to spend dev time trying to change that then I think it's important to ask yourself: what's the problem you're trying to solve, and are certificates the best way of solving that problem?
Sizeof Void
Ninja Suicide Squadron
#89 - 2013-05-05 09:55:53 UTC
The current public/private visibility settings are fine, as is. Don't fix what ain't broken, please.

The problem with the certificate system is that no effort was ever made to tweak the certificate requirements, based on player feedback, after the system was released. New players who strictly follow the certificate program are often frustrated, since certain necessary skills are missing and a number of less useful skills have been included.

This is simple to fix. But, rather than devoting dev resources to this matter and bouncing back/forth for weeks with the players on the forums for feedback, assign it to the new CSM as a NPE task. Let them assemble a volunteer group of players to go through all of the certificates, and tweak the values for you. It should not require much time/effort for a dev then to make the database changes.

CCP Ytterbium wrote:
As another topic for you guys to voice your feedback to, what information would you feel worried about if it was displayed as public by default and why?
There is only one type of information contained in the certificates, and that information is directly related to a player's skills and the level to which they have been trained. Obviously, and correctly, most players feel that publicly displaying such information can give an unnecessary advantage to an opponent. As you noted:
CCP Ytterbium wrote:
Initial research has shown a low usage of characters set Certificates as public

So, if you are seriously thinking about making such information public by default, you might as well publicly broadcast every ship's current fit, as well.
Beaver Retriever
Reality Sequence
#90 - 2013-05-05 10:06:31 UTC
Kagura Nikon wrote:
Certificates up to today Only made damage to the game. I see lots of new players focused in the certificates instead of skilling to fly ships for specific roles and they get misleaded!

Today there is a LOT more peopel that think they do not have enough skilsl to PVP because they do not have elite on the role they Think the certificates describe. I have 100 MILLION sp and i have only a very few elite certificates and MOST are on basics. That is completely misleading and is making HUGE damage to new players experience. I had several friedns thatI introduced to the game complain that they were unable to do this or that because the certificates said they were weak on that.


Not to forget hat most new players think certificates are somethign you go adquire somewhere and keep asking how do I buy a certificate for X or Y so I can fly that ship...



It was a HORRIBLe idea and need to be totally reworked.

I agree entirely with the removal of canned certificates. I haven't actually heard of the above happening but now that I hear it described it sounds plausible, and it's a pretty terrible thing if that's actually happening.

I would suggest replacing the certificate system with customizable skill requirements you set up yourself, so that they are basically like skill plans in EVEMon. That way corporations can make their own skill plans for recruitment, for example, or capital ships, and you can add these plans ('certificates') and see how far off you are.
Unkind Omen
State Protectorate
Caldari State
#91 - 2013-05-05 11:36:27 UTC
Sizeof Void wrote:

So, if you are seriously thinking about making such information public by default, you might as well publicly broadcast every ship's current fit, as well.

You have misread the following part. It states opposite.
CCP Ytterbium wrote:
Initial research has shown a low usage of characters set Certificates as public, we thus are considering the following options:



  • Remove the ability to set Certificates as public
John 1135
#92 - 2013-05-05 12:42:09 UTC
Admiral Rufus wrote:
I would rather see certificates take on a role more similar to achievements in other games and have things linked to PvP (and pve) prowess. Things like killed a battleship in a frigate, won a fight in <5% structure. Successfully tanked x damage. Stuff like that, I have no idea if this is possible to track in eve but achievement unlocks can really add something to other games and adjust your play style at times and it could also open the PvP aspect of eve to more pve orientated players when they have achievement unlocks to aim for as I believe a lot or players which actively avoid PvP do so because they see no structure in it and no clear progression, just a lot of blown up risk, it might also highlight what is achievable through existing game mechanics as I would wager a lot of inexperienced pilots would not think it possible to destroy a larger or more expensive ship than their own in a 1v1 but it obviously is.

I don't like too much the idea of introducing achievements to Eve. I guess I want my emergent content to be emergent rather than x killed y with small laserz because there's an achievement for that.
Perseus Parker
Deep Core Mining Inc.
Caldari State
#93 - 2013-05-05 15:29:37 UTC
Certificates shouldn't be just simply a list of standardised skills. There should be the ability to make certificates to give to a corp for them to follow for certain roles, as to what a corp expects them. Similarly, they should be able to be posted in a fleet MOTD as a baseline minimum doctrine for flying the ships required to a basic level, such as having hull upgrades V for an armour fleet, and tackle skills etc
Super spikinator
Hegemonous Conscripts
#94 - 2013-05-05 20:14:38 UTC
Remove the ability for certificates to be public. Allow people to opt in to whether or not you share to corp (the recruiter and higher ups have your API anyway) so that you can get help from others. Allow corporations and alliances to make certificates. Allow certificates to be dragged and dropped, much like how fittings can be.

Also (thinking cap), though it may not be useful for some certs but how about giving certs a "fill to training queue" option. Make the system "dumb" though, so it attempts to fill all level I skills, all level II skills, but "smart" so that it wont "break" when you don't have the skill injected. Make all of this subject to the normal training queue rules, so if you were training level V skills it would only add one to queue.
Nometh Xergent
#95 - 2013-05-05 21:37:26 UTC
Why not many choose to inform other people with certificates is that the other player can see what you are good/bad in.
For example: I dont want to show of something i suck in. Theres another thing showing your certificates for ELITE tanking skills than it is showing a standard certificate for T2 tank since it is very common.

The certificates are good for myself so i have strategy for my skill training and sometimes prove what i have to others, but i always think i make a better target for others showing of my **** skills.

“I’ve always loathed the necessity of sleep. Like death, it puts even the most powerful men on their backs.”

Celestial One
Militant Miners
#96 - 2013-05-05 22:23:16 UTC
As a way to make certificates more useful to new players maybe list all certificates that have any effect on a ship rather than just the recommended. Also someone should look at what certificates are recommended for each ship. For example the Viator lists only Core Competency and and Armor Tanking... Cloak Operator seems like a no brainer to be listed on that hull. I am sure that this is not the only ship missing obvious recomendations.
Iagus Damaclese
Doomheim
#97 - 2013-05-06 03:51:43 UTC
I think one of the biggest issues with the difference between certificates and what needs to be viewed by other players, i.e. corp CEOs, is that too often corp CEOs want know what guns and what ships a player can, get the certificates lined up with vessel and weaponry proficiency and I think it would help a lot.
Sinner aint'no'Saint
Super Mother Fan Club
#98 - 2013-05-06 04:00:35 UTC
Thanks CCP for reaching out for comments. Here are my thoughts on certificates:

I really don't care for certificates at all. All I ever see is this annoying popup on eve mon telling me that I have some that I need to claim and when I get annoyed enough I actually go and claim them.

I don't see that they serve any useful purpose, they are not inline with anything practical or useful from a piloting perspective.

If you want certificates to be useful, give a bonus for completing them. ie, 1% bonus to shield hitpoints for the shield cert or @% drone damage for the drone cert ( i don't know their real names, I looked at them once a few years ago and saw how they didn't affect a single part of my game play).
Sabriz Adoudel
Move along there is nothing here
#99 - 2013-05-06 04:57:57 UTC
I liked certificates when I was new as a form of general training advice.

However, I think some of the skill prerequisites for them should change, and they should be private only. (The API system now lets you disclose skills when required without revealing other sensitive info like wallet history or alt names).

A fair number of certs have downright odd prerequisite combinations. Level 5 in a 5x skill but only level 3 in an also relevant x2 skill, or similar. Also certs should have much better advice with them.

Also there should be separate "Active Armor Tanking" and "Armor Buffer Tanking" certificates, with advice like "Active armor tanking is prefered for engagements that you expect to last some time - for shorter battles, including most fights against other capsuleers, consider Armor Buffer Tanking instead".

The recommended certs by ship should be massively overhauled too.

I support the New Order and CODE. alliance. www.minerbumping.com

Alx Warlord
The Scope
Gallente Federation
#100 - 2013-05-06 05:54:52 UTC
Hey, Don't make new certificates! Add "Mass Drivers" and "Streamers" to the weapons!!!

Revamp POS! it is needed!!!

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