These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Deep Space Transports, an Upgrade idea.

Author
Urban Trucker
Pator Tech School
Minmatar Republic
#1 - 2013-05-03 09:21:52 UTC  |  Edited by: Urban Trucker
As the capsuleer's need for resources grew, their need for transport of such resources also grew. An expansion of Container technology has been adapted to the higher end breed of transport ships, allowing for the expansion of hauling capacity by retrofitting the ship itself to use container technology, expanding on the concept of hauling to new heights. The experimental technology demands an extremely specialized vessel and thus forth all Deep Space Transports have been retrofitted to house such equipment. Due to the risks of utilizing this technology, the Deep Space Transports themselves have been retrofitted with expanded durability, resistances, and survivability.

Due to the technology itself, the cargo contained within can only be safely loaded into the transport in station dock or in the security of a tower. The contents cannot be jettisoned into space (as such an act would tear the ship apart).

I won't go down the whole "Industrial Tiericide", but I will suggest a fix for the deep space transport.

It should become our micro freighter. An inbetween for the Basic Industrial, the Freighter and the Orca, with some limitations.

We know that containers can hold more inside than its actual size (3000m3 GSC can hold 3900m3). The same "technology" has been expanded to Deep Space Transports, though it is very experimental, therefore only the Deep Space Transport can handle the tech.

Essentially, all deep space transports should have 4 holds on it. All equal to what it can hold right now (the m3 inside expandable with equipment and rigs). A rigged out cargohold Occator can hold approximately 35,000m3. The new Occator (same rigs and fit for pure maxxed out), can hold 35,000m3 in each Hold.

Hold 1 (35,509m3)
Hold 2 (35,509m3)
Hold 3 (35,509m3)
Hold 4 (35,509m3)

Total hold on a maxed DST per ship throughout the 4 holds..

If the pilot wants to fit more agility or tank on the ship, they can change the fittings, but all the holds would reduce down based on the removal of the cargo expanders and rigs.

Maxxed out hauling capability of each DST.

Occator, 142,036m3.
Bustard, 122,540m3.
Mastadon, 116,972m3
Impel, 144,876m3

The holds "WOULD BE SEPARATE" from one another. This is not one giant hold (Done on purpose for balancing issues).

DST's cannot scoop loot, nor can it eject can's. It can anchor equipment, but should have the same limitation the freighter's "used to have". Can anchor/launch, can't fuel if its offline (You can read up on the old freighter limitations in the forums).

Now a alternative to the Orca regarding just pure hauling. A intermediary of purchasing and using a freighter.

All DST would get 4 Holds, and would be just under 20 million mass (more viable for wormhole transports). Repair bonuses would be replaced by resist.

Transport Ship Skill Bonus. +4 resistance to Shield/Armor (Racial specific) and +5% bonus Shield, Armor and Hull hit points per level.

Main Questions:

Q) Its too tanky, Resistances and hit points are crazy!!
A) The tank is skill based. if you want a tanky transport, skill into it.

Q) Why can't it scoop loot/Jettison?
A) Balancing issue. Having something that can can flip, scoop a field's worth of loot, carry off a ton of ore/ice from a belt, and have a inherent +2 warp strength would be too strong. Also, in anticipation for a possible Pure Ore Hauler (that and the DST is not a Orca), I would not want to step on its toes. The freighter's used to have this limitation till recently. The Deep Space Transport is literally meant to be a Deep.. Space.. Transport.

Q) Why 4 Holds, why not just 1 hold and just a lot of m3.
A) There is a very delicate balance between hauling M3, masses of ships, etc. The idea here was to address the issues of hauling repackaged ships in industrials. Separating the M3 into 4 holds disallows the transport of repackaged Battleship hulls (50,000m3). The mass limit helps address a few issues with wormhole life, though that may vary.

Q) Ahah!! its a wormhole buff, an UNKILLABLE transport.
A) I once saw a Proteus with a Shadow Serpentis Warp Scrambler (+3) and a +1 long point. With the proliferation of Interdictors, Heavy Interdictors, bubbles and points, I promise you the ship will die in a ball of fire if the person never bothered to get the transport skill past level 1. They'll die in a slightly slower ball of fire if they got the skill to level 3. They "Might" survive long enough to jump back into the hole if they got the skill to level 5. Then again, just jump over and finish them off, the thing align's like a freighter.

Q) Why not just use a Orca?
A) The Orca has its own uses and specialties. There is a need for a pure transporter that is comparable to the Orca, while not replacing it.

Q) Why not just use a Jump Freighter?
A) No one is saying you can't, this is just another option for haulers and a possible viable fix for the Deep Space Transport.

Q) This completely overshines T1 industrials!
A) DST costs between 100 million to 150 million (probably more). a T1 industrial costs less than a million. If you are just getting something small and simple from point 1 to 2, use the T1. If it is something more substantial, you can use the DST. I regularly wind up buying iteron's, fitting them and using them for 2 days, leaving them in the middle of god knows where, then buying another, fitting it and going out. I REALLY can't be doing that with the Deep Space Transport (1 million vs 150 million isk).

Also, those who want to transport and like it now have a new viable alternative. It is a reward to those who decided to go down the industrial track of logistics. Ultimately, they won't replace the T1's, as there are allot of people who will not take a 2 weeks off to train each and every character into a DST (though some would I suppose).

I am for sale (Fenrir Freighter Pilot, 1.4 mil skillpoints, cheap)

https://forums.eveonline.com/default.aspx?g=posts&m=2982440#post2982440

Devon Weeks
Federal Navy Academy
Gallente Federation
#2 - 2013-05-04 21:23:22 UTC
I like it. I, personally, feel there should be a transport in between the T2 transports and freighter that isn't following the skill line of a mining support ship. Hauling and mining are two different things, and a hauler shouldn't be training as a mining foreman to haul a little over 100k m3.
Freya Kaundur
Doomheim
#3 - 2013-05-04 21:41:23 UTC
i think the toughest part would be balancing and i think you did well on that. not able to scoop loot would keep the orca as the best mining hauler right now. and having the separate bays would keep freighters in the top slot for large loads.
Reaver Glitterstim
The Scope
Gallente Federation
#4 - 2013-05-04 22:31:26 UTC
I like this idea a lot. I'd still like to see a truly armored hauler between these two - the size of the current DSTs or maybe a tad smaller, but with battlecruiser HP and lots of slots and CPU, and over 1000MW powergrid. Would also be neat if this one had a webifier resistance so that it could just power its way through bubbles and gank points if the people didn't bring enough firepower to take it out quickly.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Bloody Wench
#5 - 2013-05-13 05:12:50 UTC
Good post.

+ Liked

[u]**Shepard Wong Ogeko wrote: **[/u]  CCP should not only make local delayed in highsec, but they should also require one be undocked to use it. Then, even the local spammers have some skin in the game. Support a High Resolution Texture Pack

Julius Rigel
#6 - 2013-05-13 06:19:06 UTC
Urban Trucker wrote:
We know that containers can hold more inside than its actual size (3000m3 GSC can hold 3900m3). The same "technology" has been expanded to Deep Space Transports, though it is very experimental, therefore only the Deep Space Transport can handle the tech.
So you wouldn't be able place containers inside it, per the law of "you cannot place a Planck generator within another Planck generator".

Also, I don't feel like your arguments are sufficient justification for adding yet another class of hauler on top of industrial ships, transport ships, industrial command ships, freighters, jump freighters, capital industrial ships, and all the other ship types that have large cargoholds or other hangars (mining barges, exhumers, carriers, and so on).

That's my two cents.
DeLindsay
Galaxies Fall
#7 - 2013-05-13 07:01:19 UTC
At first I was like NO, but after reading your VERY well thought out balancing act I'm gonna +1 this. There is certainly a GIANT gap between the indy ships (counting Orca as one also) not only in hold but in price. I have a sneaky suspicion that CCP is helping us along the way without saying anything is broken by literally giving the old LvL 5 Industrials away and bringing the Orca down to a 17 day training time. However the Orca is 800 Mil fully fit verses ANY indy at 1mil or less vs T1 Freighter at 1.3 billion vs F*ck off at the cost of a JF.

So to change/add something somewhere (or a few somethings) kind of in the middle for both price and hold is fine by me.

The Operative: "There are a lot of innocent people being killed in the air right now".

Capt. Malcolm Reynolds: "You have no idea how true that is".

Alvatore DiMarco
Capricious Endeavours Ltd
#8 - 2013-05-13 07:34:25 UTC
Julius Rigel wrote:
Urban Trucker wrote:
We know that containers can hold more inside than its actual size (3000m3 GSC can hold 3900m3). The same "technology" has been expanded to Deep Space Transports, though it is very experimental, therefore only the Deep Space Transport can handle the tech.
So you wouldn't be able place containers inside it, per the law of "you cannot place a Planck generator within another Planck generator".

Also, I don't feel like your arguments are sufficient justification for adding yet another class of hauler on top of industrial ships, transport ships, industrial command ships, freighters, jump freighters, capital industrial ships, and all the other ship types that have large cargoholds or other hangars (mining barges, exhumers, carriers, and so on).

That's my two cents.


It may interest you to know that we already have Deep Space Transports.

I bought one today - It takes 22 seconds to align unless I use the MWD trick. It is, however, extremely tanky and should hold out at least 20 seconds, which is plenty of time for CONCORD to arrive no matter what steps have been taken to delay them.
Robert Caldera
Caldera Trading and Investment
#9 - 2013-05-13 08:00:17 UTC  |  Edited by: Robert Caldera
nah, that would be too much cargo for too safe mwd-cloaking travel.
If you have to haul a lot, you should use slow freighter so ppl can blow it up.
Maximus Aerelius
PROPHET OF ENIGMA
#10 - 2013-05-13 12:31:57 UTC  |  Edited by: Maximus Aerelius
+1 but I think these should be able to take cargo from Orbital Structures of any kind: POCO\CO's, POS, Stations etc. but as you said not Loot Cans but what about anchored Secure Containers in Space?

I like the balancing with the separate holds, I was wondering where you were going with the division on those.

A very nice idea and well thought out.

EDIT: Also meant to say I liked the little blurb at the beginning...a bit of background but in an RPG style.
Phoenix Jones
Small-Arms Fire
#11 - 2013-05-13 18:36:38 UTC
Detailed, and easily foreseeable. It makes sense, allot of sense.

+1. I want. Nao.

Yaay!!!!

Felsusguy
Panopticon Engineering
#12 - 2013-05-13 19:54:23 UTC
Has the world gone mad? This is not what deep space transports need! This is not what deep space transports were designed for! You are doing it wrong! Honestly, why?

The Caldari put business before pleasure. The Gallente put business in pleasure.

Alvatore DiMarco
Capricious Endeavours Ltd
#13 - 2013-05-13 20:15:28 UTC
Felsusguy wrote:
Has the world gone mad? This is not what deep space transports need! This is not what deep space transports were designed for! You are doing it wrong! Honestly, why?


Perhaps you would care to explain your exclamations rather than flailing around wildly with a half-eaten squirrel hanging from the side of your mouth.
Vassal Zeren
University of Caille
Gallente Federation
#14 - 2013-05-13 21:30:12 UTC
Urban Trucker wrote:


Q) Why 4 Holds, why not just 1 hold and just a lot of m3.
A) There is a very delicate balance between hauling M3, masses of ships, etc. The idea here was to address the issues of hauling repackaged ships in industrials. Separating the M3 into 4 holds disallows the transport of repackaged Battleship hulls (50,000m3). The mass limit helps address a few issues with wormhole life, though that may vary.

Q) Ahah!! its a wormhole buff, an UNKILLABLE transport.
A) I once saw a Proteus with a Shadow Serpentis Warp Scrambler (+3) and a +1 long point. With the proliferation of Interdictors, Heavy Interdictors, bubbles and points, I promise you the ship will die in a ball of fire if the person never bothered to get the transport skill past level 1. They'll die in a slightly slower ball of fire if they got the skill to level 3. They "Might" survive long enough to jump back into the hole if they got the skill to level 5. Then again, just jump over and finish them off, the thing align's like a freighter.



Wormhole haulers kind-of, rely on, you know, looting cans. This will be a nerf to the one or two people that actually use DST's in wh's to begin with. It need's to be able to scoop or it will have a bigger hold with a new problem holding it back. (hah pun) Also, there are tons of bubbles and HICs in whs. Don't worry anything short of a covert ops can and will die.

A bad analogy is like a leaky screwdriver.

Felsusguy
Panopticon Engineering
#15 - 2013-05-13 21:36:26 UTC
Alvatore DiMarco wrote:
Felsusguy wrote:
Has the world gone mad? This is not what deep space transports need! This is not what deep space transports were designed for! You are doing it wrong! Honestly, why?


Perhaps you would care to explain your exclamations rather than flailing around wildly with a half-eaten squirrel hanging from the side of your mouth.

Do I need to say anymore? Deep space transports do not need this nor were they designed for this. Therefore, he is doing it wrong, and since everyone is supporting the idea, the world has gone mad.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Phoenix Jones
Small-Arms Fire
#16 - 2013-05-14 12:55:37 UTC  |  Edited by: Phoenix Jones
Felsusguy wrote:
Do I need to say anymore? Deep space transports do not need this nor were they designed for this. Therefore, he is doing it wrong, and since everyone is supporting the idea, the world has gone mad.


Well... yea you need to say more.

The Deep Space Transport's an expensive Iteron atm. It really has no actual uses. It'll get caught in bubbles, it'll get tackled and killed, its bonuses really don't do a damn thing for it (who the hell fits a repairer on the thing), and people would rather use freighters in highsec (larger m3 and hps), or Blockade Runners (Cloak, fast, good for low/null/wh). The Deep Space Transport? If it wasn't for the Cloak/MWD ability, it would essentially be useless.

That guy's idea kinda makes the Deep Space Transport a Deep Space Transport.

Right now the DST does not have a use worthwhile to its price point. And Truckers suggestion would improve the DST in pretty much every conceivable way.

I'd give up the ability to scoop loot (cause hell I use another ship, a destroyer with salvagers, a Noctis, a T1 industrial with a tractor beam, even a damn Orca to do that anyway). Heck I guess you could be nuts and bring a freighter to go scoop loot (Because it can do that now). Lock down the Deep Space Transport to not do that but do all of that crap above.. hell yea!!!

Yaay!!!!