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[Odyssey] Tech 1 Battleships - Build Costs

First post
Author
Smabs
State War Academy
Caldari State
#221 - 2013-05-04 13:30:52 UTC
Quote:
Scenario: A straight up fight between an equally sized Rokh Fleet and Naga fleet over some objective (breaking up a camp on a station, destroying a POS, whatever).

I can't see any plausible scenario where the Rokhs won't easily win.


I thought he was talking about the mega/raven/apoc/pest, which look like they've been re-designed as reasonably fast damage dealers with a limited tank. The problem is that at 200 mil or more there's no reason to choose any of those over a tier 3 battlecruiser. You also use rokhs and nagas as an example, which kinda says a lot since they're already both in use as very common fleet doctrines.
Bucca Zerodyme
Good For Nothing Corporation
#222 - 2013-05-04 13:34:42 UTC  |  Edited by: Bucca Zerodyme
CCP Rise wrote:
No, but SOME devs were concerned that it was going to be too hard on players with less income.

As a result we spent quite a bit of time talking about how quickly we wanted BS to be accessible, and we also looked into metrics around player income in as much detail as possible. It was easy to establish that people simply have higher income than they used to across all character ages. With that information, everyone agreed this was the best way to move forward.


Come on dont play the card "Data says". You know the old saying, "never trust a statistic which you didnt manipulated yourself"?

What Kind of Metric do you used?
- Average income
- Average wealth
- Average assets
- Average ISK spend

Did you tried to seperate ppl for the professions?
Did you checked why they got more income?
Did you count plex as income too?
Did you exclude alts?
Did you used different time intervals?
Did you excluded the super rich?
Did you checked for easy modes to earn isk, like FW (before it was nerfed)
Did you checked for multiboxing?
Did you checked the groups, who want to buy a BS or did you checked all groups?
Did you checked for patterns, combinations like Missions + Salvaging?
Did you checked the average play time or ISK/hour radio?
Did you checked for there loses too (ISK spend on PvP or Got blown up by NPC's)?
What kind of equipment was used

You can even check on more stuff if you like to, there are no bounds.
Before you showed us what you did, i wont believe you a single word on metrics.

Edit: added - What kind of equipment was used
Little Dragon Khamez
Guardians of the Underworld
#223 - 2013-05-04 13:37:19 UTC
*Begin Rant*

I have to admit that this is the most miserable year of playing eve online I've ever had and I've been a long time player since 2008.

Everything these dev's touch turns to S H I T.

Dear CCP, it wasn't me that totally ****ed the economy, I'm just a simple mission runner and had nothing to do with the Moon Goo, I've never claimed sov and I've never attempted to manipulate the market by ganking mining barges. Also I've never ever had a problem with rogue drones dropping alloys and I've never suggested that the Russian drone regions be changed. Also I've never employed an economist to interfere in a player driven market that was otherwise functioning really well. And I've never noticed my mission bounties or rewards going up since I joined back in the day...

I've never run a null sec alliance and I've never spent the night in jabber chat/Team speak with my so called 'null sec enemies' planning our next highly staged engagement, oddly enough my alliance has never got a permanent representative in the CSM either.

I fly Amarr/Caldari ships exclusively because that fits my character profile as a Khanid. After this next patch it looks like I will be flying sub battleships exclusively as the Amarr BS's with their fitting problems and high cap usage will be pretty looking flying scrap heaps not worth the pixels they are generated from when their prices inflate thanks to this latest development.

Also it's nice to see a high level of Dev participation in this thread. We'd love to have as many cogent responses over in the Amarr battleship rebalance thread.

*End Rant*

Dumbing down of Eve Online will result in it's destruction...

Trevor Voss
Doomheim
#224 - 2013-05-04 13:42:57 UTC
Adapt or die. Things happen, things change.
Bucca Zerodyme
Good For Nothing Corporation
#225 - 2013-05-04 13:45:10 UTC  |  Edited by: Bucca Zerodyme
Trevor Voss wrote:
Adapt or die. Things happen, things change.


I would rather die, then adapt to bullshit
Smabs
State War Academy
Caldari State
#226 - 2013-05-04 13:45:13 UTC
Quote:
Adapt or die. Things happen, things change.


For individual players, sure. It depends on what CCP wants, but I'm struggling to see the appeal of the new attack battleships at that price.
mynnna
State War Academy
Caldari State
#227 - 2013-05-04 13:48:58 UTC
Ya'll going "I AIN'T PAYING 240M FOR A (insert any ship here)" are pretty funny. Dunno where you're getting those numbers, because there are two problems with them.

First, either this

RubyPorto wrote:
Aducat Ragnarson wrote:
ITT:

CCP: 'BS's will get an increase in buildcost of approximately 40mil isk'

Former T1 BS 2 days ago: 90-130mil

Playerbase: 'Waaaaaah! My [former T1 BS] will cost 250million!'

90 to 130mil, 40mil increase -> 250mil

Solid mathskills...


Speaking of....

40m average increase.

[backoftheenvelope]
Ignore races, and there are 3 Battleships.

T1: 100m becomes 100m+x
T2: 150m becomes 150m+y
T3: 240m becomes 240m+z


40m average increase = (x+y+z)/3

Assume z is 0. Because the post says t3s will stay about the same.

40=(x+y+0)/3

x+y=120

Now, for t1 BS to only go up by 40m, t2 would have to increase by 80m. I find that unlikely. I find it more likely that t1 increase by ~80m and t2 by ~40m.
[/backoftheenvelope]

So, roundabouts 200m per tier 1 or 2 battleship and 240m for tier 3s. Which is still a significant cost savings if you can run attack rather than combat (or combat rather than attack, I can't keep them straight).


Or my original prediction back on page 2 ("Around 185m for Combat, 175m for Attack, 165m for Disruption, assuming jita buy price for minerals" which Ruby's numbers actually get very close to anyway for the most part) is a more accurate reflection of the price.

And second, minerals are going to drop post-Odyssey anyway, which will help counteract some of the price rise.

Member of the Goonswarm Economic Warfare Cabal

Zimmy Zeta
Perkone
Caldari State
#228 - 2013-05-04 13:49:04 UTC
Trevor Voss wrote:
Adapt or die. Things happen, things change.


CCP Rise asked us for feedback in his OP, and he is getting it.

"Yes, master, thy will be done" wouldn't be a very constructive feedback, no?

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Smabs
State War Academy
Caldari State
#229 - 2013-05-04 13:50:17 UTC
Quote:
Or my original prediction back on page 2 ("Around 185m for Combat, 175m for Attack, 165m for Disruption, assuming jita buy price for minerals" which Ruby's numbers actually get very close to anyway for the most part) is a more accurate reflection of the price.


Did you include the cost of rigs and guns?
Altimo
Kitchen Sink Kapitals
#230 - 2013-05-04 13:51:44 UTC  |  Edited by: Altimo
CCP Rise wrote:
Quote:
okay makes sense but do you also feel like most of the players that the battleships still aren't up to scratch for the price compared to how well the ABC's and bc's/navy bc's perform?


I really don't feel this way. As I said before, I think its really dangerous to think about performance relative to price. I can ask you maybe - if all ships cost the same amount, would BS be okay?

I know a lot of people feel ABC are too strong still, but that's its own issue which we are still watching.



It might be dangerous to think that way, but I sincerely believe that as far as battleships are concerned, their role needs to be looked at as a whole.

If I go buy a car, I want to know what I'm getting, as a consumer I care about how well my car performs, what kind of functions it has, does it have air conditioning etc.

Adjusting the price soley based on "Mineral value" Is also dangerous for this game. There needs to be a justification for someone to purchase a battleship. I don't want just a "Better hurricane" that performs only slightly better than a hurricane in terms of damage, and can't do so well in many combat situations. As I've already said before, why would I want to spend that kind of investment, when a battlecruiser, and other ship classes of smaller size, can do almost as much damage, handle more combat situations and potentially survive more battles and cost less or for the same price, offer more.

What does a battleship do? They do more damage and in some cases fulfill support roles, but they become big targets on their own, so if you want to use battleships effectively you have to use them in larger numbers or with support, but then if your just looking for damage there's no need to have one. You can just use an ABC, and it's easier and more effective to field them than it is to field battleships. If you want tank, being buffer, battlecruisers and command ships can fill that role easy, and with logi support you almost don't even want to waste the time. I rarely even see roaming fleets using battleships because of the agility needed to get from one place to another quickly.

They are used in alliance wars, but they have hundreds of them and that's where I've seen most of them being fielded. So it's hard to find these in small gangs often when you just see T3 cruisers, and drakes, and hurricanes, and ABC's. Sure the new changes are nice, but it doesn't give them that much of an upgrade, the only ships getting real changes I've seen are the typhoon, the armageddon and the megathrone and the hyperion. The others are only having their stuff slightly adjusted.

They still don't offer much value for what they are worth, which is why for the most part I don't bother using them even now. Lasers are only ever good against things weak to em thermal, large turrets don't hit very well unless you have ridiculous bonuses, and most skills at level 5 and even then you can still have trouble oh wait your nerfing tracking enhancers, now that makes me want to use battleship guns even less, unless of course I'm in a Mach or a ship that can track as good.

Secondly, getting into a battleship for a new player isn't a big deal, it never was, it was being able to fully utilize the ship, training the skills and enhancing your ability to fly the ship. That doesn't just happen over night, and ultimately as battleships are now, just the tech1's are outperformed, majorly by their faction counterparts, and marauders. They are utterly eclipsed, sure I can make a bunch of money farming missions, but I use a Machariel, that's not your everyday battleship.

Simply put, t1 battleships are becoming phased out, because they don't perform their roles as well as they used to, and every time you can get them into a role, there are other ships that can do a better job, for the same value or less depending on what you are trying to achieve.
Bucca Zerodyme
Good For Nothing Corporation
#231 - 2013-05-04 13:54:59 UTC
mynnna wrote:

Or my original prediction back on page 2 ("Around 185m for Combat, 175m for Attack, 165m for Disruption, assuming jita buy price for minerals" which Ruby's numbers actually get very close to anyway for the most part) is a more accurate reflection of the price.

And second, minerals are going to drop post-Odyssey anyway, which will help counteract some of the price rise.


Not all of us believe that, the Tritanium will stay in Null, it wont be imported, Hell who is going to haul Tritanium from Null to High sec?

see:
http://evenews24.com/2013/05/01/mabrick-thoughts-on-odyssey-industry-changes/
mynnna
State War Academy
Caldari State
#232 - 2013-05-04 13:56:42 UTC  |  Edited by: mynnna
Smabs wrote:
Quote:
Or my original prediction back on page 2 ("Around 185m for Combat, 175m for Attack, 165m for Disruption, assuming jita buy price for minerals" which Ruby's numbers actually get very close to anyway for the most part) is a more accurate reflection of the price.


Did you include the cost of rigs and guns?


Hull cost only admittedly, so fair point.

Bucca Zerodyme wrote:
mynnna wrote:

Or my original prediction back on page 2 ("Around 185m for Combat, 175m for Attack, 165m for Disruption, assuming jita buy price for minerals" which Ruby's numbers actually get very close to anyway for the most part) is a more accurate reflection of the price.

And second, minerals are going to drop post-Odyssey anyway, which will help counteract some of the price rise.


Not all of us believe that, the Tritanium will stay in Null, it wont be imported, Hell who is going to haul Tritanium from Null to High sec?

see:
http://evenews24.com/2013/05/01/mabrick-thoughts-on-odyssey-industry-changes/


Doesn't matter. If it stays in null, it's used in null. If it's used in null, that's one less thing we have to buy in empire and ship in. If that's one less thing we have to buy in empire and ship in, it's one less thing that has to be built with trit in empire, which means one less demand on trit in empire, which means prices drop by some small amount. Combine that small amount across lots of things being built in null instead of bought in empire, and the net effect is an overall drop in price.

Member of the Goonswarm Economic Warfare Cabal

Little Dragon Khamez
Guardians of the Underworld
#233 - 2013-05-04 14:10:30 UTC  |  Edited by: Little Dragon Khamez
CCP Rise wrote:
Hello everyone!

  • The AVERAGE build cost of a battleship is going up by around 40mil
  • Former tier 3 prices will not change substantially, and so the majority of the change in cost is carried by the former tier 1 and 2s.
  • Prices will be differentiated slightly by role ('attack' and 'disruption' being a bit cheaper than 'combat')

  • The reasons for the change are as follows:


    ... that lowering the cost of tier 3 battleships would have a recessionary effect on EVE's economy as mineral prices suffered.


    CCP Rise


    Have you ever thought that what eve may need is a drop in mineral prices, such action may be recessionary, but who the hell cares, its supposed to be a player driven economy, if that means that prices go up then they go down again so be it. If that means that people find it easier to make money then later on it's harder then so be it. That's just the challenges of the game. That's realism. What the devs are doing is interfering in this market so that it is no longer player driven. They are sustaining a bubble that needs to be burst.

    We have to ask ourselves 'who does this benefit'. It's not newer players wishing to buy battleships, that incidentally you've just made it easier for them to get into quicker thanks to your imminent skill changes. Lowering the skill requirements for cruisers and bc's etc I understood, new players can get their hands on more capable ships quicker and thus be encouraged to become subscribers, that part makes sense. Pushing up the prices of ships so that they are out of reach of the same players doesn't make any sense at all and flies in the face of what you trying to achieve. The left hand literally does not know what the right is doing.

    Back when I started running missions in 2008 (an old account) Ravens cost 72 to 75 million, now they are going to cost somewhere between 160 and 250 million depending on the market the player is in and how these mineral changes pan out. It was an awful lot of work to earn that 75 million to a new guy working his way up through the agent list doing level 1s' 2s and 3's before finally qualifying for a L4 mission. Given that mission rewards haven't changed that much and skill books still cost the same a new player today is going to have to do 3 times the work of the 2008 guy. he will also be much more afraid to take it his lovely, shiny and expensive battleship for a quick spin in low sec or null. High ship prices are encouraging a care bear mentality which is the opposite of what you devs have repeated stated that you do want. I don't wish to be unpleasant but I'm not seeing any evidence of any joined up thinking in the management team.

    Dumbing down of Eve Online will result in it's destruction...

    Raging Beaver
    Republic University
    Minmatar Republic
    #234 - 2013-05-04 14:12:28 UTC  |  Edited by: Raging Beaver
    My opinion on this is - f...k you.

    During the so-called balancing all you do is make cheap, crappy ships more expensive. The whole point to T1 ships was for them to be cheap. Right now they are not and when these changes hit, there will be no such thing as a "cheap" BS.
    You're saying it's ok because "we looked into some metrics around player wealth and income and found that EVE players are making money faster and faster". Ok, SOME players make money. I don't, I make YOU money, most of my income comes from buying Plex and selling them for isk. Right now, for one GTC, I'd be able to but 3 (THREE) Abaddons and fit one of them. Sorry mate, but that's not enough. About 8-9 fitted would be ok but not 1 fitted +2 hulls!
    As far as I remember, this rebalancing thing was to make every ship useful and used. To make sure that pilots are more eager to engage in PvP activities. Well this is the entirely wrong path! Ships have to be cheap and disposable and not hugely expensive as they are now. Nobody will fight if they need to grind some idiotic plexes only to have crap-for-loot drop from the overseer. Nobody will fight if they need to grind forsaken hubs for 7 hours to fit a damn BS. They will ONLY engage in PVP once they are sure of victory. It is the prices, the out-of-this planet prices, that make people so very risk averse. This is what you want to achieve? Because this is what you will achieve with constant price increase.
    Of course you may say that there will be people who will be able to afford it - sure, botters will. They can afford to fly anything they want. They will thank you for it. Good job.

    And for all of you that are going to say "then start doing (insert whatever) to earn isk" my answer would be - p... off.

    To sum up:
    CCP Rise - I absolutely hate this change. Not going to cancel my subscription - don't have one.
    Little Dragon Khamez
    Guardians of the Underworld
    #235 - 2013-05-04 14:14:37 UTC
    Bucca Zerodyme wrote:
    mynnna wrote:

    Or my original prediction back on page 2 ("Around 185m for Combat, 175m for Attack, 165m for Disruption, assuming jita buy price for minerals" which Ruby's numbers actually get very close to anyway for the most part) is a more accurate reflection of the price.

    And second, minerals are going to drop post-Odyssey anyway, which will help counteract some of the price rise.


    Not all of us believe that, the Tritanium will stay in Null, it wont be imported, Hell who is going to haul Tritanium from Null to High sec?

    see:
    http://evenews24.com/2013/05/01/mabrick-thoughts-on-odyssey-industry-changes/


    I fully agree, I 've never seen a change to anything in eve that hasn't pushed up mineral prices.

    Dumbing down of Eve Online will result in it's destruction...

    Aducat Ragnarson
    Blootered Bastards
    #236 - 2013-05-04 14:47:32 UTC
    Back when i started playing this game in 1950 we did not even have such things as a raven or tempest, but you could still go to the store and buy one for about three fiddy. Now look at it today, when the patch hits they will cost around 500bil and you have to sell your first born into slavery! Think of the children! They will be the ones suffering from this, as they have to fly 4 more lvl 3 missions in order to buy a BS now!
    Rual Storge
    Caldari Provisions
    Caldari State
    #237 - 2013-05-04 14:49:40 UTC
    Bucca Zerodyme wrote:
    mynnna wrote:

    Or my original prediction back on page 2 ("Around 185m for Combat, 175m for Attack, 165m for Disruption, assuming jita buy price for minerals" which Ruby's numbers actually get very close to anyway for the most part) is a more accurate reflection of the price.

    And second, minerals are going to drop post-Odyssey anyway, which will help counteract some of the price rise.


    Not all of us believe that, the Tritanium will stay in Null, it wont be imported, Hell who is going to haul Tritanium from Null to High sec?

    see:
    http://evenews24.com/2013/05/01/mabrick-thoughts-on-odyssey-industry-changes/


    The industry model is going to be inverted. Instead of:

    Cheaper mins in high sec
    Build ships in highsec to import

    IT will be

    Cheaper mins in null
    Build ships in 0.0 to export or use
    Shadow Lord77
    Shadow Industries I
    #238 - 2013-05-04 14:54:53 UTC
    Here's a little suggestion: set a flag for every battleship that was put in production before the patch. Then when someone reprocesses that battleship make it reprocess for the amount that it took to build it before the patch. And every battleship built after the patch hit just increase its base mineral amount. None of this 'extra materials' bull dung. It doesn't make any sense lore wise and the production efficiency skill doesn't factor into it, and you can't reprocess it for its newer build cost after the patch hits.

    Doesn't that make sense?
    Naomi Knight
    Ministry of War
    Amarr Empire
    #239 - 2013-05-04 14:59:37 UTC
    Shadow Lord77 wrote:
    Here's a little suggestion: set a flag for every battleship that was put in production before the patch. Then when someone reprocesses that battleship make it reprocess for the amount that it took to build it before the patch. And every battleship built after the patch hit just increase its base mineral amount. None of this 'extra materials' bull dung. It doesn't make any sense lore wise and the production efficiency skill doesn't factor into it, and you can't reprocess it for its newer build cost after the patch hits.

    Doesn't that make sense?

    so how do you know which one do you buy on the market?:O
    Connall Tara
    State War Academy
    Caldari State
    #240 - 2013-05-04 15:09:46 UTC
    Whelp... I guess I'm going to have to break my fan boyish trend of teiricide love and hopefully argue against these changes. This'll be new...


    now while I could sit down and quote-war this whole affair to buggery I think it would be better to just try and cover why I believe this may be a mistake for the rebalancing effort. In previous teiricide effects it should be noted that ships, as a whole, have seen an upward trend in power, performance and efficiency. Condors are very much as worthwhile as merlin now, while before the changes the condor was barely more useful than the minerals it was built from, mainly as a means to invent and produce crows.

    The battleship line however... has not seen these kinds of changes. Unlike any other class within eve the battleships were VERY close to being internally balanced with only the caldari and gallente really suffering from “worthless” ships in regards to pvp, specifically the Raven and the Hyperion, while both the minmatar and amarr had a solid and dependable line of battleship class vessels. There were issues with these other races as well of course, the typhoon had significant issues reaching its full potential needing not two but three separate weapon systems brought up to scratch while the amarrians tended to decide which ship they would use not on purpose, but on price.

    Overall, I'm very much in favour of the new battleships statistics and intentions, however I would also suggest that the biggest balance issue inherent with battleships is not the distinctions between teirs 1-3, such as with previous classes of ship, but the clash of roles, purpose and effect the battleships have to fight with against the battle cruisers.

    Now don't get me wrong, I’m not going to sperg out about how battleships should be the end all of combat, they most certainly shouldn't. Battleships certainly have advantages in terms of tank and raw fire-power, large guns give them a significant edge in terms of reach which easily make them the premier fleet damage platform available in the game. Combined with stiff tanks and ample room for the odd bit of support module the battleship has its place as the stalwart ship of the line... or at least it did. The impact of the attack battle cruiser class has sadly seriously impacted this position in the eve ship line up. As the size of an engagement increases, the unfortunate demand for alpha begins to outstrip the need for tank and the battleship's durability becomes a hindrance as the reduced speed and agility they have to surrender for it become more crippling problems, something attack battle cruisers have in ample supply, even after the changes. When battle's reach these inordinate sizes the combat admittedly becomes less about tank/gank as much as alpha/reload. Its rather unfortunate and something we can only hope CCP is working on.

    Of course this is only talking about large scale combat, but what about smaller engagements? How about roams? Not much better here really. Outside of its natural environment, the fleet, the battleship finds itself in need of smaller escorts to protect it against craft its unable to escape or hit. The battle cruiser is simply a much more favourable platform in these instances, the attack battle cruisers have the straight line speed and massive damage to be effective at this level while the more standard combat battle cruisers bring a blend of speed, durability and fire-power the battleships simply can't compare to. This is natural and I believe a solid balancing point, however this is also where the issue arises, the battleship class has steadily been marginalised as newer ships have been introduced into the game, the attack battle cruisers were the first step but the new line of navy battle cruisers are going to encroach on this even more so with their excellent damage and superior application via tracking and explosion radius bonuses.

    My other major concern is the explanation provided for this “price range”. I'm a firm backer of the teiricide movement but the decision to balance future prices based on current market performance seems a bit absurd. I've got a couple of questions about this.

    1) Why has the decision to change prices been based on current market performance and not ship performance? It seems counterproductive to the concept of the rebalancing project which is intended to ensure that all ships are useful, pricing based on current trends is based on current balance layouts as much as anything else.
    2) Has the crossover in tasks and the predicted prices of the new battle cruisers been taken into account in these decisions?, and if so can you describe this in what you believe we'll see in isk efficiency?

    OK technically 2.5 questions but you get the idea.

    For the too long/didn't read explanation it seems highly questionable to be basing a balance decision on the current state of the market rather than the value of the ships as they will be come odyssey.

    I want these changes to go through, but I want to try and ensure that these decisions are being made from a balance point of view rather than one born of economic pressures. The economy should react to the nature of the ships, not the reverse.

    Naomi Knight - "You must be CCP Rise alt , that would explain everything"