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Gallente L4 Ship Comparison

Author
Sydney Nelson
Nelson Universal Aerospace
#41 - 2011-11-02 16:51:00 UTC
Yeah, the Mach isn't much-more skill-wise.
It would just be nice to have something for Hybrids.
I'm all-for more ship variety.
I wouldn't mind a Navy Hype, but I HATE the cammo (hopefully we will get custom skins soon), and the Navy versions don't really have anything to increase DMG.
Sure the extra low doesn't hurt, but it's not enough to get them on-par with the pirate ships.

The Vindi isn't bad, but it's not even close to the same amount of fire-power the Mach puts-out.
It DOES do more damage out-past 40km, but the Mach is SO much faster, it has no problem getting within 40km very quickly.
Plus the Mach can select damage-type, and it can fit a DLA.

I STILL think it would be nice if there was a Hybrid ship that could have the same raw-damage potential of the Mach and Nightmare. I'm sure all the pirate factions out-there wouldn't agrue with having a 2nd battleship.
Puss in Boots
Naked Moon Industries
#42 - 2011-11-02 17:33:05 UTC  |  Edited by: Puss in Boots
Here is my 2 cents worth from my experience. I started doing lvl 4's in a domi, then went to a megathron, then a hyperion.

The Hyperion was the easiest to use with lower skills. The rep bonus and slightly higher out of the box dps seemed to work well for me.

I switched to a megathron again when my gun and tank skills were a bit better. I then went off to a navy megathron which I enjoyed.

I then moved to a domi and navy domi when i had t2 guns and could use t2 sentries and ogre's. Contrary to what I see other people saying, the domi is rather skill intensive to make it shine.

I tried a vindi but didn't like the short locking range (obviously you can fit modules to fix that)

I then used a kronos for about a year before i cross trained to tengu and mach. I don't generally fly gallente anymore because there are better choices given the "current" state of hybrids. I am, however, looking forward to the expantion this winter to bring new life to my dusty gallente bs's.
Leetha Layne
#43 - 2011-11-02 17:40:47 UTC
I enjoy the Gila for level 4s.
Marc Gardner
Science and Trade Institute
Caldari State
#44 - 2011-11-02 20:16:46 UTC  |  Edited by: Marc Gardner
I just ran some numbers with the new pyfa version.

1) Turret Dps only, t2 fit. Some fits will actually need some factionmods
to be working (cpu shortage)

Kronos (711dps) > Vindicator (647dps) > Hyperion (588dps, 2magstabs)
> Navy Megathron (579dps, 3magstabs) > Megathron (544dps, 2magstabs)

All Fits include AB and all of them, well with exeption of the normal Megathron,
a kind of Tracking Boost.
Stats are with "all5" and without Imps, Cap lasts at least 5min.

2) same fits, now including drones

Kronos (846dps, 3x Warden T2)
> Vindicator (827dps, 4x Warden T2)
> Navy Megathron (804dps, 5x Warden T2)
!> Dominix (757dps, 5x Garde T2)
> Megathron (724dps, 4x Warden T2)
> Hyperion (723dps, 3x Warden T2)

As i'm posting with my mobile phone, i'm unable to post Fits in proper style, sorry for that.

Kronos:
High: 4x 425 T2
Mid: AB, TC T2, 2x CR T2
Low: 3x MFS T2, 3x Hardner T2, LAR T2
Rigs: 1x CCC T1, 1x Hybrid Collision T2

Vindicator
High: 8x 425 T2
Mid: AB, 3x CR T2, SeBo T2
Low: 2x MFS T2, 4x Hardner T2, LAR T2
Rigs: 1x CCC T1, 1x Metastasis T2, 1x Metastasis T1

Navy Megathron
High: 7x 425 T2
Mid: AB, 3x CR T2
Low: 3x MFS T2, 4x Hardner T2, LAR T2
Rigs: 2x CCC T1, 1x Metastasis T2

Megathron
High: 7x 425 T2
Mid: AB, 3x CR R2
Low: 2x MFS T2, 4x Hardner Faction, LAR T2

Hyperion
High: 8x 425 T2
Mid: AB, 2x TC T2, 2x CR T2
Low: 2x MFS, 3x Hardner Faction, LAR T2
Rigs: 3x CCC T1

Dominix
High: 6x Dual 250 T2, Lead for equal Range than 425 with Antimatter
Mid: AB, 2x Omnidirectinal TL T2, 2x CR T2
Low: 2x MFS, 4x Hardner T2, LAR T2
Rigs: 2x CCC T1, 1x Sentry Damage T1
Sydney Nelson
Nelson Universal Aerospace
#45 - 2011-11-09 20:36:14 UTC
Your Hype fit is great except it should be fit with 3 mag stabs and 2 hardeners. (Remember the rep-bonus, It doesn't need 3 hardeners, 2 is sufficient for all but the hardest L4s.)

In-order for it all to fit the lows have to be ALL faction, including a faction Repper (also further reduces the need for more hardeners). You also have to fit 1 ACR in the rigs.

Hopefully after the Hybrid "fixes" coming-up, you can swap the ACR for another CCC or a dmg rig or something.
Thanks for the useful info!
Marc Gardner
Science and Trade Institute
Caldari State
#46 - 2011-11-11 07:46:28 UTC
those fittings and stats are with the "first leaked data" using pyfa. they done include those new 5%dmg/10% tracking boni


regading those 3 hardners, i fitted them to get equal tank values

hyperion: 3x hardner, lar t2 = 454dps against serpentis
hyperion: 3x hardner, faction lar = 511dps against serpentis

mega: 4x hardner, lar t2 = 466dps against serpentis
mega: 4x hardner, faction lar = 524dps against serpentis
Sydney Nelson
Nelson Universal Aerospace
#47 - 2011-11-15 18:27:42 UTC  |  Edited by: Sydney Nelson
Marc Gardner wrote:
those fittings and stats are with the "first leaked data" using pyfa. they done include those new 5%dmg/10% tracking boni


regading those 3 hardners, i fitted them to get equal tank values

hyperion: 3x hardner, lar t2 = 454dps against serpentis
hyperion: 3x hardner, faction lar = 511dps against serpentis

mega: 4x hardner, lar t2 = 466dps against serpentis
mega: 4x hardner, faction lar = 524dps against serpentis


Your stats make sense if you're fitting the Hype and Mega to sit in one spot, drop sentries, and tank large amounts of DPS.
In my opinion, neither-one of these ships do that very well. If you want to mission that way, I think the Dominix makes more sense.
To get the most of the Hype (and the Mega for that matter), you need to fit them to range/DPS tank.

For missions where the rats can't hit over 40km or so, you barely need to fit any tank.
On these types of missions, I fit:
Lows:
3-4 Mag-stabs, 1-2 Hardeners, and my LAR.
Mids:
AB, 2 TCs, and 2 Cap-rechargers.
Kite at 45km-ish and wreck them.

Even if they can do DPS over 40km, you have almost 10k ehp of shield-buffer, that they have to work-through before you even have to start using your repper. All the while you're hitting them with 8 425s with optimal-range scripted TCs, and 4 Mag-Stabs for pretty-much full damage.
If you want to fit the Hype correctly for quick missioning, using DPS/range as your tank is the key.
If you over-tank and over-cap it, you loose all of it's advantages.
Liang Nuren
No Salvation
Divine Damnation
#48 - 2011-11-15 18:59:36 UTC  |  Edited by: Liang Nuren
A few comments:
- Anywhere you see "Domi" in this thread, replace with "Navy Domi". This is especially true for the shield gank domi, but also holds true for the armor domi. The best Gallente mission runner is the Sentry Navy Domi. The best AFK mission runner is the AFK Navy Domi.
- The Navy Mega really is inferior to the Sentry Domi.
- The Hype can be surprisingly good. If you're willing to consider the Mega, may as well consider the Hype. Make the call yourself and don't listen to everyone else. Also, IIRC a deadspace med rep makes the Hype look amazing.
- The Ishtar/Gila are only really useful for low sec/0.0 plexing/missions. In high sec, the extra mobility isn't worth as much because they lack so much DPS. On certain missions, they are decidedly worth it.

-Liang

Ed: I haven't recalculated my opinion in light of the upcoming 10% rail damage boost (and its all from memory anyway). This may very well push the Hype/Navy Mega above the Navy Domi in terms of DPS. That could be interesting.

I'm an idiot, don't mind me.

Goose99
#49 - 2011-11-15 19:15:19 UTC  |  Edited by: Goose99
Liang Nuren wrote:
A few comments:
- Anywhere you see "Domi" in this thread, replace with "Navy Domi". This is especially true for the shield gank domi, but also holds true for the armor domi. The best Gallente mission runner is the Sentry Navy Domi. The best AFK mission runner is the AFK Navy Domi.
- The Navy Mega really is inferior to the Sentry Domi.
- The Hype can be surprisingly good. If you're willing to consider the Mega, may as well consider the Hype. Make the call yourself and don't listen to everyone else. Also, IIRC a deadspace med rep makes the Hype look amazing.
- The Ishtar/Gila are only really useful for low sec/0.0 plexing/missions. In high sec, the extra mobility isn't worth as much because they lack so much DPS. On certain missions, they are decidedly worth it.

-Liang

Ed: I haven't recalculated my opinion in light of the upcoming 10% rail damage boost (and its all from memory anyway). This may very well push the Hype/Navy Mega above the Navy Domi in terms of DPS. That could be interesting.


-Regular domi has more calibration, able to fit 2 instead of 1 sentry dmg rig, thus doing more real dps than navy domi. Lol rail is for EFT warrioring.
-Hype is a joke. There's the Mega, or better, navy mega, for nonfail slot layout plus 125mbit bandwidth + 175 m3 dronebay.
-Ishtar/Gila blitz faster than domi, same real dps from drones minus EFT warrior dps from rails, faster taxing to gate, and ability to tank lvl5s/plex that pop domis.
Liang Nuren
No Salvation
Divine Damnation
#50 - 2011-11-15 19:38:02 UTC
Goose99 wrote:
Liang Nuren wrote:
A few comments:
- Anywhere you see "Domi" in this thread, replace with "Navy Domi". This is especially true for the shield gank domi, but also holds true for the armor domi. The best Gallente mission runner is the Sentry Navy Domi. The best AFK mission runner is the AFK Navy Domi.
- The Navy Mega really is inferior to the Sentry Domi.
- The Hype can be surprisingly good. If you're willing to consider the Mega, may as well consider the Hype. Make the call yourself and don't listen to everyone else. Also, IIRC a deadspace med rep makes the Hype look amazing.
- The Ishtar/Gila are only really useful for low sec/0.0 plexing/missions. In high sec, the extra mobility isn't worth as much because they lack so much DPS. On certain missions, they are decidedly worth it.

-Liang

Ed: I haven't recalculated my opinion in light of the upcoming 10% rail damage boost (and its all from memory anyway). This may very well push the Hype/Navy Mega above the Navy Domi in terms of DPS. That could be interesting.


-Regular domi has more calibration, able to fit 2 instead of 1 sentry dmg rig, thus doing more real dps than navy domi. Lol rail is for EFT warrioring.
-Hype is a joke. There's the Mega, or better, navy mega, for nonfail slot layout plus 125mbit bandwidth + 175 m3 dronebay.
-Ishtar/Gila blitz faster than domi, same real dps from drones minus EFT warrior dps from rails, faster taxing to gate, and ability to tank lvl5s/plex that pop domis.


You're wrong. Here are some thoughts off the top of my head:
- Most of the HP in a mission belongs to BSs and BCs. These are things that rails track just fine. Really, your rails track cruisers at range just fine too. Furthermore, rails are getting a 10% DPS boost in the next patch.
- The Domi, Navy Domi, Ishtar, and Gila all have the same base drone DPS. Even if most of the rail DPS is EFT warrior only bullshit (which is wrong), the Domi and Navy Domi are still better because the DPS is noticeably more. The 450-500 DPS you get out of a Gila/Ishtar is much less than an equivalent Drake FFS.
- The regular domi has more calibration, but the Navy domi has an extra slot. Your EFT DPS is a bit lower but in practice you're able to fit more tank (shield tank, cap booster, cap recharger) or have more applied DPS (omni, TC, painter). This actually goes a long way towards alleviating your EFT-DPS concern.
- Its not that important to get to the gate faster in most missions - either because you have to actually finish killing the important spawn or because you're plopped right out on top of it (most of the time). The real mobility gains from competitive cruiser hulls boils down to the align and warp times not the time to gate. This isn't to say that cruiser/BC hulls don't have natural advantages in certain missions though - they absolutely do. But not in the overwhelming majority of missions.

-Liang

I'm an idiot, don't mind me.

Sydney Nelson
Nelson Universal Aerospace
#51 - 2011-11-16 22:43:43 UTC
Goose99 wrote:
Liang Nuren wrote:
A few comments:
- Anywhere you see "Domi" in this thread, replace with "Navy Domi". This is especially true for the shield gank domi, but also holds true for the armor domi. The best Gallente mission runner is the Sentry Navy Domi. The best AFK mission runner is the AFK Navy Domi.
- The Navy Mega really is inferior to the Sentry Domi.
- The Hype can be surprisingly good. If you're willing to consider the Mega, may as well consider the Hype. Make the call yourself and don't listen to everyone else. Also, IIRC a deadspace med rep makes the Hype look amazing.
- The Ishtar/Gila are only really useful for low sec/0.0 plexing/missions. In high sec, the extra mobility isn't worth as much because they lack so much DPS. On certain missions, they are decidedly worth it.

-Liang

Ed: I haven't recalculated my opinion in light of the upcoming 10% rail damage boost (and its all from memory anyway). This may very well push the Hype/Navy Mega above the Navy Domi in terms of DPS. That could be interesting.


-Regular domi has more calibration, able to fit 2 instead of 1 sentry dmg rig, thus doing more real dps than navy domi. Lol rail is for EFT warrioring.
-Hype is a joke. There's the Mega, or better, navy mega, for nonfail slot layout plus 125mbit bandwidth + 175 m3 dronebay.
-Ishtar/Gila blitz faster than domi, same real dps from drones minus EFT warrior dps from rails, faster taxing to gate, and ability to tank lvl5s/plex that pop domis.


I haven't used the Navy Domi before, and I only used the Domi for about a month before I got bored with-it.
The Domi is great. It's very easy to fit, and very easy to use. It can be used effectively with low skills, and gets better and better as your skills progress. Unfortunately, it's not very engaging to fly. As Liang said, rails are a VERY real part of the DPS equation on L4 misssions. If you think they don't contribute much to overall DPS then you're not being realistic whatsoever.

You're wrong about the Hype. It's not a joke.
You're comment about the Rails being a joke for EFT warrioring, makes it pretty obvious you don't know much about gunboats.
If you have any real evidence to support your claim that the Hype is a joke, you should probably produce-it. As-of right-now, you're the joke.

It's funny how some people just jump into a thread and post something without reading the thread first.
50% of this thread was about how the Hype is actually WAY better than people give it credit-for.
Most of the people who say it sucks are just parroting what they have heard other people say.
Songbird
#52 - 2011-11-18 04:25:55 UTC
Liang Nuren wrote:
A few comments....


I think the best gallente mission runner (especially with t2 rail ammo getting tracking bonus) will be the kronos.

in my eyes the most important disadvantage of the domi is that half it's DPS doesn't move with the ship. There's also the drones changing targets and doing whatever the hell they want. Also - no DPS augmentations for drones other than the rigs. But mostly you can't be approaching the gate and shooting with all your damage dealers.

The domi is the classic example of split DPS - 4-5 mods for the drones , 4-5 for the guns.

I know on paper Domit does up to 1000 + DPS, I still like the kronos better.
sabre906
The Scope
Gallente Federation
#53 - 2011-11-18 05:18:23 UTC  |  Edited by: sabre906
Sydney Nelson wrote:
Goose99 wrote:
Liang Nuren wrote:
A few comments:
- Anywhere you see "Domi" in this thread, replace with "Navy Domi". This is especially true for the shield gank domi, but also holds true for the armor domi. The best Gallente mission runner is the Sentry Navy Domi. The best AFK mission runner is the AFK Navy Domi.
- The Navy Mega really is inferior to the Sentry Domi.
- The Hype can be surprisingly good. If you're willing to consider the Mega, may as well consider the Hype. Make the call yourself and don't listen to everyone else. Also, IIRC a deadspace med rep makes the Hype look amazing.
- The Ishtar/Gila are only really useful for low sec/0.0 plexing/missions. In high sec, the extra mobility isn't worth as much because they lack so much DPS. On certain missions, they are decidedly worth it.

-Liang

Ed: I haven't recalculated my opinion in light of the upcoming 10% rail damage boost (and its all from memory anyway). This may very well push the Hype/Navy Mega above the Navy Domi in terms of DPS. That could be interesting.


-Regular domi has more calibration, able to fit 2 instead of 1 sentry dmg rig, thus doing more real dps than navy domi. Lol rail is for EFT warrioring.
-Hype is a joke. There's the Mega, or better, navy mega, for nonfail slot layout plus 125mbit bandwidth + 175 m3 dronebay.
-Ishtar/Gila blitz faster than domi, same real dps from drones minus EFT warrior dps from rails, faster taxing to gate, and ability to tank lvl5s/plex that pop domis.


I haven't used the Navy Domi before, and I only used the Domi for about a month before I got bored with-it.
The Domi is great. It's very easy to fit, and very easy to use. It can be used effectively with low skills, and gets better and better as your skills progress. Unfortunately, it's not very engaging to fly. As Liang said, rails are a VERY real part of the DPS equation on L4 misssions. If you think they don't contribute much to overall DPS then you're not being realistic whatsoever.

You're wrong about the Hype. It's not a joke.
You're comment about the Rails being a joke for EFT warrioring, makes it pretty obvious you don't know much about gunboats.
If you have any real evidence to support your claim that the Hype is a joke, you should probably produce-it. As-of right-now, you're the joke.

It's funny how some people just jump into a thread and post something without reading the thread first.
50% of this thread was about how the Hype is actually WAY better than people give it credit-for.
Most of the people who say it sucks are just parroting what they have heard other people say.


Hype is very much a joke when it comes to lvl4s. Notice the name of the thread "Gallante l4 ship comparison." It has 6 lows, that's instant fail for lvl4 right there. Add 3 hardners and a LAR, and there's 2 lows left for magstabs. Effective pve is more strict on ship fittings, while pvp can vary much more and still be workable. It's pretty bad for pvp too, just because of blaster BS and tier 3 price tag, and that domi is there as alternative.
Songbird wrote:
Liang Nuren wrote:
A few comments....


I think the best gallente mission runner (especially with t2 rail ammo getting tracking bonus) will be the kronos.

in my eyes the most important disadvantage of the domi is that half it's DPS doesn't move with the ship. There's also the drones changing targets and doing whatever the hell they want. Also - no DPS augmentations for drones other than the rigs. But mostly you can't be approaching the gate and shooting with all your damage dealers.

The domi is the classic example of split DPS - 4-5 mods for the drones , 4-5 for the guns.

I know on paper Domit does up to 1000 + DPS, I still like the kronos better.

Domi for lvl4s needs high sentry skills, which is SP intensive. As was mentioned, rails don't contribute much applied dps, it's mostly drones. The 1000 + dps shield domi fares badly. Omnis use mids. Moving tank from lows to mids to fit magstabs and tes for the 6 rails at the expense of omnis, looks good on paper, but don't work well in practice. Dmg application of rails are far too bad compared to sentries.
Desudes
The Scope
Gallente Federation
#54 - 2011-11-18 05:24:54 UTC
Just a few points I thought might be of note:

The Navy Domi has the option to stay on the field doing DPS through massive jamming/sensor dampening.

The split DPS is only an issue if you have the situational awareness of an infant. Hitting "F" a few times to make sure drones swap with you when you hit F1 isn't exactly rocket surgery.

While you're moving you can use lights to handle frigates or heavies if bigger fish are close by.

The Navy Domi will allow you to fit an uber tank while still dealing decent DPS if you're pro like me and occasionally pop too many triggers.

As for the Navy Domi vs regular Domi: I recall the Navy Domi have better fitting stats which limited the regular Domi's ability to properly fit a rack of rails. I also would not use a 2nd sentry dmg rig in a shield gank fit

Excuse me, but what the f*ck are you desu?

Onictus
Federal Navy Academy
Gallente Federation
#55 - 2011-11-18 07:07:07 UTC  |  Edited by: Onictus
Goose99 wrote:
Regular domi has more calibration, able to fit 2 instead of 1 sentry dmg rig, thus doing more real dps than navy domi. Lol rail is for EFT warrioring.
-Hype is a joke. There's the Mega, or better, navy mega, for nonfail slot layout plus 125mbit bandwidth + 175 m3 dronebay.
-Ishtar/Gila blitz faster than domi, same real dps from drones minus EFT warrior dps from rails, faster taxing to gate, and ability to tank lvl5s/plex that pop domis.



Mega/NMega isn't better at much than a Hype is PvE wise, Navy Domi blows both out of the water....except incursions, and even than the hype is better than the mega (again) if you are running shield fleets.

Rails/Blasters aren't that hot for anything but serpentis/guristas missions, witch means damps/jams.....so unless you like burning around and watching your drones do all the work while you wait for something to come into 20km ...or just being locked out the Domi ...either Domi will take the cake.

The beauty of the Navy Domi is that it has the same shield buffer as a Maestrom(as does a hype believe it or not), so you blow a little coin on a good booster/amp and invun, photon scattering field and a SeBO/TC (depending on mission) and I assure that the Domi with a full rack of 425s + sentries plus is going to go faster than a pure sentry dual drone damage rigged standard domi any day of the week.

I usually fly mine with single rep three hardener x2 magstab dual omni, AB and TC, 5 guns and a drone link. Its good for 750-800 dps and it does ALL of it from 75-20km, under that you still don't care because dual-omni's make ogre IIs better for frigate smacking than any other smaller drones, its just a matter of letting them all come in

Or if its the standard damp to hell Serpentis blockade, dual repper, standard maybe an a remote rep, a couple link augmenters and and civilian gun of some sort, load it up with hardeners, turn the tank on and come back in 20 minutes or so.

If you aren't running nearly exclusively Serp/Guirista/Mercnary/EOM missions the Mach is hands down the better choice.

I only really use hypes for PvP anymore, they are so much fun to unload on people.
Marc Gardner
Science and Trade Institute
Caldari State
#56 - 2011-11-18 12:46:12 UTC
Quote:
hype is very much a joke when it comes to lvl4s. Notice the name of the thread "Gallante l4 ship comparison." It has 6 lows, that's instant fail for lvl4 right there. Add 3 hardners and a LAR, and there's 2 lows left for magstabs. Effective pve is more strict on ship fittings, while pvp can vary much more and still be workable. It's pretty bad for pvp too, just because of blaster BS and tier 3 price tag, and that domi is there as alternative.


1o1 to reply:
1)read the goddamm thread
2)think
3)?
4)post


Quote:

Turret dps, t2 fit:
1)Kronos (711dps)
2)Vindicator (647dps)
3)Hyperion (588dps, 2magstabs)
4)Navy Megathron (579dps, 3magstabs)
5)Megathron (544dps, 2magstabs)


any questions?
and yes those fittings are just for a rough comparison.
Onictus
Federal Navy Academy
Gallente Federation
#57 - 2011-11-18 13:16:26 UTC
Marc Gardner wrote:
Quote:
hype is very much a joke when it comes to lvl4s. Notice the name of the thread "Gallante l4 ship comparison." It has 6 lows, that's instant fail for lvl4 right there. Add 3 hardners and a LAR, and there's 2 lows left for magstabs. Effective pve is more strict on ship fittings, while pvp can vary much more and still be workable. It's pretty bad for pvp too, just because of blaster BS and tier 3 price tag, and that domi is there as alternative.


1o1 to reply:
1)read the goddamm thread
2)think
3)?
4)post


Quote:

Turret dps, t2 fit:
1)Kronos (711dps)
2)Vindicator (647dps)
3)Hyperion (588dps, 2magstabs)
4)Navy Megathron (579dps, 3magstabs)
5)Megathron (544dps, 2magstabs)


any questions?
and yes those fittings are just for a rough comparison.



All blaster fits I assume?





Desudes
The Scope
Gallente Federation
#58 - 2011-11-18 13:17:31 UTC
Marc Gardner wrote:
Quote:
hype is very much a joke when it comes to lvl4s. Notice the name of the thread "Gallante l4 ship comparison." It has 6 lows, that's instant fail for lvl4 right there. Add 3 hardners and a LAR, and there's 2 lows left for magstabs. Effective pve is more strict on ship fittings, while pvp can vary much more and still be workable. It's pretty bad for pvp too, just because of blaster BS and tier 3 price tag, and that domi is there as alternative.


1o1 to reply:
1)read the goddamm thread
2)think
3)?
4)post


Quote:

Turret dps, t2 fit:
1)Kronos (711dps)
2)Vindicator (647dps)
3)Hyperion (588dps, 2magstabs)
4)Navy Megathron (579dps, 3magstabs)
5)Megathron (544dps, 2magstabs)


any questions?
and yes those fittings are just for a rough comparison.


Navy Domi (with drones): 949

Just sayin'

Excuse me, but what the f*ck are you desu?

Marc Gardner
Science and Trade Institute
Caldari State
#59 - 2011-11-18 13:27:26 UTC  |  Edited by: Marc Gardner
Quote:
All blaster fits I assume?


all rail, fittings coming soon as eft version


[Kronos, l4]

425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
[Empty High slot]
[Empty High slot]
[Empty High slot]

100MN Afterburner II
Cap Recharger II
Cap Recharger II
Tracking Computer II, Tracking Speed

Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Armor Thermic Hardener II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Large Armor Repairer II

Large Capacitor Control Circuit I
Large Hybrid Collision Accelerator II




[Vindicator, l4]

425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L

Cap Recharger II
Cap Recharger II
Cap Recharger II
100MN Afterburner II
Sensor Booster II

Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Large Armor Repairer II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II

Large Capacitor Control Circuit I
Large Hybrid Metastasis Adjuster II
Large Hybrid Metastasis Adjuster I




[Hyperion, l4]

425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L

Tracking Computer II, Tracking Speed
Tracking Computer II, Tracking Speed
Cap Recharger II
Cap Recharger II
LiF Fueled Booster Rockets

Armor Thermic Hardener II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Large Armor Repairer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I




[Megathron Navy Issue, l4]

425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
[Empty High slot]

Cap Recharger II
Cap Recharger II
Cap Recharger II
LiF Fueled Booster Rockets

Large Armor Repairer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Armor Thermic Hardener II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Armor Kinetic Hardener II

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Hybrid Metastasis Adjuster II





[Megathron, l4]

425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
[Empty High slot]

Cap Recharger II
Cap Recharger II
Cap Recharger II
Tracking Computer II, Tracking Speed

Large Armor Repairer II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Hybrid Collision Accelerator I
Alticus C Bear
University of Caille
Gallente Federation
#60 - 2011-11-19 21:30:49 UTC
Ok there are a lot of good points raised and lots of theories about applying DPS, but what sort mission times in do people expect in Gallente ships.

I have a few different mission ships in my hanger but use one Gallente ship in particular for Serpentis misisons.
These times are from pressing undock to docking and are kill all rat not blitz times, I am not saying they are Mach Speed but just interested if people get around the same give or take a few minutes. I want to know if I am a huge margin out. I was pushing quite hard for these times but even when not I am normally only five minutes or so slower, Oh and I did use faction ammo as well.

The Assault (Serpentis)-38min
The Score (Serpentis)-18min
Massive Attack (Serpentis)- 25min
Duo of Death - 5min
The Blockade (Serpentis)- 28min
Serpentis Spies - 8min
Serpentis Extravaganza - 30min
Vengence (Serpentis)- 28min
Worlds Collide (Serpentis) - About 35-40min for Serpentis side and then a further 15min to backtrack and kill the Guristas.