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The new Apoc model

First post
Author
SecretWhirl
Doomheim
#141 - 2013-05-03 01:06:18 UTC
Cant we keep the old Apoc model and use the new one for the Paladin? That would be a great compromise
Sun VonStuka
Blitzencorp
#142 - 2013-05-03 02:26:14 UTC
It would look a lot better if that midsection bulge was turned into a recess. It wouldn't look so stodgy then. The detail is great but overall i prefer the distinctive style of the old model. New model is looking a bit too generic.
Reiisha
#143 - 2013-05-03 04:39:28 UTC
CCP BunnyVirus wrote:
Rovinia wrote:
That's (again) a really good looking battleship, well done! Big smile

But CCP BunnyVirus, whats with the rumors about a new Dominix model?

https://forums.eveonline.com/default.aspx?g=posts&t=223926

There was nothing about this on fanfest presentations. Was it all just a hoax and player hysteria or do you hide something from us? Blink


someone was asking me about the Domi during my presentation of the apoc and i gave him an answer regarding what stage we are with it :D


The way i remember it it was:

"Yes we have concept art, we could show it to you but we won't, neener neener neener!"

If you do things right, people won't be sure you've done anything at all...

Pierre Echerie
Horseshoe Industries
#144 - 2013-05-03 07:08:27 UTC
Well, whatever you do, don't modify the Abaddon, pwetty pwease. At least, keep its overall shape, if you dare touch the sexiest ship in this game.
Stan'din
Pandemic Alpha
#145 - 2013-05-03 07:25:08 UTC
Throktar wrote:
I thought when Soundwave showed us the model in game it looked much better than that picture. I am very pleased with how this looks! Can't wait to see it on my Paladin :)




i think the Paladin will get a new facelift aswel, just like the vargur and kronos

Cough cough, golem ccp

Your about as much use as a condom dispenser in the Vatican.

Calathorn Virpio
Caldari Provisions
Caldari State
#146 - 2013-05-04 01:57:37 UTC
meh, still think new model is beast

BRING BACK THE JUKEBOX

I attended the School of Hard Nocks, the only place you will ever learn anything of value, sadly most Americans never meet the requirments to attend

Altimo
Republic Military School
Minmatar Republic
#147 - 2013-05-04 04:21:50 UTC
Love the new model, It actually looks like a ship that's made for combat, and can take damage. The old apoc, I just could never get used to the "missing parts" where it looked like I could just aim a 1400 howitzer at it and would just break the ship apart.

I love the new layout of the guns too, the way the lasers are spread through the length of the ship seems to give it more of a presence than the old quad sections on the sides. The navy version seems to have a lighter grey but If I recall correctly that ship isn't finished its still getting final touches right? Otherwise the navy apoc looks amazing.

This redesign is incredible, I wish i could have seen the presentation on it, I was really disappointed that we couldn't get that part of the stream on fanfest, as I feel that is very important for us older veterans.

With the paladin, Given that some of the people are displeased with the new apoc, maybe to a lesser extent, you could have something that resembles the "parted sections" but making them lower by about half. But definitely give it an upgrade like you did with the original apoc, I mean the geometry just looks a lot better. I look forward to seeing what you guys do to the tier 3 battleships, the typhoon and the domi and the armageddon.
Provence Tristram
Doomheim
#148 - 2013-05-04 08:16:57 UTC
Altoric Letoides wrote:
Love this update. I was a little dismayed with the geddon changes, but with the making the Apoc the attack BS and its new graphical update I'm pretty excited.

BIG fan of what was done with the Maller as well, went from being my least favorite Amarr Cruiser to the best looking one imo. This is a similar change for the Apoc


It's a pity the Maller is PvP only. That's my only gripe with the boat.

As for the Apoc, I fall into prescisely the same camp as you. I was floored about the Geddon changes until I saw the new Apoc. At first, my reaction to it was 'meh,' but the more I looked at the new model, the more I liked it. Now, I don't even care that the Geddon will go from fleet mainstay to obscure ship you see every-so-often. The Apoc refinishing is where it's at -- it's a hundred times better than the old model, and I love that it's basically an overgrown Oracle capable of PvE.

So, yeah, two big thumbs up from me on this one. Couldn't be happier with this ship (okay, I might be a bit happier if it had some laterial presence -- small stabilizing wings or something. Overall, though, it's 100% win).
Nagarythe Tinurandir
Einheit X-6
#149 - 2013-05-04 14:28:36 UTC
Altimo wrote:

This redesign is incredible, I wish i could have seen the presentation on it, I was really disappointed that we couldn't get that part of the stream on fanfest, as I feel that is very important for us older veterans.


i feel with you. i hope they put this presentation online at some point. they simply have to XD
there was even advertisement in the art panel for this presentation.

Altimo wrote:

With the paladin, Given that some of the people are displeased with the new apoc, maybe to a lesser extent, you could have something that resembles the "parted sections" but making them lower by about half. But definitely give it an upgrade like you did with the original apoc, I mean the geometry just looks a lot better. I look forward to seeing what you guys do to the tier 3 battleships, the typhoon and the domi and the armageddon.


for the paladin i just hope the find a clever way to position the turrets at a spot which looks not totally random. getting the kronos right needed some rather persistent player feedback.
besides that, blood red & gold - will be one heck of a ship :D
Altimo
Republic Military School
Minmatar Republic
#150 - 2013-05-04 14:36:18 UTC
Nagarythe Tinurandir wrote:
Altimo wrote:

This redesign is incredible, I wish i could have seen the presentation on it, I was really disappointed that we couldn't get that part of the stream on fanfest, as I feel that is very important for us older veterans.


i feel with you. i hope they put this presentation online at some point. they simply have to XD
there was even advertisement in the art panel for this presentation.

Altimo wrote:

With the paladin, Given that some of the people are displeased with the new apoc, maybe to a lesser extent, you could have something that resembles the "parted sections" but making them lower by about half. But definitely give it an upgrade like you did with the original apoc, I mean the geometry just looks a lot better. I look forward to seeing what you guys do to the tier 3 battleships, the typhoon and the domi and the armageddon.


for the paladin i just hope the find a clever way to position the turrets at a spot which looks not totally random. getting the kronos right needed some rather persistent player feedback.
besides that, blood red & gold - will be one heck of a ship :D


Yeah, I think all marauders should have a better turret placement that doesn't make it seem like "Oh hey where are the rest of my guns" And yes I agree the blood red and gold will definitely make the paladin just look beautiful and majestic. I can't wait to see it myself.
CCP Phor
C C P
C C P Alliance
#151 - 2013-05-04 16:47:41 UTC
Altimo wrote:
Nagarythe Tinurandir wrote:
Altimo wrote:

This redesign is incredible, I wish i could have seen the presentation on it, I was really disappointed that we couldn't get that part of the stream on fanfest, as I feel that is very important for us older veterans.


i feel with you. i hope they put this presentation online at some point. they simply have to XD
there was even advertisement in the art panel for this presentation.

Altimo wrote:

With the paladin, Given that some of the people are displeased with the new apoc, maybe to a lesser extent, you could have something that resembles the "parted sections" but making them lower by about half. But definitely give it an upgrade like you did with the original apoc, I mean the geometry just looks a lot better. I look forward to seeing what you guys do to the tier 3 battleships, the typhoon and the domi and the armageddon.


for the paladin i just hope the find a clever way to position the turrets at a spot which looks not totally random. getting the kronos right needed some rather persistent player feedback.
besides that, blood red & gold - will be one heck of a ship :D


Yeah, I think all marauders should have a better turret placement that doesn't make it seem like "Oh hey where are the rest of my guns" And yes I agree the blood red and gold will definitely make the paladin just look beautiful and majestic. I can't wait to see it myself.


I'll try.
If i remember correctly there were some technical limitations for this though.
For once we need to provide more than 4 highslots on the shipmodel because of utility items like tractor beams etc that are also visible. And since the player decides in what order he fits his modules we can't decide what the turret arrangement will look like in the end. Having said that I remember that for the stealth bombers we were able to work around this and make the launchers always fit into dedicated launcher hardpoints. I'm not sure if that will work here as well though.

Another reason is that a limited number of hardpoints have been a limitation for game design before. So if for example we decide that one day the paladin will use 8 turrets instead of 4 the art needs to be able to support that decision.

CCP Phor | Concept Artist | Team TriLambda

Provence Tristram
Doomheim
#152 - 2013-05-04 18:43:20 UTC  |  Edited by: Provence Tristram
CCP Phor wrote:
I'll try.
If i remember correctly there were some technical limitations for this though.
For once we need to provide more than 4 highslots on the shipmodel because of utility items like tractor beams etc that are also visible. And since the player decides in what order he fits his modules we can't decide what the turret arrangement will look like in the end. Having said that I remember that for the stealth bombers we were able to work around this and make the launchers always fit into dedicated launcher hardpoints. I'm not sure if that will work here as well though.

Another reason is that a limited number of hardpoints have been a limitation for game design before. So if for example we decide that one day the paladin will use 8 turrets instead of 4 the art needs to be able to support that decision.


I'm fine if the Paladin is slightly different... just don't go too far. Big smile I think you've really struck gold with the new Apoc, and it appears that a lot of the community is behind this look. Frankly, I think this is a ship that all of Amarr can rally around. It's like a sleeker, deadlier looking Abaddon. What's not to love?

Also, I just want to throw in that I think the placement of the battery is one of the better, more believable jobs you guys have done. I've always wondered why, on a ship like, say, the Hyperion, the turrets were all clustered together. That seems like a dangerous design choice, when -- if you were firing to cripple your enemy's firepower -- even 'misses' could become hits. Switching gears, the Omen is in some ways even worse. Now, hits also knock out drive nacelles, slowing or even stopping the poor Omen.

With the Apoc, on the other hand, the battery is evenly distributed and, what's more, isn't located places where one might imagine engineering might be located. Thus, you can imagine that the Apoc would be able to duke it out for a very long time without sacrificing fighting capability.
Patrakele
Sebiestor Tribe
Minmatar Republic
#153 - 2013-05-04 18:53:28 UTC
Nerdgazm
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#154 - 2013-05-04 18:56:53 UTC
it would be nice with typhoons new attack role if it could look less like a log (insert toilet humour here :) ) and look more menacing and nippy/lighter

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Shinzhi Xadi
Doomheim
#155 - 2013-05-04 20:03:39 UTC
Pierre Echerie wrote:
Well, whatever you do, don't modify the Abaddon, pwetty pwease. At least, keep its overall shape, if you dare touch the sexiest ship in this game.


Have you ever looked at the original concept art for the abaddon?
I would love if when the design team gets to that ship, they remake it to look a LOT more like the concept art. With proportions like the art shows.

Mac Pro dual 6-core Xeon 3.06ghz, 24gig ecc ram, EVGA GTX 680 Mac Edition, Intel SSD, OS X Yosemite and Windows 8.1 Pro.

Rikimaru Ichikawa
Imperial Academy
Amarr Empire
#156 - 2013-05-05 01:23:08 UTC
Throktar wrote:
I thought when Soundwave showed us the model in game it looked much better than that picture. I am very pleased with how this looks! Can't wait to see it on my Paladin :)

Yeah I can't wait as well for how it looks as a Paladin. Napoc will also be interesting.
Rikimaru Ichikawa
Imperial Academy
Amarr Empire
#157 - 2013-05-05 01:44:35 UTC  |  Edited by: Rikimaru Ichikawa
CCP BunnyVirus wrote:
http://imgur.com/5A9w99u

just to get a few more likes :D here have a navypoc screen


Shocked Awesome!! Fix the cap issue pls now the artwork is done. Blink

That aside, can we get a sneak peek at the Paladin...? Will the change affect the Paladin for the 4th June, or is that later?
Mag's
Azn Empire
#158 - 2013-05-05 01:55:25 UTC  |  Edited by: Mag's
CCP BunnyVirus wrote:
Krell Kroenen wrote:
It's an improvement but nothing to write home about. The Stabber hull is still King of the remodeled ships.


you havnt seen the navy version of it :D
Let me guess. Much like the navy Mega, it's some ridiculous Camo job that ruins it. Amirite?

(and yes I've seen post 91)

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Altimo
Republic Military School
Minmatar Republic
#159 - 2013-05-05 03:13:48 UTC
CCP Phor wrote:

I'll try.
If i remember correctly there were some technical limitations for this though.
For once we need to provide more than 4 highslots on the shipmodel because of utility items like tractor beams etc that are also visible. And since the player decides in what order he fits his modules we can't decide what the turret arrangement will look like in the end. Having said that I remember that for the stealth bombers we were able to work around this and make the launchers always fit into dedicated launcher hardpoints. I'm not sure if that will work here as well though.

Another reason is that a limited number of hardpoints have been a limitation for game design before. So if for example we decide that one day the paladin will use 8 turrets instead of 4 the art needs to be able to support that decision.



Thank you for looking into it. I will say this, call me crazy but if 8 guns/launchers were on the marauders I would be really excited to see that.

Slightly off topic but when you guys redesign the machariel would you change the layout so it doesn't have that uneven look with the turrets. I was thinking putting the turrets on the side of the ship, then have the launchers on the top, or vice versa, to give the ship a more symmetrical layout turret wise.
C DeLeon
Ministry of War
Amarr Empire
#160 - 2013-05-05 05:05:40 UTC
CCP Phor wrote:

I'll try.
If i remember correctly there were some technical limitations for this though.
For once we need to provide more than 4 highslots on the shipmodel because of utility items like tractor beams etc that are also visible. And since the player decides in what order he fits his modules we can't decide what the turret arrangement will look like in the end. Having said that I remember that for the stealth bombers we were able to work around this and make the launchers always fit into dedicated launcher hardpoints. I'm not sure if that will work here as well though.

Another reason is that a limited number of hardpoints have been a limitation for game design before. So if for example we decide that one day the paladin will use 8 turrets instead of 4 the art needs to be able to support that decision.


What if all turrets/launchers are visible twice so 8 turrets/launchers on the modell while only 4 on the fitting screen and the 3 utility slot on top of that?