These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
 

I feel like crying...

Author
Ayla Illat
Doomheim
#1 - 2013-05-03 15:48:03 UTC
I'm constantly getting tracking disrupted. And by constantly I mean 9 out of 10 Sansha lvl 4 mission I (attempt to) run. Currently flying an apoc with pulse lasers, I tried adding tracking enhancers & computers + experimenting with different types of ammo but as of yet I'm still unable to hit anything. My drones can take care of the frigates, but the last couple of missions were filled with bc's and bs's disrupting me, (usually had 3 TD's on me at the same time). I'm starting to wonder whether I've made a mistake by spending the last three months training Amarr battleship related skills. Multiple people in rookie chat have told me shield tanking + missiles are the way to go for mission running. Are they right? ...frankly I don't feel like spending another three months of training before I can do what I would like to do in this game.

Daniel Plain
Doomheim
#2 - 2013-05-03 16:14:49 UTC
several points:
1. not all missions have heavy tracking disruption.
2. blood raiders use tracking disruption far less often than sanshas.
3. you can outrange tracking disruptors, at least with beams
4. you can just burn at the tracking disrupting rats to reduce range and transversal
5. depending on what kind of drones you have out, the rats will sometimes switch onto them, so you have time to kill them.
6. missile ships have their own drawbacks.

I should buy an Ishtar.

Tau Cabalander
Retirement Retreat
Working Stiffs
#3 - 2013-05-03 16:46:06 UTC
You might want to try a Micro Jump Drive. It allows you to move 100 km, which will greatly reduce the traversal you have to deal with.

Another method is to simply kite. Move away from the NPC in a constant direction. They will fall in line behind you as they follow, making their traversal 0.
Cipher7
Sebiestor Tribe
Minmatar Republic
#4 - 2013-05-03 19:49:22 UTC


Don't sit there trying to fire on them as they circle around you. Fly away from them, let them chase you.

Set your overview to show transversal. If transversal is high, you not gonna hit anything.

You want rats moving in a straight line toward you.

You don't want them circling you.

Missiles are mostly idiot proof.

Guns need expertise, but can give spectacular results in the right hands.
Xuixien
Solar Winds Security Solutions
#5 - 2013-05-04 00:01:10 UTC
You're a month old flying level 4's.

Epic Space Cat, Horsegirl, Philanthropist

Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#6 - 2013-05-04 00:17:28 UTC
Tech 2 medium drones (keep an eye on them, recall when they get aggro, relaunch) to kill the disrupters. Or use a MJD and beams to stay in the TD's falloff, which means less uptime. Or fit a MWD and blast them in the face at point blank range.

If you don't have the skills to support any of those options, then I'd reconsider flying l4's. A well fitted BC blitzing l3's will make more isk then a poorly fitted BS struggling through l4's.
Eram Fidard
Doomheim
#7 - 2013-05-04 00:52:30 UTC
Welcome to EVE, Ayla. I think you've just found one of the greatest rules in the game: Bigger is not always better.

ie. lacking proper support skills can put you in a bad position when it comes to large guns


People have already suggested numerous ways you can avoid tracking disruptors, namely "do anything".


I'd rather talk about missions. They are a good starting point, and a good fallback income, but try not to fall into the trap of missioning as a career. This game is not like other games, and you do yourself an extreme disservice by treating it like them.

For example, the act of sitting still, lasers firing, being tracking disrupted and wondering why your guns won't hit.

EVE does allow you to take part in menial activities that require little attention, but the point being they require forethought, planning, and 'common sense' in a particular mixture that is really hard for new players to master. Whatever you do, do not discount PvP. An hour of missioning could net you a couple t1 cruisers or a dozen frigs to fly around and get blown up. There is so much to learn in this game outside of missions, get your toes in early while you can!

Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages.

Zenith Gravit
LionGate Enterprises
#8 - 2013-05-04 02:16:16 UTC
Cipher7 wrote:

Set your overview to show transversal.


Wouldn't it be better to set it to show Angular Velocity? That way one could compare the target's angular velocity directly to the turret's tracking speed right? Or am I missing something?
Ayla Illat
Doomheim
#9 - 2013-05-04 10:23:23 UTC
Quote:
You might want to try a Micro Jump Drive. It allows you to move 100 km, which will greatly reduce the traversal you have to deal with.
Another method is to simply kite. Move away from the NPC in a constant direction. They will fall in line behind you as they follow, making their traversal 0.


Forgive me, but I don't really understand how this works. I found out about angular velocity on the eve wiki but I couldn't find any info about traversal velocity. Are those two one and the same or? Also, how does reducing your traversal affect tracking disrupters? In the same way it affects guns?

Quote:
Or use a MJD and beams to stay in the TD's falloff, which means less uptime. Or fit a MWD and blast them in the face at point blank range.

I tried fitting beams and outranging the TD ships, it did help a little bit, but dps seemed very low compared to pulses. Took a long time to kill them. If I fit a MWD should I kite away from them or approach them in a straight line (wuts point blank range :s)?

Quote:
You're a month old flying level 4's.

Forum alt here. Main's actually five months old.

Quote:
Whatever you do, do not discount PvP. An hour of missioning could net you a couple t1 cruisers or a dozen frigs to fly around and get blown up. There is so much to learn in this game outside of missions, get your toes in early while you can!

I certainly won't! I'm only running missions because it seemed like the fastest way to build up capital. Once my wallet reaches the ten digit mark I plan on spending all that isk on buying and fitting a couple of dozen frigates, cruisers (and if I'm feeling bold maybe even some bc's) to have some fun with. My longterm goal is to join a pvp corp and get involved in either piracy or nullsec warfare. I felt like missioning would be a good starting point to learn basic game mechanics and get some isks so that I can be self sufficient and won't be too much of a burden to corp mates.
Velicitia
XS Tech
#10 - 2013-05-04 12:10:08 UTC  |  Edited by: Velicitia
1. Lasers have the worst tracking, but best reload times (instant) and highest optimal.
2. If you haven't already, train Motion Prediction to help with the tracking
3. you're right that beams deal less raw damage (they're the long range, "low" DPS gun), but being farther away means that the guns don't have to turn as fast.
4. For transversal/angular velocity, they're (IIRC) the same in eve ... if not, then you have to do maths to convert transversal to AV ... however, suffice to say, the lower the transversal, the better. (edit -- ooh, AV is on the oerview now) Reducing transversal doesn't adversely affect TDs, it just means your guns don't have to track the target, which helps with the Tracking Formula.
5. best thing with turrets is to keep your enemies within optimal + 1x falloff (you can go out farther, but your hit chances go WAY down).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#11 - 2013-05-04 13:29:27 UTC
Zenith Gravit wrote:
Cipher7 wrote:

Set your overview to show transversal.


Wouldn't it be better to set it to show Angular Velocity? That way one could compare the target's angular velocity directly to the turret's tracking speed right? Or am I missing something?


As far as I'm aware, angular velocity is relatively new in the overview. A lot of people mean that, when they say traversal.

Yes, angular velocity is the more useful one, for direct comparison with your tracking. You can simulate it with traversal, but that requires a trifle more knowledge (and is, tbh, pointless when you have angular velocity)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Dyphorus
Inritus Astrum
#12 - 2013-05-04 14:33:16 UTC
In a month missiles will be affected by TDs as well.


Adapt to the situation. Loose the pulses, fit beams, kill them from range as they approach. Simple as that. I run Sansha anoms in 0.0 utilizing these tactics all the time.
Chinwe Rhei
Syn Interstellar
#13 - 2013-05-05 06:03:13 UTC
Frankly the people in the channel were right, shield tanked missile boats have been the best missioning ships for a long time and every time CCP have gone and tried to make NPCs smarter or more challenging or whatever that's only made other ship types worse by comparison.
None of those "smart" NPCs have the least effect on a passive shield tank and hardly any on the missiles themselves.

Now i'm not saying you can't mission with any race's ships, i'm just saying this hasn't changed in half a decade and if missioning is your goal rather than just a means to make money you should probably just go ahead and train for the better mission ships.
Vilnius Zar
SDC Multi Ten
#14 - 2013-05-05 08:15:22 UTC  |  Edited by: Vilnius Zar
OP, you're probably best off to click the link in my signature and watch my turret guide, that would be a good start. Also the MJD idea won't help you at all because tracking disrupt doesn't only hurt your tracking but also your range.

Here's what you want to be doing against ewar in missions:

- figure out which npc TD and focus on those first, generally they're frigates so you let your drones handle them
- fit tracking computers


Also, the people who go "just train for missile boat" forget about one thing; PVE fit laser ships can do some serious dps, meaning that if you overcome the Ewar, cap and damage type issues by being smart about it you end up with silly PVE ships. An Abaddon can do ~800 dps at 60km range with pulses not counting drones and it'll do 1100 at 25km with drones, all in the same fit. A Paladin will even top that and if you get some implants it will get up to 1400 dps at that 25km. So yes, they're a ***** to fit and use but if you can make it happen you'll melt stuff so fast it's hilarious.
Keno Skir
#15 - 2013-05-06 11:53:10 UTC  |  Edited by: Keno Skir
Tau Cabalander wrote:
Another method is to simply kite. Move away from the NPC in a constant direction. They will fall in line behind you as they follow, making their traversal 0.


Not enough quote in the universe to quote this enough. Listen to this man.