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When will EVE feel more than an old skool adventure game?

Author
GAJY
The Monkey Island Cannibals
#1 - 2013-05-03 22:06:52 UTC
What I mean is I always feel like a 3D model on a 2D background and it has felt that way ever since it has launched. The camera movement doesn't help, it feels real restricted and rather odd still, it'll let you turn certain ways up till a point and then it feels like you have to go backwards to unravel. I always feel as a result that there is a right way up and down, when in reality isn't up and down just based on how we view our world map? All the stations are placed upwards and you always arrive looking that way, it just feels very 2D and like I'm not in a 3D Galaxy.

I don't feel like I'm ever going through through weightlessness either, I always feel like I'm on guided paths because of the jump routes between everything. It feels like playing GTA 4 with euphoria and then playing another game, I mean in GTA 4 your character feels so dynamic with the world, he interacts with everything and I feel like I'm there. Where as EVE is like a no physics game where my character is constantly walking through stuff and it's immersion breaking. I just wanna feel the weightlessness, I don't want to feel like there is an up or a down and I want my ship to spin around or whatever...

I've always hated the combat, the feel of the space game, EVE has always been about the social and the market. The rest of the game needs to evolve really and the Oculus Rift stuff is a promising look into the future. i really hope the game goes that way, though they need to explain why the ships can be as nimble as fighter jets in a Vacuum.
Unsuccessful At Everything
The Troll Bridge
#2 - 2013-05-03 22:09:52 UTC
GAJY wrote:
I just wanna feel the weightlessness, I don't want to feel like there is an up or a down and I want my ship to spin around or whatever...


Im sure CCP will develop the USB connected anti-gravity unit just for you. Theyre not doing much at the moment, so im sure they will get to it soon (tm).


Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Abrazzar
Vardaugas Family
#3 - 2013-05-03 22:11:08 UTC
They could flesh out the adventuring part with exploration, but that would need more than a new scanner and mini games to work.
Weetabix Kedgeree
Royton Patronnus
#4 - 2013-05-03 22:15:30 UTC
I just dont get this complaint, how do you get a game to let you feel wieghtlessness?

And you used a GTA game to compare a space game to......
Unsuccessful At Everything
The Troll Bridge
#5 - 2013-05-03 22:18:45 UTC
OP wants Eve to be like GTA, yet is not satisfied with already being able to gank pretty much everything that moves.

Well I guess they did have hookers, but you couldnt interact with them in order to secure services rendered and then beat them with a baseball bat or run them over with a shuttle and get your money back.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Captain Tardbar
Deep Core Mining Inc.
Caldari State
#6 - 2013-05-03 22:26:56 UTC  |  Edited by: Captain Tardbar
"It is pitch black. You are likely to be eaten by a grue."

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Hessian Arcturus
Doomheim
#7 - 2013-05-03 22:36:16 UTC
Can I have your stuff?

It's human nature to want to explore. To find your line and go beyond it. The only limit, is the one you set yourself.

Doc Fury
Furious Enterprises
#8 - 2013-05-03 22:52:28 UTC
Stealth "nerf hi-sec" thread?


There's a million angry citizens looking down their tubes..at me.

Bischopt
Sebiestor Tribe
Minmatar Republic
#9 - 2013-05-03 23:02:33 UTC
GAJY wrote:
What I mean is I always feel like a 3D model on a 2D background and it has felt that way ever since it has launched. The camera movement doesn't help, it feels real restricted and rather odd still, it'll let you turn certain ways up till a point and then it feels like you have to go backwards to unravel. I always feel as a result that there is a right way up and down, when in reality isn't up and down just based on how we view our world map? All the stations are placed upwards and you always arrive looking that way, it just feels very 2D and like I'm not in a 3D Galaxy.

I don't feel like I'm ever going through through weightlessness either, I always feel like I'm on guided paths because of the jump routes between everything. It feels like playing GTA 4 with euphoria and then playing another game, I mean in GTA 4 your character feels so dynamic with the world, he interacts with everything and I feel like I'm there. Where as EVE is like a no physics game where my character is constantly walking through stuff and it's immersion breaking. I just wanna feel the weightlessness, I don't want to feel like there is an up or a down and I want my ship to spin around or whatever...

I've always hated the combat, the feel of the space game, EVE has always been about the social and the market. The rest of the game needs to evolve really and the Oculus Rift stuff is a promising look into the future. i really hope the game goes that way, though they need to explain why the ships can be as nimble as fighter jets in a Vacuum.


I don't share your view.
Liang Nuren
No Salvation
Divine Damnation
#10 - 2013-05-03 23:14:22 UTC
"When will EVE feel more than an old skool adventure game?"

Hmmm, how about.... NOW.

-Liang

I'm an idiot, don't mind me.

Tshaowdyne Dvorak
Sebiestor Tribe
Minmatar Republic
#11 - 2013-05-04 00:37:37 UTC
GAJY wrote:
What I mean is I always feel like a 3D model on a 2D background and it has felt that way ever since it has launched.


That only feels unrealistic to you because you were born on the surface of a planet, you have two eyes for stereoscopic vision, and nearly everything you see is close to you. In deep space, everything is so distant that you would not experience the parallax effect except during warp drive. Normally, your brain cleverly interprets changing angles as visible signs of movement and distance. However, your eyes are so close together on your face that really small angles of distant objects don't permit you to use vision to sense distance or motion. You would be able to move at nearly any sub-light speed and not be able to discern that you were moving at all. Think about it this way: do any of the stars look any closer to you than any other when you look up at the night sky? Can you tell at all by staring up at it how far you've managed to move if you're walking?

A huge part of the reason that people get lost in giant deserts, such as the Sahara, is that every dune looks just like every other dune and many of them are very large and quite distant. You lose the perspective that your stereo vision ordinarily gives you and you end up unable to judge distance or speed of travel - things your brain needs to generate an internal "map" of where you're going.

The only time parallax would help you determine anything feeling like speed or direction is when you are really, really close to a physical object (like someone else's ship, a station, etc.). Much of the time you'd feel just as disconcerted as you do in Eve. This is one aspect of Eve's physics that they actually get right (even if it's by accident and due to the fact that the nebulae are really just background art).

GAJY wrote:
I don't feel like I'm ever going through through weightlessness either


And you should hope that you would not. At the speeds at which you can travel in game you'd be crushed without some method of reducing the effects of inertia! Star Trek realized that this is a serious problem and invented a technology they called "inertial dampers" to magic the problem away.

GAJY wrote:
I always feel like I'm on guided paths because of the jump routes between everything.


Move into a wormhole. You'll be quickly disabused of that notion.

GAJY wrote:
I don't want to feel like there is an up or a down and I want my ship to spin around or whatever...


It is odd of you to assert that the way Eve handles it breaks your immersion in something you've definitely never experienced. You'd probably be far more uncomfortable with the reality of moving around in deep space than you are with how CCP decided to code it. Yes, there's a "submarines in space" feeling to the game, but the reality is that humanity would almost definitely establish some kind of similar system to what we're used to (having an up and down and four basic cardinal directions). Since your character in game doesn't even experience the game through his own senses (input from your ship and the camera drones around it is being fed directly into your character's brain), one should expect that some interpretation software would be developed in the computer that is communicating with your brain. It would use its systems to determine your exact position in space (perhaps by interpreting patterns of stars) and then orient the image you receive so that there's a discernible "up" and "down" before it feeds that information into your brain. It only matters whether you're flying "upside down" or at some janky angle when there's something nearby that you could actually hit.

There's no reason that the ship's computer wouldn't "lie" to your brain by showing you an image in a position you'd be comfortable seeing an object like a station while it does the work of orienting your ship properly to dock with it (taking it out of your hands whether you could even ram into a station that many lives depend upon).

Finally, Eve is not a flight simulator (especially not of the sort that you'd use a joystick to play). The fact that it's not is actually useful to the pilot since fleet fights can become rather large and the business of piloting your ship being simpler permits you to spend more brainpower on executing tactics, listening to your FC, relaying information, etc. I don't know about you, but when I play games with complicated controls my brain can become so overloaded by trying to work the controls and execute tactics that I lose the necessary remaining focus necessary to speak! I can usually handle any two of those three things (pilot, analyze, and communicate with others) without too much trouble, but I typically can't have all three at the same time. Eve would probably be a massive pain in the ass if I had to do all the things you're suggesting just to pilot my ship, and isn't that what advanced technology like a ship's computer should be doing for you anyway?
SpoonRECKLESS
Beach Boys
The Minions.
#12 - 2013-05-04 00:52:03 UTC
I don't understand eve is perfect there is nothing wrong with it. NOTHING!Evil

Blue

Smohq Anmirorz
State War Academy
Caldari State
#13 - 2013-05-04 00:56:10 UTC
GAJY wrote:
I always feel like I'm on guided paths because of the jump routes between everything.


huh?

OK, you jump into a system with 4 stargates. Guided path? You jumped in and had 3 options for leaving the system, how is that a guided path?

There are no guided paths on EVE because there is no path. It's a sandbox. You don't sound like a sandbox kinda' person. You want realistic physics in a game like GTA? This ain't it. Go play Gran Turismo or something.
Brooks Puuntai
Solar Nexus.
#14 - 2013-05-04 01:07:03 UTC
Tshaowdyne Dvorak wrote:

GAJY wrote:
I always feel like I'm on guided paths because of the jump routes between everything.


Move into a wormhole. You'll be quickly disabused of that notion.



WH are still very "static" when it comes to their layouts. Now there was an idea for "deep space" which would achieve this more then WHs, but it will never happen.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Serptimis
Ministry of War
Amarr Empire
#15 - 2013-05-04 01:11:32 UTC
SpoonRECKLESS wrote:
I don't understand eve is perfect there is nothing wrong with it. NOTHING!Evil

I have devoted years of my life and effort into this game, please dont point out its faults , or I will feel bad!
seriously, the amount of stockholm syndrome this game creates is frightening
Felicity Love
Doomheim
#16 - 2013-05-04 01:25:05 UTC
XYZZY ? Blink

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Tshaowdyne Dvorak
Sebiestor Tribe
Minmatar Republic
#17 - 2013-05-04 01:44:35 UTC
Brooks Puuntai wrote:
WH are still very "static" when it comes to their layouts.
I'm not sure what you mean. The solar objects are all fixed, definitely, but the stuff that spawns in a wormhole is decently randomized. The interconnections between wormholes are quite random, from where the holes themselves will appear to how many you'll have to where they go. It doesn't feel at all like stargates in empire space where there are well traveled routes and "pipes" (such as the Jita→Amarr pipe that goes through the infamous Niarja system) that limit your route choices.

You can definitely go out to "deep" space by bookmarking any spot you like while in warp and going to it. Sure, that doesn't feel so deep because everything is a mere warp away, but imagine that the computer that operates your warp drive failed and you had to make it to even one planet in the system at the velocities Eve ships can reach and you'd quickly realize that you'd be stranded until you die. This is less of a problem in real life because there's nothing but small amounts of dust and trace gases in most of it, so nothing keeps you from accelerating indefinitely (you could attain speeds close to the speed of light, theoretically, if all you did was keep applying more velocity because there's nothing to slow you down). With Eve's physics, your maximum velocity is capped (something they waved away by some argument about your warp core causing drag).

It would take six months to get from Earth to Mars with our current technology and we haven't got anything stopping us from accelerating, so we'd actually go faster than any of Eve's ships.
Brooks Puuntai
Solar Nexus.
#18 - 2013-05-04 01:59:25 UTC
Tshaowdyne Dvorak wrote:
Brooks Puuntai wrote:
WH are still very "static" when it comes to their layouts.
I'm not sure what you mean. The solar objects are all fixed, definitely, but the stuff that spawns in a wormhole is decently randomized. The interconnections between wormholes are quite random, from where the holes themselves will appear to how many you'll have to where they go. It doesn't feel at all like stargates in empire space where there are well traveled routes and "pipes" (such as the Jita→Amarr pipe that goes through the infamous Niarja system) that limit your route choices.

You can definitely go out to "deep" space by bookmarking any spot you like while in warp and going to it. Sure, that doesn't feel so deep because everything is a mere warp away, but imagine that the computer that operates your warp drive failed and you had to make it to even one planet in the system at the velocities Eve ships can reach and you'd quickly realize that you'd be stranded until you die. This is less of a problem in real life because there's nothing but small amounts of dust and trace gases in most of it, so nothing keeps you from accelerating indefinitely (you could attain speeds close to the speed of light, theoretically, if all you did was keep applying more velocity because there's nothing to slow you down). With Eve's physics, your maximum velocity is capped (something they waved away by some argument about your warp core causing drag).

It would take six months to get from Earth to Mars with our current technology and we haven't got anything stopping us from accelerating, so we'd actually go faster than any of Eve's ships.


What I mean is that WHs are a set "room". They all have the same boundaries and it is very easy to scan a entire system to know whats in it(as far as celestial).

What I mean by deep space, is not deep safe spots because those are still located within the predefined boundaries of the system. "Deep Space" in a sense is a collection of systems that are connected, the means for travel can be leap frogging off of celestial bodies or some other form of probing.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Meryl SinGarda
Belligerent Underpaid Tactical Team
#19 - 2013-05-04 02:16:57 UTC
Tshaowdyne Dvorak wrote:
GAJY wrote:
What I mean is I always feel like a 3D model on a 2D background and it has felt that way ever since it has launched.


That only feels unrealistic to you because you were born on the surface of a planet, you have two eyes for stereoscopic vision, and nearly everything you see is close to you. In deep space, everything is so distant that you would not experience the parallax effect except during warp drive. Normally, your brain cleverly interprets changing angles as visible signs of movement and distance. However, your eyes are so close together on your face that really small angles of distant objects don't permit you to use vision to sense distance or motion. You would be able to move at nearly any sub-light speed and not be able to discern that you were moving at all. Think about it this way: do any of the stars look any closer to you than any other when you look up at the night sky? Can you tell at all by staring up at it how far you've managed to move if you're walking?

A huge part of the reason that people get lost in giant deserts, such as the Sahara, is that every dune looks just like every other dune and many of them are very large and quite distant. You lose the perspective that your stereo vision ordinarily gives you and you end up unable to judge distance or speed of travel - things your brain needs to generate an internal "map" of where you're going.

The only time parallax would help you determine anything feeling like speed or direction is when you are really, really close to a physical object (like someone else's ship, a station, etc.). Much of the time you'd feel just as disconcerted as you do in Eve. This is one aspect of Eve's physics that they actually get right (even if it's by accident and due to the fact that the nebulae are really just background art).

GAJY wrote:
I don't feel like I'm ever going through through weightlessness either


And you should hope that you would not. At the speeds at which you can travel in game you'd be crushed without some method of reducing the effects of inertia! Star Trek realized that this is a serious problem and invented a technology they called "inertial dampers" to magic the problem away.

GAJY wrote:
I always feel like I'm on guided paths because of the jump routes between everything.


Move into a wormhole. You'll be quickly disabused of that notion.

GAJY wrote:
I don't want to feel like there is an up or a down and I want my ship to spin around or whatever...


It is odd of you to assert that the way Eve handles it breaks your immersion in something you've definitely never experienced. You'd probably be far more uncomfortable with the reality of moving around in deep space than you are with how CCP decided to code it. Yes, there's a "submarines in space" feeling to the game, but the reality is that humanity would almost definitely establish some kind of similar system to what we're used to (having an up and down and four basic cardinal directions). Since your character in game doesn't even experience the game through his own senses (input from your ship and the camera drones around it is being fed directly into your character's brain), one should expect that some interpretation software would be developed in the computer that is communicating with your brain. It would use its systems to determine your exact position in space (perhaps by interpreting patterns of stars) and then orient the image you receive so that there's a discernible "up" and "down" before it feeds that information into your brain. It only matters whether you're flying "upside down" or at some janky angle when there's something nearby that you could actually hit.

There's no reason that the ship's computer wouldn't "lie" to your brain by showing you an image in a position you'd be comfortable seeing an object like a station while it does the work of orienting your ship properly to dock with it (taking it out of your hands whether you could even ram into a station that many lives depend upon).

Finally, Eve is not a flight simulator (especially not of the sort that you'd use a joystick to play). The fact that it's not is actually useful to the pilot since fleet fights can become rather large and the business of piloting your ship being simpler permits you to spend more brainpower on executing tactics, listening to your FC, relaying information, etc. I don't know about you, but when I play games with complicated controls my brain can become so overloaded by trying to work the controls and execute tactics that I lose the necessary remaining focus necessary to speak! I can usually handle any two of those three things (pilot, analyze, and communicate with others) without too much trouble, but I typically can't have all three at the same time. Eve would probably be a massive pain in the ass if I had to do all the things you're suggesting just to pilot my ship, and isn't that what advanced technology like a ship's computer should be doing for you anyway?


This was a great read! Would read again!
Jake Warbird
Republic Military School
Minmatar Republic
#20 - 2013-05-04 02:27:10 UTC
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