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Dev Blog: WantToTrade: Tags for Security Status

First post First post
Author
Vaju Enki
Secular Wisdom
#141 - 2013-05-03 13:32:25 UTC  |  Edited by: Vaju Enki
Excellent change. It's a great buff to lowsec belt pvp.

The Tears Must Flow

Meditril
Hoplite Brigade
Ushra'Khan
#142 - 2013-05-03 13:41:51 UTC
This is a great feature, even though I am not a pirate. But many of my friends now will be able to follow me huting WT's in high sec again :-)

By the way... can you please implement this mechanics also for faction standings? It would be great to be able to fix your faction standings also by using a similar way.
Cynthia Nezmor
Nezmor's Golden Griffins
#143 - 2013-05-03 14:32:10 UTC
Finally I don't have to waste time in noobsec with my awoxing alts. Now if only there would be a way to buy faction standings, or just bribe the pesky faction cops. Bear
blue dehazon
Stonegard Arrows
#144 - 2013-05-03 15:33:04 UTC
i think ther is a better way to do this.make ship clas like al non combatt ships are sivilian and incure the higest securety los of al ships if ganked ,,,For combatt ships the pennalty incrise if you gank a ship lower than the tier of the ship your jusing to gank,and a lower penalty for ganking higer tier ships than you jusing to gank....then combaind this whid gradual lowered penalty for sec stat 1.0-0.1, if balanced rigth the penalty for ganking sivilian ship will be so hige iven in som low-sec like say 0.4-0.3 that it migth not be an atraktive target if not carrying werry walubal cargo...this system migthe bring miners and manufactors to som of low-sec(and it dont reward the cowards ganker only those that are brave and challange a stronger oponent,so ganking a higer tier combat ship shud incure werry littel penalty iven in 0.5 space if i got it may way.....Big smile
Silver Ott
#145 - 2013-05-03 18:10:22 UTC
medal jokes aside

is there some sort of a tax transaction built in to this system aswell?

if no then why the heck not great opportunity to add a nice little sink!
Linna Excel
Center for Advanced Studies
Gallente Federation
#146 - 2013-05-03 18:15:15 UTC
Sounds like a good idea. I hope you add something similar for people who want to improve their faction standing with an empire. For example, FW could have NPCs that drop tags that help your rating with empire X (ideally without impacting empire Y for the one who turns them in).
cynthia greythorne
Blue Cat Instrumentality
#147 - 2013-05-03 20:14:29 UTC
There are endless plaints that 'we need to get those who enjoy high-sec into low sec so they will enjoy the game OUR way'. This scheme will not do that for the simple reason that all the proposed tag-drop systems are controlled by various low-sec criminal corporations. Though the tags will not prove to be an endless money machine like moon materials, only criminal corporations will profit from this. And to what end? So criminals, who elected to lose sec status, will have an easier time entering high sec.

The sec-tag drops would therefore be better in high sec systems. Let the low sec-status criminals figure out how to gain the tags whilst evading the police and Concord, and whilst under fire from their long-time victims, the much loathed 'carebear'. I imagine that criminals would just create alts to harvest the tags, but why make it easy for them?

By the way, 'Sometimes you just need to do something that's a little bit outside the law' is not true of everyone. Actions have consequences, and one should labour to repair one's standings, and not be allowed to simply buy their way out.
Dramaticus
State War Academy
Caldari State
#148 - 2013-05-03 20:24:09 UTC
blue dehazon wrote:
i think ther is a better way to do this.make ship clas like al non combatt ships are sivilian and incure the higest securety los of al ships if ganked ,,,For combatt ships the pennalty incrise if you gank a ship lower than the tier of the ship your jusing to gank,and a lower penalty for ganking higer tier ships than you jusing to gank....then combaind this whid gradual lowered penalty for sec stat 1.0-0.1, if balanced rigth the penalty for ganking sivilian ship will be so hige iven in som low-sec like say 0.4-0.3 that it migth not be an atraktive target if not carrying werry walubal cargo...this system migthe bring miners and manufactors to som of low-sec(and it dont reward the cowards ganker only those that are brave and challange a stronger oponent,so ganking a higer tier combat ship shud incure werry littel penalty iven in 0.5 space if i got it may way.....Big smile


Does WebTV not have a spell check

The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal

The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them

Zappity
New Eden Tank Testing Services
#149 - 2013-05-04 00:10:05 UTC
To all the highsec bears having a whinge: I have never ganked anyone in highsec on this character. This character has a negative sec status purely due to PvP in lowsec. I will probably want to go back to highsec some time.

I simply refuse to grind in a game - I don't have nearly enough time for EVE to justify it.

This is a good solution. See you soon.

Zappity's Adventures for a taste of lowsec and nullsec.

Zappity
New Eden Tank Testing Services
#150 - 2013-05-04 00:16:59 UTC
cynthia greythorne wrote:
There are endless plaints that 'we need to get those who enjoy high-sec into low sec so they will enjoy the game OUR way'. This scheme will not do that for the simple reason that all the proposed tag-drop systems are controlled by various low-sec criminal corporations. Though the tags will not prove to be an endless money machine like moon materials, only criminal corporations will profit from this. And to what end? So criminals, who elected to lose sec status, will have an easier time entering high sec.

The sec-tag drops would therefore be better in high sec systems. Let the low sec-status criminals figure out how to gain the tags whilst evading the police and Concord, and whilst under fire from their long-time victims, the much loathed 'carebear'. I imagine that criminals would just create alts to harvest the tags, but why make it easy for them?

By the way, 'Sometimes you just need to do something that's a little bit outside the law' is not true of everyone. Actions have consequences, and one should labour to repair one's standings, and not be allowed to simply buy their way out.


Putting tags amidst a nest of highsec mission bears would make them so cheap it isn't funny. Would be great for me but I don't think you have thought it through.

You do realise that a high sec status doesn't exclude you from lowsec, right? Have you ever been there? I recommend a one month course of wormhole camping out of an Orca for you. If you survive the shock you will no longer be terrified of any k-space region.

Zappity's Adventures for a taste of lowsec and nullsec.

Xylorn Hasher
Caldari Provisions
Caldari State
#151 - 2013-05-04 03:00:49 UTC
OH MY... IM CUMING IM CUMING....

THERE GONNA BE GOOD TIMES FOR PIRATES....

I SEE BULLETS, A LOT OF BULLETS COMING YOUR WAY FROM MY 220'S
YOUR PODS WILL BREAK YOUR GUTS WILL FLOWN....

LOOT WILL BE TAKEN RIGHT AFTER CORPSE...


All my posts are made shortly after Marihuana consumption.

Azrael Dinn
Imperial Mechanics
#152 - 2013-05-04 07:18:03 UTC
ok I get that you want people into lowsec but isks for security status... this is by far one of the stupidest ideas you had so far.

After centuries of debating and justifying... Break Cloaks tm

Ziriko Keplit
Strigiformes
#153 - 2013-05-04 10:24:08 UTC
Old system was crap.
New system is another crap.

"But we still need to respect the sandbox!"
Shooting brain dead zombies was no sandbox and shooting brain dead zombies for tags still will be no sandbox.

Sandbox is when players (also those who did crimes) are helping to maintain law (not against brain dead zombies but against other player criminals).

In old system there was one consequence for crime - time for ratting (for those who cared about sec status. In new system even that consequence is gone.

Bye bye sandbox (who never was there), bye bye consequences.

In rough description it should be something like this:
1) tags are dropped only by outlaws and suspects (players in case if You did not got this), to list might be added also players with negative sec status.
2) tags are dropped only if certain amount of values has been destroyed (taking into account bounty).
3) tags are dropped only in low sec (and perhaps high sec)
4) type of tag are determined by: a) sec status of killed outlaw, b) value of destroyed c) bounty received.
5) system might keep track of restored sec status so with every time it would take more and more tags.
6) Number of tags should be about 100 per 1 sec status point.
Here is sandbox, here is consequences.

P.S. Renewed my subscriptions just couple days ago and first devblog I see is another stupidity.
Apparently that was bad idea.
/facepalm
Roime
Mea Culpa.
Shadow Cartel
#154 - 2013-05-04 10:54:19 UTC
Would be cool if these new NPCs only appeared outside FW systems. Just to spread the activity in lowsec a bit, currently fw pulls in most of the pilots leaving other systems quiet.

Ziriko Keplit wrote:


Sandbox is when players (also those who did crimes) are helping to maintain law (not against brain dead zombies but against other player criminals).


Law, and your one-sided vision of it, has no relevance to sandbox. CONCORD and other forced game mechanics like that are detrimental to the sandbox.


.

Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#155 - 2013-05-04 17:05:54 UTC
I would like to get the same option for empire standing. After all, why do piwates and highsec gankers get a "out of Jail with ISK" - card, while the PvE-Players with bad standings don't?
Sugar Kyle
Middle Ground
#156 - 2013-05-04 20:32:57 UTC
Gimme more Cynos wrote:
I would like to get the same option for empire standing. After all, why do piwates and highsec gankers get a "out of Jail with ISK" - card, while the PvE-Players with bad standings don't?


Never fear! You to can use tags to raise your security standing, a standing that is different from your faction standing, too! Even as a carebear. There is no genetic tests or screen checks to use tags 4 sec. Just tags and sweet, sweet ISK.

Sadly, pirates and gankers will have to continue to raise their faction standings the same way carebears do. However, we can now do it in the sweet safety of high sec in blinged out mission ships as well. Its win win!

Member of CSM9 and CSM10.

Mag's
Azn Empire
#157 - 2013-05-05 08:56:57 UTC
Although I'm still somewhat against buying your way out of neg sec, I can see a need and think this change is a good one.

Nice one CCP. Cool

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Zander Kumamato
The Chaos Void
#158 - 2013-05-05 17:49:04 UTC
CCP, Thanks for yet another way to make security status useless.

Roll
linday Martin
Daughters of Silence
#159 - 2013-05-06 03:57:46 UTC
I see the pirate win,

If did burn Jita, and kill a Freighter.
I get a sec hit, but will the item drop from the Freighter I be albe to buy the tag on the market.

So the pirate can just finger the police because they can more isk from ship as loot so there is no point sending the police too kill the pirate.

I put this in a real world way " I go and kill a ship at sea, write about it on facebook, the police come and get me, I just give them the some of the money i got from the loot from the ship and I use a litte bit more buy tag.

The police close the case and delete my name as one of the people who attack the ship and I still make more money from the ship loot then it cost to put my sec status back or high, from what it start at because the loot is now just a tax to pay off the police,
and I can be a mass killer in high sec

so pirate win at the sec hit stop the pirate killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and

with no draw back
eVRiAL
Reveka.
Bad-Touch
#160 - 2013-05-06 08:56:26 UTC
This change still not fixing the issue that Concord Assembly faction standing cannot be raised.