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Kill rights vs. -10.0 high sec suiciders = Nonsense

First post
Author
scarify ardonn
The First Kiss
#1 - 2013-05-03 08:21:48 UTC
Hi there o/
I've never had negative security status, but what I see in high sec is terrible.

I dont care if somebody suiciding shuttles/noobships with arty thrasher, but it is WRONG if they can repeatedly do it without punishment.

Attention
Punishment for suiciders in HS are Kill Rights. But how can be killed somebody with -10 sec status which is allready dead because of faction police?
Attention

Classic table:
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems

-10.0 people can STILL enter HS with pod, dock in station, fit their suicide ships, undock, kill and again again again.
(It doesnt matter if they have -2.0 or -10)Question

Dev blog WANTTOTRADE: TAGS FOR SECURITY STATUS is awesome but why should pirates care about it:? -10 (or lower) suiciders dont have reason to improve their sec status, because they can do almost everything even in 1.0 systems

IdeaSolution 1 ?
Players with -2.0 or worse will be Concordokken in 1.0 systems
Players with -2.5 or worse will be Concordokken in 0.9 systems
Players with -3.0 or worse will be Concordokken in 0.8 systems
Players with -3.5 or worse will be Concordokken in 0.7 systems
Players with -4.0 or worse will be Concordokken in 0.6 systems
Players with -4.5 or worse will be Concordokken in 0.5 systems

Pods will be Concordokken too, of course

IdeaSolution 2 ? Not so drastic
Dont let them (low sec status ppl) board ships in HS, so they get a reason to use new Security Office :-)
Lady Areola Fappington
#2 - 2013-05-03 08:25:57 UTC
The Devs stated long ago that they will never lock anyone out of any section of space. This includes use of the immortal unbeatable space police.

I recommend one dose of HTFU every 8 hours, repeat as needed.


Also, show us on the doll where the ganker touched you.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#3 - 2013-05-03 08:33:48 UTC
I think there is a problem that characters, even at -10, can repeat the same activity that got them there with almost complete impunity as, by the time you can get them locked to take any action against them, they've already hit their target, which has been pre-scouted by their alts.

Emergent yes, but also a bit of a pisstake that the NPCs are still so incredibly dumb. There are no negative penalties attached to this method of ganking.
Eugene Kerner
TunDraGon
Goonswarm Federation
#4 - 2013-05-03 08:35:44 UTC
Sentient Blade wrote:
I think there is a problem that characters, even at -10, can repeat the same activity that got them there with almost complete impunity as, by the time you can get them locked to take any action against them, they've already hit their target, which has been pre-scouted by their alts.

Emergent yes, but also a bit of a pisstake that the NPCs are still so incredibly dumb. There are no negative penalties attached to this method of ganking.


That is just not true.
Just go neg 10 yourself someday and you will see...

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Riot Girl
You'll Cowards Don't Even Smoke Crack
#5 - 2013-05-03 08:47:27 UTC
scarify ardonn wrote:
without punishment.

Getting their ship blown up isn't punishment?
Karig'Ano Keikira
Tax Cheaters
#6 - 2013-05-03 09:30:14 UTC
Well, yea, it is perfectly possible to gank people in hi-sec despite your sec status being -10 (or whatever) therefore dedicated ganking chars pretty much do not have to care about sec status at all.
Is it part of sandbox? well... rules allow it, so why not use it, nothing 'bad' or 'wrong' about that per se
Is it fair? well... not, not really, it is one more of those contorted mechanics that will screw new players who expect it not to happen once they learn about sec status and stuff. But well... EVE is not fair, is it? :)
Is it intended functionality of sec status mechanics? I wonder myself, would be really nice to see devs state their opinion about it

personally... well, I cannot care less; cutting such mechanics might help with new player retention (or it might not, hard to say) and as for everyone else, as long as you are aware of rules (metagame, not game rules themselves) and keep reasonable amount of precaution you will be fine;
only thing that mildly irritates is state of official documentation about problems such as this one, but one gets used to horrible state of EVE documentation with time (sure I know little ugly details, many others do, but new guys do not and have good habit of getting screwed by some dirty detail (but that is different topic))
Lady Areola Fappington
#7 - 2013-05-03 09:50:23 UTC
Ohh, punishment, lets see. Punishments for going -5.0, ganking. I shall list them now. Unless otherwise noted, these are character only.

loss of ship on attack (no insurance).
loss of ability to mine
loss of the ability to missionrun
loss ability to run a POS
loss ability to run incursions
loss of ability to do exploration
loss of ability to fly any ship larger than a destroyer
loss of ability to trade
loss of earnings ability on toon
Loss of entire account usefulness for anything aside from ganking (API checks)
Loss of ability for any account funding the gank account, to join most alliances (API checks on wallet transactions)

So, basically, the ONLY thing a gank account can do, is gank. Any account funding a gank toon is blackmarked. The very act of engaging in highsec piracy has lasting repercussions unless you have absolutely no contact between gank accounts and other accounts. For some reason, you never see gank groups begging for CCP to change API system so we can hide funding alts, or ability to erase corp history. Haven't seen any of us asking that killmails have an option of hiding aggressor names. We adapt and survive.

Even with all that, highsec piracy "isn't punished enough". It's "too easy".

Seriously, just admit it....some of you folks want highsec to be the PVE zone, low to be the "small-gang PVP" arena, and null to be the "Fleet PVP" area.


As an addendum, yes, I do know how to fund a ganking account without it showing on wallet transactions. No, it doesn't involve buying plex.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Brooks Puuntai
Solar Nexus.
#8 - 2013-05-03 10:02:04 UTC  |  Edited by: Brooks Puuntai
Lady Areola Fappington wrote:
Ohh, punishment, lets see. Punishments for going -5.0, ganking. I shall list them now. Unless otherwise noted, these are character only.

loss of ship on attack (no insurance).
loss of ability to mine
loss of the ability to missionrun
loss ability to run a POS
loss ability to run incursions
loss of ability to do exploration
loss of ability to fly any ship larger than a destroyer
loss of ability to trade
loss of earnings ability on toon
Loss of entire account usefulness for anything aside from ganking (API checks)
Loss of ability for any account funding the gank account, to join most alliances (API checks on wallet transactions)
.


Since when did they stop paying insurance for Concord kills? I'm actually serious about this cause I haven't really been paying attention.
You can mine just not in HS
You can run missions just not in HS
You can run a POS just not in HS
You can run incursions just not in HS
You can do exploration
You can do trade
Loss of account usefulness is a player reaction not a game mechanics one. There are some corps that don't give a ****.
Same as above.

So not much of a loss, unless you want to do what most gankers seem to hate.

I think the issue people have is that ganking has become so prevalent that "HS warriors" believe that ganking should be the norm when it should be rare. Due to the lack of consequences from ganking it has instilled this mindset. Any nerfs to ganking or increased restrictions can be blamed on the gankers themselves. When you abuse something CCP will act. Pick your ganks, not gank anything that moves. If you want constant PVP do decs or go outside of HS.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Super spikinator
Hegemonous Conscripts
#9 - 2013-05-03 10:14:47 UTC
Brooks Puuntai wrote:
Lady Areola Fappington wrote:
Ohh, punishment, lets see. Punishments for going -5.0, ganking. I shall list them now. Unless otherwise noted, these are character only.

loss of ship on attack (no insurance).
loss of ability to mine
loss of the ability to missionrun
loss ability to run a POS
loss ability to run incursions
loss of ability to do exploration
loss of ability to fly any ship larger than a destroyer
loss of ability to trade
loss of earnings ability on toon
Loss of entire account usefulness for anything aside from ganking (API checks)
Loss of ability for any account funding the gank account, to join most alliances (API checks on wallet transactions)
.


Since when did they stop paying insurance for Concord kills? I'm actually serious about this cause I haven't really been paying attention.
You can mine just not in HS
You can run missions just not in HS
You can run a POS just not in HS
You can run incursions just not in HS
You can do exploration
You can do trade
Loss of account usefulness is a player reaction not a game mechanics one. There are some corps that don't give a ****.
Same as above.

So not much of a loss, unless you want to do what most gankers seem to hate.

I think the issue people have is that ganking has become so prevalent that "HS warriors" believe that ganking should be the norm when it should be rare. Due to the lack of consequences from ganking it has instilled this mindset. Any nerfs to ganking or increased restrictions can be blamed on the gankers themselves. When you abuse something CCP will act. Pick your ganks, not gank anything that moves. If you want constant PVP do decs or go outside of HS.


Ganking in high sec is at historic lows. There are spikes in ganking (New Order, Marmite, Miniluv, Burn Jita) but in general high sec has never seen lower ship losses from pvp action than what is today.
Urban Trucker
Pator Tech School
Minmatar Republic
#10 - 2013-05-03 10:17:39 UTC
https://forums.eveonline.com/default.aspx?g=posts&m=2966270#post2966270

There's an option. Dev's aren't locking the people out, the people are locking the people out.

I am for sale (Fenrir Freighter Pilot, 1.4 mil skillpoints, cheap)

https://forums.eveonline.com/default.aspx?g=posts&m=2982440#post2982440

James 420
EVE Corporation 98188875
#11 - 2013-05-03 10:21:15 UTC
Lady Areola Fappington wrote:
Ohh, punishment, lets see. Punishments for going -5.0, ganking. I shall list them now. Unless otherwise noted, these are character only.

loss of ship on attack (no insurance).
loss of ability to mine
loss of the ability to missionrun
loss ability to run a POS
loss ability to run incursions
loss of ability to do exploration
loss of ability to fly any ship larger than a destroyer
loss of ability to trade
loss of earnings ability on toon
Loss of entire account usefulness for anything aside from ganking (API checks)
Loss of ability for any account funding the gank account, to join most alliances (API checks on wallet transactions)

So, basically, the ONLY thing a gank account can do, is gank. Any account funding a gank toon is blackmarked. The very act of engaging in highsec piracy has lasting repercussions unless you have absolutely no contact between gank accounts and other accounts. For some reason, you never see gank groups begging for CCP to change API system so we can hide funding alts, or ability to erase corp history. Haven't seen any of us asking that killmails have an option of hiding aggressor names. We adapt and survive.

Even with all that, highsec piracy "isn't punished enough". It's "too easy".

Seriously, just admit it....some of you folks want highsec to be the PVE zone, low to be the "small-gang PVP" arena, and null to be the "Fleet PVP" area.


As an addendum, yes, I do know how to fund a ganking account without it showing on wallet transactions. No, it doesn't involve buying plex.

Are you trying to say that most suicide gankers (not pirate) that are -10 aren't using an alt character/account? There is an easy solution for every single thing you said so that's why suicide gankers aren't complaining.
I don't think they should nerf suicide ganking (except maybe for freighters/jf since they haven't changed in a while) but I think that you shouldn't be able to avoid a fundamental game mechanic (like CONCORD) just by switching account/char, suicide ganking is literally pve put numbers in spreadsheet, if profit/gank viable go kill stationary target.
You can easily disrupt miners income, it's very very very hard to disrupt a suicide ganker income.

Proud enforcer of 420 BLAZE IT

Riot Girl
You'll Cowards Don't Even Smoke Crack
#12 - 2013-05-03 10:28:37 UTC  |  Edited by: Riot Girl
James 420 wrote:
it's very very very hard to disrupt a suicide ganker income.

Only for those who lack initiative and the ability to adapt and co-operate as a group. It's actually very easy to disrupt their income but people can't be bothered or are maybe just too stupid to do so. In fact, you don't even need to co-operate with anyone, just have an alt with you.
I Love Boobies
All Hail Boobies
#13 - 2013-05-03 10:37:57 UTC
Fast locking ship + scripts + remote boosting = fun and tears sometimes. Suicide gankers aren't fitted for tank most of the time. Lock them down, bam, you get yourself some fun. Plus if you lock them at the station undock, the guns will even help! It's not hard, just have to have the will and initiative to do it. Blink
Lady Areola Fappington
#14 - 2013-05-03 10:47:54 UTC  |  Edited by: Lady Areola Fappington
James 420 wrote:

Are you trying to say that most suicide gankers (not pirate) that are -10 aren't using an alt character/account? There is an easy solution for every single thing you said so that's why suicide gankers aren't complaining.
I don't think they should nerf suicide ganking (except maybe for freighters/jf since they haven't changed in a while) but I think that you shouldn't be able to avoid a fundamental game mechanic (like CONCORD) just by switching account/char, suicide ganking is literally pve put numbers in spreadsheet, if profit/gank viable go kill stationary target.
You can easily disrupt miners income, it's very very very hard to disrupt a suicide ganker income.


Yep, we use alt accounts. Most of us actually have to use two entirely separate alt chains in fact (CCP loves the bux from that). Our "ganker" side, with the gank toon, the funding source for the toon (A gank toon can't make they own cash too well), and assorted other supports. We then have our totally unconnected in any way "other" accounts that we use for whatever not-ganking fun we wish to engage in. The API tells all, and if my main account sends even 1 ISK over to this toon, it's forever "contaminated".

Now for your other point, you are confusing EVE with RL. One of the advantages to training up a second account, is that it's disconnected from anything my other toons do. You don't get to punish the players behind the keyboard, only the avatar (and via API extension, the account) of the person you want to punish, using the game mechanics. If you wish to get at the "me" behind the KB, you're welcome to metagame it...but be really careful of the out-of-game line.


Some things that may amaze you...I know folks with accounts in both goonswarm and TEST. There are folks who have one account fighting the New Order, and a second flying with us on ganksprees. Folks play both sides of faction warfare constantly.


Here's a really simple freebie on how to obstruct a ganker's income. Set sale orders for commonly used ganker items. Take all those transactions, smoosh them together, and look for names that seem to appear constantly. Run locators on that name. It's now an exercise to the reader as to what to do next. (Secret note, the New Order does the same thing with mining mindlinks and Michi's.)


Also bro, WTF on that corp name? I mean, you get your abloobloobloo from me on this one, but using "gay" as an insult is something an 8 year old who doesn't know better does. I mean, unless you legit think there's something wrong with being gay, well...

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Riot Girl
You'll Cowards Don't Even Smoke Crack
#15 - 2013-05-03 10:49:59 UTC
You might want to edit out that autism comment.
J3ssica Alba
Federal Navy Academy
Gallente Federation
#16 - 2013-05-03 10:55:45 UTC
people like james 420 need rl psychiatric help imo
This is my signature. There are many others like it, but this one is mine.  Without me, my signature is useless. Without my signature, I am useless
Mcpate
Unknown Means Unknown Consequenses
#17 - 2013-05-03 11:06:07 UTC
Don't worry folks. Those -10 characters will soon be able to buy their sec status back for ISK! Then you can use your kill rights ...even in hisecShocked

I never did give anybody hell. I just told the truth and they thought it was hell. Harry S. Truman

Manny Moons
University of Caille
Gallente Federation
#18 - 2013-05-03 11:09:54 UTC
I Love Boobies wrote:
Fast locking ship + scripts + remote boosting = fun and tears sometimes. Suicide gankers aren't fitted for tank most of the time. Lock them down, bam, you get yourself some fun. Plus if you lock them at the station undock, the guns will even help! It's not hard, just have to have the will and initiative to do it. Blink

If they are outlaws, just point them anywhere in highsec and the faction police will do the rest. A gank Catalyst has no tank, and blaster range is a lot less than even a scram. Barges and exhumers have plenty of mid slots. Fit a warp disruptor, and the next time you happen to see a red flashy at a gate, lock them and point them.

It's not true that kill rights on outlaws are useless. They are an endless source of amusement as anyone who gets the notifications can attest. You can tell how mad their owners are by how much they charge to activate them. And oh my, those threats in local chat of revenge made possible by the kill rights. No amount of calm attempts to explain game mechanics makes any difference. Kill rights represent hope, and hope springs eternal.

Vera Algaert
Republic University
Minmatar Republic
#19 - 2013-05-03 11:18:52 UTC
Lady Areola Fappington wrote:
The API tells all, and if my main account sends even 1 ISK over to this toon, it's forever "contaminated".

As long as that's the caliber of people high-sec has to deal with I am not too worried about its future LolLolLol

.

Velicitia
XS Tech
#20 - 2013-05-03 11:19:41 UTC
correct me if I'm wrong (because, well, ships are easy to replace) ... but isn't a pilot that's -5.01 or lower KOS to anyone at any time?

-10 definitely is ... just camp the gates/undocks and wait for their pod ... but that would obviously require some form of teamwork/coordination...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

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