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Missile Mechanics

Author
General Guardian
Perkone
Caldari State
#1 - 2013-05-02 23:49:43 UTC  |  Edited by: General Guardian
It has always baffled me that when it comes to explosion radius of missiles, the bigger the explosion of your missile, the safer the target is if he has a small sig.

For instance. I am just about 2m tall, so let's say I have 2m signature res. Let's say the North Koreans go nuts and launch missiles everywhere for fun, and one of those missiles hits my house and the resulting explosion has a radius of about 250m.

In the eve universe, I would be perfectly fine. The Explosion was too big to have any significant effect on me.

Logic states that I should be left resembling something more like pea and ham soup.

I know there needs to be balancing but I've always wondered why the missile mechanics weren't a bit more logical, a quick thought crossed my mind on a possible way of changing that.

What if Missiles had a Warhead activation delay which was based on a skill in the Missile skill set.

If tuned right this wouldn't have much of an impact in the game until someone decides to sit still, at which point they suffer the consequences like they do with Turrets. A Small target has nothing to fear when it comes to Cruise missiles and Torps. They don't even have to move and a cruise missile or torp boat is no threat. Even Heavy missiles aren't really a threat to them.

But let's say we have a Warhead Activation Delay on a Torpedo starting at 0.5 seconds (reduced by 0.05 sec per skill level) and an explosion radius of 600m/1200m. When the Torpedo arrives at its target, the guidance and navigation shut down and Detonation is initiated.

If the Target is within that 600m when the 0.5 seconds is up, it suffers the FULL damage of the explosion and then greatly reduced damage outside of 600m. Meaning you can still speed tank them like you can now. But if you get caught moving too slow you gon get rolled (unlike now, you can sit still and lol @ Missile pilots while sig tanking)

Back to my Bourbon
Hopelesshobo
Hoboland
#2 - 2013-05-03 00:52:05 UTC
Keep in mind though, that if you as a person were 250m tall, you would have suffered more damage then if you would being that you are 2m tall. The reason is due to surface area, you have more damaged tissue in your body that needs fixing.

Very few explosive weapons IRL have delayed fuses. The reason is that for a delayed fuse to work properly, you need to have a hardened nose on the weapon, otherwise the impact with whatever you are hitting can destroy the integrity of the weapon, possibly causing it not to detonate as intended. Guidance systems are also online until impact to ensure the most accuracy. If you were a weapon designer, would you want to give your opponent, even a fraction of a second, to evade the weapon?

Lowering the average to make you look better since 2012.

Bucca Zerodyme
Good For Nothing Corporation
#3 - 2013-05-03 02:01:50 UTC
I like your Idea, it sounds like a mine or remote bomb.

My first thought is, that it wont work, because it doesnt make any sense, why would my missiles explode later?
I like this idea for bombs more.

I will think about your idea, will post later if i have something.
General Guardian
Perkone
Caldari State
#4 - 2013-05-03 14:25:35 UTC
Well both of you have made good points, I still think it's more logical than a small target not suffering any damage in massive explosions. Realistic or not, I haven't really got any other ideas at the moment that would make missiles a danger to small targets.

If a Frigate were to stop still while any turret ship was firing at it with large weapons, It will most probably get alpha'd.

With any missiles larger than Rockets or Standard missiles the damage on small targets is negligible moving or not.

I wouldn't mind seeing a use for Torpedos besides hitting a POS or in large bomber Gangs. But for now Torps/Rage Cruise Missiles don't really hit much of anything that moves.



Ager Agemo
Rainbow Ponies Incorporated
#5 - 2013-05-03 14:55:38 UTC
the issue is this simple, if EVE was or had any remote hint of realism, caldari would be completely overpowered, tech wise and function wise, there is no weapon that would output more damage easier than railguns and missiles, lasers would snipe frigates 100% of time and titans would be so heavily armed a single titan probably would be impervious to damage from metal wall it would fire. just think about it, how many weapons could you fit on a hull 15kms long that has no need to worry about weight issues?


a realistic caldari titan for example, could be fit with thousands of multiwarhead hypervelocity magnetically accelerated antimatter warheads, from eve lore it is sort of stated they use nuclear fusion to power their reactors and I think contained singularities?

they could generate magnetic forcefields that probably would crush lesser ships on the same way a magnetar destroys molecules.


Railguns could fire at relativistic speeds making them close to impossible to dodge, and output damages so high a single tungsten pellet would undergo thermonuclear fusion on impact and incinerate a whole city.


Lasers having no meaningful delay would have nothing to prevent them from vaporizing small hulls, blinding their pilots, destroying all the camera drones or even be used as a sweeping laser to instantly incapacitate thousands of drones at the same time.

interesting enough, chemical propelled projectiles like those used by minmatar would be a piece of crap no one would use... put it this way, a 1600mm rolled tungsten armor plate... would stop any projectile short of an atomic bunker buster bomb... even the 1400mm Volkswagen shoots from a maelstrom would look like dimes once they collide with such armors.


basically you cannot expect any hint of realism in eve unless you convert it into a completely different game.
General Guardian
Perkone
Caldari State
#6 - 2013-05-03 16:47:17 UTC
Ager Agemo wrote:
the issue is this simple, if EVE was or had any remote hint of realism, caldari would be completely overpowered, tech wise and function wise, there is no weapon that would output more damage easier than railguns and missiles, lasers would snipe frigates 100% of time and titans would be so heavily armed a single titan probably would be impervious to damage from metal wall it would fire. just think about it, how many weapons could you fit on a hull 15kms long that has no need to worry about weight issues?


a realistic caldari titan for example, could be fit with thousands of multiwarhead hypervelocity magnetically accelerated antimatter warheads, from eve lore it is sort of stated they use nuclear fusion to power their reactors and I think contained singularities?

they could generate magnetic forcefields that probably would crush lesser ships on the same way a magnetar destroys molecules.


Railguns could fire at relativistic speeds making them close to impossible to dodge, and output damages so high a single tungsten pellet would undergo thermonuclear fusion on impact and incinerate a whole city.


Lasers having no meaningful delay would have nothing to prevent them from vaporizing small hulls, blinding their pilots, destroying all the camera drones or even be used as a sweeping laser to instantly incapacitate thousands of drones at the same time.

interesting enough, chemical propelled projectiles like those used by minmatar would be a piece of crap no one would use... put it this way, a 1600mm rolled tungsten armor plate... would stop any projectile short of an atomic bunker buster bomb... even the 1400mm Volkswagen shoots from a maelstrom would look like dimes once they collide with such armors.


basically you cannot expect any hint of realism in eve unless you convert it into a completely different game.


The Purpose of this thread isn't to bring realism to EVE, but a change to improve missile mechanics with perhaps a more logical approach than the way Signature Radius and Explosion Radius work currently.

I don't expect any game to be Realistic, that would defeat the purpose of video gaming to an extent.

Please try to stick to the point of balancing Missiles