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Again, questions about Radial Velocity, Webifier and Brawling Frigates.

Author
Brahim Marlock
Republic Military School
Minmatar Republic
#1 - 2013-05-02 13:35:19 UTC  |  Edited by: Brahim Marlock
Hi Guys.

I'm looking for answers about a theme that has already been discussed thousands of time, but I still can get some answers / final statements about Angular velocity, Tracking and Webifier considering Turrets and Brawling Frigates.

I've read this one wich was the most intersting : https://forums.eveonline.com/default.aspx?g=posts&t=102375

So... Considering tracking and angular speed, no ship orientation is ever considered, just the speed vectors in a particular time. Transversal speed vector and distance between targets allow you to deducte the radial velocity.

First fun fact : It means that angular velocity between two ships is strictly reciprocal / Mutual. Radial velocity from A to B is always the same from B to A (confirmed during ingame short tests reading the overview numbers), even if signature and signature resolution could mitigate hit chance. But for now we will not consider those factors.

So... If you are orbiting another ship compared to just standing still, you are increasing radial velocity for both the target and yourself, and making it less likely to hit the target for both of you.

Considering turret damages, orbiting is then a pure defensive move :
Increasing radial velocity (more defense) at the expense of greater difficulty to hit the target (less offense).
and has the same effect on the other ship.

Brawling frigates is based on the capacity to max out angular speed to avoid turret damage by bypassing by far the ennemy turret tracking capacities. This is done my maximg speed and a very short orbit range, and keeping the lowest signature possible.

But using a webifier will reduce target speed... and that will have for effect to reduce the mutual radial speed.
So still condirefing turret damages, using a webifier is the opposite of orbiting, it is an offensive move :
reduces radiale velocity (less defense), to increase hit chance (more offense)
Again, Radial velocity reduction applies on both ships.

On the paper, I find it a little weird to use webifier on a brawling frigate which will negate some radial velocity. Wouldn't it be more wise to use a (or another) tracking disruptor which only affect the target tracking resolution ?

In practice, I'm confused... Recenlty, I've got my Dramiel raped by a webifying merlin. He managed to hit me a lot while I had a hard time landing some projectiles on him. How that if we share the same radial velocity and considering the signature of those ships are similar ? I know the blasters to have better tracking, but I think the merlin don't have any tracking bonuses which the Dramiel has.

What do you think ? Thanks for you're help decrypting eve's mechanics.
Lady Ayeipsia
BlueWaffe
#2 - 2013-05-02 13:47:50 UTC
Do you know the merlin's fit? It May have had a tracking enhancer in a low slot, improving his tracking. Additionally, do you have max gun skills? If not, consider he may have, hence the improved hit rate. Lastly, what ammo was used? If he used void, it may be that you were in his optimal while he was outside yours. Projectiles do live and die outside falloff, but if you are in his optimal, it will hurt a lot more.

As for a web, it's not always about maximizing damage. He has a web to keep targets from getting away. A scrammwd dramiel or condor is faster than a scrammwd Merlin. Without a web, the faster ship can pull range and escape. The merlin is desperate to keep you close. The web helps serve that purpose. This is also why people dual prob.

Oh and you do have good drone skills right? A dramiel needs its drones.
Brahim Marlock
Republic Military School
Minmatar Republic
#3 - 2013-05-02 14:03:11 UTC  |  Edited by: Brahim Marlock
Note that I didn't want to turn this into a "Why did I loss a Dramiel to a Merlin ?"

The point I particulary interested in are :
Is the Radial Velocity the same for A to B, and B to A ? I think so but...
And then, if the answer is yes...
Do you agree that Webifier may have a downside on the Radial Velocity a brawling frigate is desperate to keep high ?


But the Dramiel / Merlin case is still interesting. Here are the very probable fits of the Merlin :
http://eve.battleclinic.com/killboard/killmail.php?id=19278741
And my Dramiel
http://eve.battleclinic.com/killboard/killmail.php?id=19495931
I will change this for armor tank (no signature malus) / web / tracking disruptor and lose the MWD.
But still... wondering about the webifier if it is really needed. I don't want to put down the radial Velocity.

I have almost maxed out Gunnery Skills, and decent Drone skills. But the warrior II seemed to be totally ineffective.

Maybe a Halo set was involved ?
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#4 - 2013-05-02 14:08:22 UTC
web is not for reducing radial velocity in frig fights

Brahim Marlock
Republic Military School
Minmatar Republic
#5 - 2013-05-02 14:39:27 UTC
Tsukino Stareine wrote:
web is not for reducing radial velocity in frig fights

Agreed. It's about range control.
But won't you aggree it may put down the radial velocity a little bit, as a unwanted secondary effect ?
feihcsiM
THE B0YS
#6 - 2013-05-02 15:05:29 UTC
I see what you are saying, and yes a web could reduce your radial velocity slightly.

However if you don't fit a web but your opponent has one he can just keep at range - If you were set to orbit your webbed (and therefore slower) ship will run right after him trying to catch up to establish orbit and will effectively reduce your radial velocity to zero. If instead you try to run away in another direction his faster ship can still keep range, again reducing your radial to near zero.

Against a blaster frigate with a significant tank like the Merlin that isn't a good place to be.

It's the end of the world as we know it and I feel fine.

Riot Girl
You'll Cowards Don't Even Smoke Crack
#7 - 2013-05-02 15:09:34 UTC  |  Edited by: Riot Girl
Brahim Marlock wrote:
But using a webifier will reduce target speed... and that will have for effect to reduce the mutual radial speed.
So still condirefing turret damages, using a webifier is the opposite of orbiting, it is an offensive move :

No, it increases radial velocity for both ships, assuming only one ship is webbing.
Meditril
Hoplite Brigade
Ushra'Khan
#8 - 2013-05-02 15:34:04 UTC
Primary usage of Web is to keep range control. If you and the enemy are scrammed and you have the only web then you are in control of range. So you can pull or push range towards the enemy so that you keep him within your optimal ranges even if he tries to run away. Furthermore, if you feel things getting bad you can try to pull range to reduce his damage if he is short range or go outside scram range and run away.

Secondary usage of Web is to make large weapons hit better small ships. This is usually something you face when you are in a Cruiser or BS and are fighting a Frigate. Then you want your medium to large guns or missiles to simply hit better (or at all).
Gizznitt Malikite
Agony Unleashed
Agony Empire
#9 - 2013-05-02 17:01:30 UTC

1.) A web is often used for range control.

2.) Imagine two ships set to orbit each other. They dont' simply meet up, stop, then start circling in nice neat circles, but instead start circling in a very dynamic fashion that often results in oblong orbits. This is because one ship will find itself not in it's optimal orbit sometime (early on) in the fight and attempt to correct it by flying towards or away from the target. Using a web on your opponent results in them being ~50% slower, allowing your faster ship to easily dictate range and orbit. This can create an advantage that the faster ship can utilize (by fitting smaller guns, increasing orbit speed, enabling them to get better hits or by fitting large guns, decreasing orbit speed, and dealing top damage). If both players fit webs, and both fit the same prop mods, etc.. then the general result is the speed of both ships is reduced to the point that tracking advantages become minimized, although overheating AB's is a trick some people use to regain that advantage.
Inkarr Hashur
Skyline Federation
#10 - 2013-05-02 22:03:56 UTC
Brahim Marlock wrote:

Is the Radial Velocity the same for A to B, and B to A ? I think so but...

Absolutely not
Riot Girl
You'll Cowards Don't Even Smoke Crack
#11 - 2013-05-02 22:30:50 UTC  |  Edited by: Riot Girl
It is.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#12 - 2013-05-02 23:42:38 UTC
The Stasis webifier is the single most powerful module in Eve small scale warfare.

And you're wrong about the web not having a significant role to play in tracking. Lets say i'm in a rail incursus that goes say.. 600 m/s under a web and has godawful tracking; while you're in a slasher that goes 700 m/s under a web.

Now if the slasher could just orbit the immobile incursus at 500 the incursus wouldn't hit a single shot. However because of how little the speed difference is the slasher actually doesn't have a chance in hell.

Speed and knowing how to use it is the greatest tracking enhancer in this game.

BYDI recruitment closed-ish

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#13 - 2013-05-03 00:33:50 UTC
Inkarr Hashur wrote:
Brahim Marlock wrote:

Is the Radial Velocity the same for A to B, and B to A ? I think so but...

Absolutely not


palm, meet face.
Brahim Marlock
Republic Military School
Minmatar Republic
#14 - 2013-05-03 05:50:43 UTC  |  Edited by: Brahim Marlock
Thanks for all the answers.

What I understand is that, in theory, if the ships were both orbiting in a perfect fashion... a web could have a slightly effect on radial velocity (downgrade).

But

in practice, being webbed prevent you to position your ship @ your desired orbiting range, resulting in chaotique trajectories that might just ruin both the radial velocity and range dictation your trying to achieve, resulting in droping both defense and ofense of you're brawling frigate.

do we reach a consensus with this statement ?
Riot Girl
You'll Cowards Don't Even Smoke Crack
#15 - 2013-05-03 07:04:33 UTC  |  Edited by: Riot Girl
Brahim Marlock wrote:
What I understand is that, in theory, if the ships were both orbiting in a perfect fashion...

If they are orbiting in perfect unison (range, speed etc.), there will be 0 radial velocity.

Quote:
a web could have a slightly effect on radial velocity (downgrade).

It would increase radial velocity unless both ships are using a web, then it goes back down to 0.

Quote:
in practice, being webbed prevent you to position your ship @ your desired orbiting range, resulting in chaotique trajectories that might just ruin both the radial velocity and range dictation your trying to achieve, resulting in droping both defense and ofense of you're brawling frigate.
Yeah, don't worry about it. If another frigate has you webbed and is orbiting you very fast within your weapon range, the best defence would be to stop your ship completely and use a TD. I don't think this situation is common in frig fights though.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#16 - 2013-05-03 07:29:37 UTC
Riot Girl wrote:
Brahim Marlock wrote:
What I understand is that, in theory, if the ships were both orbiting in a perfect fashion...

If they are orbiting in perfect unison (range, speed etc.), there will be 0 radial velocity.

Quote:
a web could have a slightly effect on radial velocity (downgrade).

It would increase radial velocity unless both ships are using a web, then it goes back down to 0.

Quote:
in practice, being webbed prevent you to position your ship @ your desired orbiting range, resulting in chaotique trajectories that might just ruin both the radial velocity and range dictation your trying to achieve, resulting in droping both defense and ofense of you're brawling frigate.
Yeah, don't worry about it. If another frigate has you webbed and is orbiting you very fast within your weapon range, the best defence would be to stop your ship completely and use a TD. I don't think this situation is common in frig fights though.


Actually the best defense would be to align out and web..

very soon that frig will have to start flying after you.. Then pew pew low-transversal-DEAD

BYDI recruitment closed-ish

Riot Girl
You'll Cowards Don't Even Smoke Crack
#17 - 2013-05-03 07:35:47 UTC
Maybe.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#18 - 2013-05-03 08:06:52 UTC
Riot Girl wrote:
Maybe.


It is.

Believe me, i speak frig relatively fluently.

BYDI recruitment closed-ish

Riot Girl
You'll Cowards Don't Even Smoke Crack
#19 - 2013-05-03 08:15:59 UTC
Let's assume the frigates are identical in every way. What advantage does the defending frigate gain?
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#20 - 2013-05-03 10:32:48 UTC
Riot Girl wrote:
Let's assume the frigates are identical in every way. What advantage does the defending frigate gain?


None, not really my point.

The value of a web is not something that can be explained just with pointing at tracking numbers in relation to velocity.

BYDI recruitment closed-ish

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