These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Out of Pod Experience

 
  • Topic is locked indefinitely.
 

Space Citizen

Author
Grog Barrel
Federal Navy Academy
Gallente Federation
#1 - 2013-05-02 18:35:48 UTC  |  Edited by: Grog Barrel
Hello fellas. I've been following the development of this game for quite some time now, but I haven't done any real research to understand the financial model of it. You may call me a distant follower or just plain stupid. However, I thought someone could confirm/deny what I get out of this project from the financial PoV and even explain few points; here we go:

1.The whole start capital is coming from the player base via donations or pre-sales of in-game content.

2.The more money RSI gets from their supporters (future players), the better quality and features they will deliver.

3.They started with a goal of $2mil and right now they are over the $9mil mark. It has come so far, that their most expensive package worth $15k (the completionist package) sold out already.

4.RSI will acquire a whole MoCap studio, so they don't have to pay $25k-$50k/day every time they want to capture motions for characters once they get up to $10mil, taking in mind this in a spaceship based game (although there will be a single player version of the game, which should profit from this a lot, correct me if I am wrong please).

5.Once the game is out, there will be micro-transactions and a lot of potential for more money input from the same people who financed the game from scratch.

One could add a lot more of peculiarities but I think that's enough to make my point.

The only thing that players will get out of this, is an awesome, probably AAA+ quality game in all relevant regards for this niche market which is dandy and all... but (yeah "but") don't they see a slightly imbalance there, when it comes to who is getting shitloads more out of this business? Are players so passionate and/or is the market delivering so badly, that they decided to maintain and sustain a project by themselves regardless the obvious profit imbalances? Or it's just me and my environment not allowing me to think any further as for example of the existence of a richer player base where the laws of elasticity are as valid as the idea of germany being chosen by god to lead the world and protect israel from any threats.

--end of transmission--
Grog Barrel
Federal Navy Academy
Gallente Federation
#2 - 2013-05-02 18:43:51 UTC
Addendum: I feel like I missed the part where every supporter of this project is becoming a shareholder of the whole infrastructure acquired for the development of the game. Did I?

Indahmawar Fazmarai
#3 - 2013-05-02 19:45:55 UTC
Some quick points...

The development cost for Star Citizen is up to 20+ million dollars. Of those, a part have been raised through crowdfunding, and part have been raised from private investors (someone had to pay for the licensing of CryEngine 3, fai).

As for what players get, well, obviously they get extended access to the game. 200,000 pledgers will access Alpha, Beta, Gold and then will obtain the release game for the price of their pledge. I personally pledged quite early (pledger #3,000 some) for what i think it was a good deal: 45 euros for a game whose retail price very likely will be higher than that.

AND, there's intangibles, which are the reason why homo aeconomicus is bovine fecal matter, with all due respect to economists and other charlatans.

The main reason to pledge for SC it's not economical, period. Bear
Simeon Tor
New Dawn Corp
New Eden Research.
#4 - 2013-05-02 21:15:29 UTC
I pledged early enough to get a Citizen Card but not Lifetime Insurance. Luckily, they gave all existing backers Lifetime Insurance as part of the latest stretch goal.. so.. yaay!

It's also being developed with Oculus Rift and that other one in mind, which is a nice bous, but some seem quite content to spend weeks or months building.. simpits, is that the term? It'll be nice to see some of those complete.

[center]New Eden Research[/center] [center]Providing access to fast and affordable labs since 2006![/center]

Ivy Romanova
State Protectorate
Caldari State
#5 - 2013-05-03 13:09:26 UTC
Space Citizen is destined to fail , and will become nothing more than a mere tech demo.
The very intrinsic nature of multiplayer games is fluidity and performance .

In a market where those with current gen graphics card are the few and performance junkies are the niche .
The number of international player won't be able to support the MMO nature of Star Citizen.

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Indahmawar Fazmarai
#6 - 2013-05-03 13:16:23 UTC
Ivy Romanova wrote:
Space Citizen is destined to fail , and will become nothing more than a mere tech demo.
The very intrinsic nature of multiplayer games is fluidity and performance .

In a market where those with current gen graphics card are the few and performance junkies are the niche .
The number of international player won't be able to support the MMO nature of Star Citizen.


Not even by Xmas 2014?
Agaetis Byrjun Endalaust
#7 - 2013-05-03 15:28:03 UTC
1st: it's Star Citizen. Hence wrong title

2nd: yeah, it is, a game to be delivered in 2 years

3rd: which was the question? The crowdfunding model? The amount of money gathered so far? The amount of money necessary to build a AAA game? The amount of money Chris Roberts is making with his internet spaceship business?

__________________________ just because you're paranoid it doesn't mean they're not after you

Grog Barrel
Federal Navy Academy
Gallente Federation
#8 - 2013-05-03 17:16:42 UTC  |  Edited by: Grog Barrel
Agaetis Byrjun Endalaust wrote:
1st: it's Star Citizen. Hence wrong title

2nd: yeah, it is, a game to be delivered in 2 years

3rd: which was the question? The crowdfunding model? The amount of money gathered so far? The amount of money necessary to build a AAA game? The amount of money Chris Roberts is making with his internet spaceship business?


thanks for the corrections and answers so far.

Most of the questions are implicit, but the main one is rather easy to discover:

Why would end users spend so much money, becoming the main source of capital for this project, going as far as gifting a MoCap studio (which is a cash cow itself) in order to get -=fun=- in return. This model is to my understanding only seen at churches nowadays which surprises me a lot. Why is this imbalance even happening at this lapse of time at all?

cheers
Agaetis Byrjun Endalaust
#9 - 2013-05-03 18:22:21 UTC
for sure the leadership is important, but it's hard to say if more or less than the content

Two easy examples: Oculus Rift and Star Citizen. The former was such a genial and revolutionary "thing" that even my mum would have got the money. The latter was surely a nice idea, a very well built project, a focused campaign, but the fact the one presenting it was a guy named Chris Roberts for sure made the difference. And indeed the "idolatry" is a very common behaviour in the Star Citizen community. Seriously, they are totally fanatic with Chris.

That being said Star Citizen willl be a pay once play forever title, like all the classic ones. Then in the "online version" (I can't call it MMO tbh) you could probably purchase stuff via microtransactions and so on.

But I don't have to tell ya we're writing on a forum of a game that asks us 17 bucks per month to be played! So who's throwing more money at who?

Ya, dem internet spaceships is serious business.

__________________________ just because you're paranoid it doesn't mean they're not after you

Agaetis Byrjun Endalaust
#10 - 2013-05-03 18:33:34 UTC  |  Edited by: Agaetis Byrjun Endalaust
ah, and on the AAA thing..... to be defined an AAA title one should shovel about 40-50 millions in the project, probably SC will arrive at 20 before the final release and probably even more, but that would be kinda astonishing already. In any case, the great difference is in how said millions are spent and distributed. In a crowdfunded project you can reverse in the development about 96% of the money you've rised, in a "true triple-A project" only about 20-25% goes to the development (Chris' words)

So you figure out how if Star Citizen will rise said 20 mils (or more) it will have more money invested in the game itself than any other frakken-tripple-waffle-A stuff

__________________________ just because you're paranoid it doesn't mean they're not after you