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I love it....

Author
Varius Xeral
Doomheim
#21 - 2013-05-02 15:29:07 UTC  |  Edited by: Varius Xeral
Sisohiv wrote:
EVE History says otherwise.


No, you say otherwise, and you're wrong.

Sisohiv wrote:
- I'm not trying to troll you, Varius. Or be contrary for the sake of contrary. I genuinely don't think this will work out the way CCP want it to.


No, you don't think it will work out the way CCP wants it to that you just invented. Also, I agree that it won't work out according to your incorrect invention.

Official Representative of The Nullsec Zealot Cabal

OkaskiKali
Aussie Carebear OverLords
#22 - 2013-05-02 16:54:18 UTC
Varius Xeral wrote:
They want r64s to be bottlenecked because they want moons to have different values, thereby acting as scaled conflict drivers.

The moon rebalance has next to nothing to do with industry and almost everything to do with shaping conflict in nullsec.


This is complete rubbish.

The devs are trying to create a null sec where conflict ISN'T driven by moon drivers. The last few CSM minutes confirm that they really do not like the fact that entities will go shoot a pos into reinforcement to get a bigger fight the when it comes out of reinforcement.

Varius Xeral
Doomheim
#23 - 2013-05-02 17:02:00 UTC  |  Edited by: Varius Xeral
OkaskiKali wrote:
The devs are trying to create a null sec where conflict ISN'T driven by moon drivers. The last few CSM minutes confirm that they really do not like the fact that entities will go shoot a pos into reinforcement to get a bigger fight the when it comes out of reinforcement.


Nope. They did say they are not happy generally with moons in null, but that this was a fix to make the existing system better because they can't (or won't) address the entire system now.

So, yes, in the grand scheme of development moons are not considered optimal as they are, but, no, this specific change was directly about improving the current moon system as it stands.

On a larger note, this is a pretty sad thread for the state of MD. My guess is S&I would have less mouth-breathing mongs who for some reason think they know what they're talking about despite being utterly clueless. The key to making money in the market is information; something the average poster here displays a painful lack of.

Official Representative of The Nullsec Zealot Cabal

OkaskiKali
Aussie Carebear OverLords
#24 - 2013-05-02 17:03:44 UTC
Varius Xeral wrote:
Sisohiv wrote:
EVE History says otherwise.


No, you say otherwise, and you're wrong.

Sisohiv wrote:
- I'm not trying to troll you, Varius. Or be contrary for the sake of contrary. I genuinely don't think this will work out the way CCP want it to.


No, you don't think it will work out the way CCP wants it to that you just invented. Also, I agree that it won't work out according to your incorrect invention.


When things are dependant on an entity you will find that the price paid is significantly higher. The reason for changing the need of the R64's in the first place was because alliances had become stagnant living in their turf and being able to fund entire fleets from holding a mere handful of these moons. By changing the need for the R64's and increasing the number of moons that have a R64 resource we are heading back to a similar situation of 2008.
Varius Xeral
Doomheim
#25 - 2013-05-02 17:05:23 UTC  |  Edited by: Varius Xeral
OkaskiKali wrote:
When things are dependant on an entity you will find that the price paid is significantly higher. The reason for changing the need of the R64's in the first place was because alliances had become stagnant living in their turf and being able to fund entire fleets from holding a mere handful of these moons. By changing the need for the R64's and increasing the number of moons that have a R64 resource we are heading back to a similar situation of 2008.


Around half right and half wrong, and I don't really feel like digging through to fix it for you, so I'll just go with "nope".

Official Representative of The Nullsec Zealot Cabal

OkaskiKali
Aussie Carebear OverLords
#26 - 2013-05-02 17:10:17 UTC  |  Edited by: OkaskiKali
Varius Xeral wrote:
OkaskiKali wrote:
The devs are trying to create a null sec where conflict ISN'T driven by moon drivers. The last few CSM minutes confirm that they really do not like the fact that entities will go shoot a pos into reinforcement to get a bigger fight the when it comes out of reinforcement.


Nope. They did say they are not happy generally with moons in null, but that this was a fix to make the existing system better because they can't (or won't) address the entire system now.

So, yes, in the grand scheme of development moons are not considered optimal as they are, but, no, this specific change was directly about improving the current moon system as it stands.

On a larger note, this is a pretty sad thread for the state of MD. My guess is S&I would have less mouth-breathing mongs who for someone reason think they know what they're talking about despite being utterly clueless. The key to making money in the market is information; something the average poster here displays a painful lack of.


Darling

If you are going to post a reply to my thread make sure you include the whole post that includes your statement of

Varius Xeral wrote:
They want r64s to be bottlenecked because they want moons to have different values, thereby acting as scaled conflict drivers.

The moon rebalance has next to nothing to do with industry and almost everything to do with shaping conflict in nullsec.


The only person that is "being utterly clueless" is you. Go read the CSM minutes and you might discover that time and time again they do not want moons being the catalyst for conflict.

On a larger scale it's sad that you reverted to personal attacks. If someone doesn't agree with your posting then perhaps put your point across differently.
Varius Xeral
Doomheim
#27 - 2013-05-02 17:15:49 UTC  |  Edited by: Varius Xeral
My "personal attacks" are a supplement to my statements.

I'm not sure what school people went to that taught them that personal attacks associated with a statement or argument invalidate or weaken that statement or argument, but that is a blatant misunderstanding.

I am confident that I am right, the "personal attacks" are meant to illustrate my disappointment in the context in which my statements are correct.

Official Representative of The Nullsec Zealot Cabal

OkaskiKali
Aussie Carebear OverLords
#28 - 2013-05-02 17:24:50 UTC
Varius Xeral wrote:
My "personal attacks" are a supplement to my statements.

I'm not sure what school people went to that taught them that personal attacks associated with a statement or argument invalidate or weaken that statement or argument, but that is a blatant misunderstanding.

I am confident that I am right, the "personal attacks" are meant to illustrate my disappointment in the context in which my statements are correct.


Or they are a sign of a weak argument.
mynnna
State War Academy
Caldari State
#29 - 2013-05-02 17:39:56 UTC  |  Edited by: mynnna
Sisohiv wrote:
I think we both know it just means Null will have even more super caps and what doesn't get used for Supers will end up in Jita.


Null isn't going to build more supercaps unless they're worth building (hint they're not worth building, that's why the data shows that supercarrier production fell off a cliff after they nerfed them).

e: Clarifying the point, what I'm saying is that null will continue to build supercaps, but an availability of low end minerals isn't going to increase the rate, because the demand isn't there to cause the increase.
OkaskiKali wrote:
I am still to find people that moved to null sec becuase of "Industry" and even if industry was 300% more lucrative than high sec I still don't see people moving to null sec for industry. Hell people aren't doing the incursions in low sec let alone null sec even though they are more lucrative.

Null sec just isn't the game style that a lot of people play eve want. Null sec is a job which is why you see more people in high sec, low sec and factional warfare.


That's fine. We don't want mewling, risk averse pilots that do nothing but industry and ramble on about how we HAVE to protect them and so on and so forth in nullsec.

What we want is the ability for those of us who are already in nullsec and are comfortable with the risk to be able to actually build, with material we're getting out of our own space.

In this, CCP has done a fine job, though we're still short on Mexallon...

Varius Xeral wrote:
They want r64s to be bottlenecked because they want moons to have different values, thereby acting as scaled conflict drivers.

The moon rebalance has next to nothing to do with industry and almost everything to do with shaping conflict in nullsec.

My opinion is they want the R64s to be bottlenecked so that they can be sure that the pricing structure is correct before moving on to phase 3 and phase 4 and so on in the future, where they start shifting moon minerals aware from moons entirely and into a new system. The point is to only change one variable at a time, however. So this change tweaks the supply, and then in the future, when they implement a new way of obtaining the minerals, they know what kind of supply they have to tune towards to make it work.

The fact that so violently shaking up the moon resources will probably create a fair amount of conflict in the coming months is a bonus, not the goal.

Member of the Goonswarm Economic Warfare Cabal

Varius Xeral
Doomheim
#30 - 2013-05-02 17:50:07 UTC
mynnna wrote:
The fact that so violently shaking up the moon resources will probably create a fair amount of conflict in the coming months is a bonus, not the goal.


Hmmmm...I didn't exactly want to imply that they thought it would directly lead to "more fighting", a hard thing to quantify and predict for nullsec, rather that having the vast majority of the value in a few (couple) regional moons is generally a suboptimal set-up for conflict and politics in general, or even just a general sense of "fairness".

You're probably correct with it being a side-effect of a bigger picture. I went back and reread the blog, and it jives with what you're saying more than my memory of it initially suggested.

Official Representative of The Nullsec Zealot Cabal

Jonasan Mikio
Must Remove Snow Flakes
#31 - 2013-05-02 18:12:17 UTC
Varius Xeral wrote:
mynnna wrote:
The fact that so violently shaking up the moon resources will probably create a fair amount of conflict in the coming months is a bonus, not the goal.


Hmmmm...I didn't exactly want to imply that they thought it would directly lead to "more fighting", a hard thing to quantify and predict for nullsec, rather that having the vast majority of the value in a few (couple) regional moons is generally a suboptimal set-up for conflict and politics in general, or even just a general sense of "fairness".

You're probably correct with it being a side-effect of a bigger picture. I went back and reread the blog, and it jives with what you're saying more than my memory of it initially suggested.



A good man to admit when he was wrong! Mad respect Varius!


However, I really doubt that the moon changes are going to drive conflict at all... Most likely they will just do what they always do and shift things around, sure one or two alliances might get booted out of the power puff donut of blue... but other then that I feel like things will not change to much.
mynnna
State War Academy
Caldari State
#32 - 2013-05-02 18:18:10 UTC
The "blue doughnut" has always been a bit of a misnomer and if you've been paying attention to politics you'll realize that segments of it are on the verge of tearing each other apart anyway. The redistribution of the moons causing conflict is, as I said, a bonus rather than a goal, but it is going to be like throwing gasoline onto the embers that are forming, too.

Member of the Goonswarm Economic Warfare Cabal

Varius Xeral
Doomheim
#33 - 2013-05-02 18:24:31 UTC  |  Edited by: Varius Xeral
Jonasan Mikio wrote:
A good man to admit when he was wrong! Mad respect Varius!


Except I didn't. I clarified one statement and acknowledged the likelihood of someone else's further insight.


Jonasan Mikio wrote:
However, I really doubt that the moon changes are going to drive conflict at all... Most likely they will just do what they always do and shift things around, sure one or two alliances might get booted out of the power puff donut of blue... but other then that I feel like things will not change to much.


Allusions to non-existent "blue donuts" aside, it depends what you understand as "conflict". As it stands, tech is controlled almost completely by a single coalition, one which it would take roughly the rest of the relevant nullsec entities to overthrow, if that were even enough. Even parasitical null entities are reduced to plinking platinum moons to generate fights because the response to an attack on tech is so overwhelming.

By intending to spread the value far more around the galaxy, you have far more incentive to attack any and every space, instead of just one quarter of the map. Furthermore, it becomes unfeasible for a single coalition to form around controlling a majority of moons, and lessens the feasibility of null wide moon pacts or "NIPs".

Finally, the creation of so many high value moons to fight over combined with their dispersed locations leaves a whole rung of reaction and alchemy related moons for others beyond the top players to aim for.

That said, political culture has a momentum of its own, so its not as if these will act as direct causation. However, it does create a playing field of incentives that go against the Dominion trend of more expansive and cohesive strategic blocs to more regional infighting and strategic instability.

Official Representative of The Nullsec Zealot Cabal

Bugsy VanHalen
Society of lost Souls
#34 - 2013-05-02 19:51:29 UTC
Rual Storge wrote:


90% of all pew pew ships in 0.0 gets imported.

CCP buffs 0.0 station manufacturing (with extra slots)
Lots more low end mins (which was the bottlenex)
Ice gets nerfed (more jumpfule cost to ships stuff down in JF)
High ends gets redistributed...

Just let those braincells crack and you will realise CCP is buffing 0.0 industry which was desperatly needed!


The next evulutuonary step is more industrycorps in 0.0 minign and making stuffs. The early stages of spacedevelopment are getting created.

I guess thats still better than having two 11k allied alliances that monopolized moon goo for the past 2.5 years..

I agree 100%, But then CCP went and f**ked it all up by changing hidden belts to anomalies.

This may seen like a small insignificant piece to the puzzle. But I believe it is the straw that will break the camels back.

Looking at this from a former null sec miners perspective.

Nobody mines in null sec static belts.

Why?

Because any time a non blue ship jumps into the system you have to dock up. You do not know if they will warp to the belt or not.

So null sec miners mine in the hidden belts. This has several advantages.

1st - of all you get higher value ores, so more isk/hr when mining.

2nd - if you watch D-scan you do not have to safe up unless you see probes on D-scan. Any potential threats will have to
scan you down before they can find you.

With these new changes several issues that hold back null sec industry have been addressed. Manufacturing slots are far more readily available. Ore compositions have been adjusted to address the shortage of low end minerals in null sec. These are great changes, these alone would have been a good buff to null sec industry.

But then we have the nerf to mining in the same patch. If the system was perfectly balanced before I could see the need for a nerf to offset the buff, But it was not balanced, and this nerf will make the over all system worse than we have now.

Lets consider how null sec mining works, as far as risk to being ganked.

A mining ship has no combat capability aside from a flight of drones. fine for rats, but useless for PVP. any PVP ship passing through can tackle and kill any mining ship, the mining ship has no chance of survival once the fight starts. Even a max tanked Skiff will only last a few seconds longer than a max yield HULK. There is no survive long enough for CONCORD to show up like you have in high sec. Tank on a null sec mining ship is meaningless. Once tackled you are dead, no matter what your EHP.

The safety of a null sec miner comes from mining in the hidden belts. The only way to get ganked in a hidden belt is if the roaming PVPer(s) have a probe launcher and can scan you down. You can offset this risk by watching D-scan and warping to a safe in side a POS shield or whatever if you see probes on D-scan. This risk mitigation is what allows null sec mining to be profitable. I could see this level of safety being nerfed by increasing the signature of grav sites making them easier to find, but removing this safety net completely will make mining far to risky, no matter what the potential profit.

Mining ships can not survive in null sec without some sort of protection. The hidden belts gave them this protection. With this change that protection is supposed to come from having combat ships in the belt for protection. This simply will not happen. For the most part PVPers hate carebears, and nullbears are just carebears of a different color. No PVPer is going to cancel a roam to sit in a belt, just in case the mining fleet gets ganked. Most PVPers could not care less whether the miners live or die. A developers idea of teamwork will not change this.

What will happen if this goes live? Well the hidden grav sites will be no safer than the static belts we have now. A single click on the ship scaner which every ship has with give a warp to for the anomaly the miners are in. They will not need probes to find them, So in other words any PVP roamer can jump into a system and warp to the hidden belt within seconds of entering the system. Mining ships are slow to warp, so they will have to safe up every time a potential threat enters the system. They will not be able to wait for the probes to show up on D-scan as there are no probes to show up. If the attacker is in a cloaky ship, the ship will not even show up on D-scan.

This is not a minor change. This is going for a manageable level of risk that can be mitigated thru active use of D-scan to a unmanageable risk level that can not be mitigated. As much as the other changes are a major buff to null sec industry, this one piece of the puzzle could break null sec industry completely.

There is no need for this change, any player that thinks it is a good idea has no idea how null sec mining actually works.

The only nullsec miners that will be able to continue to mine after this change as those belonging to the huge null sec coalitions. When you are 20 jumps deep inside friendly territory there is little chance of a roaming gang coming across your mining op. This will give these coalitions comparable control over high end minerals they currently have over moon goo. Anyone who does not see how game breaking this can be needs a smack upside the head.
mynnna
State War Academy
Caldari State
#35 - 2013-05-02 20:03:17 UTC  |  Edited by: mynnna
Bugsy VanHalen wrote:


A tremendously excessive amount of words


Ratting anomalies can already be found on the system scanner and ratters get along just fine. Miners will get along just fine too, they'll just have to actually think about moving when someone enters local, instead of waiting to see if the invader drops probes to find them.

Oh and frankly, speaking as someone who loves flying around my own space blowing up gankers just as much as I love flying around enemy space blowing up their ratters, I very much enjoy the idea of having additional bait for gankers, so that I can come counter-gank. You're literally trying to argue that nullsec PvPers will not welcome a new target of and thus source for small gang PvP, which is insane.

Member of the Goonswarm Economic Warfare Cabal

Sisohiv
Center for Advanced Studies
Gallente Federation
#36 - 2013-05-03 02:00:50 UTC
Varius Xeral wrote:
Sisohiv wrote:
EVE History says otherwise.


No, you say otherwise, and you're wrong.

Sisohiv wrote:
- I'm not trying to troll you, Varius. Or be contrary for the sake of contrary. I genuinely don't think this will work out the way CCP want it to.


No, you don't think it will work out the way CCP wants it to that you just invented. Also, I agree that it won't work out according to your incorrect invention.


I guess we will see who is eating crow in six months.
Varius Xeral
Doomheim
#37 - 2013-05-03 03:09:26 UTC
You're eating crow right now, you're just too clueless to even realize it.

Official Representative of The Nullsec Zealot Cabal

Kara Books
Deal with IT.
#38 - 2013-05-03 04:15:15 UTC  |  Edited by: Kara Books
Sisohiv wrote:
Kara Books wrote:


Did you notice Technatium prices? I still cant understand.. why would CCP do something like that hmm?


The trouble with the Technetium is, they didn't fix anything. They just moved the problem. Technetium was a bottleneck. Now we have a new bottleneck and in order to obtain what we need to produce ships and modules, we will need to mine based on that bottleneck. In order to do that we will be bringing more Technetium in to the game than we need. It's that way because we don't have technetium Moons, we have R64 moons and we mine many things from them. Technetium being just one.

For the average player, Ice is a better example. In Ice the bottleneck is Liquid Ozone. If you mine enough Ice to get all the Liquid Ozone you need to make Fuel Blocks you will have a surplus of everything else. It's the way it refines.

To the other replies, I'm still not convinced Null Industry will suddenly flourish. Spew "facts" and venom about my Brain cells all you want. Null sec is about winning and the win sauce is in Super cap Blobs. Null will produce Super Caps. It's the demand, it's what works. I'm sure there will be a rush of Null Industry in the beginning. Some poor shlub will make 200 Talos, they will sit on the market and not sell for 3 months and no more will be made because there is no demand. there are no wars, there is demand. But lets watch it happen anyway.


Im not a goon alt, the time is up.

(edit part)
as much as we like what the goons have become over the past year, its time to make the game better instead of doing all that can be done to destroy it. - so stop trying to bargain.
Kara Books
Deal with IT.
#39 - 2013-05-03 04:26:18 UTC
Varius Xeral wrote:
Jonasan Mikio wrote:
A good man to admit when he was wrong! Mad respect Varius!


Except I didn't. I clarified one statement and acknowledged the likelihood of someone else's further insight.


Jonasan Mikio wrote:
However, I really doubt that the moon changes are going to drive conflict at all... Most likely they will just do what they always do and shift things around, sure one or two alliances might get booted out of the power puff donut of blue... but other then that I feel like things will not change to much.


Allusions to non-existent "blue donuts" aside, it depends what you understand as "conflict". As it stands, tech is controlled almost completely by a single coalition, one which it would take roughly the rest of the relevant nullsec entities to overthrow, if that were even enough. Even parasitical null entities are reduced to plinking platinum moons to generate fights because the response to an attack on tech is so overwhelming.

By intending to spread the value far more around the galaxy, you have far more incentive to attack any and every space, instead of just one quarter of the map. Furthermore, it becomes unfeasible for a single coalition to form around controlling a majority of moons, and lessens the feasibility of null wide moon pacts or "NIPs".

Finally, the creation of so many high value moons to fight over combined with their dispersed locations leaves a whole rung of reaction and alchemy related moons for others beyond the top players to aim for.

That said, political culture has a momentum of its own, so its not as if these will act as direct causation. However, it does create a playing field of incentives that go against the Dominion trend of more expansive and cohesive strategic blocs to more regional infighting and strategic instability.


Use the terrain to your advantage, its good for you.
mynnna
State War Academy
Caldari State
#40 - 2013-05-03 04:36:45 UTC
Sisohiv wrote:
The trouble with the Technetium is, they didn't fix anything. They just moved the problem. Technetium was a bottleneck. Now we have a new bottleneck and in order to obtain what we need to produce ships and modules, we will need to mine based on that bottleneck.


You know somehow I missed this post on the first page.

Players need to get over the idea that bottlenecks are a bad thing in and of themselves, because they're not. Bottlenecks are an excellent way of imparting value onto things that CCP wants to be valuable, and "surprisingly", CCP wants R64s to be valuable. To keep them from getting too valuable, you use a pressure valve of sorts, which in this context is Alchemy. Alchemy doubles as a means of transferring that extra value out onto other minerals as well, which is another favorable outcome.

Member of the Goonswarm Economic Warfare Cabal

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