These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
Previous page12
 

Destroyers

Author
Ruah Piskonit
PIE Inc.
Khimi Harar
#21 - 2011-11-01 17:56:12 UTC
You don't need more then one mid tbh, that is what friends are for. You trade solo/vesitility for great dps and fantastic ranges and a petty hefty tank (ofc its a dessy so there is no tank, but its still tanky for a dessy).

This one mid is bs argument miss' the whole point of the ship. People have been crying about it for ages, and its really their loss to avoid a ship that does not have the magical 3 mids.
Gazmin VanBurin
Boma Bull Corp
#22 - 2011-11-01 18:13:57 UTC
I see allot of people put long points on them so that it gives then enough time to waist them before they get out of range.
cyka776
#23 - 2011-11-01 20:20:24 UTC
the main problem i see w/ this is that they wont be as underestimated .. that was one of the best things about them
Zarnak Wulf
Task Force 641
Empyrean Edict
#24 - 2011-11-01 20:42:44 UTC
It's been a long time since they were underestimated. Big smile
Bomberlocks
Bombercorp
#25 - 2011-11-02 03:21:02 UTC
Zarnak Wulf wrote:
Soon Shin wrote:
If I calculate this correctly, with the removal of the 25% rof penalty, destroyers will do epic dps.

According to my calculations the with tech 2 damage mods, biggest tech 2 short range guns and faction ammo:

Catalyst: 513 DPS

Coercer: 440 DPS

Thrasher: 380 DPS

Cormorant: 290 DPS. <- Lol

Along with sig radius reduction and hitpoint increase these will tear frigates apart.


The Thrasher with damage rigs will be closer to 450ish DPS. In all honesty it should lose one turret hardpoint to bring the other dessies up to par. It's the only destroyer to get a damage bonus in addition to the tracking and optimal bonus. Any other Minmatar ship that gets a straight damage bonus is limited in total number of turrets. Hurricane - 6. Tempest - 6. Etc.

The Cormorant should always be fitted with rails too. 100 DPS at 70km sounds anemic but that is effectively a no-fly zone for interceptors - which is the point.

The reality of dessie combat has always been that they die. Often. This won't change even with slightly better hp and reduced sig. What will change is that they can now catch some stuff (the Thrasher) and kill it really, really quickly (the Catalyist), keep inties off your back (Cormorant and Coercer).

The skills needed to fly any destroyer are so basic that any character can be flying a 500 dps Catalyst in a few weeks and all four in a month more.

This is an amazing buff to new players and will make dessie gangs viable again.

The only thing that bothers me is that AFs are going to die horribly to Thrashers and I really, really hope that the promised 4th bonus for the AF will be implemented.
Barbie D0ll
Imperial Academy
Amarr Empire
#26 - 2011-11-02 08:47:33 UTC
Soon Shin wrote:
If I calculate this correctly, with the removal of the 25% rof penalty, destroyers will do epic dps.

According to my calculations the with tech 2 damage mods, biggest tech 2 short range guns and faction ammo:

Catalyst: 513 DPS

Coercer: 440 DPS

Thrasher: 380 DPS

Cormorant: 290 DPS. <- Lol

Along with sig radius reduction and hitpoint increase these will tear frigates apart.


the coercer does not have the powergrid and cpu to fit a rack of t2 medium pulses and a buffer tank, a pure DPS arty fit thrasher will 2 volley it, if the coercer has trimarks, 3 volley shots. the advantage still goes to minmatar for being able to instapop everything and they are still complaining about having ****** capitals when they have the best ships BC and down, especially with the new BC sized thrasher with oversized guns, why try to out DPS when you can more or less volley enemies off the field they either
1. retreat or 2. die if they decide to stay
oh and the minmatar still have BCs capable of putting out battleship DPS and tanking ability, and everyone will still be bringing along thrashers for the ability to volley everything to death
Duchess Starbuckington
Doomheim
#27 - 2011-11-02 13:51:16 UTC  |  Edited by: Duchess Starbuckington
These new stats, if accurate, may be a tad overpowered.

Still, I quite like the idea of the roles being split - Minmatar and Gallente are the heavy damage dealers while Amarr and Caldari are the long range anti-inty platforms. I'm interested to see what the Cormorant can do with rails with this new buff.

Quote:
Destroyers could use a warp speed increase as well to be truly viable.


Yes, god forbid destroyers should have any kind of drawback.
Mirei Jun
Garoun Investment Bank
Gallente Federation
#28 - 2011-11-02 17:33:48 UTC
Definitely hope these changes go into affect.

Absurdly high DPS on a fragile hull. That is what Destroyers should be. These changes will hopefully make Destros the anti-frig platform they were meant to be.
IGNATIUS HOOD
Viziam
Amarr Empire
#29 - 2011-11-02 18:32:48 UTC
Ruah Piskonit wrote:
The coer is highly underrated in light of how good the Thrasher is. But I love my Coer - especially with beams. . .


A well fit Coercer can do alot. It is one of my favorite ships to fly. A prime example of form following function!
"Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats."   --H.L. Mencken
Korg Leaf
Republic University
Minmatar Republic
#30 - 2011-11-02 19:02:47 UTC
Barbie D0ll wrote:
Soon Shin wrote:
If I calculate this correctly, with the removal of the 25% rof penalty, destroyers will do epic dps.

According to my calculations the with tech 2 damage mods, biggest tech 2 short range guns and faction ammo:

Catalyst: 513 DPS

Coercer: 440 DPS

Thrasher: 380 DPS

Cormorant: 290 DPS. <- Lol

Along with sig radius reduction and hitpoint increase these will tear frigates apart.


the coercer does not have the powergrid and cpu to fit a rack of t2 medium pulses and a buffer tank, a pure DPS arty fit thrasher will 2 volley it, if the coercer has trimarks, 3 volley shots. the advantage still goes to minmatar for being able to instapop everything and they are still complaining about having ****** capitals when they have the best ships BC and down, especially with the new BC sized thrasher with oversized guns, why try to out DPS when you can more or less volley enemies off the field they either
1. retreat or 2. die if they decide to stay
oh and the minmatar still have BCs capable of putting out battleship DPS and tanking ability, and everyone will still be bringing along thrashers for the ability to volley everything to death


The coercer doesnt need to be able to fit its largest weapons and tank, with DLPs you get a good tank and still roughly 430dps after the boost.

Also Minmatar dont have the best ship in every class BC down
Thelron
Science and Trade Institute
Caldari State
#31 - 2011-11-02 19:19:47 UTC
Duchess Starbuckington wrote:
These new stats, if accurate, may be a tad overpowered.

Still, I quite like the idea of the roles being split - Minmatar and Gallente are the heavy damage dealers while Amarr and Caldari are the long range anti-inty platforms. I'm interested to see what the Cormorant can do with rails with this new buff.

Quote:
Destroyers could use a warp speed increase as well to be truly viable.


Yes, god forbid destroyers should have any kind of drawback.


More to the point, they have a nice niche keeping frigates away from big slow assets that can't as reliably deal with frigates (and other small targets) themselves. Not being able to keep up with a roaming group of cruisers is a non-issue, the cruisers should have their own ways to deal with frigates (the actual validity of those options might need a revisit, but the answer shouldn't be "just let destroyers keep up with them, too"), as long as destroyers can keep up with battleships it's all good. Really, it's when being *chased by* a cruiser fleet that the destroyers should be left behind.
Tenris Anis
Schattenengel Clan
#32 - 2011-11-02 20:14:24 UTC
Soon Shin wrote:
If I calculate this correctly, with the removal of the 25% rof penalty, destroyers will do epic dps.

According to my calculations the with tech 2 damage mods, biggest tech 2 short range guns and faction ammo:

Catalyst: 513 DPS

Coercer: 440 DPS

Thrasher: 380 DPS

Cormorant: 290 DPS. <- Lol

Along with sig radius reduction and hitpoint increase these will tear frigates apart.


More important, this will tear tier 3 bc apart. nearly no drones, large guns, just 50k ehp. 500 DPS Destoyers WILL wtfpawn them.

Remove insurance.

Zarnak Wulf
Task Force 641
Empyrean Edict
#33 - 2011-11-02 21:18:08 UTC
The reduced sig radii on these ships is nice. Medium sized weaponry should still be able to hit them though. So you'll see MWD roving bands of destroyers or AB fit dessies sitting on top of larger ships to ward off interceptors. The catalyst is still a wierd ship to me. An optimal bonus is not very gallente like and it will continue to have difficulty getting ships in death blossom range.
Previous page12