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Player Features and Ideas Discussion

 
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Captains Quarters... ideas, suggestions and enhancements

First post
Author
Nometh Xergent
#721 - 2013-04-29 19:02:19 UTC  |  Edited by: Nometh Xergent
would love interaction with other players somehow, but the negative part about that is that people are going away from space to just chill. I still think that more interaction with players would be good. Or maybe have some sort of gathering room and you could actually have meetings with your corporation while other people see you standing infront of them. (This would be in a specific station where the corporation chooses to have this room.) Or maybe some sort of pub, or something.

This would be a +1 for social interaction and management inside of the corp (imo.)

Lost True wrote:
It's would be cool if there will be a lot of skills for the avatar gameplay too.

Also there could be the items that player can wear only if he trained, for example, Command Ships V...

This is something that i think would be cool. A symbol, or something that states your decorations you have on your avatar too.

John McCreedy wrote:
I also wanted to add that Incarna does not have to be limited to Outposts and Stations. Why not combine it with exploration?

Imagine, if you will, you find a explorable site. Rather than sitting there in your ship hacking it, you dock with it and exit your pod and board the ship wreck. In order to get the prize, you have to navigate your way to the ship's central computer/bridge in order to download the required information but in order to get there, you have to make your way through a series of security doors. This is where the hacking mini-game comes in, using it to open doors and/or disable traps (internal security). Once you get to the computer, you download your information, which could be something like an escalation PLEX, for example, or another exploration site, or a single run T2/T3 Blueprint, and then make your way back to your ship.

For me, at least, and I suspect many others, the novelty of cans-in-space is going to get real old real fast. This at least provides the player with something fundamentally different to any other profession currently within Eve. Locations could be sold or locations could be run by the explorer, either choice providing them with a nice way to make ISK. You could also have the tougher sites needing multiple people docked and hacking simultaneously in order to encourage co-operative play. This would also increase the length of time someone spends on an actual profession making it something someone could spend an evening on, either alone or with their mates.


I love the idea of actually going out of your ship and in to an unkown place exploring whats inside.
Only this takes the experience to another level. It would be more personal, wich i think is good.
And as with your skills go up you can equip sertain tools, like hacking or whatever and actually do it yourself.
As for the time effort you put in you can adjust the lootrate by some % because it will take much longer.
(Yes it would be cool to go in with a backpack so you can transport it to your ship)

“I’ve always loathed the necessity of sleep. Like death, it puts even the most powerful men on their backs.”

Nometh Xergent
#722 - 2013-04-29 19:10:25 UTC  |  Edited by: Nometh Xergent
Oops. Doublepost.

“I’ve always loathed the necessity of sleep. Like death, it puts even the most powerful men on their backs.”

Mashie Saldana
V0LTA
WE FORM V0LTA
#723 - 2013-04-30 10:56:06 UTC
Replace the door with a wall panel.
Xavier Thorm
Caldari Provisions
Caldari State
#724 - 2013-04-30 17:01:49 UTC
I'm currently trying to work my way through this thread from the beginning because there's some really great ideas here, but I had an idea sparked by some of the discussion on how WiS could work with F2P accounts back near the beginning, and I didn't want to forget it

Imagine this: Allow people to download the EVE client and create a free account for WiS but make them non-capsuleers. Restrict their access to a different part of the station, but allow them to see capsuleers walking about (perhaps on balconies above them, protected by forcefields), have armed DUST mercenaries standing guard at the entrance to the capsuleer-only area, charge AUR for certain perks that capsuleers get for free, etc.

And then the selling point: Any of these players can become capsuleers. And if they subscribe even once, they're capsuleers forever. Even if they let their EVE sub go, they go back to being "grounded" capsuleers, not the plebs that they were before.

I'm pretty sure would fit with the current lore, since the populations of stations are huge and shouldn't be throw out of whack by having a few dozen more potential capsuleers thrown in to the mix.
Gunther Nhilathok
Doomheim
#725 - 2013-04-30 20:41:25 UTC
Know what would be great about CQ? Not being locked in them. Until I can leave my CQ and go do something useful or fun, I'm just going to keep that option unticked. Stop wasting your time trying to polish a turd.
Lost True
Perkone
Caldari State
#726 - 2013-05-01 13:05:27 UTC
Xavier Thorm wrote:
I'm currently trying to work my way through this thread from the beginning because there's some really great ideas here, but I had an idea sparked by some of the discussion on how WiS could work with F2P accounts back near the beginning, and I didn't want to forget it

Imagine this: Allow people to download the EVE client and create a free account for WiS but make them non-capsuleers. Restrict their access to a different part of the station, but allow them to see capsuleers walking about (perhaps on balconies above them, protected by forcefields), have armed DUST mercenaries standing guard at the entrance to the capsuleer-only area, charge AUR for certain perks that capsuleers get for free, etc.

And then the selling point: Any of these players can become capsuleers. And if they subscribe even once, they're capsuleers forever. Even if they let their EVE sub go, they go back to being "grounded" capsuleers, not the plebs that they were before.

I'm pretty sure would fit with the current lore, since the populations of stations are huge and shouldn't be throw out of whack by having a few dozen more potential capsuleers thrown in to the mix.

This could be interesting...

BTW It's a cool way to invite some friends into the game.

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

CMD Ishikawa
New Eden Public Security Section 9
#727 - 2013-05-01 22:14:14 UTC
Xavier Thorm wrote:
I'm currently trying to work my way through this thread from the beginning because there's some really great ideas here, but I had an idea sparked by some of the discussion on how WiS could work with F2P accounts back near the beginning, and I didn't want to forget it

Imagine this: Allow people to download the EVE client and create a free account for WiS but make them non-capsuleers. Restrict their access to a different part of the station, but allow them to see capsuleers walking about (perhaps on balconies above them, protected by forcefields), have armed DUST mercenaries standing guard at the entrance to the capsuleer-only area, charge AUR for certain perks that capsuleers get for free, etc.

And then the selling point: Any of these players can become capsuleers. And if they subscribe even once, they're capsuleers forever. Even if they let their EVE sub go, they go back to being "grounded" capsuleers, not the plebs that they were before.

I'm pretty sure would fit with the current lore, since the populations of stations are huge and shouldn't be throw out of whack by having a few dozen more potential capsuleers thrown in to the mix.


May I ask what would be the diference betwen your idea and the trial accounts?

Because with trial accounts someone can even be a capsuleer for 2 or 3 weeks.
Nometh Xergent
#728 - 2013-05-02 09:05:06 UTC
Xavier Thorm wrote:
I'm currently trying to work my way through this thread from the beginning because there's some really great ideas here, but I had an idea sparked by some of the discussion on how WiS could work with F2P accounts back near the beginning, and I didn't want to forget it

Imagine this: Allow people to download the EVE client and create a free account for WiS but make them non-capsuleers. Restrict their access to a different part of the station, but allow them to see capsuleers walking about (perhaps on balconies above them, protected by forcefields), have armed DUST mercenaries standing guard at the entrance to the capsuleer-only area, charge AUR for certain perks that capsuleers get for free, etc.

And then the selling point: Any of these players can become capsuleers. And if they subscribe even once, they're capsuleers forever. Even if they let their EVE sub go, they go back to being "grounded" capsuleers, not the plebs that they were before.

I'm pretty sure would fit with the current lore, since the populations of stations are huge and shouldn't be throw out of whack by having a few dozen more potential capsuleers thrown in to the mix.

Would'nt that cause alot of server problems? I Mean, sure it would look cool and be nice. But i dont think it would draw that much attention, in the idea its nice. But i mean, just youtube gameplay?

“I’ve always loathed the necessity of sleep. Like death, it puts even the most powerful men on their backs.”

Carton Mantory
Vindicate and Deliverance
#729 - 2013-05-02 12:57:26 UTC
The time has come to make WiS usefull.

I say have Universe comms. Allow ingame comms to have meetings with whiteboard and chat. These are only on invite only.

Allow ingame maps to be scaled within the meeting.

Allow ingame economic/pvp use of SQL to create temp databases.

WiS should be a conference center. only those in a WiS would be able to join in the meetings.

Allow 3rd party apps to be created. The best way to use it is to allow full control of the databases for each account in the WiS and we will have some use.


Allow Corporation/Alliance separate rooms.

An alliance/corporation would have the ability to create multiple rooms for different functions.

Allow Wallet access to have security allowances.
Ruze
Next Stage Initiative
#730 - 2013-05-02 13:07:36 UTC  |  Edited by: Ruze
I'm covering the usage of the screens in CQ.

- Any tasked 'window' that we open up in captains quarters needs to have an option to be assigned to one of the three screens in our room. This means that if I open up a conversation with an agent ... it needs to appear there. If I open the market, it should appear there. Through a simple radial option (hold left mouse) allow us to 'port' any window into the screens, or 'unport' any screens into a window.

- Allow normal windows to be more functionary in CQ. If I open the market, as an example, and allow it to take up all three screens, then display different data on each. On the main screen it displays our group list. On the left it displays market statistics for the items we're viewing. And on the right, it displays the full show info on the item we're highlighting.

- This can carry over to all task windows we normally open from the neocron. If I open dialogue with an Agent, put their face and identifying information on the left screen (name, division, location, standing), the conversation at hand on the center, and possibly some intel imagery on the right (known ships, factions, etc). If I'm doing industry, the side screens can reflect images of production lines turning on and statistics on market value of the item.

The idea is simple. Incorporate functionality that is already in the game, but do so in a manner that can make it more appealing to those focused on immersion.

As well, add a control panel with check-box indicators, allowing us to turn on/off individual screens in our room.


Important to add: Functionality for the hangar control panel by your ship (out in the hangar proper).

- Give us popup 'screens' while we're standing at the hangar that respond and react much as the screens in our CQ do. While we could effectively do all the same tasks from these screens, they disappear as soon as we take a step back from the control panel (and the ship hologram, as well), giving unfettered view of our ship.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Ruze
Next Stage Initiative
#731 - 2013-05-02 13:15:24 UTC  |  Edited by: Ruze
I have suggestions for ship and inventory management in CQ.

- Increase the functionality of the ship hologram item in CQ. Add three 'buttons' along the base of the hologram that we can interact with. The first two are a left and right scroll button, which would allow us to cycle between ships in our ship hangar bay without opening a window to do so. As you cycle the ships, their 'name' and class pop up in holographic text for a few seconds above the ships. If you are at the hangar control panel, the 'real' ship floating in space would do a session change as well.

- The third button would be to open the ship hangar bay on one of the main screens. Keeping this immersion without throwing windows up. Right clicking the hologram would allow the default access to windows that we're used to.

- Switch the 'mouse over' options to radial options. Allow the 'left click and hold' radial menu to maintain immersion and use screens, and the right-click and sort menu to open new windows.

- When selecting the 'ship cargo bay' option and drone bay options, go straight to our inventory screen, not the 'active ship' screen. This could be in windowed form (if you right clicked) and screen form (if you used the radial options).

- Allow us to rotate our ships by grabbing the hologram.

- Turn off the hologram near the hangar bay until we approach it.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Ruze
Next Stage Initiative
#732 - 2013-05-02 13:21:43 UTC  |  Edited by: Ruze
Some one-off suggestions:

- Agent Tablet: Give us the ability to scroll through agents in that station by adding little buttons to the tablet itself (or radial and right click options). Three buttons, left, right, agent finder. Could also incorporate EvE Mail into this tablet to allow us to read mail by pulling it up on one of the screens.

- Another customizable tablet near your bed would be awesome.

- A control panel that allows us to turn on/off screens, adjust the lights by color and intensity, control who can come in or is invited into your CQ (later functionality), etc.

- Sleeping: Allow us the option to lie down in our bed. Then pop up the log off or quit game options.

- Port Cam: Give us the ability to access a camera feed of outside the station's docking port, especially on one of the screens. This doesn't have to be enormously powerful like the overview. It could simply be a camera, showing a live feed of what's undocking and what's docking, but not going into detail on who is out there or who they belong to. Show the feed from one of the turrets or the doorway or from points on the outside of the station. And allow those in hangar to see this feed as well in a mini-window.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Sha'Uri Dark
VoidRunner's Inc.
#733 - 2013-05-02 15:36:15 UTC
I haven't read all 37 pages so this may have already been mentioned but I would love to be able to right click on my avatar and get the same menu I get when I right click on my ship in station.
Carton Mantory
Vindicate and Deliverance
#734 - 2013-05-02 15:52:55 UTC
Quote:

- Port Cam: Give us the ability to access a camera feed of outside the station's docking port, especially on one of the screens. This doesn't have to be enormously powerful like the overview. It could simply be a camera, showing a live feed of what's undocking and what's docking, but not going into detail on who is out there or who they belong to. Show the feed from one of the turrets or the doorway or from points on the outside of the station. And allow those in hangar to see this feed as well in a mini-window.


If its a null sec station there should be an administration charge. Make it a module that you add on to the station. if its not %100 percent it does not work any shield damage the camera does not work.
Kazur Nemic
Federal Navy Academy
Gallente Federation
#735 - 2013-05-04 01:00:10 UTC
I'm one of those people that came back to eve becuase of captians quarters and stayed becuase I can relate to a human character, not a chunk of flying space metal. They need to finish walking in stations if they ever hope to attract more people to the game. I may be only one person, but I'm sure out of the billions in the world, there are more then likely well over thousands that feel the same way I do that if I'm going to play a MMORPG that I have to be able to relate to the character I'm playing. Why else would in the majority of MMO's are the most played races the ones that are human or look the most human. Its because we can relate best to them, and imagine ourselves in their shoes, living that life of adventure. Hopefully the devs read this post, and take a good look at other MMO's and the high population of people playing human or human-like races rather then those less like a human since it supports my outlook on what could help eve get more players.

Also, a captians quarters decorating system would be a great addition no matter how its done really and please remove the glaring lights from the bed cubicle, nobody wants lights blasting on them while they are trying to sleep.
Alx Warlord
The Scope
Gallente Federation
#736 - 2013-05-04 04:40:54 UTC
Add The mini-game! Incarna Combat!!!!!!
White Carnation
SYNDIC Unlimited
#737 - 2013-05-05 16:13:33 UTC
Prob'ly been said b4 but ...

  • Give me a "wardrobe" so that I can see what clothes I have bought -- i.e. something distinct from the Inventory, filtered to just Nex items. Obviously would need to include what's in my Cargohold, but would make buying clothes worth it.

  • The Corporation sceenlet is fine -- if you're the CEO or something like that . If not, it's not clear to me what the jita it's supposed to do for me.

  • And while Jita's on the table, how about a "top-prices in Jita" ticker, to tell us whether or not it's worrtht jumping 17 times to sell something, when they've already cut the price to next-to-zero

  • I endorse the guy who said make the bed functional. [All right, yes -- the door, too -- but we know CCP aren't doing *that* at present] Uisng it as the other way to log out sounds fine to me. It ought also to be able to be used as a med-unit, to show our neural mappings visually and let us see what implants could so, before we snap them in. Maybe a little display of the implants in our Inventory, and where they woudl go, and what they wouild do, on pop-ups.


More later (perhaps) -- I hav poniez I need to go feed. Big smile
White Carnation
SYNDIC Unlimited
#738 - 2013-05-05 16:28:36 UTC
Oooh -- I forgot

[*] And re-enable the old jukebox feature, only maybe with selectable tracks, so that we can hav musick while we chill. That waysome people might leave EvE on while AFK-in-station because they would get soundtrack
dagley
Veyr
The Veyr Collective
#739 - 2013-05-05 22:40:51 UTC
Being able to run would be nice for a start.

Next thing would be open the damn station and have it so everyone docked can roam round the station maybe even go to the 'clone store' to get another. Just make it more than a small room with a balcony with a view of your ship it took me 1 hour to be sick of it and wanted to go back to ship spinning.
The Hamilton
Sebiestor Tribe
Minmatar Republic
#740 - 2013-05-07 09:33:53 UTC
Ruze wrote:
I have suggestions for ship and inventory management in CQ.

- Increase the functionality of the ship hologram item in CQ. Add three 'buttons' along the base of the hologram that we can interact with. The first two are a left and right scroll button, which would allow us to cycle between ships in our ship hangar bay without opening a window to do so. As you cycle the ships, their 'name' and class pop up in holographic text for a few seconds above the ships. If you are at the hangar control panel, the 'real' ship floating in space would do a session change as well.

- The third button would be to open the ship hangar bay on one of the main screens. Keeping this immersion without throwing windows up. Right clicking the hologram would allow the default access to windows that we're used to.

- Switch the 'mouse over' options to radial options. Allow the 'left click and hold' radial menu to maintain immersion and use screens, and the right-click and sort menu to open new windows.

- When selecting the 'ship cargo bay' option and drone bay options, go straight to our inventory screen, not the 'active ship' screen. This could be in windowed form (if you right clicked) and screen form (if you used the radial options).

- Allow us to rotate our ships by grabbing the hologram.

- Turn off the hologram near the hangar bay until we approach it.


I like these ones. Some simple work on those holograms may help in setting up assets for a later improvement to the normal ship hanger view to show off all your ships / scroll through them. Get some of the work done on a smaller less important feature that can then be added to later. The anti-WiS crowd would surely appreciate an improved hanger view.

I think that is the best way to improve anything in CQ.