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Leadership Skills: Skirm WS, Info WS, & Fleet Cmd

Author
Obsidiana
Atrament Inc.
#1 - 2011-10-26 16:41:09 UTC
I’ve been doing some long-term skill planning. I’m finally getting around to leadership skills. I’m trying to decide if Skirm WS, Info WS, & Fleet Cmd are worth training to 5 or even 4. There is no question about the base skills: they provide nice bonuses by themselves. Warfare LS to 5 will boost all GAMs. The other five skills are more interesting because at 5 they let you use leadership implants.

Siege and Armor WS are a given; they have clear uses whether you are in BC/CS or not. An extra 15 percent HP to your primary defense is never a bad thing. I also fly both Caldari and Amarr ships.

Mining Dir is, well, great for a miner.

Skirmish WS is the one I’m really debating over. The bonus with implant is a nice speed boost, but HP seems more valuable. Also, there is currently no frigate sized ship that can use GAMs, the hull size which would benefit the most. Add that to the fact that I current do not fly Minmatar and it just doesn’t seem worth training to 5.

Information WS is the one I have ruled out. Slightly boosting the targeting range bonus with an implant seems trivial. The GAMs, while valuable in the right context, are highly specialized. I do fly Gallente ships, but the Eos is, well, in need of love.

On to Fleet Cmd, I can’t see myself ever really using it. Leadership gives you 10 ships, Wing Cmd multiplies that by 5, and Fleet Cmd 2 would double that. I usually don’t even see 100 people in local most of the time. That said, I plan on training it to 3, but I doubt I’ll ever command 150 ships.

So, that’s where I’m at. Feedback appreciated.
Kyt Thrace
Lightspeed Enterprises
Goonswarm Federation
#2 - 2011-10-26 18:30:13 UTC
Skirmish Warfare Spec to lvl 5 so you can use the skirmish mindlink implant is awesome.

Claymore running with your nano shield gang is better than a vulture running with a siege mindlink implant.

But having both in the gang, one at FC commander and other at wing commander gives awesome bonuses to all squad members in wing if Fleet is setup right.

FC 5, is a long train & unless you are in a major 0.0 alliance & run with blobs alot, just hard to justify, FC lvl 4 is good.

Do not rule out Information Warfare spec, I think CCP will surprise us with a nice fix to this one. (I am training just in case).

If you never plan on running with more than 40 people in fleet than WC 4 is fine.

R.I.P. Vile Rat

Mashie Saldana
V0LTA
WE FORM V0LTA
#3 - 2011-10-26 21:37:30 UTC
Get them all. FC1 is handy as you can make a nice string of various boosters in a gang. I ended up with FC5 just to finish off the fleet co-ordinator elite certificate.
CEO West
Alloy Industries
#4 - 2011-10-27 23:37:58 UTC
Kyt Thrace wrote:

Do not rule out Information Warfare spec, I think CCP will surprise us with a nice fix to this one. (I am training just in case).



God I hope so.
Space Momma
Hedion University
Amarr Empire
#5 - 2011-10-28 22:48:27 UTC
if youre gonna do leadership, you may as well do it all to 5 since youre stuck on a **** atribute spec anyway.
Obsidiana
Atrament Inc.
#6 - 2011-10-29 18:54:51 UTC
Space Momma wrote:
if youre gonna do leadership, you may as well do it all to 5 since youre stuck on a **** atribute spec anyway.
I can remap twice.

Actually I am not stuck. I remapped almost as soon as the feature was released (even though I had good attributes). Some time after that CCP gave us an extra remap. That left me with two, allowing me to train only the Charisma skills I want. I can switch attributes at any time. The attribute will be used near optimally.
Zhilia Mann
Tide Way Out Productions
#7 - 2011-10-29 22:31:18 UTC  |  Edited by: Zhilia Mann
Obsidiana wrote:
Space Momma wrote:
if youre gonna do leadership, you may as well do it all to 5 since youre stuck on a **** atribute spec anyway.
I can remap twice.

Actually I am not stuck. I remapped almost as soon as the feature was released (even though I had good attributes). Some time after that CCP gave us an extra remap. That left me with two, allowing me to train only the Charisma skills I want. I can switch attributes at any time. The attribute will be used near optimally.


The point still stands. Even if you can remap twice (so can I), the odds of ever going back to a Cha remap is laughably low. So you might as well get the most out of your first one.

If I were to go that route, I'd definitely plan on being able to fit at least all four combat mindlinks (and their T2 upcoming variants, which will apparently need skills to 5) alongside FC 4.

Edit: in case it wasn't clear, you're not going to continue to have 2 remaps. Your one-year timer for getting another one starts when your last one is used. If the timer started when you used your first of two available you'd have a point, but that isn't how it works.
Tau Cabalander
Retirement Retreat
Working Stiffs
#8 - 2011-10-30 00:54:10 UTC
I just trained them on my alt without remapping. Didn't see the point of wasting a remap for a few days.

Example: the last time I did a 90 day plan for this character, remapping would save me 4 days (about 16 days a year). Big whoop, and not worth the trouble. As long as the SP / hour > 2000, I'm happy.
Obsidiana
Atrament Inc.
#9 - 2011-10-30 03:15:36 UTC
Zhilia Mann wrote:
If I were to go that route, I'd definitely plan on being able to fit at least all four combat mindlinks (and their T2 upcoming variants, which will apparently need skills to 5) alongside FC 4.
That is a good reason to push FC to 4. I’ll have to see what they are planning for those implants. (Does anyone know or have a link?) I think my question will be the same for Skirm WS and Info WS. Thing is you can never count on those test server prerequisites being final (if they ever release them).

Also, as you can only have one leadership implant at a time (all slot 10), you always have to pick the best one for the situation. There are other implants useful for that slot, such as 5 percent armor increase or missile RoF. With only 5 jump clones (unless they add more), we do have a lot of options and just a few clones.

Tau Cabalander wrote:
Example: the last time I did a 90 day plan for this character, remapping would save me 4 days (about 16 days a year). Big whoop, and not worth the trouble. As long as the SP / hour > 2000, I'm happy.
I see your point, but that’s an extra rank 5/6 skill to level 5 a year. As I’ve been playing for a while that adds up.
Sphynix
Pandemic Horde High Sec Division
#10 - 2011-11-02 17:11:39 UTC
If you take the skills to 4 it's nice, if you take the to 5 it's great. FC5 might be a waste unless you want it for completeness or actually boost 5 wings.
It's nice to have all the basic ones up to 5, this way anyone that you are boosting will get the best passive boost too. This also lets you get the specialist to an easy 3, just in case you want to use it.

If you really want to be a good booster the you also need the extra skills up high too, not just leadership stuff - ie ship related skills?

It's 15.8 mil points to max out leadership, which is the best part of a year...
Obsidiana
Atrament Inc.
#11 - 2011-11-03 06:16:06 UTC
Sphynix wrote:
If you take the skills to 4 it's nice, if you take the to 5 it's great. FC5 might be a waste unless you want it for completeness or actually boost 5 wings.
FC5 is out. It is too much time for no benefit I'll ever see. FC4 might be needed for future implants (mentioned above). If they are released in the next expansion I'll train the skill; if not, I will assume they are not going to be released.

Sphynix wrote:
If you really want to be a good booster the you also need the extra skills up high too, not just leadership stuff - ie ship related skills?
Command ship 5 will be on the map in two years. That, and most of the other T2 skills, will get put to five then. As for other skills, I'm in pretty good shape. I do plan on strengthening in the near future, but a lot of that will be cross-training.

Sphynix wrote:
It's 15.8 mil points to max out leadership, which is the best part of a year...
Cutting out FC5 takes well over a month off that. That's about 2.5 million SP, I think. If I took out Info WS and Skirmish WS another month is out. Cutting FC4 out is about a week off. All that adds up to about two weeks less than a season. Now you can see why I'm interested in how useful the skills are. It cuts out a huge amount of time if I skip them.