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Player Features and Ideas Discussion

 
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Capital Mining Idea.

Author
Ken 1138
State War Academy
Caldari State
#1 - 2013-05-01 06:47:58 UTC
I've had this idea for a while now and it comes to me every time I see my orca or a freighter.

Has anyone thought of or designed in the "design a ship contest" and such of making a Capital mining ship? Now i'm not talking about the Rorqual my idea is of a stand alone captial class mining ship.

The way i always pictured it would be a freighter sized mining ship with up to 8 Strip miners or 3-4 of a new type of capital strip miner on it filling all the high slots. Since it is a solo mining all-in-one ship it does not for example need or can use orca support since it's ore hold is over 550k m3 with a small cargo hold for crystals. With a 175 m3 drone bay.

When i first had this idea, freighters could do nothing in space like pick up cans or drop them and the ship was limited to those factors needing a station or POS to unload since even an orca could not carry 1/5 of the total ore it can hold.

It would need very high skills in industry to pilot even more so than the Rorqual. It wouldn't have big bonues to yield but does to range capable of over 35 km laser range. It would have between 4-8 high slots 2-3 mids and 1-2 lows with 2 rigs slots. As a skill for the ship the "per level" skill would increase range per level but also allow the use of 1 additional mining drone per level up to a maximum of 10. Other drones types are limited to the maximum of 5. The base defenses are better than an orca but less than a normal freighter with most of the HP in structure.

It's not a ship that can use an industrial core but like a cap ship be cyno jump ready. And here's the kicker (it's a big one), high sec capable.

My idea for the lore or description would be an antiquated ORE freighter design converted to a mining ship to meet the demands of large scale operations in deep space where labor was in short supply.

The ship is quite large built vertically almost like a revelation or an obelisk. 1.6km in length and 2.4km in height but narrow in width with turrets at the top and bottom. I picture the ship reddish in color for 2 reasons: 1. my favorite fictional mining ship this is the Red Dwarf from the show of the same name, 2. with the orca a submarine blue and the exhumers in mostly brown (for some reason?) the Rorqual is rather dull looking in terms of color schemes.


So that's about it. I hope you folks at CCP don't think it's a ship just to throw a monkey wrench into the ore market. P I think it's a cool idea and a ship i would love to fly if it existed. If anyone with drawing or design skills is willing to make a blueprint of sorts or picture of my idea i would really love to see that.


p.s I remember this caldari battleship design someone made called the Horus i was an immense flying wing. Now that is a ship i would love to see in EVE too. Lol
Velicitia
XS Tech
#2 - 2013-05-01 10:37:51 UTC
train "forum searching" to Level 1.
Read all the "capital mining ship" threads for why this is not needed.

Actually, I think you took all the terribad ideas from those threads and merged them into one...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Tchulen
Trumpets and Bookmarks
#3 - 2013-05-01 10:52:03 UTC
I think this is a great idea!

All sarcasm aside, whilst I would personally love a capital mining ship I don't think it's a good idea overall.

-1
Danni stark
#4 - 2013-05-01 11:16:27 UTC
mining ships, neither capital or t3 are needed. people need to stop wasting forum space with such suggestions.

even more so while we have unused t1 and t2 ships.
Tchulen
Trumpets and Bookmarks
#5 - 2013-05-01 11:23:51 UTC
Danni stark wrote:
even more so while we have unused t1 and t2 ships.


Yeah, I've seen this claim quite a lot and I simply don't understand it. Which T1 and T2 ships aren't used?
Danni stark
#6 - 2013-05-01 11:53:59 UTC
Tchulen wrote:
Danni stark wrote:
even more so while we have unused t1 and t2 ships.


Yeah, I've seen this claim quite a lot and I simply don't understand it. Which T1 and T2 ships aren't used?


covetor, procurer, and skiff.
combined they mine less than 15% of any given ore in the game (mercoxit excluded)
Velicitia
XS Tech
#7 - 2013-05-01 12:49:58 UTC
Danni stark wrote:
Tchulen wrote:
Danni stark wrote:
even more so while we have unused t1 and t2 ships.


Yeah, I've seen this claim quite a lot and I simply don't understand it. Which T1 and T2 ships aren't used?


covetor, procurer, and skiff.
combined they mine less than 15% of any given ore in the game (mercoxit excluded)



problem is that a lot of miners just want to be left alone (or bot) so they're in Retrievers or Mackinaws.

Compound the fact that a not-so-tanky retreiver can mine as much as (or a bit more than) a tanked Mackinaw, and well... you see where this is going.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Tchulen
Trumpets and Bookmarks
#8 - 2013-05-01 13:03:20 UTC
Danni stark wrote:
Tchulen wrote:
Danni stark wrote:
even more so while we have unused t1 and t2 ships.


Yeah, I've seen this claim quite a lot and I simply don't understand it. Which T1 and T2 ships aren't used?


covetor, procurer, and skiff.
combined they mine less than 15% of any given ore in the game (mercoxit excluded)


Ah! Got you. Sorry, I thought you meant literally and I was going to return with "Well, I use all of them depending on situation".

Also, the Skiff is used for other things than mining now. I've seen a few in combat fleet recently Big smile

But yes, with 3 of them making less than 15% of the minerals I can kinda see what you mean. I guess Velicitia has the right of it and miners generally want to either mine max amount or have max hold so it limits the general choice.
Sirinda
Ekchuah's Shrine Comporium
#9 - 2013-05-01 13:05:14 UTC
Think bigger, make it swallow asteroids whole. Twisted
Velicitia
XS Tech
#10 - 2013-05-01 13:48:17 UTC  |  Edited by: Velicitia
Tchulen wrote:


But yes, with 3 of them making less than 15% of the minerals I can kinda see what you mean. I guess Velicitia has the right of it and miners generally want to either mine max amount or have max hold so it limits the general choice.


well, I'm talking about "hisec" miners. I'm sure that nullsec and w-space is more geared towards hulks, since there will be haulers.

TBH, the changes that CCP did with the barges and exhumers were just bad.

originally

Proc - no one used it because cruisers were better
Ret - "My First Mining Barge"
Cov - "Poor man's Hulk"

Skiff - unused because it was solely for mercx mining, and the clouds could be ignored with range boosts anyway.
Mack - Ice mining
Hulk - Rock mining

Now
Proc - tanky, unused because "who needs a tank"
Ret - most barge cargo bay ... "who needs haulers"
Cov - "uh, why should I use this again?"

Skiff - tanky, bait
Mack - better bay/tank than ret ... but ret is cheap enough to go full yield (and mines more than tanky mack)
Hulk - see: Covetor

CCP would have done better to leave things mostly alone, with maybe buffing the barges to yield similar amounts. Mercx mining could have been fixed (to "force" a skiff) by having the mercx gas clouds have 50km radius (nothing can reach them, only skiffs are tough enough, and have the electronics, to handle belts until it's all gone).

Obviously the above "fix" is nothing more than a "back of the envelope" change, but it would have ended up being "better" in the long run... but then again, all the "you just nerfed my t2 cargo rig fit hulk!" tears were delicious.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Antal Marius
Allied Operations
Mechanicus Macabre Immortale
#11 - 2013-05-01 16:08:47 UTC
If they did a capital mining ship along these lines, I'd want to see it needing a siege type module in order to get max mining ability (with it being on par with a hulk out of siege).

Along the same lines that a dread is deadly in siege, but a sitting duck, and out of siege, no better DPS wise then a battleship.

Give it enough mids (about 5) for a reasonable shield tank that's boosted while in siege mode, and make it need to be slightly dependent on the Rorqual (aka, it's ore bay is along the lines of a hulk, just barely more than one full max pull per cycle)

I agree with the needing to be more skill intensive than a rorqual, but that's easily doable.
Danni stark
#12 - 2013-05-01 16:21:35 UTC
Velicitia wrote:
Obviously the above "fix" is nothing more than a "back of the envelope" change, but it would have ended up being "better" in the long run... but then again, all the "you just nerfed my t2 cargo rig fit hulk!" tears were delicious.


tbh swapping the mack and hulk's ehp would go a long way to solving the issue.
Ersahi Kir
Brutor Tribe
Minmatar Republic
#13 - 2013-05-01 16:56:04 UTC
Velicitia wrote:
CCP would have done better to leave things mostly alone, with maybe buffing the barges to yield similar amounts. Mercx mining could have been fixed (to "force" a skiff) by having the mercx gas clouds have 50km radius (nothing can reach them, only skiffs are tough enough, and have the electronics, to handle belts until it's all gone).

Obviously the above "fix" is nothing more than a "back of the envelope" change, but it would have ended up being "better" in the long run... but then again, all the "you just nerfed my t2 cargo rig fit hulk!" tears were delicious.


I disagree with pretty much everything you said. The current state of barges is great because it gives choices about how much risk miners want to take on. Most miners want to use retrievers and macks? That's fine, but when I do high sec mining I roll out in skiffs. Having options is good, and that's what the current line up of ships offers. Just because people don't pick the brick tank procurer or skiff as much doesn't mean that they're a failure. I would say that the real problem is that the retriever and mack are just a little OP because they have the largest hold and are second best at everything else.

The previous system of mining barges was crap. For the tech 1's once you can fly the next ship there's no reason to return to a previous one, and the tech II's were all niche ships with little fitting flexibility. The barges/exhumers update was great for all miners.

/the old mining frigates outmined the old procurer at all level 5's
Ken 1138
State War Academy
Caldari State
#14 - 2013-05-02 03:38:24 UTC
Velicitia wrote:
train "forum searching" to Level 1.
Read all the "capital mining ship" threads for why this is not needed.

Actually, I think you took all the terribad ideas from those threads and merged them into one...



I have to disagree with you completely. Even more so since I posted this on Features & IDEAS Discussion. Secondly I do not "live" on the forums like some and do not know about every thread that comes into existence nor do I bother looking up old threads. Truth is I rarely visit the EVE forums much at all.

Like many of those that "hate" on the EVE forums you hate everything that is player created or thought up unless it agrees with the one small aspect of EVE Online you like, even with little tolerance for CCP created content much. Your answer of immediate dislike and hate is a response more commonly attributed to that of a child.

If you cannot discuss this properly and only wish to post something that appeases to your juvenile egotistical self satisfaction, then why are you even posting on a forum let alone one about EVE Online?

You wish to contribute to this discussion then do so as you would face to face with someone unless you are completely unable to do so.
Erutpar Ambient
The Scope
Gallente Federation
#15 - 2013-05-02 05:01:13 UTC
Velicitia wrote:
Tchulen wrote:


But yes, with 3 of them making less than 15% of the minerals I can kinda see what you mean. I guess Velicitia has the right of it and miners generally want to either mine max amount or have max hold so it limits the general choice.


well, I'm talking about "hisec" miners. I'm sure that nullsec and w-space is more geared towards hulks, since there will be haulers.

TBH, the changes that CCP did with the barges and exhumers were just bad.

originally

Proc - no one used it because cruisers were better
Ret - "My First Mining Barge"
Cov - "Poor man's Hulk"

Skiff - unused because it was solely for mercx mining, and the clouds could be ignored with range boosts anyway.
Mack - Ice mining
Hulk - Rock mining

Now
Proc - tanky, unused because "who needs a tank"
Ret - most barge cargo bay ... "who needs haulers"
Cov - "uh, why should I use this again?"

Skiff - tanky, bait
Mack - better bay/tank than ret ... but ret is cheap enough to go full yield (and mines more than tanky mack)
Hulk - see: Covetor

CCP would have done better to leave things mostly alone, with maybe buffing the barges to yield similar amounts. Mercx mining could have been fixed (to "force" a skiff) by having the mercx gas clouds have 50km radius (nothing can reach them, only skiffs are tough enough, and have the electronics, to handle belts until it's all gone).

Obviously the above "fix" is nothing more than a "back of the envelope" change, but it would have ended up being "better" in the long run... but then again, all the "you just nerfed my t2 cargo rig fit hulk!" tears were delicious.


I personally have a set of each mining barge for my 3 accounts in null sec. Hulks are for when there is no campers are someone's there to kill rats for you. Generally you just jetcan and haul for yourself. Macks are for being lazy and poor-man hauling. Skiffs are for tanking and killing the rats while you're afk. Procurers are for mining when your system is being camped - Low cost, minimal loss without total stop to mining. Rets are for hauling for your procurers. And covetors are high yield for low SP miners, a good cheap ship for fleet mining for anywhere.

New mining barges are great. Ret and Mack are most used because of afk ability.
Azrael Dinn
Imperial Mechanics
#16 - 2013-06-26 11:09:49 UTC
how about if you just add a capital module to the rorqual that allows ship to mine.

Module would debloy the ship for balance and it would also mine more than any other ship in m3 naturaly.

I think this would be a great asset for the fight to get more industrialists to null and more rorquals to belts for pvper to target them.

And why I want it to be deplyed is cause it would be so out of balance if it's just a ship that is at the belt harvesting. The debloyment would balance the risk vs. reward.

So no new ships. Just a new module.

After centuries of debating and justifying... Break Cloaks tm