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Dust and Eve Clone Tech Question.

Author
Naomi Hale
#1 - 2013-04-30 06:37:09 UTC
Is there a Lore reason why Dust troopers don't need to upgrade their clones to match their skill points but Capsuleers do?

I'm only interested in the Lore side of this question not the game design or rpg vs fps side. Is it the distance the data travels, the complexity of the skills and data involved?

Thanks.

I'm Naomi Hale and this is my favourite thread on the forums.

David Forge
GameOn Inc.
#2 - 2013-04-30 07:06:51 UTC
It might not feel like a very satisfactory answer but it's probably a game design choice. The turnover on lives in a FPS is way faster than the most frantic ship battles. You could be looking at a death every minute (or faster if you play FPS as poorly as I do).
Faulx
Brother Fox Corp
#3 - 2013-04-30 07:39:20 UTC  |  Edited by: Faulx
The Dust clones are designed for interoperability. One body is as good as the next, and it's mostly the armor that defines your role.

Also, a bullet needn't be the only way to leave your clone. You move from combat theater to combat theater via clone jump. You're a lot closer to being a true infomorph as a dust bunny.

You'll also note that the whole team uses the same pool of clones. Basically, none of the dust battle clones retain their owner's DNA or characteristics... don't count on recognizing them if they remove those masks for example (they'd likely have a generic face) unless they're jumping into a very specific clone (just for them).

As such, the concept of "upgrading" the clone blank that's about to receive you is a bit moot. If the clones weren't all the same, it would add a huge complexity to "adapting" to your new body. Although, I assume the MCC can do some minor "on the spot tailoring", things like "bone length", "muscle amount", and "body fat content" are not likely to be changed from clone to clone in the heat of battle.
Enya Sparhawk
Black Tea and Talons
#4 - 2013-04-30 20:56:26 UTC
Yeesh, that's pretty grim... How can you call something immortal if it isn't truely living in the first place...

Fíorghrá: Grá na fírinne

Maireann croí éadrom i bhfad.

Bíonn súil le muir ach ní bhíonn súil le tír.

Is maith an scéalaí an aimsir.

When the lost ships of Greece finally return home...

Faulx
Brother Fox Corp
#5 - 2013-04-30 21:27:02 UTC
Well you can always jump into a clone that has been shaped like you and seeded with your DNA... for business meetings, family gatherings, and and the like. It's just in the heat of combat that you'd want a "standardized form".

The key is to divorce the idea of "who you are" with your physical self. "It's not who I am inside. It's what I do that matters."

If you want to really push the bounds: look at the sleepers "living" in their virtual world. Or the CEO of Zainou (he put his brain in a computer years ago)... I often wonder if he even has a living body anymore.

Zainou Corporate Description wrote:
A biotech company founded by the eccentric Todo Kirkinen, the first man to have his mind transferred into a machine. Zainou has from its inception been at the forefront of bio-chemical and nano-mechanical research, its headquarters are described as a combination of a mad scientist's lab and a jungle zoo.
Marcion Cravik
Phoibe Enterprises
#6 - 2013-05-01 11:46:40 UTC  |  Edited by: Marcion Cravik
Naomi Hale wrote:
Is there a Lore reason why Dust troopers don't need to upgrade their clones to match their skill points but Capsuleers do?

I'm only interested in the Lore side of this question not the game design or rpg vs fps side. Is it the distance the data travels, the complexity of the skills and data involved?

Thanks.


The explanation was somewhere in Templar One. All Skills, personality traits, childhood memories and so on are stored and/or hardcoded in the Dust implant. What actually gets transfered is only what happened since the soldier died the last time, IIRC.
So Dust troops arent really learning, they just modify preset skills in their implants which they suddenly seem to remember after they reclone.
Freya Kaundur
Doomheim
#7 - 2013-05-01 19:18:30 UTC
all the tech for a capsuleer to be transferred to another clone is in the pod. it is not in the capsuleer.

according to Templar 1 i believe. what makes the dust mercs possible is the implants they found in the sleeper structures. they harvest these implants from the sleepers and they are capable of transfering ones consciousness to another clone with the implant in it.

eve players have to upgrade there clones to to be able to hold larger amounts of knowledge. and eve clones theoretically have a longer life span then dust bunnies. a dust bunny could go thru more clones in a day then the entire life of a pod pilot.

the way i look at it since the mercs use the same pool of clones. they just use the highest grade possible the would keep down the costs of using individual grades per player.

Stitcher
School of Applied Knowledge
Caldari State
#8 - 2013-05-01 23:29:07 UTC  |  Edited by: Stitcher
the essential difference is this:

Capsuleers clone via something called a "trans-neural burn scanner" which takes a split-second snapshot of the brain using a high-energy pulse that fries it in order to take the picture. this is a traumatic procedure and in order to minimise the trauma the clone into which the resulting information is dumped needs to be highly compatible with the pilot's original brain. If your clone was run up out of potato peelings and soy beans, you're in for a rough time. If, on the other hand, your clone was run up out of the cadaver of somebody ethnically and physically similar to you, the neural profile will settle in with a little more ease.

DUST mercs on the other hand use a recorder/transmitter that replaces part of their brain to send a constant stream of neural data right up until the moment of death. In practice this means that there's a lot less information being sent in the final transmission, and that there's less trauma involved, so uploading it into a new clone is less of a rough ride.

This technology is FAR more sophisticated - it's like comparing Rembrandt's paintings to a modern DeviantArtist using photoshop. the more powerful tool allows the modern artist, despite being nowhere near as masterful, to accomplish things that Rembrandt simply couldn't have.

AKA Hambone

Author of The Deathworlders

Ckra Trald
Federal Defense Union
Gallente Federation
#9 - 2013-05-02 00:06:31 UTC  |  Edited by: Ckra Trald
The dust clones may be "dumb" clones in a way, a cheap clone that has a very low life span given the fact there are hundreds of ways to get killed on the battlefield. The trooper might switch into a more expensive clone out of battle. The combat clone may also have some undeveloped parts of the brain that count for feelings or morales, given the fact a eternity of warfare will scar anyone sane.

A pod pilot may live for decades in their pod, and pod pilots are far more intelligent than troops, so they need a more developed clone. In a pod pilot. they may have dozens of super expensive implants, so they need perfect clone. Troops don't use these high end implants

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