These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

This expansion just became 25% less awesome?

First post
Author
Jack Dant
The Gentlemen of Low Moral Fibre
#101 - 2011-11-02 15:01:01 UTC
CCP Ytterbium wrote:

The role of the tier 3 battlecruisers is to bring battleship range and damage into mobile, small gangs by wielding large weapon systems, which translates into the following design points:


  • Supposed to be good as a damage platform against larger ship hulls (read battleships, capitals targets) while being difficult to hit themselves by those ships due to decreased signature radius and increased mobility
  • Better aimed for small, fast gang support than battleships due to their increased mobility
  • Provide a learning bridge between battlecruisers and battleships, while being themselves a little cheaper than battleships
  • Due to their large sized weaponry, supposed to be at a severe disadvantage against smaller hulls, especially at point blank range
  • Have significantly less standing power than battleships, or even other battlecruiser tiers, thus less proficient in static engagements, where their mobility is less relevant


These are excellent goals. But please consider how each ship achieves these objectives, compared to the others and their likely gangs.

The tornado is a great complement to a fast shield gang, brings heavy DPS at mid-range. The oracle could fit right into an armor HAC gang, with its great range, dps and above average tank. The Naga, despite its silly mixed bonus (again? really?), can do the same work as the tornado, lobbing torps from right outside point range.

But the talos has so many fitting problems in the latest chaos data, you get less tank than the oracle for a tiny DPS increase, and that DPS increase you can only apply at point blank (under 5km).

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Shpenat
Ironman Inc.
#102 - 2011-11-02 15:10:12 UTC
CCP Ytterbium wrote:
Hey people, since this will go on Sisi soon and thus a Dev Blog may not be necessary, figured you would appreciate some comments on this.


  • Supposed to be good as a damage platform against larger ship hulls (read battleships, capitals targets) while being difficult to hit themselves by those ships due to decreased signature radius and increased mobility
  • Better aimed for small, fast gang support than battleships due to their increased mobility
  • Provide a learning bridge between battlecruisers and battleships, while being themselves a little cheaper than battleships
  • Due to their large sized weaponry, supposed to be at a severe disadvantage against smaller hulls, especially at point blank range
  • Have significantly less standing power than battleships, or even other battlecruiser tiers, thus less proficient in static engagements, where their mobility is less relevant





Lets be constructive here. The problem is that this points go directly against blaster philosophy. With blasters you need to commit yourself to close range hence you are subject to scram/neut/web. Most battleships with enough slots carry at least some of those modules. Hence your mobility plays little role there.

would it thus be possible to give Talos web resistance? Lets say -15% stasis weblifier strength per battlecruiser level. With lvl5 skill each web applied to you will slow you down only about 15%. You will still be subjected to neut and scram.

Comments...
Cailais
The Red Pill Taker Group
#103 - 2011-11-02 15:11:59 UTC
Krell Kroenen wrote:
So these new ships are to be niche ships to be used in whelp fleets in null against the evil the super caps floating out there. I guess I won't be having one in my hanger then.

I am not saying these ships won't be used (well the Naga and Talos might be rather rare critters). But they will be used as the cheap ship replacements for the blobs which puts them below the status of drakes and cains because at least those ships can do other roles.

I am just disappointed as I am sure others here are as well that these new ships and their wonderful models will be nothing more than disposable platforms with no real use outside of the large alliances that can field them in lemming like numbers.



Well it doesn't matter how you cut it, a BC Hull with BS turrets is basically a poor mans BS. What do you actually want? A BC Hull that deals damage like a BS, manoeuvres like a cruiser and tanks like drake? That's obviously not going to happen.

It probably better to view these ships as big Destroyers - they'll probably be quite decent in medium sized groups and able to dish out some fire power but they're not, and never will be, the top of the food chain.

C.

Garbad theWeak
#104 - 2011-11-02 15:20:55 UTC
CCP Ytterbium wrote:
Hey people, since this will go on Sisi soon and thus a Dev Blog may not be necessary, figured you would appreciate some comments on this.


Creating new ships is not a simple task and is almost never done right on the first attempt, as we need several iterations to outline, play and tweak with capabilities until we find a middle-ground we feel comfortable to release.

On this particular instance, the first pass that was spread around was particularly off the chart and needed to be brought down to more realistic numbers.

The role of the tier 3 battlecruisers is to bring battleship range and damage into mobile, small gangs by wielding large weapon systems, which translates into the following design points:


  • Supposed to be good as a damage platform against larger ship hulls (read battleships, capitals targets) while being difficult to hit themselves by those ships due to decreased signature radius and increased mobility
  • Better aimed for small, fast gang support than battleships due to their increased mobility
  • Provide a learning bridge between battlecruisers and battleships, while being themselves a little cheaper than battleships
  • Due to their large sized weaponry, supposed to be at a severe disadvantage against smaller hulls, especially at point blank range
  • Have significantly less standing power than battleships, or even other battlecruiser tiers, thus less proficient in static engagements, where their mobility is less relevant



In case of the Talos, the initial web strength bonus was unfortunately contradictory with the previous goals, because when combined with its dronebay and blasters, it gave this ship the unique capability to dispatch smaller ship hulls significantly more easily than it should have been able to. It also lead to other issues, like acting as a cheap, effective tackle, put it in a dangerous spot to compete with Serpentis faction ships, or limiting this ship weapon systems to blasters only.

For being EVE players ourselves we know the concept of pinning anything in web range to a dead halt with 90% webs before melting faces down with 8 Neutron Blaster Cannons II to be incredibly fun (had a lot of joy with tier 3 battlecruiser first stats myself during the internal play tests Pirate).

However, as designers, we cannot in good conscience release a ship whose bonuses obviously go against the role goals it is supposed to follow. We understand that in this case it unfortunately created a lot of disappointment, but sadly these things are bound to happen when taking first pass data as granted.

Because indeed, we would like you to realize the initial data that was spread around was just that, initial data, and that it is supposed and expected to change at any time during the development process.


Tl;dr: if it's not on TQ, please don't take it as final. Even when it's on TQ, remember it's susceptible to change with time.


Hope that helps a bit.

Razin
The Scope
#105 - 2011-11-02 15:39:27 UTC  |  Edited by: Razin
CCP Ytterbium wrote:


  • Supposed to be good as a damage platform against larger ship hulls (read battleships, capitals targets) while being difficult to hit themselves by those ships due to decreased signature radius and increased mobility
  • Better aimed for small, fast gang support than battleships due to their increased mobility
  • Provide a learning bridge between battlecruisers and battleships, while being themselves a little cheaper than battleships
  • Due to their large sized weaponry, supposed to be at a severe disadvantage against smaller hulls, especially at point blank range
  • Have significantly less standing power than battleships, or even other battlecruiser tiers, thus less proficient in static engagements, where their mobility is less relevant



In case of the Talos, the initial web strength bonus was unfortunately contradictory with the previous goals, because when combined with its dronebay and blasters, it gave this ship the unique capability to dispatch smaller ship hulls significantly more easily than it should have been able to. It also lead to other issues, like acting as a cheap, effective tackle, put it in a dangerous spot to compete with Serpentis faction ships, or limiting this ship weapon systems to blasters only.

OK, so what is is about this Talos (besides its looks) that would make it preferable to other BC's? The answer, off course, is 'nothing'.
Krell Kroenen
The Devil's Shadow
#106 - 2011-11-02 15:41:08 UTC  |  Edited by: Krell Kroenen
Fon Revedhort wrote:
Krell Kroenen wrote:
But they will be used as the cheap ship replacements for the blobs which puts them below the status of drakes and cains because at least those ships can do other roles.

I am just disappointed as I am sure others here are as well that these new ships and their wonderful models will be nothing more than disposable platforms with no real use outside of the large alliances that can field them in lemming like numbers.


So you expected them to be on pair with Drakes and thus overpowered by definition? Okey....



I never stated I expected them be like drakes, To me CCP has made a specialty tool that can only do one thing and it not looking like it can do the job any better than the tools we already have. If you want talk about nerfing the other tools to make this one more appealing in it's intended role well, that is a whole another topic.

I just don't see the point of buying a tool that can do only one thing when I can have a tool that can do it's job plus other tasks just as well if not better for the same cost.

Even if that specialty tool looks better and fancier.

So I can't say I knew what to expect of the new ships, I won't lie though but I had hope they would do at least one role that I was interested in. Being a cheap lemming for an alliance isn't one of them though.

That is what you can take from my prior statement.
Ranger 1
Ranger Corp
Vae. Victis.
#107 - 2011-11-02 15:53:45 UTC  |  Edited by: Ranger 1
Krell Kroenen wrote:
Fon Revedhort wrote:
Krell Kroenen wrote:
But they will be used as the cheap ship replacements for the blobs which puts them below the status of drakes and cains because at least those ships can do other roles.

I am just disappointed as I am sure others here are as well that these new ships and their wonderful models will be nothing more than disposable platforms with no real use outside of the large alliances that can field them in lemming like numbers.


So you expected them to be on pair with Drakes and thus overpowered by definition? Okey....



I never stated I expected them be like drakes, To me CCP has made a specialty tool that can only do one thing and it not looking like it can do the job any better than the tools we already have. If you want talk about nerfing the other tools to make this one more appealing in it's intended role well, that is a whole another topic.

I just don't see the point of buying a tool that can do only one thing when I can have a tool that can do it's job plus other tasks just as well if not better for the same cost.

Even if that specialty tool looks better and fancier.

So I can't say I knew what to expect of the new ships, I won't lie though but I had hope they would do at least one role that I was interested in. Being a cheap lemming for an alliance isn't one of them though.

That is what you can take from my prior statement.


I'm not sure why you feel they are restricted to blob use, as has been stated they are more geared to small gang warfare and their current (still to be tweaked) stats reflect this strongly.

It's a classic case of not actually reading what was written.

As for the Talos, I can easily see it's primary armament being the smaller size BS Rails. Good range, better tracking (and being increased), damage being increased, and just fast enough and agile enough to keep itself outside of point/Nos/web range of typical (larger) targets. To balance this they really, really have to watch being tackled by small stuff. Fair trade.

I'm sure it will see use with blasters as well in the right circumstances, I'm sure it will be seen in large blobs with the right fleet composition and tactics (although there are much better choices), and I'm sure we will see them in anti-cap ship engagements (not a bad choice).

But none of those other uses will be it's primary role. This is a ship to compliment small gang roams, and it's a great design for it so far.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Shadowsword
The Scope
Gallente Federation
#108 - 2011-11-02 15:59:45 UTC  |  Edited by: Shadowsword
CCP Ytterbium wrote:

  • Supposed to be good as a damage platform against larger ship hulls (read battleships, capitals targets) while being difficult to hit themselves by those ships due to decreased signature radius and increased mobility
  • Better aimed for small, fast gang support than battleships due to their increased mobility
  • Provide a learning bridge between battlecruisers and battleships, while being themselves a little cheaper than battleships
  • Due to their large sized weaponry, supposed to be at a severe disadvantage against smaller hulls, especially at point blank range
  • Have significantly less standing power than battleships, or even other battlecruiser tiers, thus less proficient in static engagements, where their mobility is less relevant



In case of the Talos, the initial web strength bonus was unfortunately contradictory with the previous goals, because when combined with its dronebay and blasters, it gave this ship the unique capability to dispatch smaller ship hulls significantly more easily than it should have been able to.



While I agree with all that, I should point out that BS weapons on cruiser-sized hulls is going to exacerbate two current balance issues.

- Autocanons, the "close range" weapon that on some ships just happen to hit a target 80-100km away better than Pulses (the "medium range weapon") do.

- Cruiser-sized shield buffer tanking vs armor buffer tanking, and why one is easy to fit and offer only a small disadvantage, while the other cripple your fit, and turn your ship into a brick.



If you don't nerf LSE's fitting requirements in a major way, then there is now reason to flying any Tier3 BC other than the Tornado. Because the Tornado will have easily 40% more EHP, while having a better offense than the Talos or Naga (more dps doesn't count if you're not in range to apply it)
Tyraeil Starblade
Aliastra
Gallente Federation
#109 - 2011-11-02 16:07:13 UTC
I agree that not having drones on a gallente ship is PURE, UNADULTERATED MADNESS!

The rest is balancing that CCP feels is needed, I'm not close enough to the metal to understand their motivations/decisions. I'll leave that up to the guys who are mad.
Verone
Veto Corp
#110 - 2011-11-02 16:09:31 UTC
Pattern Clarc wrote:
So according to the latest SISI data dump, all the tier 3 BATTLE CRUISERS lost some speed, HP and had some of their bonuses turned down...

Most notable of all was the Talos... Losing it's web bonus AND drones...

Either CCP Tallest is preparing one hell of a hybrids boost iteration or gallente specced pilots are in for a long cold hard winter...

What?


I've been laughing my head off as I've watched everyone with a hard on over these ships for the last couple of weeks.

What CCP are doing is normal game balance practice.

You introduce a ship to a test environment in a heavily overpowered state, then bring its statistics down, into line with everything else in slow and small adjustments to make sure that it fits into a specific role within the game.

People are whining about the state of these ships now, but the fact is that once again the crystal ball has come into effect and people have been wildly speculating about setups and how awesome these ships will be, based on completely unrealistic and impractical statistics.

Verone CEO & Executor Veto Corp WWW.VETO-CORP.COM

Fon Revedhort
Monks of War
#111 - 2011-11-02 16:15:53 UTC
Krell Kroenen wrote:
Fon Revedhort wrote:
Krell Kroenen wrote:
But they will be used as the cheap ship replacements for the blobs which puts them below the status of drakes and cains because at least those ships can do other roles.

I am just disappointed as I am sure others here are as well that these new ships and their wonderful models will be nothing more than disposable platforms with no real use outside of the large alliances that can field them in lemming like numbers.


So you expected them to be on pair with Drakes and thus overpowered by definition? Okey....



I never stated I expected them be like drakes.


I've never stated 'like Drakes' either. I said 'on pair'. Drakes and the rest of the tier2 rabble are overpowered. Introducing something equally powerfull - but with a different role - will just shift the game balance towards ubiqutios BC even further - further away from a real diversity.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Jack Dant
The Gentlemen of Low Moral Fibre
#112 - 2011-11-02 16:26:08 UTC
Shadowsword wrote:
If you don't nerf LSE's fitting requirements in a major way, then there is now reason to flying any Tier3 BC other than the Tornado. Because the Tornado will have easily 40% more EHP, while having a better offense than the Talos or Naga (more dps doesn't count if you're not in range to apply it)


With the latest data, Tornado and Oracle are very close in tank/dps/range/tracking. They are pretty much the equivalent ships for shield and armor.

The other two are the more problematic ones.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Jekyl Eraser
Pator Tech School
Minmatar Republic
#113 - 2011-11-02 16:29:41 UTC
I think these ships need a role bonus for them to really work. Something to help with killing capitals... 'can deploy 3 fighters and fighters have +200% increased dmg against other fighters and bombers' or 'can jam ships immune to EW'.

Tiny design flaw, 'for small gangs' and 'against capitals'. Those 2 don't fit together.

Also in a cap fight a fleet is better flying Caps+support BS than Caps+BC/BS wannabees. This cause BS beats these new ships.

These kinda remind Muninn and Zealot.... fast, agile, weak tank, range with large guns but worse tracking than HACs.
Ranger 1
Ranger Corp
Vae. Victis.
#114 - 2011-11-02 16:34:56 UTC  |  Edited by: Ranger 1
Jekyl Eraser wrote:
I think these ships need a role bonus for them to really work. Something to help with killing capitals... 'can deploy 3 fighters and fighters have +200% increased dmg against other fighters and bombers' or 'can jam ships immune to EW'.

Tiny design flaw, 'for small gangs' and 'against capitals'. Those 2 don't fit together.

Also in a cap fight a fleet is better flying Caps+support BS than Caps+BC/BS wannabees. This cause BS beats these new ships.

These kinda remind Muninn and Zealot.... fast, agile, weak tank, range with large guns but worse tracking than HACs.


Those abilities "might" be worth consideration if killing caps was it's primary role... but it's not.

They will have uses against cap ships, mainly because the only weapons a cap fleet has that can affect them will be fighters, and their small sig radius makes that much less effective than against BS. Being more agile than BS doesn't hurt either.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Rasz Lin
#115 - 2011-11-02 16:39:05 UTC
Look, a new Eagle in the making. We all know how AWESOM0 the Eagle is.

..right?
Ranger 1
Ranger Corp
Vae. Victis.
#116 - 2011-11-02 16:41:55 UTC
Rasz Lin wrote:
Look, a new Eagle in the making. We all know how AWESOM0 the Eagle is.

..right?


I didn't realize you could use the soon to be boosted Large Rails on an Eagle, you'll have to share your fit. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Cailais
The Red Pill Taker Group
#117 - 2011-11-02 16:47:58 UTC
Krell Kroenen wrote:


I just don't see the point of buying a tool that can do only one thing when I can have a tool that can do it's job plus other tasks just as well if not better for the same cost.



That might be a fair point - but what deals BS levels of DPS and BS ranges that costs the same as a Tech 1 BC? More to the point if you don't like them, just don't buy them: its that simple.

C.


Smoking Blunts
ZC Omega
#118 - 2011-11-02 16:53:12 UTC
Cailais wrote:
Krell Kroenen wrote:


I just don't see the point of buying a tool that can do only one thing when I can have a tool that can do it's job plus other tasks just as well if not better for the same cost.



That might be a fair point - but what deals BS levels of DPS and BS ranges that costs the same as a Tech 1 BC? More to the point if you don't like them, just don't buy them: its that simple.

C.




as the price of this bc will be 35-40mil. its easily comparible on price alone to teh tier 1 bs's. ok they will live a bit longer and are slower with a bigger sig. but just on price comparison. they are a better use of the isk

OMG when can i get a pic here

Jerick Ludhowe
Internet Tuff Guys
#119 - 2011-11-02 16:55:18 UTC
Pattern Clarc wrote:
Talos compared to the Thorax with Sisi stats...
+1k EHP (+<10%... welp)
+60% Signature Radius
+85m/s /w MWD
+0.3 seconds align time
+1 slot
-50m3 Drones

This may not end well.


I'm glad you added dps and range to this fantastically unbiased comparison... Oh wait, you didn't.....
Little Delicious
Deep Core Mining Inc.
Caldari State
#120 - 2011-11-02 17:07:06 UTC
i can't believe people are getting this butt-hurt over internal test changes. get the **** over it.