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Buying BPO - Where?

Author
Dimitrix Solette
Evil-Alt-Corp
#1 - 2013-05-01 21:33:50 UTC
Where is a good place to buy researched blueprint originals for a good price? For example a Talos BPO researched
RubyPorto
RubysRhymes
#2 - 2013-05-01 21:36:52 UTC
Sell order forums, IG Contracts page.

"Good Price" is up to you and the seller.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Elena Thiesant
The Scope
Gallente Federation
#3 - 2013-05-01 21:44:04 UTC
Blueprints channel, contracts.
Talos BPO, unresearched NPC price is 650 million, to give you a base. The more research you want, the higher the price will be

btw, ships aren't generally a good place to start with manufacturing.
DarthNefarius
Minmatar Heavy Industries
#4 - 2013-05-01 22:02:05 UTC
All ORE ship BPO's can be bought in the 2 ORE stations deep in NULL NPC
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Dimitrix Solette
Evil-Alt-Corp
#5 - 2013-05-02 02:40:35 UTC
Elena Thiesant wrote:
Blueprints channel, contracts.
Talos BPO, unresearched NPC price is 650 million, to give you a base. The more research you want, the higher the price will be

btw, ships aren't generally a good place to start with manufacturing.


Where should I start that will make me decent money per hour?
Haulie Berry
#6 - 2013-05-02 03:03:53 UTC
Dimitrix Solette wrote:


Where should I start that will make me decent money per hour?


Try a street corner.

Wear something with lace.
DeLindsay
Galaxies Fall
#7 - 2013-05-02 04:36:01 UTC  |  Edited by: DeLindsay
Quote:
Where should I start that will make me decent money per hour?


Define decent...

Ammo, Cap Boosters, Nanite Repair Paste (can be done with PI but takes nearly max skills in PI, at least the one that gives 6 planets). Basically anything that is expendable on a regular basis you can make a little profit on. The trick is to research the BPO well and make/sell in bulk.

Later on when you have the skills, and serious amounts of ISK/time to purchase/research the Component BPO's, T2 ships like the Hulk/Skiff and others that go all sploady on a regular basis can be quite profitable, but at a much higher cost to time invested... I.E. it's a lot of work.

The Operative: "There are a lot of innocent people being killed in the air right now".

Capt. Malcolm Reynolds: "You have no idea how true that is".

Elena Thiesant
The Scope
Gallente Federation
#8 - 2013-05-02 08:05:06 UTC  |  Edited by: Elena Thiesant
Dimitrix Solette wrote:
Elena Thiesant wrote:
Blueprints channel, contracts.
Talos BPO, unresearched NPC price is 650 million, to give you a base. The more research you want, the higher the price will be

btw, ships aren't generally a good place to start with manufacturing.


Where should I start that will make me decent money per hour?


I take it you didn't read the thread that I pointed you at in the other day, since that exact subject was discussed in it and the threads that it references. To save you the effort of scrolling down to find the link...
https://forums.eveonline.com/default.aspx?g=posts&t=227880

p.s. Success in industry takes a lot of research (and I don't mean the ME kind)
Velicitia
XS Tech
#9 - 2013-05-02 10:22:06 UTC
Haulie Berry wrote:
Dimitrix Solette wrote:


Where should I start that will make me decent money per hour?


Try a street corner.

Wear something with lace.


Heard his "work" isn't worth spit.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Karig'Ano Keikira
Tax Cheaters
#10 - 2013-05-02 10:51:20 UTC
I wonder if street corner job would work:
- basically put killrights on you so others can pay to kill you again and again and again... I am sure sick bastards of EVE would pay for such service... but digressing:

For manufacturing, from personal experience (which might or might not be relevant :) ):
- T1 production is kinda pain, market is pretty much totally overflooded and any large-scale production will kill prices really fast (also you will need very high quality BPs and production skills)
- T1 ship production is pain^2 : to put it into perspective: you can produce like 80 Rokhs a day with single character with decent skills. Then you will cry in the corner when you realize blasted things have to reach market somehow and when they do, you will crash Rokh market and lose money; smaller ships are bit better, but still pain
- consumables might be of some profit (nanopaste and stuff), but don't expect stellar profit (and you will crash the market if you overdo it)
- capital modules can work, but haven't gone there yet - investments are huge, logistics is pain and I wonder how many of those are bought at regular basis
- T2 production > T1 production; basically take a look at how invention works, buy most of you what you need and produce T2 stuff. Most stuff will work here, but you will have to do some research (market research that is) to optimize; hint: more expensive stuff is not necessary more profitable, also beware of hidden pitfalls with blueprint runs, copy times, initial costs and stuff
- T2 ship production is not as bad as T1 ship production, but profitability is still not as great as one would expect, in my experience - the bigger the ship, the crappier the profit (not really intuitive, is it? ); my theory is that BPO owners dominate large T2 ship market (and fact that larger T2 ships are rarely used in PvP doesn't help)
- T2 capital modules might make you rich, but something is fishy there, so I have my doubts
- T3 production... hm... planning to try it at one point, likely better then T1, but again, something stinks about it

Also few things to keep in mind:
- EVE economy is overflooded with goods - it is simply fact, especially evident in T1 items; so most of stuff sits in someone's hangar somewhere - avoiding that happening to you is kinda... important
- hauling stuff around is something that people tend to ignore when planning manufacturing (talking about tritanium for those 80 rokhs)
- people can (and will) gank your transports full of stuff - it happens to everyone every once in a while, just count it in your expenses and profit equations
- keep in mind invention slots in places close to trade hubs can be choked, same goes for material research
Alicia Maken
School of Applied Knowledge
Caldari State
#11 - 2013-05-05 21:01:45 UTC
Haulie Berry wrote:
Dimitrix Solette wrote:


Where should I start that will make me decent money per hour?


Try a street corner.

Wear something with lace.



Damn you Haulie! i just wasted a good glass of Chardonnay by spitting it out and laughing when i read this reply!! Lol
Zhilia Mann
Tide Way Out Productions
#12 - 2013-05-05 23:47:36 UTC
Karig'Ano Keikira wrote:
I wonder if street corner job would work:
- basically put killrights on you so others can pay to kill you again and again and again... I am sure sick bastards of EVE would pay for such service... but digressing:

For manufacturing, from personal experience (which might or might not be relevant :) ):
- T1 production is kinda pain, market is pretty much totally overflooded and any large-scale production will kill prices really fast (also you will need very high quality BPs and production skills)
- T1 ship production is pain^2 : to put it into perspective: you can produce like 80 Rokhs a day with single character with decent skills. Then you will cry in the corner when you realize blasted things have to reach market somehow and when they do, you will crash Rokh market and lose money; smaller ships are bit better, but still pain
- consumables might be of some profit (nanopaste and stuff), but don't expect stellar profit (and you will crash the market if you overdo it)
- capital modules can work, but haven't gone there yet - investments are huge, logistics is pain and I wonder how many of those are bought at regular basis
- T2 production > T1 production; basically take a look at how invention works, buy most of you what you need and produce T2 stuff. Most stuff will work here, but you will have to do some research (market research that is) to optimize; hint: more expensive stuff is not necessary more profitable, also beware of hidden pitfalls with blueprint runs, copy times, initial costs and stuff
- T2 ship production is not as bad as T1 ship production, but profitability is still not as great as one would expect, in my experience - the bigger the ship, the crappier the profit (not really intuitive, is it? ); my theory is that BPO owners dominate large T2 ship market (and fact that larger T2 ships are rarely used in PvP doesn't help)
- T2 capital modules might make you rich, but something is fishy there, so I have my doubts
- T3 production... hm... planning to try it at one point, likely better then T1, but again, something stinks about it

Also few things to keep in mind:
- EVE economy is overflooded with goods - it is simply fact, especially evident in T1 items; so most of stuff sits in someone's hangar somewhere - avoiding that happening to you is kinda... important
- hauling stuff around is something that people tend to ignore when planning manufacturing (talking about tritanium for those 80 rokhs)
- people can (and will) gank your transports full of stuff - it happens to everyone every once in a while, just count it in your expenses and profit equations
- keep in mind invention slots in places close to trade hubs can be choked, same goes for material research


This is a pretty good set of advice. One nitpick though: there are no "large" T2 ship BPOs; both Marauders and Black Ops were released after the lottery ended. So were jump freighters. So it's not a T2 BPO issue here at all. The same can't be said for non-Sleipnir CSs though.