These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

The Vargur: I can do it all

Author
Aeril Malkyre
Knights of the Ouroboros
#1 - 2013-05-01 21:08:45 UTC
tl;dr Moved from the Machariel and a Noctis to the Vargur. Love it, despite the Mach being a little better. Have some hopes for it being buffed in tiericide.

Greetings fellow pilots. Ever since I saw the Machariel gliding out of a station over the top of my puny Thrasher, I wanted one. Getting my Mael's ass kicked the first few times by flights of them in Angel missions only exacerbated that. Last year I was finally able to afford one, after years of play. It was beautiful, fast, and murderous.

But after a year of go to mission, melt face, back to station, pick up Noctis, go to bookmarks, vacuum wrecks... it got stale. I still love the ship, but it doesn't have the versatility I am looking for. I'll be the first to admit my 'ooo shiny' had worn down a bit. I'm also guessing that the Mach's reign is going to come to a Dramiel end in whichever round of tiericide it falls into. It's been king of the hill for so long.

So I started looking around for other battleship hulls. I'd done the Maelstrom, and found it to be a lumbering, if hardy beast. Having had the Mach I couldn't lose all that speed. So I landed on the Vargur. When it was remodeled, it became one of the sexiest ships in the game. I've put it through the ringer, and it's come out the other side in fine shape. I was able to port basically the entire fit over from the Mach, minus 3 guns, a TEII and a DCUII. Plus two Tractors, a salvager, and a flight of salvaging drones. Suddenly my missions have become twice as interactive. Target prioritization is still key, but now I have a whole new list of targets and distances to keep track of: the wrecks. I can have the field cleared by the time the last ship pops, or on the way to the acceleration gate. I love the huge cargohold (would be crazy good if I used an ASB or cap booster). And my kill speed is close to the same, using far less ammo. The shield performance is monstrous as well, hooray for boost amps.

The drawbacks: Well, I lost over 150 m/s, which hurts at first, but is still way faster than the Mael. And locking. Gods the locking. The low scan resolution jumped my lock on frigates from say 10 seconds (which I thought was long) to 20+ seconds (I was completely spoiled by the Mach's crazy good scan res). I'm having trouble locking and killing web/scram frigates before they close inside my guns. It had me seriously considering a field extender and a targeting subsystem, even though the latter decreases the former, just to shave a couple seconds off those times. And with the new AI, my drones get shot down almost as soon as they surround a target. So I've started thinking about carrying a smartbomb, just in case I can't outrun them with the AB. Luckily, no handful of scramming frigates could ever break the tank, so I'd really just have to ride it out. But that's lame.

Things I'd hope to see in tiericide to bring this ship up to fighting trim, given the many changes that have come about in game since it was built.

  • A bigger drone bay. The ship bills itself as going on "prolonged deployment in hostile environments", but 75 m3 doesn't reflect that. With the advent of salvage drones, this is a ship that can take great advantage of them. Add to that the AI changes targeting drones, and it's going to lose combat drones more often, necessitating replacement mid fight. 100 m3, please.
  • A higher scan resolution. Pretty pretty please. Mael is a 90, Varg is 85, but supposedly more advanced. 95? 100?
  • Powergrid boost. The poor thing can't even fit 1200mm artillery without tank/gank-hosing grid module investment. It doesn't even need to be enough for 1400's, but 1200's at least. I'd really love to play with one that has an MJD and arties.
  • And I'd never argue with a higher base speed Pirate

Now. What to do with an empty Machariel...
Mire Stoude
Center for Advanced Studies
Gallente Federation
#2 - 2013-05-01 21:29:16 UTC
Aeril Malkyre wrote:
Now. What to do with an empty Machariel...


Fly it into the Sun as totally useless gesture to show that you are starting over.
sabre906
The Scope
Gallente Federation
#3 - 2013-05-01 21:31:40 UTC
Between locking speed, sensor strength, and grid, what CCP did to nerf Marauders in pvp is making them sucking hard in pve. It's about time they realized that for a lumbering BS, the price tag alone is more than enough to kill off their pvp usage in anything other than Alliance Tournaments.

And Vargur is the least broken of the 4, btw.
Equus
Republic Military School
Minmatar Republic
#4 - 2013-05-01 21:42:32 UTC
sabre906 wrote:
Between locking speed, sensor strength, and grid, what CCP did to nerf Marauders in pvp is making them sucking hard in pve. It's about time they realized that for a lumbering BS, the price tag alone is more than enough to kill off their pvp usage in anything other than Alliance Tournaments.

And Vargur is the least broken of the 4, btw.


Just curious as I have been on a hiatus, when did CCP nerf marauders, and if they did, people justify how well t3's perform due to the steep price tag of setting one up right, could not that same argument be used for marauders?

Note: I am not arguing that they are busted or anything, all I have flown is the Vargur, I am truly just curious.
Novah Soul
#5 - 2013-05-01 22:53:39 UTC
Aeril Malkyre wrote:

Now. What to do with an empty Machariel...


Give it to me. Cool

A man is known by the quality of his friends. - Lex Luthor

Jacob Holland
Weyland-Vulcan Industries
#6 - 2013-05-01 22:53:41 UTC  |  Edited by: Jacob Holland
Quote:
Just curious as I have been on a hiatus, when did CCP nerf marauders


Marauders were released heavily pre-nerfed. That's what is referred to here.

Given that some elements of the playerbase were talking in terms which suggested they expected something which was to BS as HACs were to Cruisers at the time they can hardly be blamed for preempting the idea... although I still knew more people (until relatively recently) who flew the Kronos in PvP than flew it in PvE... Duvolle Labs sure got the best of that deal Lol
Alexa Coates
Center for Advanced Studies
Gallente Federation
#7 - 2013-05-02 00:09:37 UTC
I remember being excited about my first kronos.

Then i got one.

That's a Templar, an Amarr fighter used by carriers.

Zan Shiro
Doomheim
#8 - 2013-05-02 00:22:04 UTC
Equus wrote:
sabre906 wrote:
Between locking speed, sensor strength, and grid, what CCP did to nerf Marauders in pvp is making them sucking hard in pve. It's about time they realized that for a lumbering BS, the price tag alone is more than enough to kill off their pvp usage in anything other than Alliance Tournaments.

And Vargur is the least broken of the 4, btw.


Just curious as I have been on a hiatus, when did CCP nerf marauders, and if they did, people justify how well t3's perform due to the steep price tag of setting one up right, could not that same argument be used for marauders?

Note: I am not arguing that they are busted or anything, all I have flown is the Vargur, I am truly just curious.


PVE

1. Noctis nerf. Marauders value as a loot/slavage as you go was nerfed. You can take a pirate bs, or say CNR over a golem, spam the hell out of missions for 1.5 hours and then noctis up the wrecks you care about jsut as easy before the cans vanish.

2. NPC jam buff. Already bad against gusrista, they are even worse now. I have put my HG talon clone from my tengu in the golem, the jams still suck bad.


PVP

A t3 with dissollution sequence cannot be be jammed as easily by a recon 1 pilot in a falcon. In theory you don't even need an ecm boosted boat to jam a marauder.

the pimp t3 fits are usually 100mn ones. they move fast. they can pick engagements and leave if it turns bad unless tackled well. If falcon jammed but not tackled, they can pull range on the falcon real fast and break out of ecm range.

100mn t3, and even 10mn mwd can do fun things like string out opponents. We had us a fast moving loki one night. Ole boy knew his crap. Strung out ships trying to catch him, pop pop pop...aspiring tacklers left in body bags, he left in a ship. Micro jump drive (if fit) BS will not do this as well. See t3 has better lock times. they burn off, settle down, lock fast and shoot. MArauders if they MJD pull out, settle down then take forever to retarget. T3 can also pulse prop mod more often than that BS can MJD.

In the new the t1 bs alignment has some amarr bs' are screaming please run neuts on me. Neut heavy amarr boats vs a say active tank golem. factor in cool down times to pop cap charges....I got isk on the amarr bs' bleeding out that cap pretty damn good.


And cost....your vargur will have nearly the same fit as mach. mach is jsut a few hundred mil more for a hull price difference only.. It is faster, better sig radius. mach also has the option to run its true armour tank for versatility. Vargur armour tanked....I cannot even imagine a fit. Well I can...it be crap just like the armour scorps and widows I would run in fleets where I was jamming and needed tank to not have logi's cursing at me all night long saying dud, wtf at least run some f'ing tank next time lol.
Vilnius Zar
SDC Multi Ten
#9 - 2013-05-02 07:47:15 UTC
Sell your Mach, it's going to get nerfed. Sell it while the price is still good.
Eyana Starstruck
The Scope
Gallente Federation
#10 - 2013-05-02 09:37:11 UTC
I don't get why so many people cry when it comes to drone AI when only a few frigs, and by those I mean elite ones, switch targets to your light drones and that is easily countered with releasing them and then pulling them in after the frigs switch, after that you are good to release them again and they won't be switching back to them for about 2 mins or so, in which time they should die many times over... I haven't lost a single drone even after the AI change, on completely "drone" boats...
Aeril Malkyre
Knights of the Ouroboros
#11 - 2013-05-02 14:26:32 UTC
Eyana Starstruck wrote:
I don't get why so many people cry when it comes to drone AI when only a few frigs, and by those I mean elite ones, switch targets to your light drones and that is easily countered with releasing them and then pulling them in after the frigs switch, after that you are good to release them again and they won't be switching back to them for about 2 mins or so, in which time they should die many times over... I haven't lost a single drone even after the AI change, on completely "drone" boats...
See, I hadn't twigged to that. I send out the drones, one gets damaged or popped, and I call them back in. I sit there and focus on the bigger threats thinking '****, I don't want to send them out there if they're not going to do any good.' So I leave them in hangar until I pop all the bigger fish, then try and sortie them out again. Then they get auto targeted again and wrecked. These intervals are more than 2 minutes, I'm sure.

So you're saying if I bring them right back, let the frigates target switch, and immediately launch them again, they'll be ignored? Because that's great news.
Aeril Malkyre
Knights of the Ouroboros
#12 - 2013-05-02 14:28:07 UTC
Vilnius Zar wrote:
Sell your Mach, it's going to get nerfed. Sell it while the price is still good.
Probably the way I'll go. I can do a lot with a billion back in my pocket.
Col Arran
Doomheim
#13 - 2013-05-02 20:13:31 UTC  |  Edited by: Col Arran
Honestly I'ld just go back to the Mach. While you may be able to salvage as you go using the varg the best ISK in L4s comes from blitzing the mission getting mass amounts of LP really fast and selling the LP.

I know you probably want to use the Varg because you trained for it but meh, with the mach you can actually do more DPS than the varg using 1400s with sentries if you want to just shoot everything.
Zor'katar
Matari Recreation
#14 - 2013-05-02 20:17:58 UTC
Aeril Malkyre wrote:
When it was remodeled, it became one of the sexiest ships in the game.

I agree with pretty much everything you said except that. I liked my old non-space-camo Vargur. :(

But yeah, great ship for missioning. I fly it with 3 Tractors rather than a Salvager, as the drones tend to sit idle a lot otherwise. Definitely enough going on to keep you busy through the mission, with no trailing Noctis required. Can't say I have much trouble with drone aggro... I rarely need to pull out combat drones anymore. Even with the slow locking speed, with the Vargur's tracking bonus it's still pretty easy to get most small ships before they can get under the guns.
Aeril Malkyre
Knights of the Ouroboros
#15 - 2013-05-02 21:04:37 UTC
Zor'katar wrote:
I agree with pretty much everything you said except that. I liked my old non-space-camo Vargur. :(
I can agree with 'space camo is ridiculous.' More the form factor. Like two circular saw blades welded to the front.

Zor'katar wrote:
But yeah, great ship for missioning. I fly it with 3 Tractors rather than a Salvager, as the drones tend to sit idle a lot otherwise. Definitely enough going on to keep you busy through the mission, with no trailing Noctis required.
Three tractors might be better, now that you put it in my head. I only just picked up salvage drones on the last mission I ran, so I hadn't worked out those logistics fully.

Zor'katar wrote:
Can't say I have much trouble with drone aggro... I rarely need to pull out combat drones anymore. Even with the slow locking speed, with the Vargur's tracking bonus it's still pretty easy to get most small ships before they can get under the guns.
I'm hoping Eyana's advice upthread about fooling the NPCs by popping the drones in and out will help me with that.