These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Gurista scram/jam/web... really?

Author
Beast of Revelations
Pandemic Horde Inc.
Pandemic Horde
#1 - 2013-05-01 14:28:33 UTC  |  Edited by: Beast of Revelations
Wow, lost at least 100mil in an attack battlecruiser and modules simply ratting guristas in an asteroid belt.

As soon as I warped in I got warp scrambled, webified, and everything was jammed. This lasted for more than 5 minutes straight without any letup or recovery possible, then I lost the ship. I did have an eccm module fitted but it was ineffective.

First off, I don't think this is particularly fun gameplay. It's like great, I CAN'T DO ANYTHING except sit there and lose my ship. So if CCP wants feedback, my feedback is that this kind of gameplay sucks. But whatever, it is what it is.

My real question is what is a reasonable approach for this not to happen again? I already used up a mid slot for jamming. Should I use 2? 3? And am I also supposed to use up low slots for warp scramming as well? I mean, isn't this a little excessive? What am I supposed to have left for tank or dps?

If anyone has experience with this, I'm listening.

Thanks.

EDIT: This wasn't a mission or a complex, but I didn't see a better place to post this.
Pitrolo Orti
Doomheim
#2 - 2013-05-01 14:34:23 UTC
Can you post your fit

Price is what you pay. Value is what you get.

Ifly Uwalk
Perkone
Caldari State
#3 - 2013-05-01 14:35:40 UTC
Too terrible to rat; tha's a new low.
Beast of Revelations
Pandemic Horde Inc.
Pandemic Horde
#4 - 2013-05-01 14:37:10 UTC  |  Edited by: Beast of Revelations
Quote:
Can you post your fit


I had weapon dps modules in the lows, I had an mwd, 2 shield extenders, 2 hardeners, and an eccm module in the mids, and all weapons in the highs. I had 2 ancillary current routers and a dps rig in the rig slots.
DroneKing Aideron
The Scope
Gallente Federation
#5 - 2013-05-01 14:49:57 UTC
Sounds like you just ran out of luck. Fact is this is a game....and just like life it doesn't have to be fair or even remotely balanced even though CCP tries. With that said...bad luck does happen...you just happen to run into a wave of it and got knocked on your ass.

Not sure what you want people to tell you or maybe you should just report this to CCP directly in which case they will most likely not reply because one angry player who got killed by rats probably doesn't warrant a reply. Pirate

DroneKing

TheSkeptic
Federal Navy Academy
Gallente Federation
#6 - 2013-05-01 14:53:55 UTC
Beast of Revelations wrote:
Quote:
Can you post your fit


I had weapon dps modules in the lows, I had an mwd, 2 shield extenders, 2 hardeners, and an eccm module in the mids, and all weapons in the highs. I had 2 ancillary current routers and a dps rig in the rig slots.


wow... such an accurate account of the fit, no wonder you lost your ship.

...

Tauranon
Weeesearch
CAStabouts
#7 - 2013-05-01 15:13:51 UTC
Beast of Revelations wrote:


My real question is what is a reasonable approach for this not to happen again? I already used up a mid slot for jamming. Should I use 2? 3? And am I also supposed to use up low slots for warp scramming as well? I mean, isn't this a little excessive? What am I supposed to have left for tank or dps?



Here is a big shopping list of stuff - ignore things that don't apply or that you already know.

- make and save bookmarks for each belt with frigate that are nice perches to snipe from if fitting rails. I presume you are taking up residence somewhere and will use the same belts again in the future.
- if fitting T2 neutrons (naga) with null should be able to damage and kill frigates at 35- 40 km, fly backwards to maintain range till frigates dead, warp in at a safe range (see point above about having perches), to start fights at 35. can close and use void after frigates dead.
- If rails start even further away and close to use antimatter or javelin when its clear the frigates will be dead before you get there.
- only talos (of attack bc's) is likely to be any use in web range of a frigate (its got drones).
- eccm needs to be turned on.
- eccm can be overheated for 30%ish more eccm goodness to try break a perma jam to do something.
- eccm needs to be right type for hull
- I used 2x correct racial eccm (meta 4) + racial eccm compensation skill at 4 and only gurista battleships have ever succeeded with intermittent jams, on a battleship with only 1 base sensor str more than a naga. ie skill + overheat = should get out of perma jam, and 2x eccm = barely notice jamming at all.
- myrm, dominix, prophecy, ishtar, drake, raven and tengu and other similar ships all have solutions to killing stuff when jammed - drones or FoF's. battleships and combat bcs can usually tank a belt spawn fairly indefinately too.
Baggo Hammers
#8 - 2013-05-01 15:39:43 UTC
Why is it people who fail always resort to the term "fun gameplay" as if CCP has some responsibility in that regard?

If you don't know where you're going, any road will take you there.

Beast of Revelations
Pandemic Horde Inc.
Pandemic Horde
#9 - 2013-05-01 16:30:35 UTC
Tauranon wrote:

Here is a big shopping list of stuff - ignore things that don't apply or that you already know.

- make and save bookmarks for each belt with frigate that are nice perches to snipe from if fitting rails. I presume you are taking up residence somewhere and will use the same belts again in the future.
- if fitting T2 neutrons (naga) with null should be able to damage and kill frigates at 35- 40 km, fly backwards to maintain range till frigates dead, warp in at a safe range (see point above about having perches), to start fights at 35. can close and use void after frigates dead.
- If rails start even further away and close to use antimatter or javelin when its clear the frigates will be dead before you get there.
- only talos (of attack bc's) is likely to be any use in web range of a frigate (its got drones).
- eccm needs to be turned on.
- eccm can be overheated for 30%ish more eccm goodness to try break a perma jam to do something.
- eccm needs to be right type for hull
- I used 2x correct racial eccm (meta 4) + racial eccm compensation skill at 4 and only gurista battleships have ever succeeded with intermittent jams, on a battleship with only 1 base sensor str more than a naga. ie skill + overheat = should get out of perma jam, and 2x eccm = barely notice jamming at all.
- myrm, dominix, prophecy, ishtar, drake, raven and tengu and other similar ships all have solutions to killing stuff when jammed - drones or FoF's. battleships and combat bcs can usually tank a belt spawn fairly indefinately too.


Thanks - this was the only post worth responding to, the rest were trolls.

Are frigs the only gurista ships that will warp scram me? Or will cruisers and battleships do it as well? I had never been warp scrammed, or even webbed, before this incident - only jammed.

As far as I know, the eccm was the correct one for caldari and guristas - gravimetric, right? It had been working fine, until this particular incident.

I don't have overheating skill yet, and the prerequisites and time means it will be a while before I can consider training it.

I guess you don't recommend warp core stabs, because you didn't mention them. Just perches and 2 eccms?
Jenn aSide
Soul Machines
The Initiative.
#10 - 2013-05-01 18:03:37 UTC  |  Edited by: Jenn aSide
Beast of Revelations wrote:
Wow, lost at least 100mil in an attack battlecruiser and modules simply ratting guristas in an asteroid belt.

As soon as I warped in I got warp scrambled, webified, and everything was jammed. This lasted for more than 5 minutes straight without any letup or recovery possible, then I lost the ship. I did have an eccm module fitted but it was ineffective.

First off, I don't think this is particularly fun gameplay. It's like great, I CAN'T DO ANYTHING except sit there and lose my ship. So if CCP wants feedback, my feedback is that this kind of gameplay sucks. But whatever, it is what it is.

My real question is what is a reasonable approach for this not to happen again? I already used up a mid slot for jamming. Should I use 2? 3? And am I also supposed to use up low slots for warp scramming as well? I mean, isn't this a little excessive? What am I supposed to have left for tank or dps?

If anyone has experience with this, I'm listening.

Thanks.

EDIT: This wasn't a mission or a complex, but I didn't see a better place to post this.


Highlighted your problem. You were probably in a naga right?

You don't belt rat in a ship with only large guns if you can't carry drones unless you have Webs and aren't not in Guristas space, because ONE scramming frig rat and you die. With drones you can make the frig npcs switch aggo and warp off.

You picked the wrong type of ship for the activity. You should use Combat Battlecruisers (if you are sticking with BCs) for belt ratting and only use Attack BCs for Anomalies that don't have frigs (or have frigs that spawn away from you so you can pop them as they close with you).

Again the problem isn't the game, you made a poor choice.
Vasilij Puljuv
The Scope
Gallente Federation
#11 - 2013-05-01 18:13:06 UTC
Beast of Revelations wrote:

Thanks - this was the only post worth responding to, the rest were trolls.

Not all of them were trolls, but you look for another sort of information. Blink

Beast of Revelations wrote:

Are frigs the only gurista ships that will warp scram me? Or will cruisers and battleships do it as well? I had never been warp scrammed, or even webbed, before this incident - only jammed.

Some frigates and all officer battleships are capable of using scram.
You can look at this database for more informations about npcs: http://games.chruker.dk/eve_online/npc_ships.php?supergroup=3&return_to=

Beast of Revelations wrote:

As far as I know, the eccm was the correct one for caldari and guristas - gravimetric, right? It had been working fine, until this particular incident.

That's right. Type of ECCM depends on sensor type of your ship. It doesn't matter if you are jammed by Gurrista or Sansha or by anyone else.

Beast of Revelations wrote:

I don't have overheating skill yet, and the prerequisites and time means it will be a while before I can consider training it.

Overheating is a last thing that you can do if you need some extra time for killing NPCs and warping out.
It isn't solution for lack of tanking skills, inappropriately fitted ships or poorly chosen style of flying with that ship. But, It can save your ship in some situations, so train that skills for overheating.

Beast of Revelations wrote:

I guess you don't recommend warp core stabs, because you didn't mention them. Just perches and 2 eccms?

Warp stabs reduces your scan resolution and targeting range by 40%.So, It is not good idea to have targeting range at about 20km and locking time over minute in situation when you need to kill NPCs as fast as possible.
Caleidascope
Republic Military School
Minmatar Republic
#12 - 2013-05-01 18:20:06 UTC
Next time use Auto-Targetting missiles.

Life is short and dinner time is chancy

Eat dessert first!

Vasilij Puljuv
The Scope
Gallente Federation
#13 - 2013-05-01 18:37:28 UTC  |  Edited by: Vasilij Puljuv
Jenn aSide wrote:


Highlighted your problem. You were probably in a naga right?

You don't belt rat in a ship with only large guns if you can't carry drones unless you have Webs and aren't not in Guristas space, because ONE scramming frig rat and you die. With drones you can make the frig npcs switch aggo and warp off.

You picked the wrong type of ship for the activity. You should use Combat Battlecruisers (if you are sticking with BCs) for belt ratting and only use Attack BCs for Anomalies that don't have frigs (or have frigs that spawn away from you so you can pop them as they close with you).

Again the problem isn't the game, you made a poor choice.


What about sniper fitted Naga?
Beast of Revelations
Pandemic Horde Inc.
Pandemic Horde
#14 - 2013-05-01 18:45:36 UTC  |  Edited by: Beast of Revelations
Quote:
You picked the wrong type of ship for the activity. You should use Combat Battlecruisers (if you are sticking with BCs) for belt ratting and only use Attack BCs for Anomalies that don't have frigs (or have frigs that spawn away from you so you can pop them as they close with you).


I initially used a combat battlecruiser. It simply couldn't handle the rats at all. I could get no kills, I could not stay in a belt 10 seconds without having to warp out. So I upgraded to the attack battlecruiser. It performed extremely well up until this incident. There wasn't a belt I couldn't handle or a situation I had to warp out of... until this incident.

Quote:
Again the problem isn't the game, you made a poor choice.


Please, dispense with the hypercritical tone and condescension - I can do without it. It is a matter of opinion whether the problem is the game or not, and as for the choice, I made the choice using the best information I had at the time, and was advised by someone who has played the game 7 years straight.

Caleidascope wrote:
Next time use Auto-Targetting missiles.


My ship used guns - not missles.
Michael Stabb
Doomheim
#15 - 2013-05-01 20:00:09 UTC
Beast of Revelations wrote:


Please, dispense with the hypercritical tone and condescension - I can do without it. It is a matter of opinion whether the problem is the game or not, and as for the choice, I made the choice using the best information I had at the time, and was advised by someone who has played the game 7 years straight.


Dispense with the hypercritical tone.. none of that makes sense, but I digest.

No, the error isn't in the game. EVE has been around for ten years now (woo! Ten years!) and we've managed fine thus far. What happened to you was a combination of bad luck and maybe bad use of a ship/ship fitting.

Post the killmail or a complete ship fitting and mayhaps some of these fine gentlemen could pinpoint the nature of your issue.

Also, I generally don't concern myself with countering jamming/webbing when ratting, that'd waste too many slots that could be used on tank or more damage.
DeLindsay
Galaxies Fall
#16 - 2013-05-01 21:04:20 UTC
Judging by the posts you were just in the wrong ship type (i.e. one that cannot tank worth a damn) when the unfortunate happened.

HOWEVER, I would like to see a sort of Diminishing Return system enabled on ECM/TD/Damps (NPC & Player alike). This is coming from a toon who's PvP alt IS an Ewar pilot. It is far too easy to perma jam a ship in Eve with a single ship. ECM's, Damps and Tracking Disruptors can be set upon an enemy ship forever and only the ECM has a chance to "miss". There is a reasonable reason to add in DR for these module groups.

If an enemy is to be perma jammed/disrupted/damped it should require more than a single ship. I mean come on I can Jam nearly any ship with a single module (sometimes even a Multi) for longer than it takes to kill that ship under normal means. So what reason would the game require to have said modules run for minutes to hours even (exaggeration) without fail? Yes I know the ECM's can fail, but they rarely do and the ship is generally dead well before it does, even if it takes several minutes to kill.

My thoughts on this matter are to add DR in a slightly different way than most MMO's do with abilities.

1st attempt: *Guaranteed to work, all 3 module groups (since only ECM has a chance to fail now anyway).
2nd attempt: 20% chance to fail, all 3 module groups.
3rd attempt: 40% chance to fail...
4th attempt: 60% chance to fail...
5th attempt (and all subsequent attempts): **80% chance to fail...

* the "Guaranteed" to work bit would only apply to a ship of lower strength, similar to how it is now. So if a toon has an ECCM equipped then that lowers the chance to work, just like it does now.

** with all 3 modules groups still retaining a 20% chance to succeed no matter how many cycles, this still gives some usability to small gangs and keeps NPC's a threat.

The above DR would only apply to the ship doing the ECM/TD/Dampning and on a single ship. If there were multiple Ewar vessels and multiple targets, the DR would apply to each separately so if you switched targets the DR would start over again, just like in other MMO's. Or if (2) Ewar ships were jamming ONE ship they would each suffer from their own DR (not combined) so would have a greater chance to Jam than if only a single ECM ship. This would encourage more Ewar variety in PvP gangs while making small/solo PvP more viable and not who has the ECM wins, basically.

Speaking of TD's, Missiles should be added to the module, say reducing the explosion velocity/sig radius. Conversely, Missiles should ALSO be added to TE's, increasing the explosion velocity/sig radius.

The Operative: "There are a lot of innocent people being killed in the air right now".

Capt. Malcolm Reynolds: "You have no idea how true that is".

sabre906
The Scope
Gallente Federation
#17 - 2013-05-01 21:21:45 UTC
Michael Stabb wrote:
Beast of Revelations wrote:


Please, dispense with the hypercritical tone and condescension - I can do without it. It is a matter of opinion whether the problem is the game or not, and as for the choice, I made the choice using the best information I had at the time, and was advised by someone who has played the game 7 years straight.


Dispense with the hypercritical tone.. none of that makes sense, but I digest.

No, the error isn't in the game. EVE has been around for ten years now (woo! Ten years!) and we've managed fine thus far. What happened to you was a combination of bad luck and maybe bad use of a ship/ship fitting.

Post the killmail or a complete ship fitting and mayhaps some of these fine gentlemen could pinpoint the nature of your issue.

Also, I generally don't concern myself with countering jamming/webbing when ratting, that'd waste too many slots that could be used on tank or more damage.


The issues have already been explained thoroughly to him, he just don't want to correct it. It's a paper boat with large guns and no drones and no tank (no, this being pve, expander on paper boat =/= tank, shield booster = tank), trying to shoot scram frigs in orbit.

He seems to think there's something wrong with the game because his boat that should pop, did pop. When in fact, if he didn't pop, there would be something wrong with the game.
Jenn aSide
Soul Machines
The Initiative.
#18 - 2013-05-01 21:56:53 UTC  |  Edited by: Jenn aSide
Beast of Revelations wrote:
Quote:
You picked the wrong type of ship for the activity. You should use Combat Battlecruisers (if you are sticking with BCs) for belt ratting and only use Attack BCs for Anomalies that don't have frigs (or have frigs that spawn away from you so you can pop them as they close with you).


I initially used a combat battlecruiser. It simply couldn't handle the rats at all. I could get no kills, I could not stay in a belt 10 seconds without having to warp out. So I upgraded to the attack battlecruiser. It performed extremely well up until this incident. There wasn't a belt I couldn't handle or a situation I had to warp out of... until this incident.


This is a problem with your skills then. EVERY combat battlecruiser can belt rat in null, hell, every T1 cruiser can.

You are probably trying to "hit above your weight" to fast. You should train tanking and cap skills more then try again.

Even still Attack BCs except the Talos are wrong for belt ratting unless you use long range weapons and snipe, problem is you never know where the rats are in a belt so when you warp in you could be warping in close to scramming frigs.

Quote:

Quote:
Again the problem isn't the game, you made a poor choice.


Please, dispense with the hypercritical tone and condescension - I can do without it. It is a matter of opinion whether the problem is the game or not, and as for the choice, I made the choice using the best information I had at the time, and was advised by someone who has played the game 7 years straight.


How utterly ignorant. This isn't a matter of opinon son, this is a matter of you not knowing what you are doing in a video game, so much so that you lost a ship in the easiest null sec PVE activity there is. I mean really, how bad does someone have to suck to lose a ship to (non-officer) Belt Rats? By now (since 2007) i must have killed a couple million EVE NPCs, I make a couple hunred million isk per hour with my ratting fleet and I've NEVER lost a ship to belt ratting.

How can someone with so little experience think they know enough about the game to suggest changes? That's crazy.

You can either suck up your pride and learn from us or continue to ignorantly lose ships.

Choice is yours.
Tauranon
Weeesearch
CAStabouts
#19 - 2013-05-02 00:03:30 UTC
Beast of Revelations wrote:
I guess you don't recommend warp core stabs, because you didn't mention them. Just perches and 2 eccms?


The racial eccm skill - gravimetric sensor compensation or whatever its called is a big help (for a naga). The base sensor str I had on a dominix was 22 if I recall, with the mag compensation skill and 2 eccms, it was 96 or something like that. In any case a dominix just keeps shooting when jammed.

Pretty much nobody ever fits stabs, and they are particularly terrible on a naga in gurista space, because both penalties are relevent to the naga. 1 - if you take a 50% targeting range reduction, then you are forcing yourself closer to the NPCs, which will make it harder to kill frigates in a naga for tracking reasons and 2 - they make it take a lot longer to lock stuff, so its unlikely you'll get anything locked and fire a volley between intermittent jams.

Your overview has options to tell you who is doing what ewar - ie each overview ship should have an icon to say they are e-waring you, and the e-war indicator above the hitpoints indicator tells you which name-type of ship is e-waring you. I imagine though that a really unfortunate gurista spawn can have jamming battleships, cruisers and frigates, as well as scrambling and webbing frigates - and that if you recognise the names of all the jammers, and you are not close to them, so the frigates are not scrambling you, you could ignore a really bad spawn and go to another belt.

The naga has large guns, and large rails have particularly poor tracking, and being well outside the orbit range of a frigate will cause the frigate to fly -at- you instead of around you, and during that phase the naga can hit them properly. IMO its easier to achieve with rails, because you can set up at 70 or even 100km if you like, which gives you more time to volley the frigates or bail out if failing to kill them before you are scrammed.

A drake should be able to tank a belt spawn, and shoot FoFs until it has a lock and then whatever it likes whilst it has a lock, and setup properly it should be able to tank a full belt spawn all day.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#20 - 2013-05-02 00:21:11 UTC
you warped at 0 into the belt >.>?
123Next pageLast page