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(Odyssey) Exploration Site Mechanics

First post
Author
Moth Eisig
Gallente Federation
#361 - 2013-04-30 16:35:20 UTC
Zen Dad wrote:
[quote=Moth Eisig]
er.. i posted a long post and erased in error so to precis -

Eve exploration has a Je Ne Sais Quoi that will lie forever beyond the understanding of those driven by statisitcs and loot tables.
It doesnt need to be altered to attract people who need to" bypass all the boring exploration" for a wad of loot - these people are undesirable riff raft, probably from null sec alliances who do strange boring hidden things in POS's that don't really interest me either.


Yes, but I think what I posted is the direction exploration is heading. I certainly intend to take advantage of offering loot I won't get anyhow in exchange for protection from certain groups.
Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#362 - 2013-04-30 16:49:09 UTC
I don't mind the minigame, but I do want to see more before I can make a proper judgment on it. It should require some skill to do, not just be click a ceries of dots and hope the random number gods have smiled upon you.

I do NOT like the idea of the can puking loot all over the place if you are successful. Spamming clicks and tractoring crap is a pain in the ass. Eve isn't a twitch sort of game, so it seems awfully out of place.
Georgina Parmala
Science and Trade Institute
Caldari State
#363 - 2013-04-30 18:26:07 UTC
DSpite Culhach wrote:
Ari Laveran wrote:
The Panic is strong in this thread.

Logan LaMort has it about right. There is more good than bad here.

Is it really that far of stretch for sci-fi game that releasing an airlock would fling debris into space? I'm not understanding why this idea is upsetting so many people, or is taken as contrary to the nature of eve. The gods forbid I have to click a "thing" in my PC MMO.


This logic is solid. However, I should be able to bring a Noctis and snatch 8 things at once; unless this is also possible, then these are just arcade mechanics for the sake of annoying players.

Fitting actual tractor beams to tractor more cans at a time certainly is far more in-line with EvE play style. But doesn't go far enough.

The whole
CCP Bayesian wrote:
The containers in question aren't designed to last in open space so they degrade reasonably quickly and are destroyed along with their contents.

makes me think why am I here sneaking around in a frigate like Indiana trying to steal stuff from the wreck? There's another kind of exploration. The strip mine the desert with five thousand people kind.

Why can't I tractor the whole wreck into a Carrier ship maintenance bay and dock up in station. Then do my hacking in a pressurized environment, secure the delicate valuable content and reprocess what's left into a pile of Tritanium. Or scoop the whole thing with a Freighter for largely the same purpose. Why do I have to be content taking one measly idol per person from a pyramid full of riches. Especially if the pyramid is located on my property. Mind you, I might have to do some hacking on the wreck first to disable any potential self destruct mechanism, facilitating the at-risk pvp time spent in space.

I know, I know, it's supposed to be an activity for solo/small groups of low skill point pilots. One big minigame. I just feel like there are better alternative mechanics for encouraging bringing a friend to an otherwise solo activity. Focusing it around faster scan and hack time from collaborative effort, resulting in faster respawns of content, can largely accomplish the same goals.

I think there is a significant design goal here to allow a hostile player to wait for the loot explosion to steal and tie it into crime watch in high sec. I just don't see how this would happen. Perhaps if a failed skill check on a firewall in the mini-game resulted in a distress signal, creating a warp-able system wide overview beacon. But even then, if you can only ever grab 6/18 cans and a third party grabs 6 of his own while you are in a non-combat ship... do you care? Are you going to fit for combat, or reship and hunt this suspect over high sec radar loot you were never going to pick up in the first place?

Science and Trade Institute [STI] is an NPC entity and as such my views do not represent those of the entity or any of its members

https://forums.eveonline.com/default.aspx?g=posts&t=276984&p=38

Tank Talbot
Imperial Academy
Amarr Empire
#364 - 2013-04-30 18:50:30 UTC  |  Edited by: Tank Talbot
One unintended side effect of the new system is going to be in how hard it is to tell someone to go play World of Warcraft with a straight face (or to get with the times, GW2) since CCP has decided to borrow design ideas from such games to remake their own. I never thought I would see a day when site exploration played out in similar fashion to angling for oily black mouth in Darkshore or popping the ribbon on a holiday box in GW2. I wonder, if 8 bit AI drones in sleeper sites will make an appearance. Either way they just muted half of rookie chat and New Citizen’s forum posting... A plus for Odyssey perhaps? Or just the natural result of selling out?
Jenn aSide
Soul Machines
The Initiative.
#365 - 2013-04-30 19:11:33 UTC
Zen Dad wrote:
CCP Bayesian wrote:
Rytell Tybat wrote:
Have you considered also having the collaboration aspect as part of the hacking/archeology activity? A mini-game that more than one person needs to play simultaneously, for there to be a chance of success? I'm thinking of an additional variation of what is potentially coming with Odyssey, not instead of. Perhaps a different type of exploration site? This way teams of hackers/archeologists could collaborate, not just in grabbing loot (nothing wrong with that), but also in a cooperative mini-game.

There may be some major technical issues in regards to this, but it seems like this would fit perfectly in EVE. Also, if it would require the cognitive effort of 2+ individuals, then perhaps it would be more difficult for it to be reduced to a multi-boxing exercise.

Keep up the good work! Big smile


Ultimately we want to keep things simple for the first release which is why the hacking is explicitly single-player. This not only lets us concentrate on getting the hacking right in that context but lets us fit it into the timeframe in which we want to get it out in front of you guys which has got to be the first step. I had lots of people at Fanfest saying they want to play this cooperatively and competitively. Future iteration is definitely the plan though.


Hi,

On the Eve home page Exploration is 1 of 4 of the 12 careers tagged as Solo - with a little solo icon next to it. So many of us with limited leisure time have dedicated our time to training skills to benefit in this area.

it's a personality thing and CCP recognise that there are solo types and co-op types.

The many people you met at the fanfest are not a random sample of your customer base - they are hard core.

I'm not saying that your work is wrong, and your hard work will no doubt bring me benefits I don't as yet understand.

BUT - encouraging co-operative is also double speak for shafting solo IF that is your intention. The current political/social culture in your place of work.

If it is not your intention then please be very careful that it doesn't happen and you keep squeezing solo out of the game plan.

If this is an unstoppable force, then at least could you remove the solo icon from the careers advice - that's not accurate anymore is it?

P.S. I know the argument goes that you are adding a multiplayer dimension and not taking away solo, but that is not what will pan out IMO.



Sorry, no matter what some website says you're playing a multiplayer game that needs various kinds of interaction. CCP is simply evolving the game to be more about what it is and less about the "single player enjoying multiplayer benefits online" thing that is has been.

That simply puts you and people like you on the wrong side of (EVE) History, kinda like the dude who invested all of his inheritance money in buuying new slaves....the day before the American Civil War started lol.

Really, how absolutly foolish and selfish can someone be to aks a multiplayer game maker to NOT make the game more multip-layer because "I like to play solo". No one owes you a video game, if you don't like what EVE is becoming and can't stand it, play something else (like I would if they catered to much to "casauls" in what is supposed to be a hard core game).
Xavier Quo
Royal Amarr Institute
Amarr Empire
#366 - 2013-04-30 19:19:29 UTC  |  Edited by: Xavier Quo
Well this is disappointing. Am I right in taking from the Dev comments that there will be no new sites/anomalies/signals, no new loot, no new lore, no multi-site locations, no new WiS, no new exploration types, no new scannings mechanics or overhaul, other than the UI overlay in space and probe presets, no new ships other than reskins, stat tweaks and an inconsequential limited edition ship that was already in the game as a model from years ago, no new star systems, no piecing together puzzles, clues, audio-visual logs for actual exploring and discovery?

Where on earth is the wonder and sense of getting lost in space that was quoted as being the core of the expansion? Other than wondering what was in that damn crate that flew off I mean. (and where that tractor beam came from, and why I still need to fit a tractor beam for other things now that every ship has one fitted...)

Sorry to be so negative, graphics tweaks are very nice, various fixes are great and long overdue, mini game looks potentially cool even if I don't think it has a place in eve, new apoc is amazing, etc etc

But nice fixes and tweaks does not a good expansion make. For the past ten years you haven't had any serious competition and sometimes CCP you don't half let it show. Next ten years ain't gonna be so easy.
TheUnholyTerror
Tactical Grace.
Vanguard.
#367 - 2013-05-01 01:05:57 UTC
I just want to say, that i just got into exploration. Fitted out a perfect Loki that does everything i wanted in every way. And I LOVE it!. The lack of rats in the update is disappointing. This is exploration, you don't know what you are going to find, for all you know you could warp into 10 true sansha Battleships and be destroyed, or warp into a few frigates that did nothing. Getting rid of the rats brings down the Surprise factor. The hacking mini game, my bottom line is it is dumb, i liked the hit the module and wait myself, not complicated, not tedious, and reflected your skills in game based on how long it took to open said cargo. Addressing the cans flying into space portion, eh doesn't sound very fun to me. The items fly away, i get a few, the rest explode and I'm left feeling well this site was crap, too bad i probably missed the 'good' can, although that might just be me. All i was looking forward to form Odyssey, was some new eyecandy for the exploration sites. A new scanning interface, which does look nice, and of course the graphic re-texturing. So i spent 800mill on a ship i can now enjoy for a month, woohoo -_- fantastic. As far as the social aspect goes, i explore with buddies all the time, its fun, effective, and pays well. I see no benefit in the new mechanics, and i really hope this only pertains to Radar Sites, which are already crap anyway.

So begs the question - what are we gonna do with all these expensive exploration Tech 3s eh? As far as i see it its back to ratting.

Terror
TheUnholyTerror
Tactical Grace.
Vanguard.
#368 - 2013-05-01 01:10:58 UTC
Though to expand on myself, if i get loot that is worth say 400 million, I'm not going to care whatsoever what could have been in the other cans. So the "what did i miss?" feeling would be nonexistent if the site pays out well. If the sites are always crap well then you will always feel like you missed out on something.

Terror
Regan Rotineque
The Scope
Gallente Federation
#369 - 2013-05-01 01:27:40 UTC
I am liking all that I see so far.....even went and updated my Singularity account in anticipation.

But I do not understand the moving of grav to anomalies

Why make this easier? One should have to probe out the sites in high sec, low sec and null - im thinking particularly in high sec when i was a wee podling barely able to explode - i remember mining the large jaspet sites and making lots of iskies - why? because i took the time to scan for them to skill up and learn how to do some basic probing.

So now instead of making people work for this or skill up to find them they just get them given on a platter - this is too easy buttonish for my liking.

~R~
Georgina Parmala
Science and Trade Institute
Caldari State
#370 - 2013-05-01 02:19:14 UTC
Regan Rotineque wrote:

But I do not understand the moving of grav to anomalies

My guess is some consistency.

You will be scanning for exploration sites where you use exploration modules (and wormholes) in an exploration ship.
Combat and mining sites don't require special exploration-related modules, are (generally) done in ships without a probe launcher and therefore move to anomalies scanable in the ship appropriate for the job.

Science and Trade Institute [STI] is an NPC entity and as such my views do not represent those of the entity or any of its members

https://forums.eveonline.com/default.aspx?g=posts&t=276984&p=38

Zen Dad
Solitary Sad Bastard In Space
#371 - 2013-05-01 06:00:08 UTC  |  Edited by: Zen Dad
Jenn aSide wrote:
Zen Dad wrote:
CCP Bayesian wrote:
Rytell Tybat wrote:
Have you considered also having the collaboration aspect as part of the hacking/archeology activity? A mini-game that more than one person needs to play simultaneously, for there to be a chance of success? I'm thinking of an additional variation of what is potentially coming with Odyssey, not instead of. Perhaps a different type of exploration site? This way teams of hackers/archeologists could collaborate, not just in grabbing loot (nothing wrong with that), but also in a cooperative mini-game.

There may be some major technical issues in regards to this, but it seems like this would fit perfectly in EVE. Also, if it would require the cognitive effort of 2+ individuals, then perhaps it would be more difficult for it to be reduced to a multi-boxing exercise.

Keep up the good work! Big smile


Ultimately we want to keep things simple for the first release which is why the hacking is explicitly single-player. This not only lets us concentrate on getting the hacking right in that context but lets us fit it into the timeframe in which we want to get it out in front of you guys which has got to be the first step. I had lots of people at Fanfest saying they want to play this cooperatively and competitively. Future iteration is definitely the plan though.


Hi,

On the Eve home page Exploration is 1 of 4 of the 12 careers tagged as Solo - with a little solo icon next to it. So many of us with limited leisure time have dedicated our time to training skills to benefit in this area.

it's a personality thing and CCP recognise that there are solo types and co-op types.

The many people you met at the fanfest are not a random sample of your customer base - they are hard core.

I'm not saying that your work is wrong, and your hard work will no doubt bring me benefits I don't as yet understand.

BUT - encouraging co-operative is also double speak for shafting solo IF that is your intention. The current political/social culture in your place of work.

If it is not your intention then please be very careful that it doesn't happen and you keep squeezing solo out of the game plan.

If this is an unstoppable force, then at least could you remove the solo icon from the careers advice - that's not accurate anymore is it?

P.S. I know the argument goes that you are adding a multiplayer dimension and not taking away solo, but that is not what will pan out IMO.



Sorry, no matter what some website says you're playing a multiplayer game that needs various kinds of interaction. CCP is simply evolving the game to be more about what it is and less about the "single player enjoying multiplayer benefits online" thing that is has been.

That simply puts you and people like you on the wrong side of (EVE) History, kinda like the dude who invested all of his inheritance money in buuying new slaves....the day before the American Civil War started lol.

Really, how absolutly foolish and selfish can someone be to aks a multiplayer game maker to NOT make the game more multip-layer because "I like to play solo". No one owes you a video game, if you don't like what EVE is becoming and can't stand it, play something else (like I would if they catered to much to "casauls" in what is supposed to be a hard core game).



You have a predictable style Jenn. .Your favourite is " you and people like you @@@@ etc etc" Having a contrary view does not make someone a cockroach you know?

But lets stick to FACTS. the solo tag is on the EVE WEBSITE. not some website. Its an EVE personality test and if you like solo then Exploration is recommended. Im not making it up Jen - its on the Eve Site. And presumably put there by the powers that be.

I enjoy playing in a multiplayer environment because these are real people to interact with.
I would LOVE to blow you up, but i would only get complete pleasure by doing it myself- by attacking you in game without any assistance from anyone. Teaming with another blue (i have lots of blues Jenn) would halve my pleasure on this one.

You on the other-hand would be happy enough to see me on your Corps kill mail or blob me.

That is the difference between us ( and people like us )

The other difference is that I'm happy for you to do your thIng whilst you get irritated with people that don't conform

One must ask who it is that is being foolish and selfish here.?
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#372 - 2013-05-01 06:08:12 UTC
Zen Dad wrote:
Moth Eisig wrote:
Caldari 5 wrote:
I've been thinking a bit more about the Loot Barf and having multiple players there, I can only see having multiple players being there as having a result of reducing the ISK/Hour/Player.
With 2 Players, You may get lucky and not click on each others loot, although I'm pretty sure that there will most likely be 1 or 2 that both players click on. Thus making it if 1 player can click on 5/10 loot items, does not mean that 2 players will get 10/10 loot items, the most likely is either 8/10 or 9/10 if lucky, and most probably going down the more players you have.
Thus working from averages and making the math easy, lets just say the average is that every loot has 1M ISK worth in it.
1 Player can get 5M
2 Players can get 8 to 9M (thus each player getting 4M to 4.5M each)
More Players even less per player(numbers are completely arbitrary)


Seven Koskanaiken wrote:

And...no one is going to sit there in their paper thin scanning ship with sisters prob launcher fitted and say, well since my arse is flapping in the air why don't i invite some more ships into this site for zero reward. That's going to DIScourage interaction, with the 99.9% of players who are not on your teamspeak already.


I think you guys are looking at it wrong. Here's how it's going to work once smart people figure it out: explorers are going to find gangs to team up with and more or less accompany them on roams, and then when the explorers are ready to pop a pinata, the gang, or part of it depending on how many players exploration sites will support will show up for a few seconds.

For the explorers, the price of two people potentially clicking on the same loot can is nothing compared to the advantage of having back up to chase other explorers and explorer hunters away, and for the gangs the explorers run with, they're just doing what they always do anyhow, only with the added ability to bypass all the boring exploration stuff and spend a few seconds grabbing cans to help fund their PvP habit. It's too beneficial for everyone involved for it not to happen eventually.

It's good for most of game's players, because it should add more focal points for small gang pvp, but it's going to be rough on solo exploration. At least in low-sec. In high sec there is probably not much reason to have a group.



er.. i posted a long post and erased in error so to precis -

Eve exploration has a Je Ne Sais Quoi that will lie forever beyond the understanding of those driven by statisitcs and loot tables.
It doesnt need to be altered to attract people who need to" bypass all the boring exploration" for a wad of loot - these people are undesirable riff raft, probably from null sec alliances who do strange boring hidden things in POS's that don't really interest me either.

I am thinking about Archaeology and Exploration, would you expect the Archaeologists to turn up look at the pyramid and go Cool and leave, or would you expect them to set-up camp and sift through the sand and perhaps find that hidden chamber?
I person would turn up and go cool is not an Explorer, they are a Tourist :P

I don't think that you should automatically be given an escalation by completing a site, you should get the Bookmark or some textpad item saying where it might be and then go exploring there.
Davis TetrisKing
The Vendunari
End of Life
#373 - 2013-05-01 06:40:37 UTC
Hmm, I'll be keeping a close eye on this. The new minigame for hacking etc looks and sounds interesting. I have no problem with making it a little more involved so that there is more chance for explorers to not be watching dscan and making the whole activity of hacking in hostile space feel a little riskier (still love when I get that on edge feeling while trying to finish an objective with hostiles in system in low) sounds like a good thing to me. Seems a bit cheesy but if it's done well I could see it being a good addition to the game.

Chasing loot cans around space and being told I am going to miss some of them? Wow, can't express how unfun this sounds to me. I mean Seriously?

I can understand the desire to make it profitable to bring friends along. Sounds logical. But surely there are better ways to do this than making me chase cans around. God that sounds awful.

Why not incorporate it in the minigame itself? Have bonus 'unlocks' that need two people coordinating in the one hack to open. That way a solo pilot can hack into it and loot the basic stuff without it looking like they missed loot that just flew off into space. Then when you bring a friend along you can go for the coop hack that will give the same loot as the solo hack plus a bonus.

And I know that at the end of the day if it's balanced properly it would essentially be the same thing. But deciding to open something knowing I'm ignoring the coop bonus cause I'm alone feels a lot better than having unknown loot fly off into space that maybe, just maybe I could have gotten.

I spose I'm ignoring the bit about people being able to ninja the loot when someone hacks it open, but tbh I can't see this being that big a feature. As it is it sounds like just as much effort to go to to catch someone hacking than just exploring in the first place, with the added disincentive of making you a suspect.
Nagarythe Tinurandir
Einheit X-6
#374 - 2013-05-01 10:30:09 UTC
wow, i would not have guessed that capsuleers have that a big issue with some cans floating out of their reach.
i mean come on guys it's essentially the same mechanic as the incursion rewards; either you bring enough friends or you have to live with a reduced payout (wether it would be a bigger deed doing it with less people or not). actually we don't even lnow if there is a reduced payout, could be also that the payout for solo-explorers is bigger than before and the additional cans are for your friends. i do not recall people beeing this worked up back then, just before the introduction of incursions.
looking at what activities one does right now, those new exploration sides seem an improvement to me.

i just don't know how i feel about the hacking mini game yet. the idea itself is good. but simply clicking my self through firewalls does not feel like hacking. i want to solve something, more like a puzzle. for example how about some form of rubiks cube? depending on the location of the side (high, low, 0.0) and maybe some tiering in sides, the cube could be more or less difficult to solve. The (eve)hacking skill and maybe the fitted modules like the hacking module could give help and/or hints how to solve the thing. usually the hacking minigames, where you actually have to use your brain instead of clicking/drag'n'drop like fury against a timer are the most fun and tend to feel less repetitive.
Jenn aSide
Soul Machines
The Initiative.
#375 - 2013-05-01 12:25:50 UTC
Zen Dad wrote:



You have a predictable style Jenn.


Alopng with "hurting", the truth is also predictable. The truth is the problem is with your choice to lay this kind of game, not something CCP is doing or has done.

Quote:

.Your favourite is " you and people like you @@@@ etc etc" Having a contrary view does not make someone a cockroach you know?


When that contrary view is dumb, yea it does make a person something. What, i just don't know.

Quote:

But lets stick to FACTS. the solo tag is on the EVE WEBSITE. not some website. Its an EVE personality test and if you like solo then Exploration is recommended. Im not making it up Jen - its on the Eve Site. And presumably put there by the powers that be.


OR put there by a bored low level ccp website maker. What you keep pining your hopes on is website FLUFF that essentially means nothing. That same site could say "join EVE and get a free Tech 3 Titan", till you are flying in a Tech3 titan, I means nothing.

Quote:

I enjoy playing in a multiplayer environment because these are real people to interact with.
I would LOVE to blow you up, but i would only get complete pleasure by doing it myself- by attacking you in game without any assistance from anyone. Teaming with another blue (i have lots of blues Jenn) would halve my pleasure on this one.

You on the other-hand would be happy enough to see me on your Corps kill mail or blob me.

That is the difference between us ( and people like us )

The other difference is that I'm happy for you to do your thIng whilst you get irritated with people that don't conform

One must ask who it is that is being foolish and selfish here.?


The above is really weak, the "cry of the inadequate". You have some serious personal problems guy.

Do you really think I sit around at night thinking "OMG, Some anonymous dude with the screen name "Zen Dad" isn't doing what I want him to do and is playing the game different, Blasphemy, burn the heretic!"

It' honestly seems like you (AND YOUR KIND) love to fall back on that self serving bit of insanity, like you are more than just 1 of 6 + billion human beings and somehow therefore important to anyone other than your own mothers. You are not.

No one cares about ANYTHING you do, let alone how you play a video game.
I'm just pointing out that every time you've complained about something in this particular video game on this particular forum, the REAL issue hasn't been the game, but the fact that your personality type just doesn't fit in with what the game is. I'm going to keep pointing that out every time you accuse these brilliant game makers of carrying out Socialist plots just because YOU (and your folks) can't deal with the idea of actually playing a multilayer video game.

Zen Dad
Solitary Sad Bastard In Space
#376 - 2013-05-01 14:18:13 UTC  |  Edited by: Zen Dad
Jenn aSide wrote:
Zen Dad wrote:



You have a predictable style Jenn.


Alopng with "hurting", the truth is also predictable. The truth is the problem is with your choice to lay this kind of game, not something CCP is doing or has done.

Quote:

.Your favourite is " you and people like you @@@@ etc etc" Having a contrary view does not make someone a cockroach you know?


When that contrary view is dumb, yea it does make a person something. What, i just don't know.

Quote:

But lets stick to FACTS. the solo tag is on the EVE WEBSITE. not some website. Its an EVE personality test and if you like solo then Exploration is recommended. Im not making it up Jen - its on the Eve Site. And presumably put there by the powers that be.


OR put there by a bored low level ccp website maker. What you keep pining your hopes on is website FLUFF that essentially means nothing. That same site could say "join EVE and get a free Tech 3 Titan", till you are flying in a Tech3 titan, I means nothing.

Quote:

I enjoy playing in a multiplayer environment because these are real people to interact with.
I would LOVE to blow you up, but i would only get complete pleasure by doing it myself- by attacking you in game without any assistance from anyone. Teaming with another blue (i have lots of blues Jenn) would halve my pleasure on this one.

You on the other-hand would be happy enough to see me on your Corps kill mail or blob me.

That is the difference between us ( and people like us )

The other difference is that I'm happy for you to do your thIng whilst you get irritated with people that don't conform

One must ask who it is that is being foolish and selfish here.?


The above is really weak, the "cry of the inadequate". You have some serious personal problems guy.

Do you really think I sit around at night thinking "OMG, Some anonymous dude with the screen name "Zen Dad" isn't doing what I want him to do and is playing the game different, Blasphemy, burn the heretic!"

It' honestly seems like you (AND YOUR KIND) love to fall back on that self serving bit of insanity, like you are more than just 1 of 6 + billion human beings and somehow therefore important to anyone other than your own mothers. You are not.

No one cares about ANYTHING you do, let alone how you play a video game.
I'm just pointing out that every time you've complained about something in this particular video game on this particular forum, the REAL issue hasn't been the game, but the fact that your personality type just doesn't fit in with what the game is. I'm going to keep pointing that out every time you accuse these brilliant game makers of carrying out Socialist plots just because YOU (and your folks) can't deal with the idea of actually playing a multilayer video game.



jENN - many of us have families with demands that eat into our spare time. Solo and non- teaming is the only way for us.

May I ask if you have a family Jenn? if you do, have you noticed how much they encourage you to stay online and out of their lives?
Haulie Berry
#377 - 2013-05-01 14:45:35 UTC
Quote:
But lets stick to FACTS. the solo tag is on the EVE WEBSITE. not some website. Its an EVE personality test and if you like solo then Exploration is recommended. Im not making it up Jen - its on the Eve Site.


Since they haven't actually done anything to make solo exploration any less feasible, you seem to be complaining about absolutely nothing.
Tank Talbot
Imperial Academy
Amarr Empire
#378 - 2013-05-01 17:29:18 UTC
As an uninvolved party I have nothing against any of you however as the OP I would ask you to please leave the personal issues out of this discussion. Love or hate the material presented it has been a interesting topic (and dare one hope productive) if nothing else and I would hate to see it derailed or closed due to flaring tempers. It is alright to disagree but please do so with courtesy and mutual respect.

Now that I have written this I am sure it will haunt me one day... (Risk vs. Reward.)
Kitanga
Lowsec Border Marshals
#379 - 2013-05-01 17:40:22 UTC
slightly off topic, but while CCP is reading this:

Can sites be made to spawn in deep space? i would love to see very deep space cosmic signatures, not always huddled around a 16AU radius of a planet (as it is today) ...
Haulie Berry
#380 - 2013-05-01 17:47:51 UTC
Kitanga wrote:
slightly off topic, but while CCP is reading this:

Can sites be made to spawn in deep space? i would love to see very deep space cosmic signatures, not always huddled around a 16AU radius of a planet (as it is today) ...



"Maybe I can catch CCP asleep at the wheel and bring back deep safespots..."