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WH Space needs some love, Clone Jump "light"

Author
Stralow
Caldari Provisions
Caldari State
#1 - 2011-11-02 10:37:22 UTC
Hey folks

I'm bringing this up, because its very anoying, that you can't change your clone and his implants in WH space. I have one booster char, and it would be nice to use it for shield and mining boost as well. You can do that, but you have to choose 1 imp before move in.
I live in a C5, so if i wanted to change the clone, i have to scan my way out thorugh several WHs into HS, make the jump and move all the way back...

So my idea is that:
A clone jump "light". You have a ship or POS module, only use- or anchorable in WH 0.0. Maybe somewhere else, but it dusturbs the peace of balance, so i leave it with WH space for now.

You can clonejump only in the same WH system, the module/ship is in. You can't jump from other space/WH or whatever. So if you get podded in WH you still screwed and have to fly all the way back in. Time between the jumps, i dont know 12 hours or so.

It would let you be a little more flexible with implants, but not to overpowered i think.

i say we take off and nuke the whole site from orbit. it's the only way to be sure

Rico Minali
Federal Navy Academy
Gallente Federation
#2 - 2011-11-02 10:42:28 UTC
Not a flame, but a firm NO. You live ina wormhole by choice, you get the enormous isk that WHs generate so you have to have the uncomfortable nature of WH living. Sorry but no I cant agree to this.

Trust me, I almost know what I'm doing.

Ingvar Angst
Nasty Pope Holding Corp
#3 - 2011-11-02 14:16:29 UTC
Nice proposal. Well balanced, doesn't overpower anything. The only thing I'd wonder about is what requirements you'd have to meet to be able to clone jump... but being in wormholes it would be silly to tie it to a sec status for any faction... probably restrict to the corp that anchored it and require biology V or something akin to that.

Good proposal.

Six months in the hole... it changes a man.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#4 - 2011-11-02 16:01:11 UTC
I'd say it should be simpler: you go to the POS mod, it makes a new jump clone and stores your existing one. This lets you pull a blank clone for PVP and store your clone with implants that you use for PVP. To retrieve your original clone, the one you're in has to be destroyed. The major risk would be that if a major attack came and your corp pulled blank clones and then lost badly, you could find yourselves watching all your expensive clones go up with the POS. So there's some balance and inherent risk.

I'm not sure this would have much impact one way or the other and I'm not really endorsing it. Just saying it has potential to be balanced and not upset wormhole mechanics.

Founding member of the Belligerent Undesirables movement.

Montevius Williams
The Scope
Gallente Federation
#5 - 2011-11-02 18:55:04 UTC
I dont have a problem with them, but I'd make these changes

1. The POS module for this should cost fuel to use each time you JC
2. Can only have 1 Mod per POS and takes a Large POS to use
3. Can only be used once every 48 hours (reduced with skills?)

Other than that, I dont have a problem with this idea.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Drake Draconis
Brutor Tribe
Minmatar Republic
#6 - 2011-11-02 18:57:41 UTC
No.

Primarily for the reason (and yes its a double edged sword) the lack of JC's is the main offense/defense/denial strat when it comes to assualting an WHS system.


Granted I'm sure there are numerious arguments...but I'm fully perpaired to deal with the lack of such a feature based on the uniquely tough nature of WHS living.

In short....getting podded in WHS is a guarnteed way to getting evicted for all intents and purposes...unless your smart enough to keep a back door open.

JC would elimiante that need rather easily if not make it easier.

Although I do like some of proposed modifications to this proopsal...but honestly...not needed.

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Montevius Williams
The Scope
Gallente Federation
#7 - 2011-11-02 19:02:28 UTC
Drake Draconis wrote:
No.

Primarily for the reason (and yes its a double edged sword) the lack of JC's is the main offense/defense/denial strat when it comes to assualting an WHS system.


Granted I'm sure there are numerious arguments...but I'm fully perpaired to deal with the lack of such a feature based on the uniquely tough nature of WHS living.

In short....getting podded in WHS is a guarnteed way to getting evicted for all intents and purposes...unless your smart enough to keep a back door open.

JC would elimiante that need rather easily if not make it easier.

Although I do like some of proposed modifications to this proopsal...but honestly...not needed.


I think in the OP he said that if you get podded, you get kicked out like normal. His idea is that if you have a Mining Clone and a Combat Clone, you can jump in one for whatever specialized task you have in the WH. But if you get podded while mining, you would still be kicked out of the WH like normal.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Endovior
PFU Consortium
#8 - 2011-11-03 00:00:47 UTC
Voting no; wormholes are hard and inconvenient, and there's no reason to let people mess around with JC's there.

If you want to bring specialized implants into a WH to help with something, then you put those implants at risk for everything you do there, and if you lose them, or find them inappropriate to the task at hand... tough.
Smiling Menace
The Scope
Gallente Federation
#9 - 2011-11-03 06:59:45 UTC
I was always under the impression that a POS was just a paired down station that you needed to fit all the mods for yourself, so fitting a POS mod that allows a change of JC would be fine based on the OP's idea.

Supported.
Ingvar Angst
Nasty Pope Holding Corp
#10 - 2011-11-03 18:52:26 UTC
Endovior wrote:
Voting no; wormholes are hard and inconvenient, and there's no reason to let people mess around with JC's there.

If you want to bring specialized implants into a WH to help with something, then you put those implants at risk for everything you do there, and if you lose them, or find them inappropriate to the task at hand... tough.


I don't think jump clones are the proper term. More the ability to keep a spare clone on hand that you could, while actually in the pos, swap into in order to get a different set of implants into play. So if you got podded, for example, with all your juicy combat implants they still are lost and you're still in high sec hoping you can get scanned back in.

Six months in the hole... it changes a man.

Stralow
Caldari Provisions
Caldari State
#11 - 2011-11-03 20:49:12 UTC  |  Edited by: Stralow
Right.
I have the feeling, if people read the words "jumpclone" and "wormhole" in one sentence, they go crazy without reading the rest.
I dont have any problems that it needs a huge ammount of CPU from the POS Tower or some fuel.

And i really don't see the problem, that you can change your set of implant in a WH. You can change that in 0.0, Low and HS. So where is the problem about WHs? You decided to live there, okay. You coudl make big money, ok also. But it is dangerous also, many ppl seem to forget. And believe me, some things are anoying enough every day because of some game mechanics.
I think it doesn't disturbs the balance of eve, if some WH inhabitants where a little more free to switch there implants under some restrictons...

i say we take off and nuke the whole site from orbit. it's the only way to be sure

Lucius Arcturus
Peoples Capitalist Liberation Front
#12 - 2011-11-03 23:12:48 UTC
Voting no. All of the inconveniences that make WH life more demanding are the reason why the rewards are so great. Chip away at the difficulties and you also chip away at the rewards.