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Separate the four empires with low security space.

First post
Author
Xavier Thorm
Caldari Provisions
Caldari State
#301 - 2013-04-30 16:39:35 UTC
Commander Ted wrote:
Ruze wrote:

Stuff


Do you have any idea what your talking about? Half of low sec is almost entirely empty so adding new systems is pointless, nobody bitches about the lack of belts and if you think it is hard to get into low sec current then your in for a huge surprise.

Its trivial, entry gates are hardly ever camped except for a few notable exceptions.

Hunting miners in low and null is one of the most painful things possible, especially without bubbles.
The moment local has a single new face in it they all warp to station. Trying to attract hulks who don't fight back and won't have anyone to fight for them is a terrible idea and you should feel bad for suggesting it.

Research slots will just promote more carebear alts who won't undock for the next two years sitting in local.

Gates on the other hand would be lucrative constant streams of kills that allow for other groups to easily come and engage you because you and a decent sized gang will be sitting still, promoting fights which are fun.


For someone who wants to see things changed you sure are enthusiastic about shutting down conversation. Maybe you should listen to the ideas of others and try to learn something.

Regarding the idea of lowsec as a place with lots of little "back alleys" and it's own sort of "terrain" I have wished for a long time that the pirate stargates that you encounter through missions and other content were actually gates, and I think this could be a good addition to lowsec. Keep the "highways" of the currently known gates, but add a network of smuggler gates, possibly accessible based on standings, that people familiar with the area could use to circumvent camps and catch up to prey, in a similar manner to how nullsec sov holders use jump bridges.
Commander Ted
Caldari Provisions
Caldari State
#302 - 2013-04-30 16:46:07 UTC  |  Edited by: Commander Ted
Xavier Thorm wrote:


For someone who wants to see things changed you sure are enthusiastic about shutting down conversation. Maybe you should listen to the ideas of others and try to learn something.

Regarding the idea of lowsec as a place with lots of little "back alleys" and it's own sort of "terrain" I have wished for a long time that the pirate stargates that you encounter through missions and other content were actually gates, and I think this could be a good addition to lowsec. Keep the "highways" of the currently known gates, but add a network of smuggler gates, possibly accessible based on standings, that people familiar with the area could use to circumvent camps and catch up to prey, in a similar manner to how nullsec sov holders use jump bridges.


He put up an idea, I said why it was a bad one. baaaaaaw.

I didn't realize discussion meant everyone says whatever they want without any kind of argument. I guess whenever someone criticizes my idea I should just say "Good job!" and the thread would end after 3 posts?
Maybe instead of people whining about having an argument you should just point out why I am wrong and be able to actually defend your idea. If you can't defend your idea then its obviously a bad one and that line of discussion will end.



Wouldn't it be trivial for someone to compile a website with the gates on them like dotlan or people to buy packs of bookmarks like they used to do before warp to 0?

If they could be built/destroyed that might be cool, but also somewhat game breaking, seems unnecessary.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Ruze
Next Stage Initiative
#303 - 2013-04-30 16:48:11 UTC
Commander Ted wrote:
Ruze wrote:


My point is to reduce the capability of controlling losec systems by any party, large or small, while allowing players to get lost in the expanse.

Essentially, making losec more valuable, less controllable, and more expansive. Because the biggest problem with losec is not the pirates, but the overwhelming odds for solo-small gang play and large organized outfits. There's no middle ground, because if you do get any kind of operation going, you get a hot drop or pegged by several cap ships.

The size of the engagements quickly escalate, discouraging those who have tried from returning, and encouraging those intent on staying to amass larger and larger numbers.


Control by who? Any pirate gang who claims to control anything will be limited to 1-3 systems at the most.

If you just make it bigger then carebears will simply move in with a scout alt a jump out and warp out and dock as soon as anyone comes close, promoting boredom.

So essentially your suggesting making lowsec the same as null, but even more boring.

Ill roam looking for something to kill for even more jumps, and instead of finding nothing I find hulks docked in the station.


Your counterpoint is that if you keep it small and force individuals to pass through it, you'll increase content and not force pirates to have to work so hard. I get that.

But from the looks of it, that is how losec currently is, and that system hasn't worked too well until faction warfare came along.

Instead of being funneled into content that they are not ready for, most smart players (read, not necessarily risk averse, but smart enough to equip for what they intend to do) will simply stick to their respective factions, unless they are using alts to do a quick highway run between empires.

Amarr empire, if closed off by losec, can survive without Jita. It lives perfectly fine when Jita is on fire, and it worked perfectly fine when the trade hub highways were thrown out. There will be more market independence, which I personally like, and it will add more flavor, which I also like.

But if your goal is to generate pirate content and conflict, I'm trying to point out that this would not happen. Much as your stating the flaws in my ideas, I'm stating the flaws in yours. Bottleneck losec more, without somehow increasing the need to travel through it, and you'll actually reduce the traffic.

And Jita isn't as much of a need as newer players who haven't been around through the changes in trade hubs would know.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Ruze
Next Stage Initiative
#304 - 2013-04-30 16:51:13 UTC
Commander Ted wrote:


Wouldn't it be trivial for someone to compile a website with the gates on them like dotlan or people to buy packs of bookmarks like they used to do before warp to 0?

If they could be built/destroyed that might be cool, but also somewhat game breaking, seems unnecessary.


Fair point about it being trivalized, much like w-space is. You couldn't have static gates. They'd have to shift now and again. And There would have to be enough of them that keeping track of which are active and which aren't any day would be too much.

As far as building and destroying, that might be one alternative. The idea is to make losec feel like an ally, with too many options. Static highways would be one, but getting lost is the best solution.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Commander Ted
Caldari Provisions
Caldari State
#305 - 2013-04-30 16:57:00 UTC
Ruze wrote:


Your counterpoint is that if you keep it small and force individuals to pass through it, you'll increase content and not force pirates to have to work so hard. I get that.

But from the looks of it, that is how losec currently is, and that system hasn't worked too well until faction warfare came along.

Instead of being funneled into content that they are not ready for, most smart players (read, not necessarily risk averse, but smart enough to equip for what they intend to do) will simply stick to their respective factions, unless they are using alts to do a quick highway run between empires.

Amarr empire, if closed off by losec, can survive without Jita. It lives perfectly fine when Jita is on fire, and it worked perfectly fine when the trade hub highways were thrown out. There will be more market independence, which I personally like, and it will add more flavor, which I also like.

But if your goal is to generate pirate content and conflict, I'm trying to point out that this would not happen. Much as your stating the flaws in my ideas, I'm stating the flaws in yours. Bottleneck losec more, without somehow increasing the need to travel through it, and you'll actually reduce the traffic.

And Jita isn't as much of a need as newer players who haven't been around through the changes in trade hubs would know.


Individuals aren't forced to pass through low sec at all. The only real funnel is Rancer, which is in fact camped 24/7.

Also if you read the first post you would know I don't propose funneling people, I want to add new regions in the gap between the empires to prevent lots of Rancers from forming.

The problem is right now their is 0 reason for anyone to ever cross low sec for reasons other than pvp or supplying their pos with the occasional badger.

Things like fighting for POS structures promote awesome battles all the time, but that mostly requires capital ship groups. FW is pretty fun but it cuts out pirates and all the small gang fights are pirates fighting other pirates or the militia for no reason at all other than killmails.

Also while the empires can mostly be self sufficient there are lots of things that can't be obtained. Namely Ice, Blueprints, faction modules, certain ores are more common in different empires, tags, etc.

So with fuel prices about to spike the competitiveness of non JF trade will increase greatly and suddenly you have lots of reasons to cross low sec.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

sabre906
The Scope
Gallente Federation
#306 - 2013-04-30 17:04:27 UTC
Commander Ted wrote:
Xavier Thorm wrote:


For someone who wants to see things changed you sure are enthusiastic about shutting down conversation. Maybe you should listen to the ideas of others and try to learn something.

Regarding the idea of lowsec as a place with lots of little "back alleys" and it's own sort of "terrain" I have wished for a long time that the pirate stargates that you encounter through missions and other content were actually gates, and I think this could be a good addition to lowsec. Keep the "highways" of the currently known gates, but add a network of smuggler gates, possibly accessible based on standings, that people familiar with the area could use to circumvent camps and catch up to prey, in a similar manner to how nullsec sov holders use jump bridges.


He put up an idea, I said why it was a bad one. baaaaaaw.

I didn't realize discussion meant everyone says whatever they want without any kind of argument. I guess whenever someone criticizes my idea I should just say "Good job!" and the thread would end after 3 posts?
Maybe instead of people whining about having an argument you should just point out why I am wrong and be able to actually defend your idea. If you can't defend your idea then its obviously a bad one and that line of discussion will end.



Wouldn't it be trivial for someone to compile a website with the gates on them like dotlan or people to buy packs of bookmarks like they used to do before warp to 0?

If they could be built/destroyed that might be cool, but also somewhat game breaking, seems unnecessary.


It's been pointed out that your "letting goons permacamp Jita pipe for lulz" idea is a steaming pile. Yet you just kept holding your nose and flinging it at ppl.Lol
Commander Ted
Caldari Provisions
Caldari State
#307 - 2013-04-30 17:11:48 UTC  |  Edited by: Commander Ted
sabre906 wrote:


It's been pointed out that your "letting goons permacamp Jita pipe for lulz" idea is a steaming pile. Yet you just kept holding your nose and flinging it at ppl.Lol


If your an idiot and you will always use shortest route then you will probably die yes. I guess your just not smart enough to learn about that avoid systems function.

To bad? Get a friend? Look at the map and hit avoid system? Fit a cloak? Use your D-scan to see smartbomb camps?


Also speaking of discouraging discussion, look at you Mr. "YOUR IDEA IS DOO DOO".

Perhaps you should reply to my counterpoints on why what the Eve beta was like doesn't matter
https://forums.eveonline.com/default.aspx?g=posts&m=2946371#post2946371

Just saying you won the argument means nothing especially how your reason disproved itself.
"This nearly killed eve, and their were eve less people camping then!"
However I, having been to low sec many many many times, rarely encounter gate camps and are an extreme non issue.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Theia Matova
Dominance Theory
#308 - 2013-04-30 17:44:15 UTC
I was thinking this lately. And there should be definitely more faction warfare between the empire spaces. But it would be nice if there was 2-3 different 0.5s jump routes through it. Since even the factions were at war commerce should still thrive 0.5s systems already bring enough risk for freighters. IF there was not these jump routes. We would need more industrial ships. That were capable of cloak that were rather easy to train. To also give new players a chance.

I like this idea but not the original terms perhaps. Yet a bump! Eve should give more faction warfare and actually fair fights than pirate coward ganking.
Commander Ted
Caldari Provisions
Caldari State
#309 - 2013-05-01 15:02:16 UTC  |  Edited by: Commander Ted
Theia Matova wrote:
I was thinking this lately. And there should be definitely more faction warfare between the empire spaces. But it would be nice if there was 2-3 different 0.5s jump routes through it. Since even the factions were at war commerce should still thrive 0.5s systems already bring enough risk for freighters. IF there was not these jump routes. We would need more industrial ships. That were capable of cloak that were rather easy to train. To also give new players a chance.

I like this idea but not the original terms perhaps. Yet a bump! Eve should give more faction warfare and actually fair fights than pirate coward ganking.


It is already impossible to get from one empire to another without crossing 0.5 space.
The risk when crossing those areas is negligible unless goonswarm is bored or your an idiot with to much loot in their hold.


Also I propose this idea as a boost to piracy, not necessarily faction warfare.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Stegas Tyrano
The Scope
Gallente Federation
#310 - 2013-05-01 15:24:03 UTC
Didn't CCP Soundwave say something about High-sec being too "Homogenous".

I like the general idea but I think the execution isn't spot on. Im of the opinion that there should be much more low-sec systems between the 4 empires but only a handful of hi-sec systems jumpgates that connect the 4.

That way people can still Haul stuff between the 4 empires only it will requier travelling through a choke-point, making it more risker to go from faction space to faction space.

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Theia Matova
Dominance Theory
#311 - 2013-05-01 15:44:32 UTC
Commander Ted wrote:

It is already impossible to get from one empire to another without crossing 0.5 space.
The risk when crossing those areas is negligible unless goonswarm is bored or your an idiot with to much loot in their hold.

Also I propose this idea as a boost to piracy, not necessarily faction warfare.


Actually its possible to move between Amarr and Rens without crossing any 0.5s systems. I was actually surprised to find that out. Its not like Amarr and Minnies are the best pals after all.

Some stuff are worth alone by themselves to haul over 0.5s and because of their size you have to do it in freighter. Sometimes you simply can't avoid it.

I would like that faction warfare would be boosted. Right now I do not have the feeling that the factions are at war. EVE could really use buff to faction warfare. I think faction warfare low secs in between the empires would be the start. Since they are low sec it would of course also give more opportunities for pirates.

So as said I do agree about the low secs. Perhaps even breaking the 0.5s links between empires and changing them to low sec. Yet this change would affect so many things that its not a simple change to make.
Tilio Janau
Imperial Shipment
Amarr Empire
#312 - 2013-05-01 17:06:54 UTC
Your idea to separate the the 4 major npc factions by low sec is a nice idea in theory at least, however it would plunge the market into chaos.

first of all no freighter pilot in there right mind is going to transit through a low sec system they just take forever to align making the risk to reward so deadly the base price on the most basic of goods will go up to high the market would crash

put your self in a charon that you just brought for 1.4 billion would you really fly it into low sec

of cause eve would adjust the freighter would die people would just train to the jump freighter to make the jump missing those low secs

At the end of the day it will always come down to risk / reward and in this case although i do like the idea the risk involved would either cause the market price to jump by a factor of 10 or the untimely death of the freighter class ship

Ruze
Next Stage Initiative
#313 - 2013-05-01 18:14:32 UTC
Tilio Janau wrote:
Your idea to separate the the 4 major npc factions by low sec is a nice idea in theory at least, however it would plunge the market into chaos.

first of all no freighter pilot in there right mind is going to transit through a low sec system they just take forever to align making the risk to reward so deadly the base price on the most basic of goods will go up to high the market would crash

put your self in a charon that you just brought for 1.4 billion would you really fly it into low sec

of cause eve would adjust the freighter would die people would just train to the jump freighter to make the jump missing those low secs

At the end of the day it will always come down to risk / reward and in this case although i do like the idea the risk involved would either cause the market price to jump by a factor of 10 or the untimely death of the freighter class ship



Keep in mind that empire trade is run by players. After the fall of the highway gates, WE the players moved our trade hubs. When Jita burns, trade goes on. When hulks explode, trade goes on.

CCP is already aligning themselves with this mentality. Empire markets are too similar. They are taking a lot of the need for hisec industry (low end minerals and production options and refining loss) and we'll watch the market fall, stabilize, and adapt. Because the players as a whole adapt.

Sorry, history argues against your point on chaos, which may even NEED to happen anyway.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Commander Ted
Caldari Provisions
Caldari State
#314 - 2013-05-01 18:31:11 UTC
Stegas Tyrano wrote:
Didn't CCP Soundwave say something about High-sec being too "Homogenous".

I like the general idea but I think the execution isn't spot on. Im of the opinion that there should be much more low-sec systems between the 4 empires but only a handful of hi-sec systems jumpgates that connect the 4.

That way people can still Haul stuff between the 4 empires only it will requier travelling through a choke-point, making it more risker to go from faction space to faction space.


It already is funneled into a few choke points, ever been to niarja?

The thing is their are already lots of low sec systems between the empires, it just everyone goes into the hisec route because unless your an idiot or unlucky you are pretty much invulnerable.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Mike Voidstar
Voidstar Free Flight Foundation
#315 - 2013-05-01 18:33:33 UTC
Commander Ted wrote:


The problem is right now their is 0 reason for anyone to ever cross low sec for reasons other than pvp or supplying their pos with the occasional badger.




Even if this was true (it's not), why is this a problem?
Commander Ted
Caldari Provisions
Caldari State
#316 - 2013-05-01 18:33:51 UTC
Theia Matova wrote:


So as said I do agree about the low secs. Perhaps even breaking the 0.5s links between empires and changing them to low sec. Yet this change would affect so many things that its not a simple change to make.



I honestly think that any chaos caused by this change would be minimal and only for a short time.

All of the empires have industrialists in them who make things, the thing is they move everything to Jita.

With the upcoming buff to nullsec reducing the need to use Jita this may be a better time than ever to do this.

If Jita suddenly became starved it would only be a short term hiccup that would smooth itself out over time, like the removal of the super highway gates to Yulai.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Commander Ted
Caldari Provisions
Caldari State
#317 - 2013-05-01 18:38:44 UTC  |  Edited by: Commander Ted
Mike Voidstar wrote:



Even if this was true (it's not), why is this a problem?


Because a large demographic of players is starved for content. FW and nullsec don't appeal to lots of players who would rather work in small groups as pirates. It's hard to pirate if the only place you can do it in has nobody in it.

Also it is in fact true, the only industry in null is done inside stations or at a POS. Almost zero traffic goes through gates other than gangs of pvpers who have no purpose other than to shoot each other for shootings sake. (other than FW but that still excludes pirates).


Of course im sure your the low sec master who is very experienced doing pvp right? Roll

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Ruze
Next Stage Initiative
#318 - 2013-05-01 18:42:32 UTC
Commander Ted wrote:
Theia Matova wrote:


So as said I do agree about the low secs. Perhaps even breaking the 0.5s links between empires and changing them to low sec. Yet this change would affect so many things that its not a simple change to make.



I honestly think that any chaos caused by this change would be minimal and only for a short time.

All of the empires have industrialists in them who make things, the thing is they move everything to Jita.

With the upcoming buff to nullsec reducing the need to use Jita this may be a better time than ever to do this.

If Jita suddenly became starved it would only be a short term hiccup that would smooth itself out over time, like the removal of the super highway gates to Yulai.


I can tell you right now that my home Empire of Amarr would have a distinct advantage in a separate market system like the one proposed. More pilots on average, more space, more stations. Especially if the Ammatar and Derelick regions are still considered Amarr and aren't separated by losec. Some tweaking and balancing would be needed to allow them to be separate, but not give too many advantages.

The individual elements and strength of each empires industry system has to be set off a number of values: ore availability, mining production, refining, manufacturing slots, research slots, and individual mineral dispersion.

If you break the empires up, just by removing one key system on each highway, what stops all the hisec carebears from moving to one region together and just flooding it? Instead of Jita being the trade hub, each region has their own hub but everyone just lives in Amarr space.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Commander Ted
Caldari Provisions
Caldari State
#319 - 2013-05-01 18:48:17 UTC  |  Edited by: Commander Ted
Ruze wrote:
[

I can tell you right now that my home Empire of Amarr would have a distinct advantage in a separate market system like the one proposed. More pilots on average, more space, more stations. Especially if the Ammatar and Derelick regions are still considered Amarr and aren't separated by losec. Some tweaking and balancing would be needed to allow them to be separate, but not give too many advantages.

If you break the empires up, just by removing one key system on each highway, what stops all the hisec carebears from moving to one region together and just flooding it? Instead of Jita being the trade hub, each region has their own hub but everyone just lives in Amarr space.


Well I actually did suggest somewhere in these 15 pages that ammatar space be given over to the minmatar.

Also while perhaps amarr space will have more manufacturing due to all those stations I think its important to note that things like Ice, LP items, and certain ores will be in shorter supply.
If everyone moved to amarr space then the isk you can make in minmatar space would go up greatly, and where you put mining bears, industrialists will follow, and then war deccers will arrive.

The Amarr LP store doesn't have all the best items, so obviously missioners who have a brain cell in their head would move to somewhere else if they like isk.
Then you have missioners, who are constantly shooting off ammo, wouldn't it be easier to setup a hulk near rens and build ammo there over constantly moving in badgers from amarr?


So yea the bigger space will have more people, problem? At least it wont be like Jita where x4 as many people as any of the other hubs sit their, it would be proportional to the number of people who live nearby.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Ruze
Next Stage Initiative
#320 - 2013-05-01 19:45:22 UTC
Personally, as a fledling industrialist, I'm glad for Jita. Everything sells better away from the the trade nexus.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?