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Hookbill

Author
Verlyn
Black Rabbits
Black Rabbit.
#1 - 2013-05-01 01:52:16 UTC  |  Edited by: Verlyn
Best shot at killing it with a FedNavy Comet:

-Close range and ballsy x2 magstab blaster fit ?
or
-Kiting 150/125mm railgun fit ? (with very questionable dps and lack of nos input/cap issues.....)

or

Am I simply doomed to using DD's, Drams and Slicers for now to insure at least some advantage over its high damage coupled with doubleweb and 5 midslots absurdity...

Because so far with the Comet, other than fitting ECM drones in the hope of breaking his web/scram to ram blasters up its arse, against any missile fit hookbill, even comet railgun fit couldn't see outdps'ing a hookbill anytime soon, right?
Taoist Dragon
x Never Regret x
#2 - 2013-05-01 02:03:33 UTC
When I was in Amarr FW a lot of the guys were using MWD/scram comets to chase down and murder the kitey HB's

Basically get up close and melt it as if it's a kitey it isn't to tough but the speed and utility of the HB can make it seem OP'd so go faster and burn it down.

That is the Way, the Tao.

Balance is everything.

2manno Asp
Death By Design
#3 - 2013-05-01 02:21:54 UTC
tbh best thing against a hookbill is a kinetic tanked kestrel using EM missles or lopsidedly expensive pirate frig as you've already point out.

they are the best frigate short of them imo.
IbanezLaney
The Church of Awesome
#4 - 2013-05-01 04:01:32 UTC
Verlyn wrote:
Best shot at killing it with a FedNavy Comet:

-Close range and ballsy x2 magstab blaster fit ?
or
-Kiting 150/125mm railgun fit ? (with very questionable dps and lack of nos input/cap issues.....)

or

Am I simply doomed to using DD's, Drams and Slicers for now to insure at least some advantage over its high damage coupled with doubleweb and 5 midslots absurdity...

Because so far with the Comet, other than fitting ECM drones in the hope of breaking his web/scram to ram blasters up its arse, against any missile fit hookbill, even comet railgun fit couldn't see outdps'ing a hookbill anytime soon, right?






Try Null Ammo/Blaster. 125mm and 150mm Rails won't track well enough.

It should sort out Duel Web Rocket Hookbills giving you trouble.
Wrong ammo choice is the most common mistake people make when using blasters.
They all see the bigger DPS figure of Void in their fitting screens and think OMG A BIGGER NUMBER I AM GONNA USE IT FOREVER.


I rely on people making that mistake when I fight Blaster ships. Usually pays off too.
Super Chair
Project Cerberus
Templis CALSF
#5 - 2013-05-01 06:02:07 UTC
Deen wispa flew a hookbill once. It was swiftly destroyed by a merlin with null.
Colt Blackhawk
Doomheim
#6 - 2013-05-01 06:44:38 UTC  |  Edited by: Colt Blackhawk
Most Hooks you can easily melt with a good tanked 150mm rail scramweb + ab comet. There is only one hookbill fit that could in theory stand vs that but even then it is extremly tight. Comet is already the best navy faction frig.

Edit: Double damp kiter hook could do it mayyyyyybe too. But also very very tight.

[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.

Verlyn
Black Rabbits
Black Rabbit.
#7 - 2013-05-01 09:40:14 UTC  |  Edited by: Verlyn
IbanezLaney wrote:
Verlyn wrote:
Best shot at killing it with a FedNavy Comet:

-Close range and ballsy x2 magstab blaster fit ?
or
-Kiting 150/125mm railgun fit ? (with very questionable dps and lack of nos input/cap issues.....)

or

Am I simply doomed to using DD's, Drams and Slicers for now to insure at least some advantage over its high damage coupled with doubleweb and 5 midslots absurdity...

Because so far with the Comet, other than fitting ECM drones in the hope of breaking his web/scram to ram blasters up its arse, against any missile fit hookbill, even comet railgun fit couldn't see outdps'ing a hookbill anytime soon, right?






Try Null Ammo/Blaster. 125mm and 150mm Rails won't track well enough.

It should sort out Duel Web Rocket Hookbills giving you trouble.
Wrong ammo choice is the most common mistake people make when using blasters.
They all see the bigger DPS figure of Void in their fitting screens and think OMG A BIGGER NUMBER I AM GONNA USE IT FOREVER.


I rely on people making that mistake when I fight Blaster ships. Usually pays off too.


Yea but even using blasters with null wont outrange its fixed and unchanged rocket or missile dps, and my limitied dps on null wont really match his, espcially if im armor tanked (or if not, I just melt much faster in seconds)

And using sucky rails indeed doesnt track well enough, especially against tracking disruptor HB fit, plus rail dps is rubbish against it.

As a faction frig standoff, or all other frigs (even dual rep incursus doesnt match it) I think the Hookbill is definately OP, and imo I'd see it lose that 5th midlost in exchange of an extra lowslot. It would only be fair in regards to other faction frigs. But that's me wishing for father xmas.

Guess I'll be forced to using AF's and expensive pirate frigs to do the job, which proves enough that there's a problem with that frig somewhere if I can't find its match in my own race's tech1 repertoir...

If anyone's willing to help me testbeat the HB against my comet, i'd be grateful, pm me ingame. Cheers
Stalking Mantis
School of Applied Knowledge
Caldari State
#8 - 2013-05-01 10:30:38 UTC
As a Brawling web/scram/td hookbill pilot. The only chance you have is to land at zero, even then he can burn out to a range where your blasters mean nothing so you would have to be hard pressed overheating your burner to stay in blaster optimal range. Otherwise hookbills eat comets for lunch.

For bawling I would say 125mm rails with web/scram/afterburner and javelin ammo or antimatter. A webed scramed target takes lots of damage from short range rail ammo. and it is much easier to keep your target in optimal range if you have rails and you are also webbed (a good bet if your fighting a decent hook).

Any TD or double web hookbill can hold its own with any variant of the comet in my opinion regardless of the prop mod fitted.

Then there is always the wide open factor of pilot error.

Amarr Liason Officer Extraordinare -->Check Out Amarrian Vengeance/Amarr FW History from 2011 to 2014 https://forums.eveonline.com/default.aspx?g=posts&t=352629&find=unread

kraiklyn Asatru
Sebiestor Tribe
Minmatar Republic
#9 - 2013-05-01 11:28:11 UTC
For kitey hooks, a kinetic tanked speedy firetail.
Seraph Castillon
In Control
#10 - 2013-05-01 11:37:42 UTC  |  Edited by: Seraph Castillon
Use a rail comet that works in scram range, AB fit ofcourse. Be it 150mm or 125mm fit, it doesn't matter. The rail Comet is superior to the rocket Hookbill and is much less prone to pilot error than any blaster fit.

Fitting a ship to specifically counter one other ship is silly and in most cases not realistic. Rail Comet are great solo ships that can deal with Hookbills, but can also take on various other ships.

Strategy:

Regardless of what people seem to claim in this thread Hookbills do not have high damage. You kill by simply outdamaging them and managing their EWar if they have it.

I prefer not to use Javelin and instead stick to Navy Antimatter because it gives you more wiggle room with the optimal range. Face it, if you're going to use Javelin you might as well use blasters.

Going it to the fight you preheat your guns and your SARII or SAAR.

Your strategy should be to basically stay at your optimal range, while keeping your speed maximized and your transversal minimized. If they tracking disrupt you, scroll your mouse over your guns and look at the effect. If they have the optimal range disruption script loaded they will try to kite you. You should hit approach and overheat your afterburner if needed, this will have you chase them with minimal transversal. If your optimal stays the same they will likely try to orbit you. In this case you set your ship to keep at range at your optimal and drag them behind you, again with minimal transversal.

There are also the super tanked fits. These should not be a problem either, but if they are you can always disengage by overheating you AB and burning out of scram range.
Fret Thiesant
The Scope
Gallente Federation
#11 - 2013-05-01 11:46:17 UTC
IbanezLaney wrote:
Verlyn wrote:
Best shot at killing it with a FedNavy Comet:

-Close range and ballsy x2 magstab blaster fit ?
or
-Kiting 150/125mm railgun fit ? (with very questionable dps and lack of nos input/cap issues.....)

or

Am I simply doomed to using DD's, Drams and Slicers for now to insure at least some advantage over its high damage coupled with doubleweb and 5 midslots absurdity...

Because so far with the Comet, other than fitting ECM drones in the hope of breaking his web/scram to ram blasters up its arse, against any missile fit hookbill, even comet railgun fit couldn't see outdps'ing a hookbill anytime soon, right?






Try Null Ammo/Blaster. 125mm and 150mm Rails won't track well enough.

It should sort out Duel Web Rocket Hookbills giving you trouble.
Wrong ammo choice is the most common mistake people make when using blasters.
They all see the bigger DPS figure of Void in their fitting screens and think OMG A BIGGER NUMBER I AM GONNA USE IT FOREVER.


I rely on people making that mistake when I fight Blaster ships. Usually pays off too.


I'm guilty of that. I just got T2 blasters and was so exvited! Than I proceded to lose my next 5 or 6 fights because I was using void and getting hit with TD"s.

Well at least it only took me a couple days......er yea.
Taoist Dragon
x Never Regret x
#12 - 2013-05-01 12:12:22 UTC  |  Edited by: Taoist Dragon
Seraph Castillon wrote:
Use a rail comet that works in scram range, AB fit ofcourse. Be it 150mm or 125mm fit, it doesn't matter. The rail Comet is superior to the rocket Hookbill and is much less prone to pilot error than any blaster fit.

Fitting a ship to specifically counter one other ship is silly and in most cases not realistic. Rail Comet are great solo ships that can deal with Hookbills, but can also take on various other ships.

Strategy:

Regardless of what people seem to claim in this thread Hookbills do not have high damage. You kill by simply outdamaging them and managing their EWar if they have it.

I prefer not to use Javelin and instead stick to Navy Antimatter because it gives you more wiggle room with the optimal range. Face it, if you're going to use Javelin you might as well use blasters.

Going it to the fight you preheat your guns and your SARII or SAAR.

Your strategy should be to basically stay at your optimal range, while keeping your speed maximized and your transversal minimized. If they tracking disrupt you, scroll your mouse over your guns and look at the effect. If they have the optimal range disruption script loaded they will try to kite you. You should hit approach and overheat your afterburner if needed, this will have you chase them with minimal transversal. If your optimal stays the same they will likely try to orbit you. In this case you set your ship to keep at range at your optimal and drag them behind you, again with minimal transversal.

There are also the super tanked fits. These should not be a problem either, but if they are you can always disengage by overheating you AB and burning out of scram range.


Also if you get caught by a fast TD kitey then swap to spike ammo and still hit them at range. If they are that fast and kitey they'll be paper thin. You probably won't kill them but driving them off is very likely.

That is the Way, the Tao.

Balance is everything.

Akiko Mayaki
Toads of War
#13 - 2013-05-01 13:30:18 UTC
125mm rail AB brawler comets out dps (web/masb/td/scram hookbills + armor hookbills), out tank (the same hookbills) or can pull range if needed on heavy tank hookbills.

Neutron Blaster fits with a TE + null and optional ambit rig will devastate armor hookbills + heavy tank hookbills, they will do well against web/ab/scram/masb/td hookbills if you can start the fight near 0 with heated AB.

As said by Seraph, tracking with rails in scram range shouldnt be an issue with these fights, both ships largely sit at their optimals with one chasing the other.


Kitey light missile hookbills will fall to a variety of mwd scram blaster fits.
Crosi Wesdo
War and Order
#14 - 2013-05-01 13:37:35 UTC  |  Edited by: Crosi Wesdo
In a comet i usually go for the wtf factor against dual web brawling hb's. I will fit 2 webs and no point and hope he dies before he starts spamming warp to get his pod out :p
The VC's
The Scope
Gallente Federation
#15 - 2013-05-01 15:31:02 UTC  |  Edited by: The VC's
Seraph Castillon wrote:
Use a rail comet that works in scram range, AB fit ofcourse. Be it 150mm or 125mm fit, it doesn't matter. The rail Comet is superior to the rocket Hookbill and is much less prone to pilot error than any blaster fit.

Fitting a ship to specifically counter one other ship is silly and in most cases not realistic. Rail Comet are great solo ships that can deal with Hookbills, but can also take on various other ships.

Strategy:

Regardless of what people seem to claim in this thread Hookbills do not have high damage. You kill by simply outdamaging them and managing their EWar if they have it.

I prefer not to use Javelin and instead stick to Navy Antimatter because it gives you more wiggle room with the optimal range. Face it, if you're going to use Javelin you might as well use blasters.

Going it to the fight you preheat your guns and your SARII or SAAR.

Your strategy should be to basically stay at your optimal range, while keeping your speed maximized and your transversal minimized. If they tracking disrupt you, scroll your mouse over your guns and look at the effect. If they have the optimal range disruption script loaded they will try to kite you. You should hit approach and overheat your afterburner if needed, this will have you chase them with minimal transversal. If your optimal stays the same they will likely try to orbit you. In this case you set your ship to keep at range at your optimal and drag them behind you, again with minimal transversal.

There are also the super tanked fits. These should not be a problem either, but if they are you can always disengage by overheating you AB and burning out of scram range.



I was gonna do a lengthy post but this guy's nailed it. The only thing stopping the hooky from being OP is that it doesn't do much dps. It is the rock, scissors, paper king though and if one has engaged you he's pretty sure he can beat you. Hitting approach to reduce trans is a good tactic. Sometimes though I try to strafe them by manually piloting back and forth. Most hookbill pilots just hit orbit so they never get too far away. Keeps your speed up and reduces incoming dps. At times I'll even use look at and man pilot on the direction they are flying, trying to fly parallel to them.


Ed this is scram range with rails btw.
Maximus Hashur
Federal Defense Union
Gallente Federation
#16 - 2013-05-01 15:43:45 UTC
It is pretty OP against most frigates and goes toe to toe with almost any AF.

Dual web and then the pilot just overheats and stays at 12K. Any blaster ship will die to this and most rocket ships as well.

A kinetic tanked kestrel might win, but i doubt it.

I dont see any Fed Comet fit beating a dual web Hookbill with a pilot who knows what hes doing. Rails will hit the HB, but will not melt the HB fast enough. The comet will melt and pop before the HB does.

Looked up...saw this F***ING clown dropping like a rock.  Woke up in Vylade wondering what just happened!!!

Akiko Mayaki
Toads of War
#17 - 2013-05-01 15:56:27 UTC
Maximus Hashur wrote:
It is pretty OP against most frigates and goes toe to toe with almost any AF.

Dual web and then the pilot just overheats and stays at 12K. Any blaster ship will die to this and most rocket ships as well.

A kinetic tanked kestrel might win, but i doubt it.

I dont see any Fed Comet fit beating a dual web Hookbill with a pilot who knows what hes doing. Rails will hit the HB, but will not melt the HB fast enough. The comet will melt and pop before the HB does.



Dual Web, either webs with a medium ext/asb or the armor tanking variety with a td, only allow a good hbill pilot to escape if he wants.

The shield version will not tank a comet with neutrons due to no TD and offers no improvement to single web hookbills that face scram range 125mm rails as your still holding the comet at his optimal. Armor dual webs hbills IMO can tank even worse and again, the webs dont do anything, neutrons with null + TE will still hit and + drone will give comet more dps even in the face of the TD , ditto for rails.

Double web for me is pretty meh as any hookbill fit is generally faster than any comet anyway with just one.

I was once killed by a double TD, AB scram web hookbill, now that was a fit I'm not sure a brawling comet can beat. Though I was running blasters at the time and not rails.



chatgris
Quantum Cats Syndicate
Of Essence
#18 - 2013-05-01 16:26:57 UTC
Crosi Wesdo wrote:
In a comet i usually go for the wtf factor against dual web brawling hb's. I will fit 2 webs and no point and hope he dies before he starts spamming warp to get his pod out :p


IMO, this is the only hope a comet has against a properly fit and flown brawling HB. If the HB doesn't warp away, this will probably work too.
Alticus C Bear
University of Caille
Gallente Federation
#19 - 2013-05-01 16:43:58 UTC
Comet is my main roaming frigate.

Key is DPS projection and tank. So rails and AB, web and scram. Use keep at range and approach to minimise transversal.

Ammo selection is key also, I normally expect at least one tracking disrupter so use Navy plutonium for brawling in web scram range. Carry Spike, Javelin and a long range faction ammo.

Carry three Hobs for brawling and three warriors or acolytes for help against kiters.

Only Hookbill fit that worries me is kiting dual sensor damp fit. You need a mwd to chase them down.

I have more concerns over the new firetail.