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I love it....

Author
OkaskiKali
Aussie Carebear OverLords
#1 - 2013-04-30 21:55:18 UTC
when ccp **** up moon minerals.

It brings the whole system to a standstill.
Sabre Rolf
Doomheim
#2 - 2013-04-30 22:20:22 UTC
OkaskiKali wrote:
when ccp **** up moon minerals.

It brings the whole system to a standstill.


call me paranoid, but something tells me that you actually dont love it, am i right?
OkaskiKali
Aussie Carebear OverLords
#3 - 2013-04-30 22:30:23 UTC  |  Edited by: OkaskiKali
Big smile
Sabre Rolf wrote:
OkaskiKali wrote:
when ccp **** up moon minerals.

It brings the whole system to a standstill.


call me paranoid, but something tells me that you actually dont love it, am i right?


Big smile

I just wish they would stop being so damn reactive all the time. I want them to come up with better ideas that allow the player base to create their own play styles and one that combats the so called "in-balance". In essence i want them to be proactive.

Time and time again play styles are broken apart becuase they take the easy route and nerf it.

The reason why moon mining is the way it is, is becuase its too hard to disrupt. On the other hand reacting material on a dead moon for me is an entirely different game.

Its too easy just to change "the numbers".

All im saying is that we have:
Coka Cola
Pepsi
Pepsi Max
Diet Cola
Diet coke

They all taste the same. One simple hasn't just "changed" numbers unless you are a diabetic.

How many different types of material are used to make a table? Wood, plastic, metal steel etc and yet they are still called a table.
Alex Grison
Grison Universal
#4 - 2013-04-30 23:21:38 UTC
OkaskiKali wrote:
Big smile
Sabre Rolf wrote:
OkaskiKali wrote:
when ccp **** up moon minerals.

It brings the whole system to a standstill.


call me paranoid, but something tells me that you actually dont love it, am i right?


Big smile

I just wish they would stop being so damn reactive all the time. I want them to come up with better ideas that allow the player base to create their own play styles and one that combats the so called "in-balance". In essence i want them to be proactive.

Time and time again play styles are broken apart becuase they take the easy route and nerf it.

The reason why moon mining is the way it is, is becuase its too hard to disrupt. On the other hand reacting material on a dead moon for me is an entirely different game.

Its too easy just to change "the numbers".

All im saying is that we have:
Coka Cola
Pepsi
Pepsi Max
Diet Cola
Diet coke

They all taste the same. One simple hasn't just "changed" numbers unless you are a diabetic.

How many different types of material are used to make a table? Wood, plastic, metal steel etc and yet they are still called a table.


If I want to make a table out of sheet metal I am going to call it a flamboozle.

yes

Callduron
Dreddit
Test Alliance Please Ignore
#5 - 2013-05-01 16:30:47 UTC
Alex Grison wrote:
OkaskiKali wrote:
Big smile
Sabre Rolf wrote:
OkaskiKali wrote:
when ccp **** up moon minerals.

It brings the whole system to a standstill.


call me paranoid, but something tells me that you actually dont love it, am i right?


Big smile

I just wish they would stop being so damn reactive all the time. I want them to come up with better ideas that allow the player base to create their own play styles and one that combats the so called "in-balance". In essence i want them to be proactive.

Time and time again play styles are broken apart becuase they take the easy route and nerf it.

The reason why moon mining is the way it is, is becuase its too hard to disrupt. On the other hand reacting material on a dead moon for me is an entirely different game.

Its too easy just to change "the numbers".

All im saying is that we have:
Coka Cola
Pepsi
Pepsi Max
Diet Cola
Diet coke

They all taste the same. One simple hasn't just "changed" numbers unless you are a diabetic.

How many different types of material are used to make a table? Wood, plastic, metal steel etc and yet they are still called a table.


If I want to make a table out of sheet metal I am going to call it a flamboozle.


As a result of this cynical piece of manipulation I can't find any Pepsi Max on the Jita market at all.

I write http://stabbedup.blogspot.co.uk/

I post on reddit as /u/callduron.

Jonasan Mikio
Must Remove Snow Flakes
#6 - 2013-05-01 21:07:35 UTC
Callduron wrote:
Alex Grison wrote:
OkaskiKali wrote:
Big smile
Sabre Rolf wrote:
OkaskiKali wrote:
when ccp **** up moon minerals.

It brings the whole system to a standstill.


call me paranoid, but something tells me that you actually dont love it, am i right?


Big smile

I just wish they would stop being so damn reactive all the time. I want them to come up with better ideas that allow the player base to create their own play styles and one that combats the so called "in-balance". In essence i want them to be proactive.

Time and time again play styles are broken apart becuase they take the easy route and nerf it.

The reason why moon mining is the way it is, is becuase its too hard to disrupt. On the other hand reacting material on a dead moon for me is an entirely different game.

Its too easy just to change "the numbers".

All im saying is that we have:
Coka Cola
Pepsi
Pepsi Max
Diet Cola
Diet coke

They all taste the same. One simple hasn't just "changed" numbers unless you are a diabetic.

How many different types of material are used to make a table? Wood, plastic, metal steel etc and yet they are still called a table.


If I want to make a table out of sheet metal I am going to call it a flamboozle.


As a result of this cynical piece of manipulation I can't find any Pepsi Max on the Jita market at all.


I bought up all the pepsi max, and am holding it until after the nerf.... I plan to make zillions!
Kara Books
Deal with IT.
#7 - 2013-05-01 23:09:58 UTC
you win some you lose some when it comes to trading.

in the end the game simply got better because there was some serious issues with not mining but being Able to legitimately run an industrial operation in low-sec and nulsec due to a severe lack of trit and pyerite, 2 very heavy materials to transport.

on top of that, people where using all sorts of blueprints to compress minerals, completely not what these blueprints where made for in the first place, making actual mineral compression a joke.

before you needed a large operation, jump freighters and many people who you had to keep secretive with, now any little joe has the option to head out there and start his/her little sandbox operation with like 20M ISK initial investment.

Instead of crying, why don't you go ahead and think, how can I take advantage of these changes and actually try to see WHY these changes where made in the first place.
Sisohiv
Center for Advanced Studies
Gallente Federation
#8 - 2013-05-02 02:59:43 UTC
Kara Books wrote:
you win some you lose some when it comes to trading.

in the end the game simply got better because there was some serious issues with not mining but being Able to legitimately run an industrial operation in low-sec and nulsec due to a severe lack of trit and pyerite, 2 very heavy materials to transport.

on top of that, people where using all sorts of blueprints to compress minerals, completely not what these blueprints where made for in the first place, making actual mineral compression a joke.

before you needed a large operation, jump freighters and many people who you had to keep secretive with, now any little joe has the option to head out there and start his/her little sandbox operation with like 20M ISK initial investment.

Instead of crying, why don't you go ahead and think, how can I take advantage of these changes and actually try to see WHY these changes where made in the first place.


I think we both know it just means Null will have even more super caps and what doesn't get used for Supers will end up in Jita.
Rual Storge
Caldari Provisions
Caldari State
#9 - 2013-05-02 09:43:55 UTC
Sisohiv wrote:
Kara Books wrote:
you win some you lose some when it comes to trading.

in the end the game simply got better because there was some serious issues with not mining but being Able to legitimately run an industrial operation in low-sec and nulsec due to a severe lack of trit and pyerite, 2 very heavy materials to transport.

on top of that, people where using all sorts of blueprints to compress minerals, completely not what these blueprints where made for in the first place, making actual mineral compression a joke.

before you needed a large operation, jump freighters and many people who you had to keep secretive with, now any little joe has the option to head out there and start his/her little sandbox operation with like 20M ISK initial investment.

Instead of crying, why don't you go ahead and think, how can I take advantage of these changes and actually try to see WHY these changes where made in the first place.


I think we both know it just means Null will have even more super caps and what doesn't get used for Supers will end up in Jita.



90% of all pew pew ships in 0.0 gets imported.

CCP buffs 0.0 station manufacturing (with extra slots)
Lots more low end mins (which was the bottlenex)
Ice gets nerfed (more jumpfule cost to ships stuff down in JF)
High ends gets redistributed...

Just let those braincells crack and you will realise CCP is buffing 0.0 industry which was desperatly needed!


The next evulutuonary step is more industrycorps in 0.0 minign and making stuffs. The early stages of spacedevelopment are getting created.

I guess thats still better than having two 11k allied alliances that monopolized moon goo for the past 2.5 years..
Captain IQ
Innocent Traders Ltd
#10 - 2013-05-02 10:44:53 UTC
Agreed, more 0.0 industry to defend more 0.0 industry to attack, it's all good.
OkaskiKali
Aussie Carebear OverLords
#11 - 2013-05-02 12:05:06 UTC  |  Edited by: OkaskiKali
Kara Books wrote:

Instead of crying, why don't you go ahead and think, how can I take advantage of these changes and actually try to see WHY these changes where made in the first place.


Crying? Whose crying?

If you understand the concept of causality you might actually get what i meant by CCP's constant, relentless and reactive use of their "Get out of jail free" card the nerf bat, rather than taking the game forward proactively by creating alternative game plays.

I've said it a million times - people will not go to live in null sec for the industry. Alliances will continue to haul resources from Jita and the hubs becuase it is far easier. People go to null sec to blow stuff up.
OkaskiKali
Aussie Carebear OverLords
#12 - 2013-05-02 12:16:18 UTC  |  Edited by: OkaskiKali
Rual Storge wrote:
Sisohiv wrote:
Kara Books wrote:
you win some you lose some when it comes to trading.

in the end the game simply got better because there was some serious issues with not mining but being Able to legitimately run an industrial operation in low-sec and nulsec due to a severe lack of trit and pyerite, 2 very heavy materials to transport.

on top of that, people where using all sorts of blueprints to compress minerals, completely not what these blueprints where made for in the first place, making actual mineral compression a joke.

before you needed a large operation, jump freighters and many people who you had to keep secretive with, now any little joe has the option to head out there and start his/her little sandbox operation with like 20M ISK initial investment.

Instead of crying, why don't you go ahead and think, how can I take advantage of these changes and actually try to see WHY these changes where made in the first place.


I think we both know it just means Null will have even more super caps and what doesn't get used for Supers will end up in Jita.



90% of all pew pew ships in 0.0 gets imported.

CCP buffs 0.0 station manufacturing (with extra slots)
Lots more low end mins (which was the bottlenex)
Ice gets nerfed (more jumpfule cost to ships stuff down in JF)
High ends gets redistributed...

Just let those braincells crack and you will realise CCP is buffing 0.0 industry which was desperatly needed!


The next evulutuonary step is more industrycorps in 0.0 minign and making stuffs. The early stages of spacedevelopment are getting created.

I guess thats still better than having two 11k allied alliances that monopolized moon goo for the past 2.5 years..


I am still to find people that moved to null sec becuase of "Industry" and even if industry was 300% more lucrative than high sec I still don't see people moving to null sec for industry. Hell people aren't doing the incursions in low sec let alone null sec even though they are more lucrative.

Null sec just isn't the game style that a lot of people play eve want. Null sec is a job which is why you see more people in high sec, low sec and factional warfare.
Kara Books
Deal with IT.
#13 - 2013-05-02 13:53:03 UTC
First of all apologies for the grammatical mistakes in my original reply, English is not my only language.

As for people are not going to rush over there for the California gold rush, but they will trickle, first with a low SP alt, then a 2nd slowly but surely.

Personally im not going to go crazy, but I definitely will try to toy around with an alt or 3, mostly for knowledge sake but you never know, low/null is definitely more fun then highsec, people might actually... dare I say it, Like it.
Varius Xeral
Doomheim
#14 - 2013-05-02 13:55:38 UTC
Ahhh, the "you cant make me move to be the maratanni's nullslave" argument has hit MD.

Nobody cares about people who don't want to move to nullsec. These changes are about players who would like to do their industry in nullsec, but are forced to do it in hisec to stay competitive with the current build in hi and jump to null model.

Everyone, and especially devs, are well aware that you can't make someone play in a certain area of space if they really don't want to, but you can remove those senseless barriers that keep people from playing where they want to.

Official Representative of The Nullsec Zealot Cabal

Kara Books
Deal with IT.
#15 - 2013-05-02 14:07:00 UTC
Varius Xeral wrote:
Ahhh, the "you cant make me move to be the maratanni's nullslave" argument has hit MD.

Nobody cares about people who don't want to move to nullsec. These changes are about players who would like to do their industry in nullsec, but are forced to do it in hisec to stay competitive with the current build in hi and jump to null model.

Everyone, and especially devs, are well aware that you can't make someone play in a certain area of space if they really don't want to, but you can remove those senseless barriers that keep people from playing where they want to.


Did you notice Technatium prices? I still cant understand.. why would CCP do something like that hmm?
Sisohiv
Center for Advanced Studies
Gallente Federation
#16 - 2013-05-02 15:08:13 UTC
Kara Books wrote:


Did you notice Technatium prices? I still cant understand.. why would CCP do something like that hmm?


The trouble with the Technetium is, they didn't fix anything. They just moved the problem. Technetium was a bottleneck. Now we have a new bottleneck and in order to obtain what we need to produce ships and modules, we will need to mine based on that bottleneck. In order to do that we will be bringing more Technetium in to the game than we need. It's that way because we don't have technetium Moons, we have R64 moons and we mine many things from them. Technetium being just one.

For the average player, Ice is a better example. In Ice the bottleneck is Liquid Ozone. If you mine enough Ice to get all the Liquid Ozone you need to make Fuel Blocks you will have a surplus of everything else. It's the way it refines.

To the other replies, I'm still not convinced Null Industry will suddenly flourish. Spew "facts" and venom about my Brain cells all you want. Null sec is about winning and the win sauce is in Super cap Blobs. Null will produce Super Caps. It's the demand, it's what works. I'm sure there will be a rush of Null Industry in the beginning. Some poor shlub will make 200 Talos, they will sit on the market and not sell for 3 months and no more will be made because there is no demand. there are no wars, there is demand. But lets watch it happen anyway.
Varius Xeral
Doomheim
#17 - 2013-05-02 15:10:11 UTC
Sisohiv wrote:
the win sauce is in Super cap Blobs


Nope.

Official Representative of The Nullsec Zealot Cabal

Diesel Phumes
State Protectorate
Caldari State
#18 - 2013-05-02 15:12:19 UTC
I got this feeling on the summer day when you were gone.
I crashed my car into the bridge. I watched, I let it burn.
I threw your **** into a bag and pushed it down the stairs.
I crashed my car into the bridge.

I don't care,
Varius Xeral
Doomheim
#19 - 2013-05-02 15:12:40 UTC
They want r64s to be bottlenecked because they want moons to have different values, thereby acting as scaled conflict drivers.

The moon rebalance has next to nothing to do with industry and almost everything to do with shaping conflict in nullsec.

Official Representative of The Nullsec Zealot Cabal

Sisohiv
Center for Advanced Studies
Gallente Federation
#20 - 2013-05-02 15:24:42 UTC  |  Edited by: Sisohiv
Varius Xeral wrote:
Sisohiv wrote:
the win sauce is in Super cap Blobs


Nope.


EVE History says otherwise.


Varius Xeral wrote:
They want r64s to be bottlenecked because they want moons to have different values, thereby acting as scaled conflict drivers.

The moon rebalance has next to nothing to do with industry and almost everything to do with shaping conflict in nullsec.


Lets shape conflict by taking all the tools away from the people not in power and giving it to the people in power. I don't know what the goal was but I suspect what the result will be is to create status Quo. Moons are a gravy train. Nobody ever took or held sov using a T2 sub cap fleet and nobody ever held an R64 moon that couldn't hold Sov.

- I'm not trying to troll you, Varius. Or be contrary for the sake of contrary. I genuinely don't think this will work out the way CCP want it to.
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