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New scanning mechanism and its consequences

First post
Author
Aodh Saighdiuir
Resurrection Security Services
#201 - 2013-04-30 17:46:20 UTC
From the OP
Saheed Cha'chris'ra wrote:
...
Update 30.04.:


Which of the new changes in Oddyssey are increasing the speed of scanning?
a) an additional probe (now 8 probes launchable at the same time)
...

Is there a dev quote somewhere about 8 probes launchable at same time? Can't seem to track it down myself, and it's relevant to my interests (I use 8 probes when I scan, and am really hoping it won't require an extra launcher cycle after this change to continue doing so).
Rebecha Pucontis
Doomheim
#202 - 2013-04-30 19:10:27 UTC
Aodh Saighdiuir wrote:
From the OP
Saheed Cha'chris'ra wrote:
...
Update 30.04.:


Which of the new changes in Oddyssey are increasing the speed of scanning?
a) an additional probe (now 8 probes launchable at the same time)
...

Is there a dev quote somewhere about 8 probes launchable at same time? Can't seem to track it down myself, and it's relevant to my interests (I use 8 probes when I scan, and am really hoping it won't require an extra launcher cycle after this change to continue doing so).

Yes, same here. I don't think that feature list was what the devs intended though, it is just what me and a few others on here have been asking for though. And then Saheed compliled everything in the thread for easy reading.
Garresh
Mackies Raiders
Wild Geese.
#203 - 2013-04-30 20:14:31 UTC  |  Edited by: Garresh
Inquisitor Kitchner wrote:
Garresh wrote:


That's...actually not true. Now I dunno if I can qualify as a "master scanner", as my scan skills in game are not maxed, but I've been scanning for almost 4 years. That entire time, scanning is the only element of eve that has always been a part of my play style. I've ninjad, I've explored lowsec, I've ganked in wormholes, I've lived in wormholes.

There are nuances to scanning, but they have almost nothing to do with the Ui. I don't see any changes to scanning that will negatively impact me.

But scanning is an in depth art, and I will provide concrete examples of why.


OK so firstly, being "good" at scanning doesn't require to have maxxed skills, even if it did I'm not the type of person to call someone out after looking up their skills, your opinion and your content of your post is what counts, not stats or killboards or links to character sheets.

Secondly I think you need to have a long ahrd think about the phrase "in depth art".

ART is an indepth art. I can teach you to draw, in fact I could teach you to draw almost perfectly, but that doesn't necessarily make you a world class artist, it makes you a good at drawing.

The techniques you've described are, by and large, redundant too. The probing system isn't an art, it's maths pure and simple and if you assert otherwise I'm sorry to say but you're plain wrong, and if you haven't noticed, maths isn't an artform, it's maths and it's factual.

With decent skills in a good ship 7 probes in the shape of a cross with 1 in the middle, 1 above the middle and 1 below the middle is the only formation you ever need. Most of the time you can roughly pinpoint everything in the system in one scan in that formation, and then focus your scannning down.

The only bit that requires intuition is figuring out which of the things you have located is the one you want to go to. For PvE purposes this is easy as pie as it tells you. For PvP you need to be making sure you are warping to the right ship, which isn't easy and requires a balance of good probing skills to find the ship quickly, but also good guesswork to figure out what the target is likely to be based on information available to you.

In the examples you actually used twice you mentioned a "cross" which is the same shape each time and the only one you mentioned which I haven't seen before is a "sifting" pattern to see what's in system. I'm amazed you've ever managed to gank anyone if you are using your probes to see what is in system before scanning them instead of using your D-scanner. Maybe it's because your experience is only in wormholes where people don't know you're in system and Lowsec where people are used to having neutrals in local and are more likely to have fools who think they are safe in anomalies.

So I'm sorry, I don't buy your premise and I don't believe your examples are concrete at all.



Lol wow, you didn't even read did you? The cross shape is the core of any good scan pattern. That uses 4 probes...which leaves 3-4 other probes for modified cross patterns, including the nested cross, a layered central focus, and a lotus pattern. ALSO, you're completely minsunderstanding which pattern is used for which scenario. Sifting patterns aren't used for ganking, they're used for ninjaing and scanning systems with a large number of sites. If you're ganking, you're either going to d-scan and quickly scan in, or use a long range 32 AU scan and collapse it at the last second, to give the target no warning that you're coming. Seriously, they're all crosses? Wtf are you going to do, arrange your probes in a line? Are you ******* ********?

And I SAID you use d-scan first if you're planning a gank and the enemy isn't aware of you. Maybe you need to level up your reading comprehension.

Edit: And for the record I'm not an NPC alt, I'm between corporations atm cause an old friend and the CEO of my new corporation went on vacation right after I submitted my app. Check my corp history.

This Space Intentionally Left Blank

Minmatar Citizen160812
The LGBT Last Supper
#204 - 2013-04-30 20:43:30 UTC
Rebecha Pucontis wrote:
Aodh Saighdiuir wrote:
From the OP
Saheed Cha'chris'ra wrote:
...
Update 30.04.:


Which of the new changes in Oddyssey are increasing the speed of scanning?
a) an additional probe (now 8 probes launchable at the same time)
...

Is there a dev quote somewhere about 8 probes launchable at same time? Can't seem to track it down myself, and it's relevant to my interests (I use 8 probes when I scan, and am really hoping it won't require an extra launcher cycle after this change to continue doing so).

Yes, same here. I don't think that feature list was what the devs intended though, it is just what me and a few others on here have been asking for though. And then Saheed compliled everything in the thread for easy reading.


So they stopped what they were doing and took your pro advice to design the new stuff? It couldn't be that no blog or detailed official information has come out so all of us are working off of speculation? And Saheed just compiled all the great peals of wisdom you morons have spewed out in 600,000 words or less?

Seek help for delusions of grandeur.
Rebecha Pucontis
Doomheim
#205 - 2013-04-30 21:14:39 UTC
Minmatar Citizen160812 wrote:
Rebecha Pucontis wrote:
Aodh Saighdiuir wrote:
From the OP
Saheed Cha'chris'ra wrote:
...
Update 30.04.:


Which of the new changes in Oddyssey are increasing the speed of scanning?
a) an additional probe (now 8 probes launchable at the same time)
...

Is there a dev quote somewhere about 8 probes launchable at same time? Can't seem to track it down myself, and it's relevant to my interests (I use 8 probes when I scan, and am really hoping it won't require an extra launcher cycle after this change to continue doing so).

Yes, same here. I don't think that feature list was what the devs intended though, it is just what me and a few others on here have been asking for though. And then Saheed compliled everything in the thread for easy reading.


So they stopped what they were doing and took your pro advice to design the new stuff? It couldn't be that no blog or detailed official information has come out so all of us are working off of speculation? And Saheed just compiled all the great peals of wisdom you morons have spewed out in 600,000 words or less?

Seek help for delusions of grandeur.


Oh the dirty little beast is back. Ok, its what me and Jack and Aodh have been asking for to be precise.

Now back to your cage.
Rebecha Pucontis
Doomheim
#206 - 2013-04-30 21:17:45 UTC
Garresh wrote:
Lol wow, you didn't even read did you? The cross shape is the core of any good scan pattern. That uses 4 probes...which leaves 3-4 other probes for modified cross patterns, including the nested cross, a layered central focus, and a lotus pattern. ALSO, you're completely minsunderstanding which pattern is used for which scenario. Sifting patterns aren't used for ganking, they're used for ninjaing and scanning systems with a large number of sites. If you're ganking, you're either going to d-scan and quickly scan in, or use a long range 32 AU scan and collapse it at the last second, to give the target no warning that you're coming. Seriously, they're all crosses? Wtf are you going to do, arrange your probes in a line? Are you ******* ********?

And I SAID you use d-scan first if you're planning a gank and the enemy isn't aware of you. Maybe you need to level up your reading comprehension.

Edit: And for the record I'm not an NPC alt, I'm between corporations atm cause an old friend and the CEO of my new corporation went on vacation right after I submitted my app. Check my corp history.


I would give up trying to explain the more advanced stuff to them Garresh. They simply can't comprehend it. That guy didn't even understand how tracking works.
Octoven
Stellar Production
#207 - 2013-04-30 21:31:44 UTC
Saheed Cha'chris'ra wrote:
Hello folks,

so the new scan mechanisms coming with odyssey will give us

a) new scanning mechanisms like presets of probe-positions
b) new modules for your ship to increase the scan-range, scan-time etc. (adding to the old scanskills)

What are the consequences of this changes?
1.) easier access for casual scanning pilots
2.) a big decrease of the time you need to scan something (or someone) for experienced pilots

So, 1.) is a good thing. Especially for not so experienced pilots the old scanning was horrible. Easier access is good, especially if you want new pilots to expierence the new exploration sites easily.

But 2.) gives me and my corpmates some headaches. We live in a wormhole, and scanning down enemy pilots is an important part in our daily life. Also our enemies are scanning us down often, at least they try.
I dont now what the timeframe for scanning someone down with combat probes is, but i think it will be a lot quicker with the changes. Maybe too quick. Maybe you guys can give me some numbers on that.

Update 30.04.:

Which of the new changes in Oddyssey are increasing the speed of scanning?
a) an additional probe (now 8 probes launchable at the same time)
b) Button to deploy all probes at once
c) Probe-Formation-Presets (optional, you can still position the probes yourself)
d) UI changes in general so you can scan faster
e) new scan-modules which buff your scanspeed and efficiency
f) scanning skills are buffed (Example:
Current: Astrometrics L5 + Astrometric Aquisition L4 = 40% reduction in scan time.
After: Astrometrics L5 + Astrometric Aquisition L4 = 45% reduction in scan time.)

Additional Informations:
- No more deep space probes (CCP Greyscale: "The functionality of the deep space probe should largely be replaced by the new scanner overlay doohickey, which gives you a nice visual overview of what signatures are present in system, and their *approximate* location (give or take a reasonable number of AU)."
- Probe-Formation-Presets: CCP Greyscale: "There's two presets in Odyssey currently: one is seven arranged in a plane, for doing an initial sweep over as much of the system as possible, while the other is a gunstar for pinpointing individual signatures."

Also within the first 10 pages of this thread: Huge load of ideas how to change scanning completly, also solutions how to fix the problems with the big increase in scanning time.

TL;DR: Scanning ships down might be too quick now.

What do you think Question


o7


Personally I dont see an issue here with combat probes. Yes the setup is faster but it STILL requires the pilot to know what he/she is doing. There is not advantage in the way it was presented over the way it is now in scanning. While it is faster to deploy and position probes, you still need to be a pretty decent scanner to insta-lock someone from just spitting your probes out. If you are watching d-scan like you are supposed to then you still have a balanced advantage.

Furthermore, if you are being more proactive in your wormhole system you will have scouts on wh exits and a combat probe of your own in system, and you will also have your friendly scan IDs so you can monitor any enemies coming in or out. The point is, the new scanning system is not going to make it ridiculously fast. As a player you need to adapt...not complain about changes. If the new scanning system placed all 7 probes in pinpoint formation right on a ship then yes that would be OP, but its fine the way it is.
Octoven
Stellar Production
#208 - 2013-04-30 21:33:32 UTC
Aodh Saighdiuir wrote:
From the OP
Saheed Cha'chris'ra wrote:
...
Update 30.04.:


Which of the new changes in Oddyssey are increasing the speed of scanning?
a) an additional probe (now 8 probes launchable at the same time)
...

Is there a dev quote somewhere about 8 probes launchable at same time? Can't seem to track it down myself, and it's relevant to my interests (I use 8 probes when I scan, and am really hoping it won't require an extra launcher cycle after this change to continue doing so).


CCP Soundwave showed in the demo that it will deploy 7 probes at once since that is the optimal number, no more and no less. If you want to use 8 you will need to use the formation deployment and then hit F1 once to get your 8th.
Saheed Cha'chris'ra
Krautz WH Exploration and Production
#209 - 2013-04-30 22:41:27 UTC
Octoven wrote:
Aodh Saighdiuir wrote:
From the OP
Saheed Cha'chris'ra wrote:
...
Update 30.04.:


Which of the new changes in Oddyssey are increasing the speed of scanning?
a) an additional probe (now 8 probes launchable at the same time)
...

Is there a dev quote somewhere about 8 probes launchable at same time? Can't seem to track it down myself, and it's relevant to my interests (I use 8 probes when I scan, and am really hoping it won't require an extra launcher cycle after this change to continue doing so).


CCP Soundwave showed in the demo that it will deploy 7 probes at once since that is the optimal number, no more and no less. If you want to use 8 you will need to use the formation deployment and then hit F1 once to get your 8th.


Ah yeah, i watched this part again now, you are right. And yepp, i just summed up the informations given by you guys in this thread in my first post, i haven't checked all of it for proof. I will change the information about the 8th probe ;)
Thank you.
Saerni
Confederation Navy Research
#210 - 2013-05-01 03:36:05 UTC
WH Person/Scanner

I'm ok with improving the ease of access to scanning. The aspect of scanning where people find other people and sites to run is the point. More people out there scanning effectively is a good goal to have. I'll certainly appreciate having less clicking to do to start my standard set-up.

My thoughts about the effects of this mainly are about how this combined with other mechanics could be much better with a little work.

1) Directional Scanner - Range limitations mainly

The range is limited far below what other scanners have. I would trade increased range for a time period to scan. Maybe even make the range of the scan effect the time it takes to scan. This increases the ability of people to defend themselves while still requiring that they pay attention. Weak unsuspecting opponents might be convenient, but challenge is important to promote.

2) Cloak - A person can use cloak and scanner probes together with zero risk to themselves.

All the risk is concentrated on a target and that doesn't seem balanced in a way that encourages fighting rather than afk or logging out. I would make it so that scan probes for the duration of the active scan force the ship out of cloak. (Why can probes send huge amounts of spatial data back to you without revealing your location?) This allows a target to see the ship and not just the probes (so where you park matters).

Another, fairly radical, idea i'll float: Make cloaks reduce but not eliminate your signature in the system. Add in skills to increase the degree to which the cloak reduces signature. Cloak would still make targeting the cloaked ship impossible. (Maybe like a non-targeting EWAR that of course makes it impossible to use weapons/modules). This also allows for skills to counter the sig reduction skills that combat pilots can use. Of course adding in localized anti-cloak pulse bombs/specialized warheads would further enhance this idea.

Just some ideas to toss around. I'd love to see criticism and feedback since I'm not overly attached to these ideas but would like to see changes to make PvP related scanning more dynamic.
Minmatar Citizen160812
The LGBT Last Supper
#211 - 2013-05-01 03:46:54 UTC
Saerni wrote:


2) Cloak - A person can use cloak and scanner probes together with zero risk to themselves.

All the risk is concentrated on a target and that doesn't seem balanced in a way that encourages fighting rather than afk or logging out. I would make it so that scan probes for the duration of the active scan force the ship out of cloak. (Why can probes send huge amounts of spatial data back to you without revealing your location?) This allows a target to see the ship and not just the probes (so where you park matters).

Another, fairly radical, idea i'll float: Make cloaks reduce but not eliminate your signature in the system. Add in skills to increase the degree to which the cloak reduces signature. Cloak would still make targeting the cloaked ship impossible. (Maybe like a non-targeting EWAR that of course makes it impossible to use weapons/modules). This also allows for skills to counter the sig reduction skills that combat pilots can use. Of course adding in localized anti-cloak pulse bombs/specialized warheads would further enhance this idea.

Just some ideas to toss around. I'd love to see criticism and feedback since I'm not overly attached to these ideas but would like to see changes to make PvP related scanning more dynamic.



Damn my man busted in with an afk cloaker whine....now this thread is going places!
Niko medes
Freeman Technologies
#212 - 2013-05-01 04:12:57 UTC
I wouldn't worry too much. Those of us who come from WH backgrounds will still be able to do our scanning effectively and probably with even more efficiency.
Saerni
Confederation Navy Research
#213 - 2013-05-01 04:31:27 UTC
Not really about afk cloaking, actually the idea doesn't even require that ships be probable to 100%, just that there is a general idea that they are there in the first place (without identifying them like local does). I could see it being adapted to counter afk cloaking, but the main issue I was aiming at was to allow say a miner with a scanner partner to work together to make their op safer (scanner can scan out people in system, even if their exact location or composition is a mystery).
AngelFood
#214 - 2013-05-01 06:27:11 UTC
I don't see what is wrong with probing as it is, it's already had major overhauls. Already far quicker and easier to use, already had probe types removed to slimeline the whole thing.

I thought people wanted Control towers re-made not scanning?

Now another skill to V wasted since I only trained it for deep space probes.

More and more skills being made useless with no reimbursement, the ships and skills I actually use will soon boil down to what I can get on 3month char.

Everyone has solo play! Except macro miners!
Xer Jin
Hedion University
Amarr Empire
#215 - 2013-05-01 18:40:34 UTC
ccp i'd like to be the voice of reason here for you and just say that the change to grav sites is bad bad bad just so bad i want to smack you. so if the system scanner runs now automagically when i jump in to say a wormhole and a grav site pops up wtf is the point of having it on the scanner anyway why not just put it on the overview and just make it stupid easy for any half assed ganker to come kill the miners. the only defence we miners have at the moment is early detection of probes via d scan with this change you are making it waaaaaaaaaaaaaay too easy for the gankers and for this i think you are bad please do not do this. this is a poster child for dumbing down eve.
Xer Jin
Hedion University
Amarr Empire
#216 - 2013-05-01 18:50:09 UTC
just wanted to make sure you understand this CCP grav site scanner changes are BAD! DO NOT DO IT! also making probes come out in formation is bad especially due to on grid scanning

even simpler
grav change = dumbing down eve = bad = mad players

do not make it easier for gankers
make them work for their kills
ISquishWorms
#217 - 2013-05-01 18:51:24 UTC  |  Edited by: ISquishWorms
I scan not because it's easy but because it's tricky.

It requires research, practice, skill and time to master if something is easy and not challenging it holds no interest for me.

If those of us who have taken time to learn and acquire these skills have an edge are we to blame? Anyone who is determined to learn and master scanning can, it is just a question of if they want to put in the time and effort to do so. If they don't then that is their choice.

There are parts of EVE that I know nothing or very little about but that does not mean I would want them made easier. I know nothing about them because I have made a conscious decision that they are not for me and thus put in no effort or time into trying to learn about those aspects of EVE.

‘No, this isn't it at all. Make it more... psssshhhh’.

Xer Jin
Hedion University
Amarr Empire
#218 - 2013-05-02 22:22:52 UTC
what if ccp made it so that you can't scan a ship thats on grid with you? would this be bad or good
Arkenai Wyrnspire
Incorruptibles
#219 - 2013-05-02 22:28:53 UTC
Actually kind of sad for my deep space probes.
I still love you, DSPs. Cry

Someone.

Xer Jin
Hedion University
Amarr Empire
#220 - 2013-05-02 22:44:29 UTC
yeh i dont understand why you are taking out DSPs either CCP?