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Tech 3 Destroyers or Battlecruisers???!!!111

Author
Roxanne Dallas
Sebiestor Tribe
Minmatar Republic
#1 - 2013-04-30 18:10:57 UTC  |  Edited by: Roxanne Dallas
CCP Fozzie at Fanfest in the ship Balancing section got into talking about future possible T3 ships and said and I am paraphrasing that "the possible designs may not be and probably won't be frigates or Battleships."

This only leave's 2 other sub-cap ship classes Battlecruisers and Destroyers which actually when I think about it would be awesome, tbh it will probably be battlecruisers considering there is only 1 tech 2 destroyer and its a interdictor which it would make sense for them to simply make a T2 attack/combat Destroyers at least before making a T3 destroyer.

So my money would be on a T3 Battlecruiser which is a little OP if the second lot of T3's are going to be anything like the first lot in my opinion and personally I would proffer a T3 destroyer but I just can't see it.

What do you think a T3 BC/Destroyer would be like?
Which would you proffer?
Or as Anna Karhunen pointed out could it be an industrial T3?
Do you want any more T3 ships at all?
Unsuccessful At Everything
The Troll Bridge
#2 - 2013-04-30 18:13:04 UTC
As OP as the T3 Cruisers are now..the T3 BC would be super OP and would cause all T3s to get beat to **** with the nerf bat. I vote T3 desi.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Florian Kuehne
Tech3 Company
#3 - 2013-04-30 18:14:12 UTC
T3 Destroyer would be a bit to expensive i think.

I would wish me a T3 BC.
NickyYo
modro
The Initiative.
#4 - 2013-04-30 18:14:59 UTC
would a t4 bs be the new titan?

..

Anna Karhunen
Inoue INEXP
#5 - 2013-04-30 18:15:44 UTC
Neither. I would like to have Tech 3 industrials. One hull, which you could convert with different subsystems to:
1) Hauler
2) Blockade Runner
3) Q-ship
4) Merchant carrier (maybe 1 fighter in it... or drones. Not sure which way would be best)
5) Give it limited jump capability
6) Miner
7) Salvager

Obviously, it would not be as good as dedicated ships in stuff like mining, or so forth, but it would have greater flexibility.

As my old maths teacher used to say: "Statistics are like bikinis: It's what they don't show that's interesting". -CCP Aporia

KuroVolt
Federal Navy Academy
Gallente Federation
#6 - 2013-04-30 18:16:58 UTC
NickyYo wrote:
would a t4 bs be the new titan?

Doubt it, T4 BS actually sounds usefull.

BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty.

Tippia
Sunshine and Lollipops
#7 - 2013-04-30 18:17:58 UTC
If T3 frigs and BSes are out of the picture (which they should be until they get the cruisers under control), the prospects for the mid-way classes — already being close to cruisers — is pretty much zilch.

There's no niche for them anyway.
Roxanne Dallas
Sebiestor Tribe
Minmatar Republic
#8 - 2013-04-30 18:22:38 UTC
Anna Karhunen wrote:
Neither. I would like to have Tech 3 industrials. One hull, which you could convert with different subsystems


I did actually contemplate a T3 industrial whilst writing this but I discarded it as an idea but you do have a point although I think like T3 cruisers they would have to be tanky and relatively fast. But I would still proffer a T3 desi.
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#9 - 2013-04-30 18:24:27 UTC
It's probably not a T3 combat ship. I think we can safely expect a T3 industrial or mining ship.

Katrina Oniseki

Stegas Tyrano
Center for Advanced Studies
Gallente Federation
#10 - 2013-04-30 18:26:58 UTC
I can see them doing T3 Industrials. T3 Cruisers cover all the combat needs anyone could ever have and the T3 Industrials for everything else.

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Buzzmong
Aliastra
Gallente Federation
#11 - 2013-04-30 18:27:43 UTC  |  Edited by: Buzzmong
I don't want any more T3 ships, even though I quite like my Legion.

They're a great concept as an out of game idea, but for EVE they're terrible.

EVE used to work very well when Rock, Paper, Scissors was the very core of the ship design philosophy, as it ensures that ships have counters and FOTM, although still present, is reduced by that school of thought.

T3's are like Swiss Army Knives, and that's not a good thing, as they're either totally rubbish and you'll want to specialise to get max returns (T2 ships), or like they currently are, they're good enough that they eat into the specialist ships' niches enough to make them much more desirable over said specialist ships most of the time.

Personally, I'd like to see them (and Supercarriers) removed but that will never happen.
Roxanne Dallas
Sebiestor Tribe
Minmatar Republic
#12 - 2013-04-30 18:29:45 UTC  |  Edited by: Roxanne Dallas
Tippia wrote:
If T3 frigs and BSes are out of the picture (which they should be until they get the cruisers under control), the prospects for the mid-way classes — already being close to cruisers — is pretty much zilch.

There's no niche for them anyway.


That assumes that a T3 desi would be T3 cruisers miniaturized you could make it more support oriented with remote rep subsystems which give a bonus to range as well, greater E-war capabilities etc etc with less damage and tank than T3 cruisers but greater maneuverability for example.

You lack imagination and so do I tbh because I am sure there is more that you could do with the concept than making them basically support ships, but another reason why I can't see T3 desi's being brought about is because there isn't a remote repping destroyer for example.
Roxanne Dallas
Sebiestor Tribe
Minmatar Republic
#13 - 2013-04-30 18:38:03 UTC
Buzzmong wrote:
I don't want any more T3 ships, even though I quite like my Legion.

They're a great concept as an out of game idea, but for EVE they're terrible.

EVE used to work very well when Rock, Paper, Scissors was the very core of the ship design philosophy, as it ensures that ships have counters and FOTM, although still present, is reduced by that school of thought.


Tbh if your used to fighting T3's you know there standard fits and can assume with a high probability from what ships they are flying around with what to counter them with.

You see a tengu few tengus with a bunch of armor ships the odd are great that they are ECM tengus etc it just take a little more thought.
Kaire Koschuken
Aliastra
Gallente Federation
#14 - 2013-04-30 18:39:45 UTC  |  Edited by: Kaire Koschuken
T3 industrials? I rather dislike this idea, but if people can fit them shiny and leave them AFK in belts, I'm all for it, assuming that CCP doesn't deliver another round of nerfs to the already-hurting suicide ganking metagame.
Tubrug1
School of Applied Knowledge
Caldari State
#15 - 2013-04-30 18:41:52 UTC
NickyYo wrote:
would a t4 bs be the new titan?


Clearly not.
Roxanne Dallas
Sebiestor Tribe
Minmatar Republic
#16 - 2013-04-30 18:44:20 UTC
Kaire Koschuken wrote:
T3 industrials? I rather dislike this idea, but if people can fit them shiny and leave them AFK in belts, I'm all for it, assuming that CCP doesn't deliver another round of nerfs to the already-hurting suicide ganking metagame.


I'm sorry but Tier 3's were a gift to suicide ganking even after the nerf there still better than the Apoc with 1400 mm's and you still have the Desi's which in a 0.5 system can take out a freighter for like 300 mill with like 30 ish destroyers
Kaire Koschuken
Aliastra
Gallente Federation
#17 - 2013-04-30 18:50:17 UTC
Roxanne Dallas wrote:
Kaire Koschuken wrote:
T3 industrials? I rather dislike this idea, but if people can fit them shiny and leave them AFK in belts, I'm all for it, assuming that CCP doesn't deliver another round of nerfs to the already-hurting suicide ganking metagame.


I'm sorry but Tier 3's were a gift to suicide ganking even after the nerf there still better than the Apoc with 1400 mm's and you still have the Desi's which in a 0.5 system can take out a freighter for like 300 mill with like 30 ish destroyers


I'm not sure whether you're saying that people are using T3's for suicide ganks or not, but if you are, that is a terrible idea.

At any rate, the only gift that suicide ganking got out of T3's was a softer target for people to bling, and don't forget that insurance payments were removed from those ganks around when we got those destroyers. Oh, and picking the loot up from suicide gank wrecks became quite dangerous with the new and annoying suspect flags. RIP can bait.

Oh, and if someone can coordinate a 30-man destroyer gank, they deserve to kill that for 300m.
Roxanne Dallas
Sebiestor Tribe
Minmatar Republic
#18 - 2013-04-30 18:59:28 UTC  |  Edited by: Roxanne Dallas
Kaire Koschuken wrote:
Roxanne Dallas wrote:
Kaire Koschuken wrote:
T3 industrials? I rather dislike this idea, but if people can fit them shiny and leave them AFK in belts, I'm all for it, assuming that CCP doesn't deliver another round of nerfs to the already-hurting suicide ganking metagame.


I'm sorry but Tier 3's were a gift to suicide ganking even after the nerf there still better than the Apoc with 1400 mm's and you still have the Desi's which in a 0.5 system can take out a freighter for like 300 mill with like 30 ish destroyers


I'm not sure whether you're saying that people are using T3's for suicide ganks or not, but if you are, that is a terrible idea.

At any rate, the only gift that suicide ganking got out of T3's was a softer target for people to bling, and don't forget that insurance payments were removed from those ganks around when we got those destroyers. Oh, and picking the loot up from suicide gank wrecks became quite dangerous with the new and annoying suspect flags. RIP can bait.

Oh, and if someone can coordinate a 30-man destroyer gank, they deserve to kill that for 300m.


No... Wtf are you on TIER 3 not TECH 3... When its over comms you have an excuse but when it is literally written down for you mixing up the words Tier 3 and Tech 3 not so excusable.

Tier 3 refers to Tier 3 Battlecruisers the Naga, Tornado, Talso and Oracle Tech 1 BC's which are tier 3 within the old tiering system.

Tech 3's are Tech 3 cruisers which have no tiers because there is only 1 ship in each race for T3's which is the Tengu, Legion, Loki and Proteus

See the difference Tier, Tech

Tier
Tech

T T
I E
E C
R H

Oh and the Goons can get 100's to do it for there burn Jita events
Lady von Baroness
Mizara's Dollhouse
#19 - 2013-04-30 19:14:19 UTC  |  Edited by: Lady von Baroness
Tech 3 Industrial got me thinking... And being bored at work over lunch, and having a few minutes to kill...

ORE Tech 3 Industrial

Propulsion Modules

  • Warp while cloaked plus ability to use a CovOps cloak
  • Bubble nullification
  • MWD bloom reduction, warp speed bonus, sub-warp speed bonus, agility bonus


Hull and Cargo Modules

  • Larger cargohold
  • Ship maintenance bay
  • Bonus to armor resists, and/or bonus to armor and structure repair modules


High-Power Slot Modules

  • Bonus to mining lasers (NOT capable of strip miners)
  • Bonus to salvagers and tractor beams.
  • Bonus for weapons turrets (cap, cpu, power grid, and/or rate of fire?)


Drone Modules

  • Bonus for salvager and mining drones
  • Bonus for logistics drones
  • Bonus for combat drones


General Modules

  • Additional points for calibration, plus bonus to CPU, Power Grid, and/or Cap
  • Additional high- and low-power slots, plus additional high-slot turret hardpoints
  • Capable of using a warfare link module (or whatever it is that miners use for bonuses)


Go ahead and rip it apart; it took me about 10 minutes from thinking it up to typing it out (and doing those bloody markups was probably half the time).

Donations of any doll items are graciously accepted anywhere in the universe of EvE!

Lady Ayeipsia
BlueWaffe
#20 - 2013-04-30 19:28:25 UTC
Add my vote for t3 Indy. Additional modules could include:

Jump clone generator (could cost multiple slots)
Ice or ore compression
Module that acts as a mobile or advance lab, however research/copying/invention slots stop if the capsuler is not in the ship
Improved probing module
Ninja moon mining module (you anchor at a moon, mine for an hour to pull x resources)

Heck, add in some PvP module options:
Capital ewar, allows fitting of capital ewar modules which can only target other capital and super capital ships.
Capital scram/disrupt module


My view, make 2 size ships... Orca size and rorqual size. Orca is allowed in hi sec and uses gates, rorq size is limited to low/nul and must travel using jump drive.


As for why I want this, i just find it funny that my main Indy alt can build a titan or a space station, but since he is not a miner, the best he can fly is an itty V or a buzzard.
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