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Faction & Storyline, Officer, Deadspace

First post
Author
Mei Ling Cobon-Han
Prosperity Industrial
#1 - 2013-04-30 04:53:57 UTC  |  Edited by: Mei Ling Cobon-Han
I've notice these type of modules were removed from the market in Sisi. And the only way to get them is if players are selling them. Any reason why you guys would remove them from Sisi? I mean, it is a test server and all, how're we supposed to test items like that if we can't buy them like any other T1 module at stations that sell 100k of them? Ugh
Alexa Coates
Center for Advanced Studies
Gallente Federation
#2 - 2013-04-30 05:21:00 UTC
inb4 people whine that "durr hurr teh test survur isnt 4 u lul iz 4 ccp lel"

That's a Templar, an Amarr fighter used by carriers.

Rengerel en Distel
#3 - 2013-04-30 11:30:53 UTC
Alexa Coates wrote:
inb4 people whine that "durr hurr teh test survur isnt 4 u lul iz 4 ccp lel"


well, that's the reason ... if CCP needs those things tested, they seed them.

With the increase in shiptoasting, the Report timer needs to be shortened.

Mei Ling Cobon-Han
Prosperity Industrial
#4 - 2013-04-30 11:34:49 UTC
Rengerel en Distel wrote:
Alexa Coates wrote:
inb4 people whine that "durr hurr teh test survur isnt 4 u lul iz 4 ccp lel"


well, that's the reason ... if CCP needs those things tested, they seed them.


That's the exact same thing my friend said. And I see your point entirely. But what I don't get is. Why they have every other variation of those modules in for us to use/test, but not those specific ones. They have T1 and T2 Modules, and even Faction ammo. Why wouldn't Faction/Storyline/etc. modules be in? I would imagine those need testing, too. Don't you think?
Mei Ling Cobon-Han
Prosperity Industrial
#5 - 2013-04-30 11:58:19 UTC
Alexa Coates wrote:
inb4 people whine that "durr hurr teh test survur isnt 4 u lul iz 4 ccp lel"

And for the record; and I'm not trying to be rude or mean, like you *seem* to be, I'm not whining. I'm thinking from a testers mind here. People buy/sell and use those in TQ, despite their overpriced nature due to the player economy. We should be able to use those on Sisi because of that fact. That comment, Alexa, isn't helping. Sorry.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#6 - 2013-04-30 13:31:22 UTC
Mei Ling Cobon-Han wrote:
Alexa Coates wrote:
inb4 people whine that "durr hurr teh test survur isnt 4 u lul iz 4 ccp lel"

And for the record; and I'm not trying to be rude or mean, like you *seem* to be, I'm not whining. I'm thinking from a testers mind here. People buy/sell and use those in TQ, despite their overpriced nature due to the player economy. We should be able to use those on Sisi because of that fact. That comment, Alexa, isn't helping. Sorry.

If they where seeded that is all people would fly which would mess up the testing CCP wants to get metrics on. everyone uses the best stuff they can get their hands on that is just human nature.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Mei Ling Cobon-Han
Prosperity Industrial
#7 - 2013-04-30 13:46:08 UTC
I disagree, and this may just be me. But I try to use what I actually can in Sisi, not the best stuff. I usually try to make good fits for my skills in Sisi before putting them in TQ. That way I don't waste ISK. I don't use Deadspace/etc. on ships. Just on the ones I'm going to mess around in, such as the Bhaalgorn. I'm not spending 1.2 billion on a ship that's ridiculous. So I do that in Sisi. But I use normal stuff that I can actually use on ships I'm going to buy in TQ. But I would; and I'm sure many others would like the option to use those kinds of modules. And most people are probably using T2 stuff anyway, not much testing there when everyone is going to use T2. Am I right?
Matthew97
#8 - 2013-04-30 14:20:12 UTC
Mei Ling Cobon-Han wrote:
I disagree, and this may just be me. But I try to use what I actually can in Sisi, not the best stuff. I usually try to make good fits for my skills in Sisi before putting them in TQ. That way I don't waste ISK. I don't use Deadspace/etc. on ships. Just on the ones I'm going to mess around in, such as the Bhaalgorn. I'm not spending 1.2 billion on a ship that's ridiculous. So I do that in Sisi. But I use normal stuff that I can actually use on ships I'm going to buy in TQ. But I would; and I'm sure many others would like the option to use those kinds of modules. And most people are probably using T2 stuff anyway, not much testing there when everyone is going to use T2. Am I right?


As much as I agree with you, this is one of the reasons they were removed. People started using Singularity as a "Live EFT" as well as "Dreamshipping (Fully officer fitted ****)"
Aglais
Ice-Storm
#9 - 2013-04-30 14:23:09 UTC
And then everyone is in officer fit bhaalgorns, vindicators and capitals and nothing gets done besides cap fights. The only faction things I ever used were faction ships themselves, and faction ammo- other faction or higher modules don't really create a 'valid' test, because that's not going to reflect the environment of TQ at all.
Mei Ling Cobon-Han
Prosperity Industrial
#10 - 2013-04-30 14:26:27 UTC  |  Edited by: Mei Ling Cobon-Han
Matthew97 wrote:
Mei Ling Cobon-Han wrote:
I disagree, and this may just be me. But I try to use what I actually can in Sisi, not the best stuff. I usually try to make good fits for my skills in Sisi before putting them in TQ. That way I don't waste ISK. I don't use Deadspace/etc. on ships. Just on the ones I'm going to mess around in, such as the Bhaalgorn. I'm not spending 1.2 billion on a ship that's ridiculous. So I do that in Sisi. But I use normal stuff that I can actually use on ships I'm going to buy in TQ. But I would; and I'm sure many others would like the option to use those kinds of modules. And most people are probably using T2 stuff anyway, not much testing there when everyone is going to use T2. Am I right?


As much as I agree with you, this is one of the reasons they were removed. People started using Singularity as a "Live EFT" as well as "Dreamshipping (Fully officer fitted ****)"

Yes, but I'm not that stupid. I don't just get on there to build a ship, go to the PvP systems and go blow it up. I actually do stuff on there. And to make a point to farther getting them back. Not having them on there doesn't provide exactly accurate scenarios. My friend has 4 Deadspace modules and 1 Faction module on his ship in TQ. They should be put back in to provide more accurate PvP scenarios and stats that people would have on TQ. And yes, I agree with some people using Sisi as a "Live EFT" better than anything EVEmon or EVEHQ can do, as it provides better results. At least in my opinion anyway
Mei Ling Cobon-Han
Prosperity Industrial
#11 - 2013-04-30 14:28:03 UTC  |  Edited by: Mei Ling Cobon-Han
Aglais wrote:
And then everyone is in officer fit bhaalgorns, vindicators and capitals and nothing gets done besides cap fights. The only faction things I ever used were faction ships themselves, and faction ammo- other faction or higher modules don't really create a 'valid' test, because that's not going to reflect the environment of TQ at all.

And the only things I use when I'm actually doing stuff is the Faction ships if I would actually buy them in TQ. Maybe Faction ammo, but that's kind of hard to come by, considering the price
DJWiggles
Eve Radio Corporation
#12 - 2013-04-30 16:29:57 UTC
CCP did a trial of seeding them a while ago (along with supercaps) and the server just turned in to "supercapsonlinewithdeadspacefitZ0MG!!!!!!!!"

Live on Eve Radio Sundays 15:00 GMT with me & friends talking about Eve and stuff. Twitter, Facebook TotalEve

Mei Ling Cobon-Han
Prosperity Industrial
#13 - 2013-05-01 16:18:15 UTC  |  Edited by: Mei Ling Cobon-Han
DJWiggles wrote:
CCP did a trial of seeding them a while ago (along with supercaps) and the server just turned in to "supercapsonlinewithdeadspacefitZ0MG!!!!!!!!"

And what exactly do you think they were doing with them? Blowing each other up in the PvP system. No matter what you allow them to have; be it Officer or Deadspace, all they're going to do is blow each other up in the PvP systems. They're using T2 stuff right now as I type this. That's not testing, that's blowing everyone up with T2 items. You could even restrict them to only using T1 stuff and they would still blow each other up in the PvP system. Evil
bassie12bf1
Republic Military School
Minmatar Republic
#14 - 2013-05-01 17:23:13 UTC
on TQ the average PVP ship has t1/t2 mods with faction ammo.

Why would they do it any different on sisi.
Mei Ling Cobon-Han
Prosperity Industrial
#15 - 2013-05-01 18:24:58 UTC  |  Edited by: Mei Ling Cobon-Han
bassie12bf1 wrote:
on TQ the average PVP ship has t1/t2 mods with faction ammo.

Why would they do it any different on sisi.

That's not the point. The point is, on Sisi. No matter what you give them, that's what they'll use. And right now they can't use the Faction/Officer/Etc. stuff, so they're using mainly T2. And we're not talking about TQ, we're talking about Sisi. It's a test server, made for CCP to test stuff. Yet all they do (Normal players) is go to the PvP systems and blow each other up with the best stuff they can get their hands on. Right now that's T2. Now, some people; like me, are trying to get the Faction/Officer/Etc. modules back to provide a more accurate stats. You mustn't have been paying attention when I said that my friend had 4 Deadspace modules and 1 Faction module on his ship. Doesn't matter if it's PvP or PvE. He has those modules on there. You can't get accurate stats for those modules in PvP or PvE in Sisi if we can't use them
Bugsy VanHalen
Society of lost Souls
#16 - 2013-05-02 14:27:27 UTC
Mei Ling Cobon-Han wrote:
Rengerel en Distel wrote:
Alexa Coates wrote:
inb4 people whine that "durr hurr teh test survur isnt 4 u lul iz 4 ccp lel"


well, that's the reason ... if CCP needs those things tested, they seed them.


That's the exact same thing my friend said. And I see your point entirely. But what I don't get is. Why they have every other variation of those modules in for us to use/test, but not those specific ones. They have T1 and T2 Modules, and even Faction ammo. Why wouldn't Faction/Storyline/etc. modules be in? I would imagine those need testing, too. Don't you think?

The purpose of testing is to test what will be used on TQ. If DED and officer modules were seeded on SiSi everyone would use them and the standard common builds used on TQ would not get tested.

If you want officer/DED modles on SiSi go farm them, there is far less competition there. You can farm 10/10 DED sites all day without fear of getting ganked, and even the best ship is not a big loss it only cost 100 isk for each ship and module.

These things were not removed. I have only ever seen DED and officer modules seeded in one build on SiSi and it was when those modules had been updated with the new graphics/effects. They needed to be tested and were added.

Just like you almost never see super caps seeded. But recent patches have affected them, so everyone was given supers to test. Provided you have the skills to fly them. This time they were not seeded, but given through the redeeming system, but still. Such things are only seeded/handed out when they need to be tested.

SiSi is not just a free PVP server where you don't have to pay for the ships you lose. it is there for testing. Use can use it for what ever you want provided you follow the test server rules. But complaining about not being able to do something that is not testing related will not get you any where on SiSi.
Solhild
Doomheim
#17 - 2013-05-03 18:00:26 UTC
There will be some people who'd fit the deadspace stuff and play SISI EFT. They'd decide a particular fit was great then try to copy it onTQ by sourcing the mods there. These people would find that the price is ridiculous and need lots of isk for it. As they'd tried the kit and liked it on SISI, nothing else would do at all so they's stump up PLEX to pay for it.
The end result is as follows:
-stronger market for PLEX to buy deadspace stuff
-more activity in sanctums etc. to get mods
-more uber fit missioning ships in EVE
-more suicide ganking of mission ships to collect deadspace mods
-more players working lowsec to improve sec status so they can gank again
-more PLEX being bought/sold from impatient players who can't be bothered to work lowsec and need tags
-more active EVE
-more cash for CCP

true story
Raze Zindonas
TYR.
Exodus.
#18 - 2013-05-04 02:21:46 UTC
As many have said, SiSi is not EFT, which is what most people treat it as. When CCP seeded deadspace mods, etc everyone ran deadspace Baals and Vindicators, or pimped out Frigs...Srsly..Estamels Invuls on a frig...ok...

EFT and even prfya are amazing tools for ship stats and are very accurate...PVP on sisi is totally not the same on TQ..Everyone not in the same corp/alliance dog piles on you in the pvp areas.

Hell, when they seeded supers on sisi, I tried to fight a Nyx in my Hel and the Nyx pilot warped off.
Blod Bladelicker
Ministry of War
Amarr Empire
#19 - 2013-05-04 08:10:14 UTC
I don't see the problem with seeing deadspace etc, since people not "testing" right now, won't be doing it either when it gets seeded, while some real testing people will be able to properly test their usual fits from TQ.
But I can also see why it is a bad idea to seed it all if CCP gets any info at all from 6-c, but incase they don't get info from 6-c, I don't see the problem of it.
J3ssica Biel
Caldari State
#20 - 2013-05-04 08:24:15 UTC
Don't seed deadspace
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