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If null-sec industrialism is broken, it might not be CCP's fault.

First post First post
Author
Nathalie LaPorte
Native Freshfood
Minmatar Republic
#201 - 2013-04-30 04:28:19 UTC
Liz Laser wrote:

The one point I just stubbornly clinged to, though, is that because moon-goo fixes all problems, null-sec doesn't get to claim an industry imbalance with high-sec as justification for their wants and desires, at least, not without me laughing.


If you think that laughing is an inarguable refutation, then you might be unhappy to learn that this sentence of yours has me laughing :(

Just slap some more moongoo on your arguments though, I hear it fixes all problems.

So, my problem is that I think moongoo's ability to fix all problems is overpowered. Can you fill me in as to exactly how moongoo will fix this problem?
Malcanis
Vanishing Point.
The Initiative.
#202 - 2013-04-30 05:05:22 UTC
It's evident that people still have wildly inflated ideas about how much the best moons are worth.

A top tier hi-sec mission running system probably produces as much wealth as the whole CFC derives from its Tech resources. Let's actually do the maths, shall we?

1 tech moon = 5B/month. Pretty nice! But that's actually only 7M an hour!

1 mission runner = 30M/hr (including LP rewards). Some will get quite a bit more, some will get somewhat less, but I think 30M/hr for the best agents (and those will be by definition the busiest ones) is a reasonable average figure.

If we assume that a top tier mission system has an average of 100 people running missions at any one time, then that system will produce as much wealth as 400+ Tech moons. And 100 is a very low-ball average for those systems, by the way; it's more like the minimum.

In terms of pure wealth creation, any 0.0 coalition could trade all the tech moons it owns in return for a single cash cow hi-sec system like Osmon (which also has 3 Ice belts, and of course 150 manufacturing slots as well Roll, to sweeten the deal) being transported into the middle of their space, and come out well ahead on the deal.

"Oh but Malc," I hear you say "If that was true, then those mission systems would be riddled with 0.0 players!"

They are.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#203 - 2013-04-30 05:16:56 UTC
Captain Tardbar wrote:
Varius Xeral wrote:
"Comparative advantage" is improperly applied. Furthermore, the relative "economic profit" (look it up) of ice mining versus moonmining isn't in question. Nobody is complaining that moons should have more value to account for the hours spent.


I'm sorry. It is just that what people get from these threads is that people in Null claim moon mining isn't as valuable as other people make it out to be. If you are saying they are valuable and worth the effort, then I'll accept that answer.



First off, not all moons are valuable. Some moon goo is worth just enough to pay for the fuel of the POS that mines it.

Secondly, value is relative. 5bil a month sounds awesome to a single player. To a small group of players, it will keep them all fairly comfortable. To sov holding nullsec alliance, it is a drop in the bucket and you would need a dozen of those moons to just dump into the isk sink of sov bills.
Nathalie LaPorte
Native Freshfood
Minmatar Republic
#204 - 2013-04-30 05:23:55 UTC  |  Edited by: Nathalie LaPorte
Malcanis wrote:


In terms of pure wealth creation, any 0.0 coalition could trade all the tech moons it owns in return for a single cash cow hi-sec system like Osmon (which also has 3 Ice belts, and of course 150 manufacturing slots as well Roll, to sweeten the deal) being transported into the middle of their space, and come out well ahead on the deal.
.


Except people would still run the missions on Osmon on alts, because it's safer there and they pay zero taxes on that alt, and the nullsec coalition would have traded 600billion ISK/month for basically nothing. Other than that, you've illustrated the situation perfectly.

(Now move that system to nullsec and remove L4's from highsec, as some wise individuals have proposed...)
Malcanis
Vanishing Point.
The Initiative.
#205 - 2013-04-30 05:37:00 UTC
Yep, the only real "advantage" (so far as an alliance leadership is concerned) of moongoo is that it represents a concentrated wealth source hat's easy to control and direct, rather than a diffuse source that is difficult to focus on to large scale group goals. That is of course also it's major weakness, since it's correspndingly vulnerable and attractive to other alliances.

In terms of pure wealth creation, it would be much more financially effective for a coalition like the CFC to get together a fleet of 500 guys and tell them to go farm anoms for a couple of hours and donate the money to the alliance, rather than defend and rep up a reinforced tech moon.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Mara Rinn
Cosmic Goo Convertor
#206 - 2013-04-30 08:33:40 UTC
Seven Koskanaiken wrote:
Well if you want to make null competative and support alliances from the bottom up then 11 slot ceiling per char should be lifted when using slots in null. Maybe then a corp/alliance could actually support itself from industry without 90 percent of members being alts. Never made sense anyway, when a business grows it gets a bigger factory, not cloning yourself to start all over again.


Why should nullsec get to play by different rules? All you need to do to make nullsec ultra competitive is allow everyone with manufacturing capability to actually have 11 slots to work with, and have those slots cost the same as hisec NPC station slots. This ultimately refactors to: increase the cost of hisec slots and reduce the abundance of those slots, so that NPC slots are more expensive than POS slots.
baltec1
Bat Country
Pandemic Horde
#207 - 2013-04-30 09:58:41 UTC  |  Edited by: baltec1
Liz Laser wrote:


And yet you have fleets.


All imported.
Quote:

But if your argument is that high-sec currently is on the winning side of an industrial imbalance[/i], that's when I start chuckling (because moon-goo is an industrial product and can solve all problems).


It is impossible for an industrial player to build in 0.0 for their own alliance dispite investing trillions into infrastructure.

Quote:
And for anyone in null who isn't enjoying the benefits of moon-goo.... it would seem to me that you are on the wrong side of an INTENDED industrial imbalance between the winners and losers of null-sec, and high-sec isn't your problem, except that they are working for the winners.
So you think its fine that industrial players are punished by game mechanics if they move into 0.0?
Camios
Sebiestor Tribe
Minmatar Republic
#208 - 2013-04-30 10:49:11 UTC
It may sound completely ******** to many of you, but I would say this:


The space security scheme of EVE is naive and ill-tought (does this word exist? I'm not a native English speaker).

Safety should mainly take into consideration the activity you are doing and less the space you are doing it in.

An example: mining veldspar should be almost equally sure in all areas of space; it is mined semi AFK in highsec and it should be possible to mine it semi AFK everywhere. Activities that give great income as lvl4 missions, incursions and so on should be more dangerous and you should be attackable while doing them in highsec.

Having this high level concept applied would actually encourage most highsec dwellers to move and interact with nullsec people directly. Miners would move.

I can not blame CCP for choosing the fast route and just put lowend ores into highend minerals, but I think they lost a chance to create interaction, by moving the minerals and not the miners.
Danni stark
#209 - 2013-04-30 11:04:10 UTC
if mining veld was afk levels of safe in null sec, it would completely defeat the purpose of null sec.
Camios
Sebiestor Tribe
Minmatar Republic
#210 - 2013-04-30 11:12:50 UTC
Danni stark wrote:
if mining veld was afk levels of safe in null sec, it would completely defeat the purpose of null sec.


No, because Nullsec would be the only place where to mine arkonor and other stuff and that would not be safe.
Danni stark
#211 - 2013-04-30 11:26:55 UTC
Camios wrote:
Danni stark wrote:
if mining veld was afk levels of safe in null sec, it would completely defeat the purpose of null sec.


No, because Nullsec would be the only place where to mine arkonor and other stuff and that would not be safe.


so if i put 1 mining laser on veldspar, and 2 on arkonor. would i be afk levels of safe, or not?
Tippia
Sunshine and Lollipops
#212 - 2013-04-30 11:27:25 UTC  |  Edited by: Tippia
Liz Laser wrote:
But if your argument is that high-sec currently is on the winning side of an industrial imbalance, that's when I start chuckling (because moon-goo is an industrial product and can solve all problems).
…and is easily matched by almost anything highsec has to offer. So at best, we have parity there, combined with immense imbalance everywhere else, resulting in a total imbalance in favour of highsec (the fact that moons aren't just matched, but trivially out-earned by numerous highsec activities, and that moons are not universally available means that we don't even have parity… but let's go with your delusion for the time being).

Mongoo does not solve any problems — it's just an income source, like every other income source, that lets you buy things you can't/won't make for yourself. The reliance on moongoo shows that there is a problem; it does not make the problem go away.

Quote:
Not everything I want is due to being on the weaker side of industrial imbalance
…which is nice and all but not relevant to the case at hand. The reason people want nullsec industry buffs is because nullsec is on the weaker side of an imbalance — something that is blatantly obvious to anyone who has actually studied the mechanics involved. You're essentially making the “Ancient Aliens” argument: there is a (infinitesimally small) possibility that it is like this; therefore it is. Just because there are things that are not due to the obvious imbalance doesn't mean that nothing is due to it, or that the imbalance doesn't exist.
Liz Laser
Blood Tribe Inc
#213 - 2013-04-30 12:11:52 UTC  |  Edited by: Liz Laser
Malcanis wrote:
Liz Laser wrote:
Zhade Lezte wrote:


And maybe I'm giving you too hard a rap; you did, as you say, learn a few things, it just seems like you also tend to ignore or fail to understand quite a few arguments. And I'm probably mixing you up with a couple of the other NPC alts since I didn't have time to carefully read everyone's post. vOv



I think you have confused me with others, too. There was one that, although perhaps on my side of the argument, also seemed (even to me) to really be missing people's points.

I found some of those defending the resource shake-up made good points and even said so a few times.

The one point I just stubbornly clinged to, though, is that because moon-goo fixes all problems, null-sec doesn't get to claim an industry imbalance with high-sec as justification for their wants and desires, at least, not without me laughing. While some of the arguments against such a stance were interesting, I just haven't read anything, yet, convincing enough for me to capitulate on that point.

If people think the resource shake-up will just be more fun, cool, say so. Some did, and I hope they are right.


Moongoo fixes all problems? Maybe if you're in one of the few alliances lucky enough to have significant moon income, it fixes some financial problems, but this isn't about moon income, it's about everyday activity in alliance space. It's about the average member who has an ISK making alt being forced to keep that alt in empire. It's about the way 0.0 space is deserted except for ratters. It's about the way that alliances don't eed to use the majority of their space for anything except visiting a moon twice a month.


As I said in another post, if you are in sov null and not enjoying the benefits of moon-goo, you are involved in an INTENDED industrial imbalance between winners and losers in null-sec. And CCP is tweaking the geography of moon-goo problem, which I agree needs some sort of fix, but likely a better fix.

The rest of your paragraph looks like an argument for fun or convenience, both of which I agree are legitimate concerns and both of which are concerns I too have shared when I have been in null. Solving gripes like those are why I voted for null-sec CSMs. I've said before, political capital has been spent and we are going to see the results this June.
Tippia
Sunshine and Lollipops
#214 - 2013-04-30 12:18:31 UTC
Liz Laser wrote:
The rest of your paragraph looks like an argument for fun or convenience
Nah. It's pretty much all an argument for balance.
Liz Laser
Blood Tribe Inc
#215 - 2013-04-30 12:26:24 UTC
Malcanis wrote:
It's evident that people still have wildly inflated ideas about how much the best moons are worth.

A top tier hi-sec mission running system probably produces as much wealth as the whole CFC derives from its Tech resources. Let's actually do the maths, shall we?

1 tech moon = 5B/month. Pretty nice! But that's actually only 7M an hour!

1 mission runner = 30M/hr (including LP rewards). Some will get quite a bit more, some will get somewhat less, but I think 30M/hr for the best agents (and those will be by definition the busiest ones) is a reasonable average figure.

If we assume that a top tier mission system has an average of 100 people running missions at any one time, then that system will produce as much wealth as 400+ Tech moons. And 100 is a very low-ball average for those systems, by the way; it's more like the minimum.

In terms of pure wealth creation, any 0.0 coalition could trade all the tech moons it owns in return for a single cash cow hi-sec system like Osmon (which also has 3 Ice belts, and of course 150 manufacturing slots as well Roll, to sweeten the deal) being transported into the middle of their space, and come out well ahead on the deal.

"Oh but Malc," I hear you say "If that was true, then those mission systems would be riddled with 0.0 players!"

They are.


Missions are not an industrial product, anymore than null ratting is. Throwing them in the mix becomes an argument about wealth, not industrial balance. Now granted, the industrial product of moon-goo fixes all problems because it is so easily translated into wealth. But it IS an industrial product.

Also one thing I haven't heard ANYONE point out in the 4 threads I've been posting in recently is that High-sec (or SOMEWHERE) always has has to be able to generate the POWER to sally forth into null sov and shake things up. Maybe it will be stored wealth from missions, or Jita market manipulation or any of dozens of activities, but we should never make the mistake of making Null Sov so good that it becomes permanently static and stale.

I'm not saying Odyssey will do that. Nor that High-sec needs to be the place the POWER to shake up null sov is stored/held. Low-sec or NPC null might be *better* places for such power to be generated.
Tippia
Sunshine and Lollipops
#216 - 2013-04-30 12:34:35 UTC  |  Edited by: Tippia
Liz Laser wrote:
Missions are not an industrial product, anymore than null ratting is. Throwing them in the mix becomes an argument about wealth, not industrial balance. Now granted, the industrial product of moon-goo fixes all problems because it is so easily translated into wealth. But it IS an industrial product.
…and his point is that it doesn't fix any problems at all, unless do that wealth conversion, in which case it no longer matters what the source of that wealth is. So the deal is: throw out the (ultimately incorrect) idea that mongoo “fixes” anything, and we can throw out the valid points of comparisons — such as missions — that show that this doesn't actually creates any balance at all.

The argument that moon goo fixes anything or that its value somehow balances up the massive industrial imbalance hinges on the assumption that it's very very valuable. The reality is that it's not — it's about as valuable as a single L4 mission system. So again, at best, it's just parity for that one item (at worst, and in actuality, it's not even that), which means it cannot counterbalance all the other industrial disadvantages of null
Liz Laser
Blood Tribe Inc
#217 - 2013-04-30 12:36:13 UTC
baltec1 wrote:
Liz Laser wrote:


And yet you have fleets.


All imported.
Quote:

But if your argument is that high-sec currently is on the winning side of an industrial imbalance[/i], that's when I start chuckling (because moon-goo is an industrial product and can solve all problems).


It is impossible for an industrial player to build in 0.0 for their own alliance dispite investing trillions into infrastructure.

Quote:
And for anyone in null who isn't enjoying the benefits of moon-goo.... it would seem to me that you are on the wrong side of an INTENDED industrial imbalance between the winners and losers of null-sec, and high-sec isn't your problem, except that they are working for the winners.
So you think its fine that industrial players are punished by game mechanics if they move into 0.0?


NO. I voted for null-sec CSMs to fix my gripes about null-sec.

I'm not arguing against null getting more slots or any of Odyssey's resource shake-up.

What people can't seem to get past in this thread (and what I can't seem to capitulate on) is whether it is justified by an argument of industrial imbalance.

I say it's justified by the arguments for fun, arguments for convenience, or even the raw naked RealPolitik of we held the CSM so we're getting what we want.

I'm not opposed to the shake-up. But we've spent pages on debating one justification for the shake-up.
baltec1
Bat Country
Pandemic Horde
#218 - 2013-04-30 12:38:14 UTC
Liz Laser wrote:




Also one thing I haven't heard ANYONE point out in the 4 threads I've been posting in recently is that High-sec (or SOMEWHERE) always has has to be able to generate the POWER to sally forth into null sov and shake things up. Maybe it will be stored wealth from missions, or Jita market manipulation or any of dozens of activities, but we should never make the mistake of making Null Sov so good that it becomes permanently static and stale.



Nobody points it out because its not an issue and won't happen.
Tippia
Sunshine and Lollipops
#219 - 2013-04-30 12:39:15 UTC  |  Edited by: ISD Ezwal
Liz Laser wrote:
What people can't seem to get past in this thread (and what I can't seem to capitulate on) is whether it is justified by an argument of industrial imbalance.
That's because we have done the maths, and studied the problem, and you have not. Incidentally, this is also why the devs agree with us, and why we're not buying your unfounded and unreasoned claim that no imbalance exists.

*Snip* Please refrain from personal attacks. ISD Ezwal
Liz Laser
Blood Tribe Inc
#220 - 2013-04-30 12:43:52 UTC
Tippia wrote:
Liz Laser wrote:
But if your argument is that high-sec currently is on the winning side of an industrial imbalance, that's when I start chuckling (because moon-goo is an industrial product and can solve all problems).
…and is easily matched by almost anything highsec has to offer. So at best, we have parity there, combined with immense imbalance everywhere else, resulting in a total imbalance in favour of highsec (the fact that moons aren't just matched, but trivially out-earned by numerous highsec activities, and that moons are not universally available means that we don't even have parity… but let's go with your delusion for the time being).

Mongoo does not solve any problems — it's just an income source, like every other income source, that lets you buy things you can't/won't make for yourself. The reliance on moongoo shows that there is a problem; it does not make the problem go away.

Quote:
Not everything I want is due to being on the weaker side of industrial imbalance
…which is nice and all but not relevant to the case at hand. The reason people want nullsec industry buffs is because nullsec is on the weaker side of an imbalance — something that is blatantly obvious to anyone who has actually studied the mechanics involved. You're essentially making the “Ancient Aliens” argument: there is a (infinitesimally small) possibility that it is like this; therefore it is. Just because there are things that are not due to the obvious imbalance doesn't mean that nothing is due to it, or that the imbalance doesn't exist.


If we're changing the argument to complete wealth generation, you should also include ratting and plexing on null's balance sheet and missioning on high-sec's.

But always remember that the wealth/power to step out and shake up null sov has to come from SOMEWHERE. Maybe it should come from low-sec or NPC null, but we should never make it so Null Sov has so much wealth it can't be challenged by newcomers who have put in the time and effort *somewhere* to unleash the dogs of war upon null sov.