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(Odyssey) Exploration Site Mechanics

First post
Author
Garresh
Mackies Raiders
Wild Geese.
#301 - 2013-04-29 20:40:51 UTC
Lucas Irvam wrote:
I've skimmed the thread but haven't read every post, so forgive me if it's already been covered, but how would 'bringing a friend' to help gather in the containers lead to more profit? If hacking a site flings 10 containers out into space, and I can only grab 5 by myself, I get half of what the full site was worth. If I bring a friend and we both grab 5, we've gathered the full worth of the site, but then I have to split the ISK with my friend, bringing me back to half of the site's total worth.

And that's best case scenario for the math, no? If hacking a site flings 6 containers, I grab 5 and my friend grabs the 6th, I've basically cost myself 2 containers worth of ISK by bringing along a buddy.

Again, apologies if it's been covered already, but I read a few replies that mention 'bringing a friend to get the most out of the site', and I feel like I'm missing something.

(Also, while I'm here: hacking interface is interesting, the gathering minigame seems like a weird Space Fruit Ninja addition totally out of place with the rest of the game, and no rats in profession sites is a head-scratcher.)


That's what I've been saying about opportunity cost since like page 3. Everyone is approaching this from a completionist perspective instead of an economic one, so they feel like alts or friends are necessary.

This Space Intentionally Left Blank

Georgina Parmala
Science and Trade Institute
Caldari State
#302 - 2013-04-29 21:36:54 UTC
Vincent Gaines wrote:

No, in fleets, not just on comms.

I figured that was pretty clear, but if not.. we don't do much solo.

Duly noted

Solo [CLDMN] = always bait.

Science and Trade Institute [STI] is an NPC entity and as such my views do not represent those of the entity or any of its members

https://forums.eveonline.com/default.aspx?g=posts&t=276984&p=38

Georgina Parmala
Science and Trade Institute
Caldari State
#303 - 2013-04-29 21:40:39 UTC
Garresh wrote:

That's what I've been saying about opportunity cost since like page 3. Everyone is approaching this from a completionist perspective instead of an economic one, so they feel like alts or friends are necessary.

No, I'm approaching it from a game design perspective. Where succeeding at a task in an entertainment product is supposed to convey a sense of accomplishment and make the end user feel good about it.

That entails far more than "Ok, I played an hour now, what's the estimated ISK value of my cargo?".

Science and Trade Institute [STI] is an NPC entity and as such my views do not represent those of the entity or any of its members

https://forums.eveonline.com/default.aspx?g=posts&t=276984&p=38

Minmatar Citizen160812
The LGBT Last Supper
#304 - 2013-04-29 21:57:49 UTC
Did everyone miss the Fanfest video of the people there trying this feature?
UKBigWolf
#305 - 2013-04-29 21:59:52 UTC  |  Edited by: UKBigWolf
Not sure if this has been said already, but from the short clip shown at fanfest it seems to have simply gone from

Lock container, press a button and wait, then loot upon game telling you you've succeeded

to

open mini-game, click lots of dots until you hit target or mini-game boots you off, then 'tractor-beam' stuff to your cargo hold by randomly clicking and perhaps pressing another button...

Please please please say its not that simple, sure it looks fancy, but its basically a click fest of clicking through as fast as you can
Needless to say, I'm hoping I'm missing something and will be straight on the test server when it hits
Ager Agemo
Rainbow Ponies Incorporated
#306 - 2013-04-29 22:03:48 UTC
Minmatar Citizen160812 wrote:
Did everyone miss the Fanfest video of the people there trying this feature?

GOD WHAT THE **** HAPPENED TO YOUR FACE!?!?! Shocked
Aralieus
Shadowbane Syndicate
#307 - 2013-04-29 22:05:45 UTC  |  Edited by: Aralieus
Garresh wrote:
Lucas Irvam wrote:
I've skimmed the thread but haven't read every post, so forgive me if it's already been covered, but how would 'bringing a friend' to help gather in the containers lead to more profit? If hacking a site flings 10 containers out into space, and I can only grab 5 by myself, I get half of what the full site was worth. If I bring a friend and we both grab 5, we've gathered the full worth of the site, but then I have to split the ISK with my friend, bringing me back to half of the site's total worth.

And that's best case scenario for the math, no? If hacking a site flings 6 containers, I grab 5 and my friend grabs the 6th, I've basically cost myself 2 containers worth of ISK by bringing along a buddy.

Again, apologies if it's been covered already, but I read a few replies that mention 'bringing a friend to get the most out of the site', and I feel like I'm missing something.

(Also, while I'm here: hacking interface is interesting, the gathering minigame seems like a weird Space Fruit Ninja addition totally out of place with the rest of the game, and no rats in profession sites is a head-scratcher.)


That's what I've been saying about opportunity cost since like page 3. Everyone is approaching this from a completionist perspective instead of an economic one, so they feel like alts or friends are necessary.


Oh I get exactly what your saying, getting 5 cans is the same as two ppl getting 10 and that in itself isnt the problem. It's the feeling of leaving something behind that ppl with a touch of OCD will go completely crazy over (see pg 1 and read all posts in this thread for a reference). Having a touch of OCD is what keeps alot of ppl in eve imo, invested to much to just leave it all behind so we stay. At any rate it's the feeling of failing at a task rather if you did or didnt that's getting ppl in a uproar and for what I ask? So ppl who never asked for group exploration can do so now? Not worth it imo.



E: As a matter of fact how many threads have you seen asking for blowout cans in exploration sites....don't worry I will wait for the answer. Now answer this, how many threads have you seen about the imbalance of level 4 missions? Threadnought after threadnought my friend, that's how many and yet it still is what it is. Now like I said I like the other changes done to exploration, they are indeed most welcome however I respectively ask CCP to revise this prototype mechanic of 'Piñatas In Space'

Oderint Dum Metuant

Argus Greymoore
Something for Nothing
#308 - 2013-04-29 22:53:21 UTC
TL;DR: There doesn't seem to be an advantage to actually bringing more people to a hacking site. Instead, make the flying piñata cans move more slowly for each player ship beyond the first.

Okay gang, I've watched the relevant Twitch TV video segment, and read through the middle of page 13 of this thread. So unless the below suggestion has already been posted, or a dev has said something to affirm/counter the below, read for my opinion.

The dev giving the demo mention to "bring a friend" to scoop the loot piñata cans that couldn't otherwise be grabbed by a single player, but I can't see the benefit in this. If they've tuned it to look for a solo player using the new system to be the same as the existing system, then two times the loot split between two players nets you the same loot you would get by just doing it yourself. The only benefit is abating the feeling of "there was extra loot to scoop but I couldn't get it".

As an example. Let's say for the sake of argument that CCP sets four flying piñata cans as the average that a player could scoop before the rest fly off into oblivion. Brining a second player, that person being an average player such as yourself, will only be able to grab an additional four cans. In the end, you've got the same loot you would have gotten if you or he/she hacked the site solo.

My solution? Make it such that for each player ship beyond the first within the vicinity of the hacking site slows the flying piñata cans down. Using my contrived example, that might mean both players can now scoop an additional can each, netting an extra 25% loot. If we need a role-play excuse, then let's say the combined mass of the two ships instead of one exerts a stronger gravitational pull on the piñata cans, thus slowing them down.

Now there's a real benefit to bringing a buddy with. Want to fly solo? Fine, you'll get the same loot you'd normally get. Fly with a buddy? Hey, you get 25% more than you'd normally get. This can scale with more pilots, but of course CCP would need to determine the upper limit, etc.

Playing devil's advocate, multi-boxers/accounts could probably see a small benefit. But then, if ISBox or a similar program can automate this process, they'll be getting a lot more than a single player would anyway. alt-tabbing between two account might be able to pick up a couple of extra piñatas, if there truly is a four second average to clicking on cans and the person is reasonably adept at the process.

This gives some real teeth to the notion of bringing a buddy with. I mean, if I want to travel to low-sec where the sites are better, why bring anyone with me? Yeah, a second pair of eyes watching local, using the d-scanner is great, but if we know there's a better payoff for the additional risk, especially with rats gone in the hacking sites, there's a lot more incentive.

Anyway, if this has been mentioned as an idea since page 13, or subsequently shot down, please ignore. Or feel free to poke holes in it. Just my US$0.02.
Minmatar Citizen160812
The LGBT Last Supper
#309 - 2013-04-29 23:07:26 UTC  |  Edited by: Minmatar Citizen160812
Ager Agemo wrote:
Minmatar Citizen160812 wrote:
Did everyone miss the Fanfest video of the people there trying this feature?

GOD WHAT THE **** HAPPENED TO YOUR FACE!?!?! Shocked



I thought of about 9000 ways to answer that and every one of them will get me a lifetime forum ban.


(btw you get 10 extra points if you catch the guy in that video picking his nose and wiping the booger on his pants)
James Amril-Kesh
Viziam
Amarr Empire
#310 - 2013-04-29 23:54:01 UTC
Georgina Parmala wrote:
Garresh wrote:

That's what I've been saying about opportunity cost since like page 3. Everyone is approaching this from a completionist perspective instead of an economic one, so they feel like alts or friends are necessary.

No, I'm approaching it from a game design perspective. Where succeeding at a task in an entertainment product is supposed to convey a sense of accomplishment and make the end user feel good about it.

That entails far more than "Ok, I played an hour now, what's the estimated ISK value of my cargo?".

If you feel inadequate for not having grabbed every single container then that's not anybody's problem but yours.

Enjoying the rain today? ;)

James Amril-Kesh
Viziam
Amarr Empire
#311 - 2013-04-29 23:58:06 UTC
Argus Greymoore wrote:
The dev giving the demo mention to "bring a friend" to scoop the loot piñata cans that couldn't otherwise be grabbed by a single player, but I can't see the benefit in this. If they've tuned it to look for a solo player using the new system to be the same as the existing system, then two times the loot split between two players nets you the same loot you would get by just doing it yourself. The only benefit is abating the feeling of "there was extra loot to scoop but I couldn't get it".

No, the benefit is that you have a friend doing sites with you (added social interaction, probably other percs such as scanning systems faster) and that bringing them along doesn't reduce your payout.

Enjoying the rain today? ;)

Mara Rinn
Cosmic Goo Convertor
#312 - 2013-04-30 00:08:32 UTC
James Amril-Kesh wrote:
Argus Greymoore wrote:
The dev giving the demo mention to "bring a friend" to scoop the loot piñata cans that couldn't otherwise be grabbed by a single player, but I can't see the benefit in this. If they've tuned it to look for a solo player using the new system to be the same as the existing system, then two times the loot split between two players nets you the same loot you would get by just doing it yourself. The only benefit is abating the feeling of "there was extra loot to scoop but I couldn't get it".

No, the benefit is that you have a friend doing sites with you (added social interaction, probably other percs such as scanning systems faster) and that bringing them along doesn't reduce your payout.


The benefit of bringing a friend is that you have an activity that you and your friend can do together. Bringing a friend makes mining and mission running infinitely more interesting. If the loot piñata mini game encourages more people to try exploration in a group with other players (i.e.: not multiboxing), I will consider this feature a success despite the lack of "makes sense" in the "ancient relic spews contents when opened."

Sure, there's the Skylab thing from a few pages back where astronauts complained that contents of drawers would spring out when the drawer was opened. One might expect that a future civilisation might have adjusted for stuff flying out of drawers in zero gravity, but then what happens after you get artificial gravity? Do you keep catering for zero gravity? Or do you take advantage of the availability of a gravity field to go back to stuffing drawers full of junk in order to conserve space?

So there. We've made sense. Now it's just a matter of not liking the mechanic. I will wait and see but I already know that when it comes to pointing and clicking at things moving on a screen, I suck. Hell, I can't even click the insertion cursor into the middle of a word in my word processor accurately.
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#313 - 2013-04-30 00:11:48 UTC
Georgina Parmala wrote:
Vincent Gaines wrote:

No, in fleets, not just on comms.

I figured that was pretty clear, but if not.. we don't do much solo.

Duly noted

Solo [CLDMN] = always bait.


No matter what it is, it's always bait..

(And we always bite regardless)

Not a diplo. 

The above post was edited for spelling.

Argus Greymoore
Something for Nothing
#314 - 2013-04-30 00:16:09 UTC
James Amril-Kesh wrote:
Argus Greymoore wrote:
The dev giving the demo mention to "bring a friend" to scoop the loot piñata cans that couldn't otherwise be grabbed by a single player, but I can't see the benefit in this. If they've tuned it to look for a solo player using the new system to be the same as the existing system, then two times the loot split between two players nets you the same loot you would get by just doing it yourself. The only benefit is abating the feeling of "there was extra loot to scoop but I couldn't get it".

No, the benefit is that you have a friend doing sites with you (added social interaction, probably other percs such as scanning systems faster) and that bringing them along doesn't reduce your payout.


True enough. And while scanning a system faster is certainly a benefit, in the end, the loot is still the same. Sure you can move from system to system scanning a bit faster with two pilots, and ultimately the ISK an hour will be better, but I'd speculate on a very slim margin. Social interaction is great, and I'm all for that, but a large part of this thread is concerning the solo player.

How do you feel about improving the loot for 2 or more players, per my suggestion? I think that'd be a much greater incentive for the solo player to become more interactive with their fellow pod pilots.
Stonecrusher Mortlock
The Scope
Gallente Federation
#315 - 2013-04-30 01:25:46 UTC
CCP Bayesian wrote:
Solkara Starlock wrote:
Even if the loot will be equal.

People will not care about the can they could catch, but be sorry about those they couldn't.
You'll probably have more players angry and disliking this part of the game.
I doubt they will be calling on their friends to go can hunting. They will call upon their friends to go ship hunting or so.

Somehow this feels like giving solo players a bad feeling about playing solo.
That's why it feels like forcing group play.


I guess there is an analogy with fishing in the real world. One rod only gets you so much no matter how many fish you see swim by and there is satisfaction at getting better at fishing and netting more fish. Bringing a friend along means you can near enough always get more fish so long as there are enough to catch by spreading out to cover more river.




and, if i use a net to get all the fish?
Seven Koskanaiken
Shadow Legions.
SONS of BANE
#316 - 2013-04-30 01:33:42 UTC  |  Edited by: Seven Koskanaiken
Too lazy to read the thread but isn't there an obvious way of making hacking and arch more interactive by increasing the payout per person.

Ie. you find a site solo, but there's a neut in local. If you did the site solo you'd get say 5 million isk alone. If you say to the neut "hey wanna run this site with me" and then you both get 10 million isk, by, I dont know, the AI seeing that two people are grabbing loot so the can spits out more loot after it detects multiple players at site?

This incentives interaction coz it means more profit per person. For the neut friend it's free money, for the explorer it's more money. Of course either could get ganked by the other so one gets all the extra loot of 20 million to himself, and there's your risk side of equation. But then you could persuade not to gank by saying you will find more explore sites for the neut, and it's even more free money to him, he wouldn't want to kill the goose laying golden eggs.

This could be solo play coz you don't have to marry the guy. Say you as an explorer ride into town, start finding free sites for the locals to cash in on. Then one day, you leave, never to be heard of again, off to explore new lands. The locals just remember the explorer who passed through town that weekend and then went off into the sunset. Looool.

But I've had fantasies about this exploration pve before and in the end the game mechanisms **** it all up and made it boring. But there is still a month before oddysey so make it happen please ccp.

This could be a really good way of getting noobs money aswell, and to get them interact. You find a week old noob and bring them along as an archeologists assistant to grab loot. They can build up some starter isk this way. With an exponential increase in profit per person this could be an incentive rather than just pure charity like mission salvaging is. Plus with no rats and no need to change out of scan ship, you could show the newb assistant employee all over the galaxy and deep into 0.0 in his velator or burst to the sites without him getting popped by rats.

God there's so much potential with exploration and I bet ccp won't do any of it. Evil
Seven Koskanaiken
Shadow Legions.
SONS of BANE
#317 - 2013-04-30 02:03:50 UTC  |  Edited by: Seven Koskanaiken
James Amril-Kesh wrote:
Argus Greymoore wrote:
The dev giving the demo mention to "bring a friend" to scoop the loot piñata cans that couldn't otherwise be grabbed by a single player, but I can't see the benefit in this. If they've tuned it to look for a solo player using the new system to be the same as the existing system, then two times the loot split between two players nets you the same loot you would get by just doing it yourself. The only benefit is abating the feeling of "there was extra loot to scoop but I couldn't get it".

No, the benefit is that you have a friend doing sites with you (added social interaction, probably other percs such as scanning systems faster) and that bringing them along doesn't reduce your payout.


Right well is eve about

- synergetic alliances of convience with the ever lurking threat of betrayal, or
- happy happy friendship time, lets all play with our buds

I mean, I think the former is more fitting with new Eden. I don't see the point of bringing a friend just to bring a friend, with no material advantage to it.
Seven Koskanaiken
Shadow Legions.
SONS of BANE
#318 - 2013-04-30 02:55:25 UTC  |  Edited by: Seven Koskanaiken
Terrorfrodo wrote:
Vincent Gaines wrote:
When I log into Eve, I join TS with my alliance. We fly in fleets together, we hunt targets together. We run sites, we do logistics. We troll people together.

98% of what I do in Eve is in a group.

That's a tired old argument: EVE pve must not be fun because we have so much fun with ourselves on comms. Sure, even an evening of toilet-scrubbing can be a great time if you do it together with your best friends. Does that mean that toilet-scrubbing is fun?

EVE pve is toilet-scrubbing with friends. I'd rather have canyon-rafting with friends.


Yea why is being on comms held up as the only way to interact? Huuuuh? Running a mission with someone is interaction. Negotaiating a bulk market deal with someone is interaction. White knighting a miner being ganked by ecm'ing the ganker is interaction. Being a pirate amd helping some faction warfare peeps blob their enemy is interaction. Going on team speak with corpmates and listening to them drone on about their tedious home life 5 nights a week while we mine is not eve interaction endgame.

Lots of people say they are solo or say they don't want to interact but the truth is, they just don't want to be tied down in one corp in on region of space for 15 months at a time. Ccp would do well to encourage more short term interactions and nomadic interactive play styles as alternative to the perma corp mates play style.
Lucas Irvam
The Anodyne Consortium
#319 - 2013-04-30 03:47:03 UTC
Aralieus wrote:
Garresh wrote:
Lucas Irvam wrote:
I've skimmed the thread but haven't read every post, so forgive me if it's already been covered, but how would 'bringing a friend' to help gather in the containers lead to more profit? If hacking a site flings 10 containers out into space, and I can only grab 5 by myself, I get half of what the full site was worth. If I bring a friend and we both grab 5, we've gathered the full worth of the site, but then I have to split the ISK with my friend, bringing me back to half of the site's total worth.

And that's best case scenario for the math, no? If hacking a site flings 6 containers, I grab 5 and my friend grabs the 6th, I've basically cost myself 2 containers worth of ISK by bringing along a buddy.

Again, apologies if it's been covered already, but I read a few replies that mention 'bringing a friend to get the most out of the site', and I feel like I'm missing something.

(Also, while I'm here: hacking interface is interesting, the gathering minigame seems like a weird Space Fruit Ninja addition totally out of place with the rest of the game, and no rats in profession sites is a head-scratcher.)


That's what I've been saying about opportunity cost since like page 3. Everyone is approaching this from a completionist perspective instead of an economic one, so they feel like alts or friends are necessary.


Oh I get exactly what your saying, getting 5 cans is the same as two ppl getting 10 and that in itself isnt the problem. It's the feeling of leaving something behind that ppl with a touch of OCD will go completely crazy over (see pg 1 and read all posts in this thread for a reference). Having a touch of OCD is what keeps alot of ppl in eve imo, invested to much to just leave it all behind so we stay. At any rate it's the feeling of failing at a task rather if you did or didnt that's getting ppl in a uproar and for what I ask? So ppl who never asked for group exploration can do so now? Not worth it imo.



E: As a matter of fact how many threads have you seen asking for blowout cans in exploration sites....don't worry I will wait for the answer. Now answer this, how many threads have you seen about the imbalance of level 4 missions? Threadnought after threadnought my friend, that's how many and yet it still is what it is. Now like I said I like the other changes done to exploration, they are indeed most welcome however I respectively ask CCP to revise this prototype mechanic of 'Piñatas In Space'


It's funny, because I was only bringing up the 'opportunity cost' argument to point out flaws in CCP's notion that the hacksplosion could encourage explorers to bring along friends to help gather the containers. Garresh is using the argument to point out the flawed reasoning behind people complaining that they don't want to have to bring friends, and as far as I can tell, we're both right.

My point was that it's a silly mechanic that only encourages multiboxing, not true group play. I also agree with the folks who think that on a fundamental level, there's going to be something subconsciously annoying about leaving every profession site wondering what got away rather than feeling good about what you got. Not keyboard rage or anything, but a kind of 'someone tell me why this is in the game, again?' eye roll every time containers poof.

Obviously the sky isn't falling and I don't think anyone is seriously suggesting that it is, but I don't think we're out of line to ask if CCP is fixing something that wasn't broken.
James Amril-Kesh
Viziam
Amarr Empire
#320 - 2013-04-30 04:22:52 UTC
Seven Koskanaiken wrote:
James Amril-Kesh wrote:
Argus Greymoore wrote:
The dev giving the demo mention to "bring a friend" to scoop the loot piñata cans that couldn't otherwise be grabbed by a single player, but I can't see the benefit in this. If they've tuned it to look for a solo player using the new system to be the same as the existing system, then two times the loot split between two players nets you the same loot you would get by just doing it yourself. The only benefit is abating the feeling of "there was extra loot to scoop but I couldn't get it".

No, the benefit is that you have a friend doing sites with you (added social interaction, probably other percs such as scanning systems faster) and that bringing them along doesn't reduce your payout.


Right well is eve about

- synergetic alliances of convience with the ever lurking threat of betrayal, or
- happy happy friendship time, lets all play with our buds

I mean, I think the former is more fitting with new Eden. I don't see the point of bringing a friend just to bring a friend, with no material advantage to it.

And? So what?

Enjoying the rain today? ;)