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If null-sec industrialism is broken, it might not be CCP's fault.

First post First post
Author
Bolow Santosi
Caldari Provisions
Caldari State
#141 - 2013-04-29 23:00:02 UTC
Liz Laser wrote:

Does null-sec want to trade half their moons with high-sec for half of high-secs slots?


Take a wild guess who would have control over those moons. Because it wouldn't be high sec industrialists.
Tippia
Sunshine and Lollipops
#142 - 2013-04-29 23:01:23 UTC  |  Edited by: Tippia
Liz Laser wrote:
I can't make the argument either is a balance issue. Maybe you can.
One sixth of the available space having two thirds of the production capacity, and providing it for free, without risk, without effort, and without competition. Yeah, it's pretty easy to make the argument that it's one of the biggest balance issues in the game. It's also very easy to see that it's game-mechanical limitations (i.e. CCP's fault) that cause this — not the null inhabitants.

Quote:
The part I bolded is rather fascinating. Where does it come from?
An old thread where some moron tried to claim that moongoo was unbeatable as an income source. It turned out that a single high-end moon provides 5bn a month and requires about 500 man-hours a month to do so… incidentally, 500 man-hours of highsec ice mining provides about 5bn a month.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#143 - 2013-04-29 23:08:51 UTC
Captain Tardbar wrote:

Should it matter? Either the tech moons are profitable or not. If they aren't then somone should fire the alliance's accountant.


Again, tech moons are only held in large numbers by a handful of alliances in the north.

No one in the south or east is making isk hand over fist with tech moons. It is stupid to keep bringing up tech moons in a discussion about all of nullsec when only a minority of nullsec holds tech moons, and CCP is actively trying to break the abuse of tech moons any way.
Nathalie LaPorte
Native Freshfood
Minmatar Republic
#144 - 2013-04-29 23:10:04 UTC
Captain Tardbar wrote:
Liz Laser wrote:
Tippia wrote:
By the way, is this a good time to point out that putting in 250k man-hours a month mining ice (in highsec) produces more wealth than all tech moons in the game? [b]Or that keeping those tech moons running requires roughly 250k man-hours a month worth of work?


The part I bolded is rather fascinating. Where does it come from?


Should it matter? Either the tech moons are profitable or not. If they aren't then somone should fire the alliance's accountant.

I mean think of it like this.... If a POS operation takes 100 million to operate for every 110 million it makes which leaves you 10 million profit. Sure that is only 10% profit, but if it's technically throwing away money if you don't perform the POS operations.


Should it matter if it should matter? Either the statement is true, or it is not. If it is true, then null alliances should (have) shut their tech moons down (years ago) .

I don't see how it could be true. 500 is, iirc, the max number of tech moons out there. 250k man hours for 500 tech moons = 500 hours per month per moon. So that statement would imply that fueling and stocking tech moons takes 17 hours a day, for each moon. That doesn't sound likely.
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#145 - 2013-04-29 23:11:40 UTC
Tippia wrote:
An old thread where some moron tried to claim that moongoo was unbeatable as an income source. It turned out that a single high-end moon provides 5bn a month and requires about 500 man-hours a month to do so… incidentally, 500 man-hours of highsec ice mining provides about 5bn a month.


Hrm... I'm not a moon goo baron so I don't know the process it takes, but where exactly are the 500 man hours come from? I know the POS interface is horrid, but are we talking about that or the logistics it takes to get ice to fuel the moon goo harvesters?

I mean if I didn't know any better, it would seem the easiest route would to mine ice and sell it directly and not make moon go at all.

Surely someone has realized this? Why still make moon produts?

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baltec1
Bat Country
Pandemic Horde
#146 - 2013-04-29 23:13:19 UTC
Nathalie LaPorte wrote:


Should it matter if it should matter? Either the statement is true, or it is not. If it is true, then null alliances should (have) shut their tech moons down (years ago) .

I don't see how it could be true. 500 is, iirc, the max number of tech moons out there. 250k man hours for 500 tech moons = 500 hours per month per moon. So that statement would imply that fueling and stocking tech moons takes 17 hours a day, for each moon. That doesn't sound likely.


They require 24/7 security in the form of fleets of hundreds of ships.
EI Digin
irc.zulusquad.org
#147 - 2013-04-29 23:16:40 UTC
Captain Tardbar wrote:
Surely someone has realized this? Why still make moon produts?
Some people think holding moons is more fun than ice mining every day.
Nathalie LaPorte
Native Freshfood
Minmatar Republic
#148 - 2013-04-29 23:20:15 UTC
baltec1 wrote:
Nathalie LaPorte wrote:


Should it matter if it should matter? Either the statement is true, or it is not. If it is true, then null alliances should (have) shut their tech moons down (years ago) .

I don't see how it could be true. 500 is, iirc, the max number of tech moons out there. 250k man hours for 500 tech moons = 500 hours per month per moon. So that statement would imply that fueling and stocking tech moons takes 17 hours a day, for each moon. That doesn't sound likely.


They require 24/7 security in the form of fleets of hundreds of ships.


Defending your space requires fleets of hundreds of ships, of course. Are you saying that you only defend your space because of the tech moons? If you would defend your space whether or not tech moons exist or not, then when you look at the opportunity cost of not running tech moons, you're not freeing up 250k man-hours per month after all. ('you' in this case meaning 'all tech moon holders', which means of course that perhaps GSF gives one answer and PL gives another, but the general drift is clear enough I think)
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#149 - 2013-04-29 23:20:20 UTC
baltec1 wrote:
Nathalie LaPorte wrote:


Should it matter if it should matter? Either the statement is true, or it is not. If it is true, then null alliances should (have) shut their tech moons down (years ago) .

I don't see how it could be true. 500 is, iirc, the max number of tech moons out there. 250k man hours for 500 tech moons = 500 hours per month per moon. So that statement would imply that fueling and stocking tech moons takes 17 hours a day, for each moon. That doesn't sound likely.


They require 24/7 security in the form of fleets of hundreds of ships.


Yah, calling up a 200 player fleet to go deal with timers for a few hours each month is pretty standard as far as nullsec warfare goes.

Even something like OTEC only applies to OTEC members not taking each other moons. It has no real effect on upstarts sniping at OTEC or other moons. This stuff happen all the time. The Asakai incident was over a moon mining POS.

So aside from the basic POS maintainance that goes on, we do deploy (and reimburse) fleets that deal with moon taking and defending fairly often.
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#150 - 2013-04-29 23:20:45 UTC
baltec1 wrote:
They require 24/7 security in the form of fleets of hundreds of ships.


So you mean people sit there 24/7 in local waiting for something to happen?

Surely these ships wouldn't be doing other things like roams and ratting in the meantime?

Otherwise, it sounds to me like moon goo is a foolish endevor and you might as well be ice mining?

I mean if it makes the same amount of money, why aren't you on your alts in hi-sec blasting away ice roids?

Surely that would just as exciting as sitting in a hundred man fleet watching local for hours on end.

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EI Digin
irc.zulusquad.org
#151 - 2013-04-29 23:22:45 UTC
Screw having fun in a video game, we need to maximize universal GDP no matter what!
Tippia
Sunshine and Lollipops
#152 - 2013-04-29 23:23:46 UTC
Captain Tardbar wrote:
So you mean people sit there 24/7 in local waiting for something to happen?
No, he means that for every moon, there's a pretty big chance that you'll have to rustle up, say, 500 pilots for an hour or so to kick out some nuisance who tried to be funny once a month.
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#153 - 2013-04-29 23:23:57 UTC
Shepard Wong Ogeko wrote:

Yah, calling up a 200 player fleet to go deal with timers for a few hours each month is pretty standard as far as nullsec warfare goes.

Even something like OTEC only applies to OTEC members not taking each other moons. It has no real effect on upstarts sniping at OTEC or other moons. This stuff happen all the time. The Asakai incident was over a moon mining POS.

So aside from the basic POS maintainance that goes on, we do deploy (and reimburse) fleets that deal with moon taking and defending fairly often.


I'm confused. If moon goo is worthless why lose billions worth of ships just to defend them.

I have never seen an ice miner war on the same proportion.

Although that would be interesting to see.

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Varius Xeral
Doomheim
#154 - 2013-04-29 23:24:30 UTC
The gameplay that goes into fielding and wielding the power necessary to take and defend moons is considered fun by some people. Weird, I know.

Official Representative of The Nullsec Zealot Cabal

Varius Xeral
Doomheim
#155 - 2013-04-29 23:26:10 UTC
Captain Tardbar wrote:
Shepard Wong Ogeko wrote:

Yah, calling up a 200 player fleet to go deal with timers for a few hours each month is pretty standard as far as nullsec warfare goes.

Even something like OTEC only applies to OTEC members not taking each other moons. It has no real effect on upstarts sniping at OTEC or other moons. This stuff happen all the time. The Asakai incident was over a moon mining POS.

So aside from the basic POS maintainance that goes on, we do deploy (and reimburse) fleets that deal with moon taking and defending fairly often.


I'm confused. If moon goo is worthless why lose billions worth of ships just to defend them.


The post you quoted says nothing of the sort. Like literally not even something remotely perceivable as such.

Official Representative of The Nullsec Zealot Cabal

Tippia
Sunshine and Lollipops
#156 - 2013-04-29 23:28:33 UTC  |  Edited by: Tippia
Captain Tardbar wrote:
I'm confused. If moon goo is worthless why lose billions worth of ships just to defend them.
Your confusion stems from your thinking that, for some reason, moon goo is worthless.

Quote:
I have never seen an ice miner war on the same proportion.
Maybe because it's too vague and dispersed a target to go after, and because you can't target (much less eliminate) it in its entirety even if you wanted to due to the various mechanical protections offered.
baltec1
Bat Country
Pandemic Horde
#157 - 2013-04-29 23:31:23 UTC
Tippia wrote:


Quote:
I have never seen an ice miner war on the same proportion.
Maybe because it's too vague and dispersed a target to go after, and because you can't target it in its entirety even if you wanted to.


We gave it a good try I think and caused a few hundred billion in damage but it is an impossible to fully control asset.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#158 - 2013-04-29 23:33:04 UTC
Captain Tardbar wrote:
Shepard Wong Ogeko wrote:

Yah, calling up a 200 player fleet to go deal with timers for a few hours each month is pretty standard as far as nullsec warfare goes.

Even something like OTEC only applies to OTEC members not taking each other moons. It has no real effect on upstarts sniping at OTEC or other moons. This stuff happen all the time. The Asakai incident was over a moon mining POS.

So aside from the basic POS maintainance that goes on, we do deploy (and reimburse) fleets that deal with moon taking and defending fairly often.


I'm confused. If moon goo is worthless why lose billions worth of ships just to defend them.

I have never seen an ice miner war on the same proportion.

Although that would be interesting to see.


Like others pointed out, moon goo isn't worthless.

Some moons are worth more than other though. Some are worth sending out huge fleets to take or defend.


And you don't see this with ice because ice belts in their current form are effectively limitless and the vast majority of the harvesting is done in highsec where warring over it is complicated. But is does happen (see; Gallente Ice Interdiction)
EI Digin
irc.zulusquad.org
#159 - 2013-04-29 23:33:34 UTC
If you had 100 players, and it took 2 hours to do an op to take a tech moon, and it takes 2 ops to take a tech moon (400 man hours), if each one of those players could earn 40m isk an hour the total amount of isk those players generate solo is 16 billion ISK.

Buff Tech
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#160 - 2013-04-29 23:34:18 UTC
Varius Xeral wrote:
Captain Tardbar wrote:
Shepard Wong Ogeko wrote:

Yah, calling up a 200 player fleet to go deal with timers for a few hours each month is pretty standard as far as nullsec warfare goes.

Even something like OTEC only applies to OTEC members not taking each other moons. It has no real effect on upstarts sniping at OTEC or other moons. This stuff happen all the time. The Asakai incident was over a moon mining POS.

So aside from the basic POS maintainance that goes on, we do deploy (and reimburse) fleets that deal with moon taking and defending fairly often.


I'm confused. If moon goo is worthless why lose billions worth of ships just to defend them.


The post you quoted says nothing of the sort. Like literally not even something remotely perceivable as such.


I'm talking to you as a collective front as some of you have stated that moon goo makes just as much as ice mining per hour. He didn't say it directly but persons on the same side of the argument did say that.

I'm trying to pry out of you that you must have some alterior reason to hold moons as you seem to put forth a lot of effort in keeping them for as little as money you seem to be making.

I mean if moons weren't valuable then why the effort? I'm pretty sure CCP isn't forcing you to run them.

If you are doing it because it makes you feel good, then isn't that someone of value to that ice miner's don't get.

I can't remember the last time I put together a 500 man fleet to go ice mining.

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