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Will flogging high-sec to null-sec work? -- Requesting a pre-Odyssey and post-Odyssey census.

Author
Beckie DeLey
Garoun Investment Bank
Gallente Federation
#61 - 2013-04-29 15:58:48 UTC
Ice moved from High Sec belts into High Sec anomalies; obvious ploy to get ice miners into Low Sec?




Heh, the last few days the headlines practically write themselves.

My siren's name is Brick and she is the prettiest.

Danni stark
#62 - 2013-04-29 16:01:13 UTC
Beckie DeLey wrote:
Ice moved from High Sec belts into High Sec anomalies; obvious ploy to get ice miners into Low Sec?




Heh, the last few days the headlines practically write themselves.


nothing will get miners in to low sec, it's a complete joke.
Krax As
Garoun Investment Bank
Gallente Federation
#63 - 2013-04-29 18:05:31 UTC
the whole change is a joke when it comes to hardcore industrialists. come on, who are we trying to fool here ?

yeah the ores will be in null. the roid-mashup is going to be great. no doubt about it. but for 0.0 to be feasble for real industrialists, the changes are not significant enough.

just look at the outpost changes:
max research slots in caldari outposts after a FULL upgrade: 30 (unless those are cumulativem then it will be 60, which is decent)
max production slots in amarr outposts after FULL upgrade: 60 assembly lines (unless thea are cumulative ..again)

so what do you think how many toons do you need to fill up those industrial slots ?? i´d say 5. thats ONE hardcore industrial player.

and where does he get the mats from ? those hardcores dont mine, they set up buy orders. which again brings us to the miners, who won´t go near 0.0 or low because they just dont like to play like paranoid mice in a lab. they enjoy eve because it relaxes them after work. there they can make decent isk by mining, chatting and smacktalking in TS and chat.... that´s how they play the game, thats how they enjoy it. I dont think there will be enough miners providing mats for all those new 0.0 slots.

the only ones who benefit from these changes are the ones with massive ressources and logistic networks already in place.

no small entity wil benefit from it. the chances for small corps and industrialists to get a foothold into low / null is as slim as ever, unless you enjoy being a real peon for those l33t pvp alliances and corps.

nothing changed. it just looks cooler when you jump systems now.

it is a very good change, do´t get me wrong. but it is not drastic enough. unless they change something so that even the most idiotic pvp player starts to realize that he depends on miners and industrialists and that those people mining FOR HIM are a valuable asset and worth protecting, no real miner will ever move to null.




Liz Laser
Blood Tribe Inc
#64 - 2013-04-29 18:31:17 UTC
Krax As wrote:


stuff I sort of agree with.



The null-sec industrialists I saw that did seem to be making it, while I was failing to make a profit in null, did seem to be those with jump ships who had established their logistics network.

That group often seemed to include those who seemed to have had a finger in the available moon-goo pie, which meant they also had the financial werewithal to withstand temporary competition, shortages, and other inconveniences.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#65 - 2013-04-29 19:14:10 UTC
Liz Laser wrote:
Krax As wrote:


stuff I sort of agree with.



The null-sec industrialists I saw that did seem to be making it, while I was failing to make a profit in null, did seem to be those with jump ships who had established their logistics network.

That group often seemed to include those who seemed to have had a finger in the available moon-goo pie, which meant they also had the financial werewithal to withstand temporary competition, shortages, and other inconveniences.



Nullsec industry will never be like highsec industry do to the inherent risk and logistics issues and the limited market. I do some industry in nullsec, but to deal with the issues around it I have to diversify into planet goo and playing the markets.
Malcanis
Vanishing Point.
The Initiative.
#66 - 2013-04-29 19:38:18 UTC
Shepard Wong Ogeko wrote:
Liz Laser wrote:
Krax As wrote:


stuff I sort of agree with.



The null-sec industrialists I saw that did seem to be making it, while I was failing to make a profit in null, did seem to be those with jump ships who had established their logistics network.

That group often seemed to include those who seemed to have had a finger in the available moon-goo pie, which meant they also had the financial werewithal to withstand temporary competition, shortages, and other inconveniences.



Nullsec industry will never be like highsec industry do to the inherent risk and logistics issues and the limited market. I do some industry in nullsec, but to deal with the issues around it I have to diversify into planet goo and playing the markets.


A thought experiment: what if hi-sec stations charged 50k ISK per hour for use? What if they charged 100k/hr? 1M/hr? Surely there is some finite slot cost point at which it becomes worth the overhead of producing in a 0.0 station with no direct slot use charge?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Liz Laser
Blood Tribe Inc
#67 - 2013-04-29 20:02:59 UTC  |  Edited by: Liz Laser
Shepard Wong Ogeko wrote:
Liz Laser wrote:
Krax As wrote:


stuff I sort of agree with.



The null-sec industrialists I saw that did seem to be making it, while I was failing to make a profit in null, did seem to be those with jump ships who had established their logistics network.

That group often seemed to include those who seemed to have had a finger in the available moon-goo pie, which meant they also had the financial werewithal to withstand temporary competition, shortages, and other inconveniences.



Nullsec industry will never be like highsec industry do to the inherent risk and logistics issues and the limited market. I do some industry in nullsec, but to deal with the issues around it I have to diversify into planet goo and playing the markets.


I was going to type that it has been my misfortune to belong to corps/alliances/coalitions that were intolerant of market manipulation (at the very least they'd name and shame).

But then I realized that as a sov warfare pilot who had to replace (what seemed like) lots of lost Scorpions and that as a social roamer who replaced (or at least stocked up on) lots smaller of ECM ships, that it was my GOOD FORTUNE to belong to those organizations.

6 of one, half a dozen of the other, for me, I guess. But maybe I just wasn't as committed to my industrialist side.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#68 - 2013-04-29 20:39:17 UTC  |  Edited by: Shepard Wong Ogeko
Malcanis wrote:
Shepard Wong Ogeko wrote:
Liz Laser wrote:
Krax As wrote:


stuff I sort of agree with.



The null-sec industrialists I saw that did seem to be making it, while I was failing to make a profit in null, did seem to be those with jump ships who had established their logistics network.

That group often seemed to include those who seemed to have had a finger in the available moon-goo pie, which meant they also had the financial werewithal to withstand temporary competition, shortages, and other inconveniences.



Nullsec industry will never be like highsec industry do to the inherent risk and logistics issues and the limited market. I do some industry in nullsec, but to deal with the issues around it I have to diversify into planet goo and playing the markets.


A thought experiment: what if hi-sec stations charged 50k ISK per hour for use? What if they charged 100k/hr? 1M/hr? Surely there is some finite slot cost point at which it becomes worth the overhead of producing in a 0.0 station with no direct slot use charge?



I think highsec industry slot cost should be increased by an order of magnitude just for the isk sink, and also for the RP reason of paying for all the concord and faction police curbing loses.

As it stands now though, nullsec just doesn't have the slots or lowend production to support any major influx of industrialist no matter how high highsec slot costs were set.
Felicity Love
Doomheim
#69 - 2013-04-29 20:56:39 UTC
Flogging always works. Always. Twisted

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Freaceday
Brutor Tribe
Minmatar Republic
#70 - 2013-04-30 17:20:49 UTC
Oddyssey: Most players will be forced to buy more PLEX's as destruction rates increase and all mineral prices crash.

So OK great that existing null sec large industry corps will be saved the "huge" (irony) trouble of having to jump freight to get former high sec minerals and have no competition from high sec manufacturing, but is it worth it for most players? ... I am not sure I even understand the average players enthusiasm for that part of the game they are not even involved in? IOW null sec industry isn't for all players, you need at least four years just to get the skills, but they are the only ones benefiting from Odyssey. Remember the corps tax you, they don't pay you, and I do not think they will tax you any less even though you mine former high sec ores for them also.

I think a lot of people/accounts will leave the game because a) they either liked the slow pace of high sec at least occasionally or b) can't afford PLEXing into null-sec, remember corps tax you they don't pay you, and item prices are not that reliant on astroid ore prices. However fewer accounts does not seem to matter to CCP as they cash in more on PLEX sales than high sec accounts. So empty high-sec mining is a win for the CCP bottom line. The price however will be payed by the most players that don't *own* a null alliance and waste quadrillions on massive wars. The wastage of complicated expensive alliance policies and wars is what keeps the ISK-PLEX balance in favour of CCP sales of PLEX's. Through some hole the ISK must go to not inflate., and since there is not enough null space for this mining and industry shift. the cost will be on the average Joe player through corp taxes, *lower incomes and higher destruction rates.*

Clearly high-sec won't be *worth the time* for mining or industry, those are quite often strongly combined, after this due to less than lousy ore prices. Mining alts and mains will have to move to null or cancel the account, along them will high sec manufacturing go, there isn't enough space in null, what are new corps and alliances to do? They will have to join the existing null-sec empires or just find a new game... Everybody will get nerfed more and have to use more ISK, null-secers previously occupied with PVP will all also have to train their mining skills for the corp and mine as high sec is empty of miners permantly ... Thus the Odyssey change is made to deflate the economy of the average player, through rubbish ore prices and increased destruction rates and what they believe is a forced move into null - allthough I think they will rather see a steep drop in subsciption rates from high sec accounts not affording to use high sec industry posts anymore and high sec miners simply cancelling the accounts , - if the people wanted null sec action they would find null sec on their own ... time will tell, CCP is not likely to back down on a "update" announced.

I do wonder if CCP has thought this through, surely they must realise there will be a lot of cancelled accounts as a lot just won't make the move into null-space, there being no space or it being to expensive and complicated, and as there are no reasonable rewards for them anymore in high sec ... I do also wonder about the experience barrier of new corps having to go straight into industry and mining in null-sec, so high losses in learning parts of the game will drive player away or again force more PLEX buying, which seems to be the game change driving motivation behind all EVE Online changes now... I think your PLEX greed got the better of CCP, as almost any game that the game currency is buyable with real money does.

Bottom line the null-sec barrier is to expensive for new and old players, both in time, ISK and skills, but this ore change will not make it cheaper or require less investment in learning, and time spent on skills for most players, quite the contrary. Neither burn out PVP'ers or new manufacturing will "like" this change in the end, however you wrap it...

This ore change would make sense if there were enough null systems everybody could settle there and it was possible to do within a reasonable ISK price and reasonable time investment, but for any new players it is a massive PLEX investment, too steep a price and time investment, as well as impossible as the space is already occupied, players will leave. The change is predominantly made to sell more PLEX's, through destruction of the ore prices and increased warfare and destruction of ships and POS's in null-sec.

If CCP really wanted people to spend more time in nullsec they would have made it more availble through less skill requirements, less isk requirements and a less steep learning curve, but they are not making changes for better gameplay anymore, they are making changes for more PLEX sales. This has been obvious a while now.
Dramaticus
State War Academy
Caldari State
#71 - 2013-04-30 17:27:33 UTC  |  Edited by: Dramaticus
wrong thread either way we dont want you in nullsec unless its with a group we're shooting

The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal

The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them

Freaceday
Brutor Tribe
Minmatar Republic
#72 - 2013-04-30 18:38:27 UTC
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